EksZonD - Magic Missiles Amazon

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Cromi38
Lava Lord
94 | -1
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Love the guide. Could you possibly make a small detailed jewel guide for an SoV variant. Including possible -req jewels for lamhas or anything else we need to know. Thanks :)
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Muilpeer
Mangler
459 | 9
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blenderr wrote:
demonshalo wrote:
ensgnblack wrote:
Muilpeer wrote:Omg.. life just got a whole lot easier!!! Thanks, I wasn't aware of this. Now my max dmg goes over 8.9k-10k with buff :D (and magic missiles not even maxed out) Akarat is almost oneshot hahaha. Great. Crafting jewels effectively doubled my damage. The only downside I'm now facing is that I have way too low mana leech and I am not sure how to solve this yet. I run out of mana fast even with 9k mana.


I just realized the same thing two days ago after just trying it with a blue jewel.


all you need to care about is the iLevel of the jewel. Should be 99 when you craft and will degrade for every try. All the way to 84 can spawn most mods that you`d care about. I generally roll the jewels 4-5 times and throw them out. If you do the same you will be alright!


What stats do you look for when jewel crafting? Might be worth adding a section to your already very good guide!


Check out this link:
viewtopic.php?p=219159#p219159

Someone wrote it down very nicely in there!
moist
Jungle Hunter
25 | 0
Great guide! only problem I have is how do you deal with mana with this build? i seem to go oom super quickly
Dummheit
Skeleton
3 | 0
Hey ho. I'm new to the Game and i tried your Build but i have a few problems. I got always run out of mana and missiles do not that good damage du clear out fast enough big packs. I use the blood skill (fire stuff) but im constantly on 1 hp and dying very often. I'm in act 2 normal and the playstyle is not very fun at the moment. Have you some tips for me? Beginner Gear or something like that?!
Veev
Dark Huntress
10 | 2
moist wrote:Great guide! only problem I have is how do you deal with mana with this build? i seem to go oom super quickly


You'll need to use the Regenerate Mana mystic orbs for a long time. You can get up to 25% on each ring and then your amulet. Some other items will help, too, such as
Stillwater
Stillwater
Bone Helm (4)

Required Level: 10
Required Strength: 61
Defense: (73-85) to (106-123)
+(11 to 15) Energy Factor to Spell Damage
1% Chance to cast level 8 Mana Sweep when Attacked
+(21 to 40)% Enhanced Defense
+(151 to 200) to Mana
Regenerate Mana +(5 to 7)%
+20 Mana after each Kill
Socketed (1)

Required Level: 27
Required Strength: 90
Defense: (277-312) to (371-418)
+(21 to 25) Energy Factor to Spell Damage
1% Chance to cast level 12 Mana Sweep when Attacked
+(51 to 70)% Enhanced Defense
+(251 to 300) to Mana
Regenerate Mana +(10 to 12)%
+40 Mana after each Kill
Socketed (3)

Required Level: 45
Required Strength: 189
Defense: (716-831) to (933-1083)
+(31 to 35) Energy Factor to Spell Damage
1% Chance to cast level 20 Mana Sweep when Attacked
+(81 to 110)% Enhanced Defense
+(351 to 450) to Mana
Regenerate Mana +(14 to 16)%
+55 Mana after each Kill
Socketed (4)

Required Level: 54
Required Strength: 391
Defense: (1195-1352) to (1553-1757)
+(36 to 40) Energy Factor to Spell Damage
2% Chance to cast level 28 Mana Sweep when Attacked
+(121 to 150)% Enhanced Defense
+(501 to 600) to Mana
Regenerate Mana +(18 to 20)%
+70 Mana after each Kill
Socketed (4)

.

Dummheit wrote:Hey ho. I'm new to the Game and i tried your Build but i have a few problems. I got always run out of mana and missiles do not that good damage du clear out fast enough big packs. I use the blood skill (fire stuff) but im constantly on 1 hp and dying very often. I'm in act 2 normal and the playstyle is not very fun at the moment. Have you some tips for me? Beginner Gear or something like that?!


Similar to above, try to get enough Arcane Crystals (you'll need 2 if you want to make the item itself) or try to gamble (make sure you buy the right base). Stillwater is good,
Moonwrap
Moonwrap
Sash (4)

Required Level: 1
Required Strength: 9
Defense: (16-18) to (20-21)
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Lightning Resist +(11 to 15)%
Socketed (1)

Required Level: 17
Required Strength: 13
Defense: (119-129) to (131-141)
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Socketed (2)

Required Level: 35
Required Strength: 28
Defense: (331-353) to (370-395)
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Socketed (2)

Required Level: 43
Required Strength: 58
Defense: (493-524) to (542-576)
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(36 to 40)%
Lightning Resist +(36 to 40)%
Socketed (2)

, use the Griswold armor (not linkable yet), and pick up all rare items and hope for the best (+1 rings, +1 amulets in the beginning),
Epicenter
Epicenter
Boots

