Achilles - An Endgame Neutraldin Guide

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TgTalcon
Pit Knight
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TgTalcon wrote:Haven't really had time to work on anything for the build, nor stream lately. But figured i'd do a small mini write up here to help people out.
Starting skills/stats
Enough for gear
Vessel of retribution first, Work on vessel of judgment afterwards (VOR gives Boss DPS)
And then move into your ward of fate/veneration buffs more so when you get into the 25-30 range, and just upgrade everything as you go if you need survivability, Ward of fate + Veneration, if you need damage Vor + Voj
Stats are enough for gear, rest into energy early game.
Starting gear:
Weapon
Vindicatress
Vindicatress
Angel Star (4)

One-Hand Damage: 5 to 8
(Paladin Only)
Required Level: 8
Required Strength:
55 to 58
Item Level: 12
Strength Damage Bonus: (0.14 per Strength)%
1% Chance to cast level 2 Celerity when Struck
+1 to Paladin Skill Levels
10% Cast Speed
+50% Damage to Undead
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(21 to 30) to Energy
Fire Resist +(21 to 30)%
2% Reanimate as: Random Monster
Requirements -(6 to 10)%
Socketed (1)
One-Hand Damage: 13 to 19
(Paladin Only)
Required Level: 26
Required Strength:
80 to 84
Item Level: 29
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 6 Celerity when Struck
+(1 to 2) to Paladin Skill Levels
30% Cast Speed
+50% Damage to Undead
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Fire Spell Damage
+(41 to 50) to Energy
Fire Resist +(41 to 50)%
4% Reanimate as: Random Monster
Requirements -(16 to 20)%
Socketed (2)
One-Hand Damage: 29 to 39
(Paladin Only)
Required Level: 45
Required Strength:
143 to 151
Item Level: 49
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 10 Celerity when Struck
+(2 to 3) to Paladin Skill Levels
50% Cast Speed
+50% Damage to Undead
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Fire Spell Damage
+(61 to 70) to Energy
Fire Resist +(61 to 70)%
7% Reanimate as: Random Monster
Requirements -(26 to 30)%
Socketed (3)
One-Hand Damage: 33 to 46
(Paladin Only)
Required Level: 54
Required Strength:
265 to 282
Item Level: 85
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 12 Celerity when Struck
+(3 to 4) to Paladin Skill Levels
60% Cast Speed
+50% Damage to Undead
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(71 to 80) to Energy
Fire Resist +(71 to 80)%
10% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (3)
(tier up to 4 as you can use it)
Chest
Akara's Robe (1)
Akara's Robe
Quilted Armor (1)
Defense: 74 to 100
Required Level: 10
Required Strength: 10
Item Level: 255
+50 Defense
+(6 to 10) to all Attributes
+50 to Life
Elemental Resists +(11 to 15)%
Cannot be Upgraded
Socketed (2)
(tier it up each difficulty)
Helmet
The Allseeing Eye
The Allseeing Eye
Coronet (4)

Defense: 58 to 106
Required Level: 6
Required Dexterity: 17
Item Level: 9
+1 to All Skills
+10% to Physical/Magic Spell Damage
+(31 to 50) Defense
(4 to 5)% to Strength
+3 Mana after each Kill
Socketed (1)
Defense: 144 to 225
Required Level: 23
Required Dexterity: 36
Item Level: 27
+1 to All Skills
+15% to Physical/Magic Spell Damage
+(71 to 90) Defense
(8 to 9)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: 262 to 399
Required Level: 41
Required Dexterity: 85
Item Level: 48
+2 to All Skills
+20% to Physical/Magic Spell Damage
+(111 to 130) Defense
(12 to 13)% to Strength
+8 Mana after each Kill
Socketed (3)
Defense: 337 to 514
Required Level: 49
Required Dexterity: 183
Item Level: 82
+2 to All Skills
+25% to Physical/Magic Spell Damage
+(131 to 150) Defense
(14 to 15)% to Strength
+10 Mana after each Kill
Socketed (4)
(tier up to 4 as you can use it)
Boots
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
60
Item Level: 16
+(4 to 6)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
84
Item Level: 32
+(7 to 9)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
164
Item Level: 51
+(10 to 12)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
292
Item Level: 86
+(13 to 15)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
or
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength: 10
Item Level: 1
(0 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 18
Item Level: 20
(0 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 37
Item Level: 40
(0 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 77
Item Level: 71
(0 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)
(Wake more dmg, Rabbits more mf Tier up blah blah blah)
Shield
Thunderhead
Thunderhead
Heraldic Shield (4)

