Achilles - An Endgame Neutraldin Guide

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TgTalcon
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Muilpeer wrote:
TgTalcon wrote:
Muilpeer wrote:Very nice, thanks for the additional data all. I'm 131 now, a friend gave me a few charms and some of his old gear. Neutral pally is now my favorite char!
Viz-jun and Kingdom of Shadow just completed, but I keep on missing out on both a shamanka, good boots and angiris star. Normally these are the first items to drop every season when I play, ending up with 5+ shamanka's and siggins all angiris stars.

Bad luck! I can imagine Bloodlust from Shamanka being very helpful? I'm doing 19k vessels now, being able to Dunc in P7 with moderate ease. Farmed Quov trophy for the additional Spell Damage as well.

How useful is resurrect? I used it on my previous build before stat reset, but now going without it. I can imagine it's especially needed for farming Scos? I was planning on farming some runes in Toraja as well, but noticed that this isn't the best build for that place. My totemmancer farms Toraja quicker somehow.


Toraja isn't a great place to farm anymore, if you want runes Scosglen, Fauzt, or if you are after elemental runes, Teganze.

Also yes forgot to mention Shamanka is really good to use on swap for some nice bonus dmg.


Oh wow, I wasn't aware of that! So Ghal, Taha, Qor, etc, all drops in Scosglen as well? I haven't been on for a long time, so this is quite good news. I slightly dislike Fauzt and Toraja even more. I'll better start looking for a Shamanka then :)

Currently switched some gear around, and going to lvl 132 now so I can use the RW helm
Hierodule
Hierodule
Paladin Helms

'ThalArc'
Runeword Level: 100
+3 to Paladin Skill Levels
+5% Bonus to Spell Focus
60% Cast Speed
+(34 to 49)% to Physical/Magic Spell Damage
+15% to Lightning Spell Damage
Maximum Elemental Resists +2%
I got from a friend. Let's see what Scosglen does! :)

Edit: Scos is insane, but too hard for me right now. Don't know how to survive there, first few kills did drop a
Wyand's Perfidy
Wyand's Perfidy
Heavy Belt (Sacred)

Defense: 3825 to 4131
Required Level: 110
Required Strength: 568
Item Level: 115
2% Chance to cast level 12 Nightmare when Struck
10% Attack Speed
+25% to Fire Spell Damage
+22 to Rising Dawn
+200% Enhanced Defense
10% to Energy
Maximum Fire Resist +2%
Socketed (2)

Curse of the Zakarum
(Zakarum Set)
so it seems this place if good for farming special stuff.


Toraja runes are gone, Fauzt still has it's specific runes, the Ghal, Taha, Qor. But they added high end Enhanced runes, which have the highest drop rate in Scosglen. Scosglen also only seems to drop sacred base items, so mixed with good mf could possibly be a better duncraig for sets/su's However you desperately need Angiris for scosglen, and you need to be very mobile so damage doesn't stack up.
StickyR
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great thanks!
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Muilpeer
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TgTalcon wrote:\

Toraja runes are gone, Fauzt still has it's specific runes, the Ghal, Taha, Qor. But they added high end Enhanced runes, which have the highest drop rate in Scosglen. Scosglen also only seems to drop sacred base items, so mixed with good mf could possibly be a better duncraig for sets/su's However you desperately need Angiris for scosglen, and you need to be very mobile so damage doesn't stack up.


I see, the vessel damage health leech is mandatory.. Well, time to farm!

Edit:
Found a +16 to bloodlust shamanka staff!! Yessss :mrgreen:
Powelskie
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Alright so i changed my wep for aeterna (unfortunately it wasn't a great roll) i've got the full yaerius set, enh crafted heraldic shield. but my damage is so freaking far away from being OK to go to fautzntinville ... what am i doing wrong

Here a link to my toon, if you want a screenshot of my stats i can send it

https://tsw.vn.cz/char/Petitpenisnoir
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TgTalcon
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Powelskie wrote:Alright so i changed my wep for aeterna (unfortunately it wasn't a great roll) i've got the full yaerius set, enh crafted heraldic shield. but my damage is so freaking far away from being OK to go to fautzntinville ... what am i doing wrong