'Ith'
Runeword Level: 15
(0.0625 per level)% Chance of Crushing Blow (Based on Character Level)
+(14 to 25)% Enhanced Defense
Maximum Life (11 to 15)%
rune word,
Kali
Kali
Gloves

'Pul'
Runeword Level: 45
15% Chance to cast level 13 Fire Splash on Kill
+2 to All Skills
-214 Defense
Maximum Fire Resist +4%
Fire Resist +21%
Level 2 Possess (124 Charges)
,
Bona Dea
Bona Dea
Amazon Helms

'Fal'
Runeword Level: 41
40% Cast Speed
-(16 to 20)% to Enemy Lightning Resistance
-(16 to 20)% to Enemy Cold Resistance
(0.5 per level)% to Lightning Spell Damage (Based on Character Level)
(0.5 per level)% to Cold Spell Damage (Based on Character Level)
+(7 to 12) to Electrobolt
+(7 to 12) to Hailstorm
+10 to Dexterity
,
Sunbearer
Sunbearer
Scepter (4)

Required Level: 1
Required Dexterity: 16
One-Hand Damage: 4 to 5
Dexterity Damage Bonus: (20/256 per Dexterity)%
+1 to Amazon Skill Levels
(5 to 20)% Cast Speed
+50% Damage to Undead
-3% to Enemy Fire Resistance
+(5 to 7)% to Physical/Magic Spell Damage
Fire Resist +(11 to 30)%
(4 to 7)% Gold Find
Socketed (1)

Required Level: 18
Required Dexterity: 37
One-Hand Damage: 8 to 9
Dexterity Damage Bonus: (20/256 per Dexterity)%
+2 to Amazon Skill Levels
(11 to 30)% Cast Speed
+50% Damage to Undead
-6% to Enemy Fire Resistance
+(11 to 20)% to Physical/Magic Spell Damage
Fire Resist +(21 to 40)%
(9 to 12)% Gold Find
Socketed (2)

Required Level: 37
Required Dexterity: 83
One-Hand Damage: 13 to 15
Dexterity Damage Bonus: (20/256 per Dexterity)%
+3 to Amazon Skill Levels
(21 to 40)% Cast Speed
+50% Damage to Undead
-9% to Enemy Fire Resistance
+(21 to 30)% to Physical/Magic Spell Damage
Fire Resist +(31 to 50)%
(14 to 17)% Gold Find
Socketed (3)

Required Level: 46
Required Dexterity: 171
One-Hand Damage: 16 to 18
Dexterity Damage Bonus: (20/256 per Dexterity)%
+4 to Amazon Skill Levels
(31 to 50)% Cast Speed
+50% Damage to Undead
-12% to Enemy Fire Resistance
+(31 to 40)% to Physical/Magic Spell Damage
Fire Resist +(41 to 60)%
(17 to 19)% Gold Find
Socketed (3)

is 100% broken, get this first. It's going to be hard to get arcane crystals really efficiently at Act 2, but Andariel runs aren't the worst. At least it'll give you some stuff and you can work on your positioning and such.

I suggest summoning Fire Elementals to soak up damage. It's kinda annoying, but they get better as you get levels. I don't mean this rudely but if you're new to the game there's a lot to learn about monster attacks and how you need to position yourself, so that's part of the struggle, too. Median has a lot to learn.

At your level, I'd say max out skills in this order: Bacchanalia, Magic Missiles, Fire Elementals, Balance. Get a few in Defensive Harmony to slow attackers. Don't split points between multiple damaging spells. It spreads you too thinly and then you become bad at everything instead of really good at one thing and mediocre in the rest.

Balefire uses your life (as you already know) so I don't suggest using that (as a total new player). Use Magic Missiles (smaller packs, single target) and Lava Pit (for big packs). Magic Missiles when you're buffed with your innate Blood Fury is better 99% of the time. Similarly, if you're below 66% HP (and thus have Bacchanalia activated), use Magic Missile.
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Muilpeer
Mangler
459 | 9
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So I found this Amu and ring;

Image

Image


Are they of any use?
Veev
Dark Huntress
10 | 2
Yes, I would use both of those until you get something better. MO Phys/Magic damage on both. That ring is extremely strong because you'll have 30% Phys/Magic and +1 skills--that's going to be almost impossible to beat. The amulet would only get better if it has high life and/or its own Phys/Magic damage.
dilligence
Fallen
1 | 0
thanks for the build guide, i seem to be having massive issues with maintaining mana, how do you keep your mana up ?
moist
Jungle Hunter
25 | 0
dilligence wrote:thanks for the build guide, i seem to be having massive issues with maintaining mana, how do you keep your mana up ?


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tjd2018
Dark Huntress
12 | 0
First of all, fantastic guide and really fun build to play but I have a question.

How do you deal with magic absorb?

In previous versions of Median I always wanted to be able to farm Teganze, but didn't have a build strong enough to survive. This build absolutely destroys in there... except the magic absorb who it heals. I did try using the fire spells from the blood tree on those, but its just not the same in terms of kill speed and of course requires more management than hold right click to win, but that's likely me being lazy!

Any tips?