Defense: (172 - 199) to (385 - 438)
Chance to Block: 2%
(Paladin Only)
Required Level: 5
Required Strength: 28
Item Level: 9
(11 to 20)% Block Speed
+(21 to 30)% Damage to Vessel of Justice
+(21 to 30)% Damage to Vessel of Retribution
+(31 to 60)% Enhanced Defense
+(51 to 150) Defense
+(51 to 150) Defense vs. Melee
Lightning Resist +25%
Socketed (2)
Defense: (592 - 662) to (992 - 1117)
Chance to Block: 2%
(Paladin Only)
Required Level: 23
Required Strength: 42
Item Level: 27
(21 to 30)% Block Speed
+(31 to 40)% Damage to Vessel of Justice
+(31 to 40)% Damage to Vessel of Retribution
+(61 to 90)% Enhanced Defense
+(201 to 300) Defense
+(201 to 300) Defense vs. Melee
Lightning Resist +50%
Socketed (2)
Defense: (1309 - 1455) to (2096 - 2346)
Chance to Block: 2%
(Paladin Only)
Required Level: 40
Required Strength: 88
Item Level: 47
(31 to 40)% Block Speed
+(41 to 50)% Damage to Vessel of Justice
+(41 to 50)% Damage to Vessel of Retribution
+(91 to 120)% Enhanced Defense
+(351 to 450) Defense
+(351 to 450) Defense vs. Melee
Lightning Resist +75%
Socketed (3)
Defense: (2012 - 2211) to (3183 - 3522)
Chance to Block: 2%
(Paladin Only)
Required Level: 49
Required Strength: 182
Item Level: 82
(41 to 50)% Block Speed
+(51 to 60)% Damage to Vessel of Justice
+(51 to 60)% Damage to Vessel of Retribution
+(121 to 150)% Enhanced Defense
+(501 to 600) Defense
+(501 to 600) Defense vs. Melee
Lightning Resist +100%
Socketed (4)
(tier up blah blah blah)
Gloves Honorific leather gloves ( MO SPACE - Mo with phys spell, spell factor, and base stats to help use gear without wasting as many stats )
Belt
Moonwrap
Moonwrap
Sash (4)

Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 9
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 13
Item Level: 20
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 28
Item Level: 41
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 58
Item Level: 72
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
(tier up blah blah)

MO EVERYTHING with Phys spell damage FIRST. You can then decide to add base stats, Spell factor, or MF afterwards

Rings/Ammy are Rare + skills with phys spell if lucky ( you can lucky spam blue amulets early on to try and get a +1)

Early End Game

Weapon
Dead Lake's Lady
Dead Lake's Lady
Grand Scepter (Sacred)

One-Hand Damage: 30 to 38
Required Level: 100
Required Dexterity: 449
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Amazon Skill Levels
+4 to Paladin Skill Levels
+200 Spell Focus
50% Block Speed
+50% Damage to Undead
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Lightning Spell Damage
(21 to 25)% to Strength
(21 to 25)% to Dexterity
(21 to 25)% to Energy
Regenerate Mana +25%
Socketed (3)
or
Aeterna
Aeterna
Broad Sword (Sacred)

One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)
(Whenever you can grab one for aeterna only if the rolls are fairly high. Both of these weapons will do quite well pushing all the way till fauzt at which point a Rising dawn crafted weapon will be of more use)
Helmet
Yaerius' Untruth
Yaerius' Untruth
Great Helm (Sacred)

Defense: (3408 - 3834) to (3722 - 4187)
Required Level: 100
Required Strength:
720
Item Level: 1
+(1 to 3) to Paladin Skill Levels
10% Movement Speed
+15% Damage to Vessel of Justice
+15% Damage to Vessel of Retribution
+(140 to 170)% Enhanced Defense
+50 Life Regenerated per Second
Maximum Mana +10%
Requirements +25%
Socketed (4)

Yaerius' Grey Omen
(Paladin Neutral Set)
(+3 pally skills if lucky)
chest
Yaerius' Simulacrum
Yaerius' Simulacrum
Breast Plate (Sacred)

Defense: (7484 - 8204) to (8504 - 9329)
Required Level: 100
Required Strength: 550
Item Level: 1
20% Cast Speed
+30% Damage to Vessel of Justice
+30% Damage to Vessel of Retribution
+(172 to 200)% Enhanced Defense
+500 Defense
Physical Resist (5 to 10)%
+(50 to 100) Life after each Kill
(51 to 75)% Bonus to Defense
Socketed (6)

Yaerius' Grey Omen
(Paladin Neutral Set)

belt
Yaerius' Alembic
Yaerius' Alembic
Light Belt (Sacred)