Here a link to my toon, if you want a screenshot of my stats i can send it

https://tsw.vn.cz/char/Petitpenisnoir



Charms, charms charms. Thats the biggest one. The 120-130 charms grant A LOT of + skills and some even grant spell damage. (some charms you will have to buy because they're a bit rough to get naturally)

And for Fauzt you really do want rising dawn crafted weapon, or angiris star to make it feel okay. Neutraldin is weak in Fauzt, it's strong in Duncraig and Scosglen however. (Amazing in Duncraig)
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TgTalcon wrote:
Powelskie wrote:Alright so i changed my wep for aeterna (unfortunately it wasn't a great roll) i've got the full yaerius set, enh crafted heraldic shield. but my damage is so freaking far away from being OK to go to fautzntinville ... what am i doing wrong

Here a link to my toon, if you want a screenshot of my stats i can send it

https://tsw.vn.cz/char/Petitpenisnoir



Charms, charms charms. Thats the biggest one. The 120-130 charms grant A LOT of + skills and some even grant spell damage. (some charms you will have to buy because they're a bit rough to get naturally)

And for Fauzt you really do want rising dawn crafted weapon, or angiris star to make it feel okay. Neutraldin is weak in Fauzt, it's strong in Duncraig and Scosglen however. (Amazing in Duncraig)


I keep reading about rising dawn, but what is it?? I mean, how does the o-skill work?
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Muilpeer wrote:
TgTalcon wrote:
Powelskie wrote:Alright so i changed my wep for aeterna (unfortunately it wasn't a great roll) i've got the full yaerius set, enh crafted heraldic shield. but my damage is so freaking far away from being OK to go to fautzntinville ... what am i doing wrong

Here a link to my toon, if you want a screenshot of my stats i can send it

https://tsw.vn.cz/char/Petitpenisnoir



Charms, charms charms. Thats the biggest one. The 120-130 charms grant A LOT of + skills and some even grant spell damage. (some charms you will have to buy because they're a bit rough to get naturally)

And for Fauzt you really do want rising dawn crafted weapon, or angiris star to make it feel okay. Neutraldin is weak in Fauzt, it's strong in Duncraig and Scosglen however. (Amazing in Duncraig)


I keep reading about rising dawn, but what is it?? I mean, how does the o-skill work?


Rising dawn is an oskill that is an extremely rare roll on Paladin 1 handed weapons ( other sources exist but for neutraldin it's pretty limited to paladin 1 handed weapons )

The skill is a high mana cost aoe magic damage spell ( Since the vast majority of our damage is physical, this covers those pesky necrobots in fauzt for us quite well ) The skill launches a orb into the sky, which rains down damage per second to enemies. However Rising dawn has a "Rise/Set" mechanic where the highest base damage is lvl 28, any level afterwards lowers the damage. But again, this works quite well for us as neutraldins especially when using the yaerius set due to the lack of All skills, but the nice boost of Paladin skills (Rising dawn only gains levels from all skills)

The biggest issue you'll run into is mana sustain, but it's okay cause you can mo mana regen on rings/ammy and use some trash ones with no skills and just phys spell with rising dawn, and then swap out when you want to go farm other content.
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Muilpeer
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TgTalcon wrote:
Muilpeer wrote:
TgTalcon wrote:
Powelskie wrote:Alright so i changed my wep for aeterna (unfortunately it wasn't a great roll) i've got the full yaerius set, enh crafted heraldic shield. but my damage is so freaking far away from being OK to go to fautzntinville ... what am i doing wrong

Here a link to my toon, if you want a screenshot of my stats i can send it

https://tsw.vn.cz/char/Petitpenisnoir



Charms, charms charms. Thats the biggest one. The 120-130 charms grant A LOT of + skills and some even grant spell damage. (some charms you will have to buy because they're a bit rough to get naturally)

And for Fauzt you really do want rising dawn crafted weapon, or angiris star to make it feel okay. Neutraldin is weak in Fauzt, it's strong in Duncraig and Scosglen however. (Amazing in Duncraig)


I keep reading about rising dawn, but what is it?? I mean, how does the o-skill work?


