The Bowazon

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Necroglycerin
Azure Drake
167 | 3
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I am currently farming TA with my bowie, it's pretty smooth with SU Stag Bow, deaths from arrowside excluded
LegendZelda
Stygian Watcher
41 | 0
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currently have all this end game items except boots.
woundering what orbs should i use on each one?
also what i should socket in each one?
and should i luck them befor or after adding orbs and sockets?

Dear Esther
Arrowsider
Asgardsreia
Segnitia
Gulag's Frenzy
Black Void
Dyers Eve
Bad Mood Ring
Ballantine's 1827

Knight's Grace << still needs these boots. if anyone got them ill pay TG!

this is my first season of median xl & my first character going into end game gear. could use all the help possible :P would like to get some nice end game uber kills in :D
Zelck
Imp
5 | 0
I finally found a Sacred rare and magical Reflex bow. The rare was Abandon crafted, where I got this:
► Show Spoiler

Unfortunately I got a really low roll on the min damage, but the CTC Knife Throw and slows target are nice. It seems better than the Typhaeon RW.

Before, I was using this:
► Show Spoiler


I've got all of the basic + easy Uberquests and Rathma Square. To get the K3KBA charm, I used the new map and lured skeletons into the area near the beginning where they'd be out of range of the totems. I killed the two totems on the path to the right corner Necromancer after clearing most of the skeletons around them. I'd either run in and use Phalanx + Barrage on the totem or try to Sun Strike it to death from off-screen. It's an easy path to the Necromancer after clearing those two totems.

I started off with Diablo, Cow, Nihlathak, and Tran Athulua (all Dest) runs. I stopped running Diablo once I got the Hanabigami quiver. More recently, I've been running the first part of Yshari Kingdom (found the rare sacred Reflex bow there) and non-boss mobs in the Triune (only got a couple of the +all speed cycles).

Destruction Tran Athulua is doable in poor gear. I MO'd all of my armor with the Skeleton reanimates. Always maintain the max number of Fire Elementals. Run forward, shoot some Wyrmshots, and run back a bit if you see the wyrms shooting. If a bunch of your Fire Elementals die at once, you should probably run back because they probably died to Arrowside :).

Hardest charm so far was probably Jitan, since it took forever for him to drop the charm. I found that summoning him in a corner outside of the building was preferable in case a couple of guards got stuck. It was easier to aggro them out in the open rather than getting stuck in the building.

For Judgment Day, I found that it was easier to straight-up kill the avatars while the Fire Elementals tank the Edyrim, and then use the strategy recommended by the guide to draw the Edyrim away and pick up the charm.

Serge91 wrote:i cant find a tier splint mail or the heavy belt in order to make them unique lol

Try gambling. You might have to refresh a bunch of times, but sooner or later they'll show up :).
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shnurr214
Onyx Knight
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Anyone who has played bowazon extensively since 2017 please fill me in. Is the lack of easy access to pierce very detrimental to the build? How do you compensate for this without using multiple ssssu? Is trying to scale rainbow damage still efficient or should I focus on one element? The nature of how dragonlore works it still seems like it's worth it to focus on rainbow scaling but how?
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L H
The Summoner
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shnurr214 wrote:Anyone who has played bowazon extensively since 2017 please fill me in. Is the lack of easy access to pierce very detrimental to the build? How do you compensate for this without using multiple ssssu? Is trying to scale rainbow damage still efficient or should I focus on one element? The nature of how dragonlore works it still seems like it's worth it to focus on rainbow scaling but how?


Apeskull
Apeskull
Testament of the Apes Set
Bone Helm (Sacred)

Defense: (2361-2623) to (2559-2842)
Required Strength: 422
Required Level: 100
+1 to All Skills
Adds 51-63 fire damage
Adds 51-63 lightning damage
Adds 51-63 cold damage
-(14 to 15)% to All Enemy Resistances
+(144 to 171)% Enhanced Defense
Requirements -25%
Socketed (4)
,
Horned Hunter
Horned Hunter
Stag Bow (Sacred)

Two-Hand Damage: (246-264) to (315-335)
Required Dexterity: 365
Required Level: 100
(Amazon Only)
Current Dexterity Damage Bonus: (76/256 per Dexterity)%
5% Chance to cast level 20 Spiral Dance when you Kill an Enemy
25% Chance to cast level 10 Arrow on Striking
+3 to Amazon Skill Levels
+(172 to 200)% Enhanced damage
Adds 75-125 damage
-(22 to 28)% to All Enemy Resistances
(11 to 13)% Chance of Crushing Blow
+1 to Familiar
(21 to 25)% Bonus to Dexterity
Socketed (6)