Defense: (2202 - 2752) to (2286 - 2857)
(Paladin Only)
Required Level: 100
Required Strength:
735
Item Level: 1
+(41 to 50) Spell Focus
+15% Damage to Vessel of Justice
+15% Damage to Vessel of Retribution
+(21 to 25)% to Physical/Magic Spell Damage
+(3 to 7) to Veneration of Justice
+(3 to 7) to Ward of Fate
+(100 to 150)% Enhanced Defense
(31 to 40)% to Energy
Requirements +50%
Socketed (2)

Yaerius' Grey Omen
(Paladin Neutral Set)

gloves
Yaerius' Mediation
Yaerius' Mediation
Light Gauntlets (Sacred)

Defense: 336 to 410
Required Level: 100
Required Strength: 544
Item Level: 1
+(0 to 1) to Paladin Skill Levels
+(16 to 20)% to Spell Damage
-200 Defense
(16 to 20)% to Strength
Elemental Resists +20%
Socketed (4)

Yaerius' Grey Omen
(Paladin Neutral Set)
(+1 pally skills if lucky)
boots
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength: 10
Item Level: 1
(0 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 18
Item Level: 20
(0 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 37
Item Level: 40
(0 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 77
Item Level: 71
(0 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)
or
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
60
Item Level: 16
+(4 to 6)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
84
Item Level: 32
+(7 to 9)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
164
Item Level: 51
+(10 to 12)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
292
Item Level: 86
+(13 to 15)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
still ( you honestly don't even need to move past these they're absolutely crazy
shield Crafted rare shield with + pally skills and phys spell damage ( use Enchanted Shrine to craft )
Amulet/rings + skills phys spell if lucky
Vizjerei's Necklace
Vizjerei's Necklace
Amulet

Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill
for amulet

Duncraig ZoomZoom Magic Find is over 300 at least
Weapon
Aeterna
Aeterna
Broad Sword (Sacred)

One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)
High Rolled, we want this for 6x Ist runes
Helmet
Yaerius' Untruth
Yaerius' Untruth
Great Helm (Sacred)

Defense: (3408 - 3834) to (3722 - 4187)
Required Level: 100
Required Strength:
720
Item Level: 1
+(1 to 3) to Paladin Skill Levels
10% Movement Speed
+15% Damage to Vessel of Justice
+15% Damage to Vessel of Retribution
+(140 to 170)% Enhanced Defense
+50 Life Regenerated per Second
Maximum Mana +10%
Requirements +25%
Socketed (4)

Yaerius' Grey Omen
(Paladin Neutral Set)
+3 with Ist runes
Chest Enchanted Crafted with 2 skills, high phys spell, and Magic find (All attributes is a bonus if lucky) x6 ist runes
Belt Either
Yaerius' Alembic
Yaerius' Alembic
Light Belt (Sacred)

Defense: (2202 - 2752) to (2286 - 2857)
(Paladin Only)
Required Level: 100
Required Strength:
735
Item Level: 1
+(41 to 50) Spell Focus
+15% Damage to Vessel of Justice
+15% Damage to Vessel of Retribution
+(21 to 25)% to Physical/Magic Spell Damage
+(3 to 7) to Veneration of Justice
+(3 to 7) to Ward of Fate
+(100 to 150)% Enhanced Defense
(31 to 40)% to Energy
Requirements +50%
Socketed (2)

Yaerius' Grey Omen
(Paladin Neutral Set)
OR
Lilith's Temptation
Lilith's Temptation
Plated Belt (Sacred)

Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
(if you have enough damage already, around 18k with liliths is good)
Gloves
Yaerius' Mediation
Yaerius' Mediation
Light Gauntlets (Sacred)

Defense: 336 to 410
Required Level: 100
Required Strength: 544
Item Level: 1
+(0 to 1) to Paladin Skill Levels
+(16 to 20)% to Spell Damage
-200 Defense
(16 to 20)% to Strength
Elemental Resists +20%
Socketed (4)

Yaerius' Grey Omen
(Paladin Neutral Set)
+1 and high base spell will 100% be your BIS for ever and ever.
Boots
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength: 10
Item Level: 1
(0 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 18
Item Level: 20
(0 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 37
Item Level: 40
(0 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 77
Item Level: 71
(0 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)
MF on top of MF Rabbits with ist runes give us a huge chunk of mf
shield
The Collector
The Collector
Bone Shield (Sacred)