Rising dawn is an oskill that is an extremely rare roll on Paladin 1 handed weapons ( other sources exist but for neutraldin it's pretty limited to paladin 1 handed weapons )

The skill is a high mana cost aoe magic damage spell ( Since the vast majority of our damage is physical, this covers those pesky necrobots in fauzt for us quite well ) The skill launches a orb into the sky, which rains down damage per second to enemies. However Rising dawn has a "Rise/Set" mechanic where the highest base damage is lvl 28, any level afterwards lowers the damage. But again, this works quite well for us as neutraldins especially when using the yaerius set due to the lack of All skills, but the nice boost of Paladin skills (Rising dawn only gains levels from all skills)

The biggest issue you'll run into is mana sustain, but it's okay cause you can mo mana regen on rings/ammy and use some trash ones with no skills and just phys spell with rising dawn, and then swap out when you want to go farm other content.


Thanks for the explanation. I think focusing on an angiris star might be better for me in this case, as it will also help with Scosglen. Those necrobots are indeed very annoying, and Fauzt doesnt seem to drop that much better gear. I've been absolutely ravaging the place and not a single higher rune has dropped. Only enchanted ones. I'll try to trade for one.

With 222%mf and 22K vessels I am doing quite well in Dunc right now. But I am getting bored in there from all the farming so hope to drop one soon. Wishing for a shamanka seemed to have helped, so maybe I'll just have to wish hard enough for an angiris star :D
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TgTalcon wrote:Haven't really had time to work on anything for the build, nor stream lately. But figured i'd do a small mini write up here to help people out.
Starting skills/stats
Enough for gear
Vessel of retribution first, Work on vessel of judgment afterwards (VOR gives Boss DPS)
And then move into your ward of fate/veneration buffs more so when you get into the 25-30 range, and just upgrade everything as you go if you need survivability, Ward of fate + Veneration, if you need damage Vor + Voj
Stats are enough for gear, rest into energy early game.
Starting gear:
Weapon
Vindicatress
Vindicatress
Angel Star (4)

One-Hand Damage: 5 to 8
(Paladin Only)
Required Level: 8
Required Strength:
55 to 58
Item Level: 12
Strength Damage Bonus: (0.14 per Strength)%
1% Chance to cast level 2 Celerity when Struck
+1 to Paladin Skill Levels
10% Cast Speed
+50% Damage to Undead
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(21 to 30) to Energy
Fire Resist +(21 to 30)%
2% Reanimate as: Random Monster
Requirements -(6 to 10)%
Socketed (1)
One-Hand Damage: 13 to 19
(Paladin Only)
Required Level: 26
Required Strength:
80 to 84
Item Level: 29
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 6 Celerity when Struck
+(1 to 2) to Paladin Skill Levels
30% Cast Speed
+50% Damage to Undead
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Fire Spell Damage
+(41 to 50) to Energy
Fire Resist +(41 to 50)%
4% Reanimate as: Random Monster
Requirements -(16 to 20)%
Socketed (2)
One-Hand Damage: 29 to 39
(Paladin Only)
Required Level: 45
Required Strength:
143 to 151
Item Level: 49
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 10 Celerity when Struck
+(2 to 3) to Paladin Skill Levels
50% Cast Speed
+50% Damage to Undead
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Fire Spell Damage
+(61 to 70) to Energy
Fire Resist +(61 to 70)%
7% Reanimate as: Random Monster
Requirements -(26 to 30)%
Socketed (3)
One-Hand Damage: 33 to 46
(Paladin Only)
Required Level: 54
Required Strength:
265 to 282
Item Level: 85
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 12 Celerity when Struck
+(3 to 4) to Paladin Skill Levels
60% Cast Speed
+50% Damage to Undead
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(71 to 80) to Energy
Fire Resist +(71 to 80)%
10% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (3)
(tier up to 4 as you can use it)
Chest
Akara's Robe (1)
Akara's Robe
Quilted Armor (1)
Defense: 74 to 100
Required Level: 10
Required Strength: 10
Item Level: 255
+50 Defense
+(6 to 10) to all Attributes
+50 to Life
Elemental Resists +(11 to 15)%
Cannot be Upgraded
Socketed (2)
(tier it up each difficulty)
Helmet
The Allseeing Eye
The Allseeing Eye
Coronet (4)

