EksZonDe - Magic Missiles Amazon

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mortimer_85
Djinn
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The 3 (I guess this iwill be fixed on docs update) extra Missiles on
Unicorn
Unicorn
Amazon Helms

'GhalArc'
Runeword Level: 100
3 Magic Missiles Projectiles
+(4 to 5) to Amazon Skill Levels
+(35 to 40) Spell Focus
+(17 to 20)% Bonus to Spell Focus
50% Cast Speed
Elemental Resists +(7 to 10)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
alone makes it superior to any other Option.
The only way I can imagine using
Eaglehorn Mask
is combined with
Solar Scion
Solar Scion
Scepter (Sacred)

One-Hand Damage: 29 to 34
Required Level: 110
Required Dexterity: 404
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Conductivity: Chance to Cast Doubled
+(5 to 7) to Amazon Skill Levels
2% Base Block Chance
+(100 to 200) Spell Focus
+50% Damage to Undead
+33% to Spell Damage
(15 to 20)% to Strength
(15 to 20)% to Energy
+(100 to 150) Life Regenerated per Second
Maximum Mana +10%
Socketed (3)
and going dex + Nova Charge from
Elemental Band
Elemental Band
Ring

Required Level: 100
Item Level: 120
+10% to Spell Damage
+1 to Path of Flames
+1 to Nova Charge
+1 to Lightning Arena
+1 to Hive
for max block + less but okish Damage.

Reagrding shields:
Witch Drum
Witch Drum
Small Shield (Sacred)

Defense: (2638 - 3298) to (2841 - 3552)
Chance to Block: Class%
Required Level: 100
Required Strength:
300 to 350
Required Dexterity: 299 to 349
Item Level: 105
+(1 to 4) to Amazon Skill Levels
+(1 to 4) to Sorceress Skill Levels
+(1 to 4) to Assassin Skill Levels
+(25 to 40)% to Physical/Magic Spell Damage
+(15 to 30)% to Lightning Spell Damage
+(15 to 30)% to Cold Spell Damage
+(60 to 100)% Enhanced Defense
+1 to Energy (Based on Character Level)
Cannot Be Frozen
Requirements -(30 to 40)%
Socketed (4)
is superior on every stat when rolled well (even on average rolls). + more Mo Space + one more jewel.
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Melatonina
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RandomOnions wrote:
Triune: Not an easy uber for starters, it gets easy once you learn how to control the AI of lucion. Add in this IX bow runeword on switch for dominate oskill (longer duration charm). No need to respec for this.


Didnt red all pages, but found this interesting, didnt know this!
Always gave up trying this one because he wouldnt keep on position/charm effect long enough.

Also I think this guide is cool, the char looks cool too.
One question : how does it survive without life leech ?
mortimer_85
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other sources of charm do not work anymore on Lucion. You Need the Book to be equipped, now.
riddyl
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Can anyone give me some feedback on my MM Zon?

I'm level 125 and I've gone with SoV build and Crimson Dream shield setup. My "standing in town with no buffs" damage is 9370, full buffs its 19k. My HP is close to 17k (max ele res, 32% phys resist). NotArmory: https://tsw.vn.cz/acc/char.php?name=riddy_MM

My issue is survivability. I struggle to last more than 5mins in Fauz, and Bremmtown is nigh on impossible (especially for the charm). I'm going from 2/3 health to zero before I can react. Hard to see where I could get much more defense from. Block will surely take too much dex (~2500 at a guess). Is it just a L2P issue?
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ChuckNoRis
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Are you using Spellbind to weaken your opponents ? if not , you should try it

some hard points invested there will also make the fire elementals quite tanky even if you keep them as 1-pointers
riddyl
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ChuckNoRis wrote:Are you using Spellbind to weaken your opponents ? if not , you should try it

some hard points invested there will also make the fire elementals quite tanky even if you keep them as 1-pointers


I've got Spellbind @ 13 hardpoints at the moment, my elementals have ~28k life. I do underuse the skill itself though, I will give that a try. Thanks!
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Crash
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riddyl wrote:Can anyone give me some feedback on my MM Zon?

I'm level 125 and I've gone with SoV build and Crimson Dream shield setup. My "standing in town with no buffs" damage is 9370, full buffs its 19k. My HP is close to 17k (max ele res, 32% phys resist). NotArmory: https://tsw.vn.cz/acc/char.php?name=riddy_MM

My issue is survivability. I struggle to last more than 5mins in Fauz, and Bremmtown is nigh on impossible (especially for the charm). I'm going from 2/3 health to zero before I can react. Hard to see where I could get much more defense from. Block will surely take too much dex (~2500 at a guess). Is it just a L2P issue?


Use your elementals more, allow SoV to get reanimates, get hit less. Your stats are more than plenty for what you're doing. Make sure to keep bloodfury buff so that MM can empty rooms with the splash damage.
Istaryu
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riddyl wrote:Can anyone give me some feedback on my MM Zon?

I'm level 125 and I've gone with SoV build and Crimson Dream shield setup. My "standing in town with no buffs" damage is 9370, full buffs its 19k. My HP is close to 17k (max ele res, 32% phys resist). NotArmory: https://tsw.vn.cz/acc/char.php?name=riddy_MM

My issue is survivability. I struggle to last more than 5mins in Fauz, and Bremmtown is nigh on impossible (especially for the charm). I'm going from 2/3 health to zero before I can react. Hard to see where I could get much more defense from. Block will surely take too much dex (~2500 at a guess). Is it just a L2P issue?


I use set for farming fauzt, and also did bremmtown with it. 1k laek from it keeps you alive trough everything, and the lower damage isnt an issue.
Just a notice: Your energy factor looks a bit low. I'd eerie craft a glove with 120+ ef, and every jewel should have 10+ ef. With 3.2k energy and 930 ef i have capped synergy, just to give you some numbers.
casually1987
Thunder Beetle
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Just wondering if anyone has tried Uldyssian on a MMzon recently. I was thinking it would be easier since it's no longer a purify fight, and you just need to melt the boss and avoid adds or let your fire elementals tank them.
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Melatonina
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casually1987 wrote:Just wondering if anyone has tried Uldyssian on a MMzon recently. I was thinking it would be easier since it's no longer a purify fight, and you just need to melt the boss and avoid adds or let your fire elementals tank them.


Have fun chasing Uldy teleporting all the time when hit with a 3s teleport skill cooldown