,
Hanabigami
Hanabigami
Arrow Quiver

Required Level: 60
1% Chance to cast level 36 Flamefront on Striking
1% Chance to cast level 36 Forked Lightning on Striking
1% Chance to cast level 36 Ice Lance on Striking
60% Faster Run/Walk
Adds 25-50 fire damage
Adds 25-50 lightning damage
Adds 25-50 cold damage
-(6 to 8)% to All Enemy Resistances
-15 to Vitality

,
Natasha's Legacy (Xis)


Natasha's Legacy
Body Armor

'XisXisXisXisXisXis'
Runeword Level: 121
+(1 to 4) to All Skills
50% Faster Run/Walk
-(3 to 30)% to All Enemy Resistances
+1 to SkillnameUltimative
+(352 to 380)% Enhanced Defense
+(0 to 5)% to All Maximum Resistances
Damage Reduced by (5 to 20)%
,
Dementia
Dementia
Belt (Sacred)

Defense: (3052-3384) to (3209-3561)
Required Strength: 634
Required Level: 100
Adds 7-13 damage
-(7 to 18)% to All Enemy Resistances
+(13 to 23) to Fowl Fight
Slows Target by 5%
+(115 to 143)% Enhanced Defense
+500 Defense
+(20 to 25) to all Attributes
Increase Maximum Life 5%
+3% to All Maximum Resistances
Damage Reduced by 5%
Requirements +20%
Socketed (2)

, various other rare rings and amulets for pierce,
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet (Sacred)

Required Level: 120
-25% to All Enemy Resistances
, Ornate/Fasc/Sacred crafts, etc. There's plenty of ways to do it.
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cowking
Djinn
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shnurr214 wrote:Is the lack of easy access to pierce very detrimental to the build? How do you compensate for this without using multiple ssssu? Is trying to scale rainbow damage still efficient or should I focus on one element? The nature of how dragonlore works it still seems like it's worth it to focus on rainbow scaling but how?


Depends what you mean by detrimental? Deadly strike adds more damage than doubling your dragonlore with -res in terms of being able to stunlock something on a rapidly multihitting bowa. I only have 350 sigs ate and I can stunlock slain souls in dunc with a piece of shit like
Gjallarhorn
Gjallarhorn
Composite Bow (Sacred)

Two-Hand Damage: (186-203) to (261-278)
Required Dexterity: 470
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
25% Chance to cast level 15 Thunder Hammer on Striking
10% Chance to cast level 26 Stormblast when you Kill an Enemy
+(144 to 171)% Enhanced damage
Adds 38-100 damage
Adds 1-1000 lightning damage
-(22 to 35)% to Enemy Lightning Resistance
Enhanced Weapon Damage +(201 to 250)%
(11 to 15)% Bonus to Strength
(21 to 30)% Bonus to Dexterity
(6 to 8)% Reanimate as: Asatruar
Socketed (6)

.

You will only face a wall with lack of rainbow dmg vs. necrobots in dfauzt (will need good items to run comfortably).

The problem with bowa is that it's weak in TA so you're somewhat limited to dunc to start your real farming (and both places will still kill you regularly). And for dunc a source of blink is mandatory, as even with 40-50% dr you will evaporate before getting off a single barrage since jitan/blink/teleport all have ~0.5s cooldown on all skills after use. This means you need
Rathma's Chase
Rathma's Chase
Rathma's Empire Set
Chain Boots (Sacred)

Defense: (1588-1795) to (1722-1946)
Required Strength: 527
Required Level: 100
30% Faster Run/Walk
3% Chance of Crushing Blow
+(115 to 143)% Enhanced Defense
+(151 to 200) Maximum Stamina
Cold Resist +(31 to 50)%
Total Character Defense Plus (11 to 15)%
Level 1 Blink (10 Charges)
Socketed (4)
or
Pax Mystica (Xis)

Pax Mystica
Staves

'NefXis'
Runeword Level: 121
+15 to All Skills
+30% Enhanced damage
+(20 to 37) to Blink
All Resists +(55 to 66)%
(101 to 125)% Better Chance of Getting Magic Items
for that blink stun to override the cooldown.

For teganze you can just use pots / barrage / phalanx. With barrage you dodge most of the missiles before they hit you if you move after every shot.

So it's doable but not fotm by any means.

edit: going from FHR 5 to 4 (was being lazy) allowed me to consistently survive jumps without blink, although it's still possible to insta die.
Edited by cowking 3 weeks.
arkolyno
Cultist
20 | 0
Any other bowazon builds here? Is this one still viable? Please try to understand that i never played MXL, only vanilla.
phenox1707
Dark Huntress
11 | 0
arkolyno wrote:Any other bowazon builds here? Is this one still viable? Please try to understand that i never played MXL, only vanilla.

Still viable. Not the best but not many builds could be called the best. It's between pretty squishy and very squishy depending if you use ecstatic frenzy or not. Kill speed is good if you have tri-elemental damage, and this is one of the few builds that naturally has physical, magical, and true-elemental damage built in. Overall though play it if you like bowzons. Play what you like. :)