Defense: 58 to 106
Required Level: 6
Required Dexterity: 17
Item Level: 9
+1 to All Skills
+10% to Physical/Magic Spell Damage
+(31 to 50) Defense
(4 to 5)% to Strength
+3 Mana after each Kill
Socketed (1)
Defense: 144 to 225
Required Level: 23
Required Dexterity: 36
Item Level: 27
+1 to All Skills
+15% to Physical/Magic Spell Damage
+(71 to 90) Defense
(8 to 9)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: 262 to 399
Required Level: 41
Required Dexterity: 85
Item Level: 48
+2 to All Skills
+20% to Physical/Magic Spell Damage
+(111 to 130) Defense
(12 to 13)% to Strength
+8 Mana after each Kill
Socketed (3)
Defense: 337 to 514
Required Level: 49
Required Dexterity: 183
Item Level: 82
+2 to All Skills
+25% to Physical/Magic Spell Damage
+(131 to 150) Defense
(14 to 15)% to Strength
+10 Mana after each Kill
Socketed (4)
(tier up to 4 as you can use it)
Boots
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
60
Item Level: 16
+(4 to 6)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
84
Item Level: 32
+(7 to 9)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
164
Item Level: 51
+(10 to 12)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
292
Item Level: 86
+(13 to 15)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
or
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength: 10
Item Level: 1
(0 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 18
Item Level: 20
(0 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 37
Item Level: 40
(0 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 77
Item Level: 71
(0 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)
(Wake more dmg, Rabbits more mf Tier up blah blah blah)
Shield
Thunderhead
Thunderhead
Heraldic Shield (4)

Defense: (172 - 199) to (385 - 438)
Chance to Block: 2%
(Paladin Only)
Required Level: 5
Required Strength: 28
Item Level: 9
(11 to 20)% Block Speed
+(21 to 30)% Damage to Vessel of Justice
+(21 to 30)% Damage to Vessel of Retribution
+(31 to 60)% Enhanced Defense
+(51 to 150) Defense
+(51 to 150) Defense vs. Melee
Lightning Resist +25%
Socketed (2)
Defense: (592 - 662) to (992 - 1117)
Chance to Block: 2%
(Paladin Only)
Required Level: 23
Required Strength: 42
Item Level: 27
(21 to 30)% Block Speed
+(31 to 40)% Damage to Vessel of Justice
+(31 to 40)% Damage to Vessel of Retribution
+(61 to 90)% Enhanced Defense
+(201 to 300) Defense
+(201 to 300) Defense vs. Melee
Lightning Resist +50%
Socketed (2)
Defense: (1309 - 1455) to (2096 - 2346)
Chance to Block: 2%
(Paladin Only)
Required Level: 40
Required Strength: 88
Item Level: 47
(31 to 40)% Block Speed
+(41 to 50)% Damage to Vessel of Justice
+(41 to 50)% Damage to Vessel of Retribution
+(91 to 120)% Enhanced Defense
+(351 to 450) Defense
+(351 to 450) Defense vs. Melee
Lightning Resist +75%
Socketed (3)
Defense: (2012 - 2211) to (3183 - 3522)
Chance to Block: 2%
(Paladin Only)
Required Level: 49
Required Strength: 182
Item Level: 82
(41 to 50)% Block Speed
+(51 to 60)% Damage to Vessel of Justice
+(51 to 60)% Damage to Vessel of Retribution
+(121 to 150)% Enhanced Defense
+(501 to 600) Defense
+(501 to 600) Defense vs. Melee
Lightning Resist +100%
Socketed (4)
(tier up blah blah blah)
Gloves Honorific leather gloves ( MO SPACE - Mo with phys spell, spell factor, and base stats to help use gear without wasting as many stats )
Belt
Moonwrap
Moonwrap
Sash (4)

Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 9
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 13
Item Level: 20
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 28
Item Level: 41
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 58
Item Level: 72
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
(tier up blah blah)

MO EVERYTHING with Phys spell damage FIRST. You can then decide to add base stats, Spell factor, or MF afterwards

Rings/Ammy are Rare + skills with phys spell if lucky ( you can lucky spam blue amulets early on to try and get a +1)

Early End Game

Weapon
Dead Lake's Lady
Dead Lake's Lady
Grand Scepter (Sacred)

One-Hand Damage: 30 to 38
Required Level: 100
Required Dexterity: 449
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Amazon Skill Levels
+4 to Paladin Skill Levels
+200 Spell Focus
50% Block Speed
+50% Damage to Undead
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Lightning Spell Damage
(21 to 25)% to Strength
(21 to 25)% to Dexterity
(21 to 25)% to Energy
Regenerate Mana +25%
Socketed (3)
or
Aeterna
Aeterna
Broad Sword (Sacred)

One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)
(Whenever you can grab one for aeterna only if the rolls are fairly high. Both of these weapons will do quite well pushing all the way till fauzt at which point a Rising dawn crafted weapon will be of more use)
Helmet
Yaerius' Untruth
Yaerius' Untruth
Great Helm (Sacred)

Defense: (3408 - 3834) to (3722 - 4187)
Required Level: 100
Required Strength:
720
Item Level: 1
+(1 to 3) to Paladin Skill Levels
10% Movement Speed
+15% Damage to Vessel of Justice
+15% Damage to Vessel of Retribution
+(140 to 170)% Enhanced Defense
+50 Life Regenerated per Second
Maximum Mana +10%
Requirements +25%
Socketed (4)

Yaerius' Grey Omen
(Paladin Neutral Set)
(+3 pally skills if lucky)
chest
Yaerius' Simulacrum
Yaerius' Simulacrum
Breast Plate (Sacred)

Defense: (7484 - 8204) to (8504 - 9329)
Required Level: 100
Required Strength: 550
Item Level: 1
20% Cast Speed
+30% Damage to Vessel of Justice
+30% Damage to Vessel of Retribution
+(172 to 200)% Enhanced Defense
+500 Defense
Physical Resist (5 to 10)%
+(50 to 100) Life after each Kill
(51 to 75)% Bonus to Defense
Socketed (6)

Yaerius' Grey Omen
(Paladin Neutral Set)

belt
Yaerius' Alembic
Yaerius' Alembic
Light Belt (Sacred)

Defense: (2202 - 2752) to (2286 - 2857)
(Paladin Only)
Required Level: 100
Required Strength:
735
Item Level: 1
+(41 to 50) Spell Focus
+15% Damage to Vessel of Justice
+15% Damage to Vessel of Retribution
+(21 to 25)% to Physical/Magic Spell Damage
+(3 to 7) to Veneration of Justice
+(3 to 7) to Ward of Fate
+(100 to 150)% Enhanced Defense
(31 to 40)% to Energy
Requirements +50%
Socketed (2)

Yaerius' Grey Omen
(Paladin Neutral Set)

gloves
Yaerius' Mediation
Yaerius' Mediation
Light Gauntlets (Sacred)

Defense: 336 to 410
Required Level: 100
Required Strength: 544
Item Level: 1
+(0 to 1) to Paladin Skill Levels
+(16 to 20)% to Spell Damage
-200 Defense
(16 to 20)% to Strength
Elemental Resists +20%
Socketed (4)

Yaerius' Grey Omen
(Paladin Neutral Set)
(+1 pally skills if lucky)
boots
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength: 10
Item Level: 1
(0 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 18
Item Level: 20
(0 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 37
Item Level: 40
(0 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 77
Item Level: 71
(0 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)
or
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
60
Item Level: 16
+(4 to 6)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
84
Item Level: 32
+(7 to 9)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
164
Item Level: 51
+(10 to 12)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
292
Item Level: 86
+(13 to 15)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
still ( you honestly don't even need to move past these they're absolutely crazy
shield Crafted rare shield with + pally skills and phys spell damage ( use Enchanted Shrine to craft )
Amulet/rings + skills phys spell if lucky
Vizjerei's Necklace
Vizjerei's Necklace
Amulet

Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill
for amulet

Duncraig ZoomZoom Magic Find is over 300 at least
Weapon
Aeterna
Aeterna
Broad Sword (Sacred)

One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)
High Rolled, we want this for 6x Ist runes
Helmet
Yaerius' Untruth
Yaerius' Untruth
Great Helm (Sacred)

Defense: (3408 - 3834) to (3722 - 4187)
Required Level: 100
Required Strength:
720
Item Level: 1
+(1 to 3) to Paladin Skill Levels
10% Movement Speed
+15% Damage to Vessel of Justice
+15% Damage to Vessel of Retribution
+(140 to 170)% Enhanced Defense
+50 Life Regenerated per Second
Maximum Mana +10%
Requirements +25%
Socketed (4)

Yaerius' Grey Omen
(Paladin Neutral Set)
+3 with Ist runes
Chest Enchanted Crafted with 2 skills, high phys spell, and Magic find (All attributes is a bonus if lucky) x6 ist runes
Belt Either
Yaerius' Alembic
Yaerius' Alembic
Light Belt (Sacred)

Defense: (2202 - 2752) to (2286 - 2857)
(Paladin Only)
Required Level: 100
Required Strength:
735
Item Level: 1
+(41 to 50) Spell Focus
+15% Damage to Vessel of Justice
+15% Damage to Vessel of Retribution
+(21 to 25)% to Physical/Magic Spell Damage
+(3 to 7) to Veneration of Justice
+(3 to 7) to Ward of Fate
+(100 to 150)% Enhanced Defense
(31 to 40)% to Energy
Requirements +50%
Socketed (2)

Yaerius' Grey Omen
(Paladin Neutral Set)
OR
Lilith's Temptation
Lilith's Temptation
Plated Belt (Sacred)

Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
(if you have enough damage already, around 18k with liliths is good)
Gloves
Yaerius' Mediation
Yaerius' Mediation
Light Gauntlets (Sacred)

Defense: 336 to 410
Required Level: 100
Required Strength: 544
Item Level: 1
+(0 to 1) to Paladin Skill Levels
+(16 to 20)% to Spell Damage
-200 Defense
(16 to 20)% to Strength
Elemental Resists +20%
Socketed (4)

Yaerius' Grey Omen
(Paladin Neutral Set)
+1 and high base spell will 100% be your BIS for ever and ever.
Boots
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength: 10
Item Level: 1
(0 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 18
Item Level: 20
(0 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 37
Item Level: 40
(0 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 77
Item Level: 71
(0 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)
MF on top of MF Rabbits with ist runes give us a huge chunk of mf
shield
The Collector
The Collector
Bone Shield (Sacred)

Defense: 965 to 1119
Chance to Block: Class%
Required Level: 110
Required Dexterity: 527
Item Level: 120
Gematria
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+10 Life after each Kill
+25% Total Character Defense
+8% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)
OR Crafted shield ( If you are using enchanted crafted shield, use yaerius belt to supplement the loss of damage)
Amulet
Vizjerei's Necklace
Vizjerei's Necklace
Amulet

Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill
+3 or +4 if lucky
Rings Rare 1 skill high phys spell rings, or 1 ring can be replaced with a
Black Hand Sigil
Black Hand Sigil
Ring

Required Level: 100
Item Level: 120
4% Chance to cast level 50 Shuriken Flurry on Death Blow
4% Chance to cast level 50 Drakemaw on Death Blow
4% Chance to cast level 50 Doom on Death Blow
Elemental Resists -25%


Welcome to sub 3:30 dunc runs at 300-600 MF! ( also for this we max both Vessel paths, and the movement speed buff for ward of fate, only a handful of points into spark of hope to hit 75% move speed, get roughly 40% phys res with blessed life, 1 point into divine appiration, rest goes into veneration for a small chunk of hp, Also for stats we dump all into energy after enough stats for gear

Fauzt and Scosglen
This can be done with the full set! However you can also use crafted items to make it a bit easier on your resistances.
Weapon
The Angiris Star
The Angiris Star
Angel Star (Sacred)

One-Hand Damage: 55 to 58
(Paladin Only)
Required Level: 100
Required Strength: 602
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Vessel of Retribution: 0.7% Damage Leeched as Life
3% Chance to cast level 40 Death Ripple on Death Blow
+(4 to 6) to Paladin Skill Levels
20% Movement Speed
+50% Damage to Undead
+30% to Physical/Magic Spell Damage
-50% to Fire Spell Damage
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
(5 to 20)% to Vitality
(5 to 20)% to Energy
Maximum Elemental Resists +1%
Socketed (3)

Helmet
Hierodule
Hierodule
Paladin Helms

'ThalArc'
Runeword Level: 100
+3 to Paladin Skill Levels
+5% Bonus to Spell Focus
60% Cast Speed
+(34 to 49)% to Physical/Magic Spell Damage
+15% to Lightning Spell Damage
Maximum Elemental Resists +2%
(with zann esu's if you a rich boi Otherwise Craftd 4% phys spell 15 SF jewels)
Shield The Collector 6x Ghal, OR
Tranquility
Tranquility
Paladin Shields

'ZolLew'
Runeword Level: 110
Gain 50% of your Maximum Mana as Defense
+(3 to 4) to Paladin Skill Levels
30% Hit Recovery
+(25 to 35)% to Physical/Magic Spell Damage
+(141 to 171)% Enhanced Defense
+(30 to 50) to Vitality
10% to Vitality
+(51 to 100) to Energy
Maximum Life and Mana +5%
+60 to Mana
Maximum Elemental Resists +1%
Again with zann esu's or crafted jewels
Chest, Enchanted crafted chest piece with 2 skills, All attributes, and if lucky either PDR ( physical damage reduced) or Psn length reduction. ( load with Pgems to help push your resistances
Gloves/Belt
Yaerius' Alembic
Yaerius' Alembic
Light Belt (Sacred)

Defense: (2202 - 2752) to (2286 - 2857)
(Paladin Only)
Required Level: 100
Required Strength:
735
Item Level: 1
+(41 to 50) Spell Focus
+15% Damage to Vessel of Justice
+15% Damage to Vessel of Retribution
+(21 to 25)% to Physical/Magic Spell Damage
+(3 to 7) to Veneration of Justice
+(3 to 7) to Ward of Fate
+(100 to 150)% Enhanced Defense
(31 to 40)% to Energy
Requirements +50%
Socketed (2)

Yaerius' Grey Omen
(Paladin Neutral Set)
Yaerius' Mediation
Yaerius' Mediation
Light Gauntlets (Sacred)

Defense: 336 to 410
Required Level: 100
Required Strength: 544
Item Level: 1
+(0 to 1) to Paladin Skill Levels
+(16 to 20)% to Spell Damage
-200 Defense
(16 to 20)% to Strength
Elemental Resists +20%
Socketed (4)

Yaerius' Grey Omen
(Paladin Neutral Set)
The bread and butter combo If your max res are around 84/85 with your charms you can load these bad boys with phys spell jewels for a nice boost in damage
Boots
Binding Treads
Binding Treads
Light Plated Boots (Sacred)

Defense: (2224 - 2538) to (3909 - 4256)
Required Level: 100
Required Strength: 561
Item Level: 105
+100% Duration to Solar Flare
+(1 to 2) to Paladin Skill Levels
(10 to 50)% Movement Speed
25% Hit Recovery
5% Life stolen per Hit
+(5 to 20)% to Spell Damage
+(120 to 160)% Enhanced Defense
+(500 to 2000) Defense
Socketed (4)
(+2 skill 20% spell) or
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 492
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
You "Can" use
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength: 10
Item Level: 1
(0 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 18
Item Level: 20
(0 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 37
Item Level: 40
(0 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 77
Item Level: 71
(0 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)
or wa
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
60
Item Level: 16
+(4 to 6)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
84
Item Level: 32
+(7 to 9)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
164
Item Level: 51
+(10 to 12)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
292
Item Level: 86
+(13 to 15)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
However they lose out in dps compared to the other options.
Amulet
Vizjerei's Necklace
Vizjerei's Necklace
Amulet

Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill

Ring 1 skill phys spell ring
ring2
Black Hand Sigil
Black Hand Sigil
Ring

Required Level: 100
Item Level: 120
4% Chance to cast level 50 Shuriken Flurry on Death Blow
4% Chance to cast level 50 Drakemaw on Death Blow
4% Chance to cast level 50 Doom on Death Blow
Elemental Resists -25%


Stay mobile in Scos, Teleport onto the trees or ether borns and ABSOLUTE THE Frick out of them ALSO Keep Ressurects alive at all times in these zones as they give you a MASSIVE 25% MORE damage boost to your Absolution damage ( When doom debuff hits, you'll like 1-2 tap ether's and saplings sometimes)

Hope this helps guys.


Just bumping this to the last page.
Powelskie
Prowler
17 | 0
What kind of trophy do you recommend for the charm The sleep ?

I've been trying to do lvl 125-130 charms, i've done most of the 125s but jeez it's impossible and annoying to do the 130 <.<