Defense: 965 to 1119
Chance to Block: Class%
Required Level: 110
Required Dexterity: 527
Item Level: 120
Gematria
(Bonus per Socketed Great/Elemental Runes)
+1 to All Skills
+10 Life after each Kill
+25% Total Character Defense
+8% to Physical/Magic Spell Damage
Orb Effects Applied to this Item are Doubled
Socketed (6)
OR Crafted shield ( If you are using enchanted crafted shield, use yaerius belt to supplement the loss of damage)
Amulet
Vizjerei's Necklace
Vizjerei's Necklace
Amulet

Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill
+3 or +4 if lucky
Rings Rare 1 skill high phys spell rings, or 1 ring can be replaced with a
Black Hand Sigil
Black Hand Sigil
Ring

Required Level: 100
Item Level: 120
4% Chance to cast level 50 Shuriken Flurry on Death Blow
4% Chance to cast level 50 Drakemaw on Death Blow
4% Chance to cast level 50 Doom on Death Blow
Elemental Resists -25%


Welcome to sub 3:30 dunc runs at 300-600 MF! ( also for this we max both Vessel paths, and the movement speed buff for ward of fate, only a handful of points into spark of hope to hit 75% move speed, get roughly 40% phys res with blessed life, 1 point into divine appiration, rest goes into veneration for a small chunk of hp, Also for stats we dump all into energy after enough stats for gear

Fauzt and Scosglen
This can be done with the full set! However you can also use crafted items to make it a bit easier on your resistances.
Weapon
The Angiris Star
The Angiris Star
Angel Star (Sacred)

One-Hand Damage: 55 to 58
(Paladin Only)
Required Level: 100
Required Strength: 602
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Vessel of Retribution: 0.7% Damage Leeched as Life
3% Chance to cast level 40 Death Ripple on Death Blow
+(4 to 6) to Paladin Skill Levels
20% Movement Speed
+50% Damage to Undead
+30% to Physical/Magic Spell Damage
-50% to Fire Spell Damage
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
(5 to 20)% to Vitality
(5 to 20)% to Energy
Maximum Elemental Resists +1%
Socketed (3)

Helmet
Hierodule
Hierodule
Paladin Helms

'ThalArc'
Runeword Level: 100
+3 to Paladin Skill Levels
+5% Bonus to Spell Focus
60% Cast Speed
+(34 to 49)% to Physical/Magic Spell Damage
+15% to Lightning Spell Damage
Maximum Elemental Resists +2%
(with zann esu's if you a rich boi Otherwise Craftd 4% phys spell 15 SF jewels)
Shield The Collector 6x Ghal, OR
Tranquility
Tranquility
Paladin Shields

'ZolLew'
Runeword Level: 110
Gain 50% of your Maximum Mana as Defense
+(3 to 4) to Paladin Skill Levels
30% Hit Recovery
+(25 to 35)% to Physical/Magic Spell Damage
+(141 to 171)% Enhanced Defense
+(30 to 50) to Vitality
10% to Vitality
+(51 to 100) to Energy
Maximum Life and Mana +5%
+60 to Mana
Maximum Elemental Resists +1%
Again with zann esu's or crafted jewels
Chest, Enchanted crafted chest piece with 2 skills, All attributes, and if lucky either PDR ( physical damage reduced) or Psn length reduction. ( load with Pgems to help push your resistances
Gloves/Belt
Yaerius' Alembic
Yaerius' Alembic
Light Belt (Sacred)

Defense: (2202 - 2752) to (2286 - 2857)
(Paladin Only)
Required Level: 100
Required Strength:
735
Item Level: 1
+(41 to 50) Spell Focus
+15% Damage to Vessel of Justice
+15% Damage to Vessel of Retribution
+(21 to 25)% to Physical/Magic Spell Damage
+(3 to 7) to Veneration of Justice
+(3 to 7) to Ward of Fate
+(100 to 150)% Enhanced Defense
(31 to 40)% to Energy
Requirements +50%
Socketed (2)

Yaerius' Grey Omen
(Paladin Neutral Set)
Yaerius' Mediation
Yaerius' Mediation
Light Gauntlets (Sacred)

Defense: 336 to 410
Required Level: 100
Required Strength: 544
Item Level: 1
+(0 to 1) to Paladin Skill Levels
+(16 to 20)% to Spell Damage
-200 Defense
(16 to 20)% to Strength
Elemental Resists +20%
Socketed (4)

Yaerius' Grey Omen
(Paladin Neutral Set)
The bread and butter combo If your max res are around 84/85 with your charms you can load these bad boys with phys spell jewels for a nice boost in damage
Boots
Binding Treads
Binding Treads
Light Plated Boots (Sacred)

Defense: (2224 - 2538) to (3909 - 4256)
Required Level: 100
Required Strength: 561
Item Level: 105
+100% Duration to Solar Flare
+(1 to 2) to Paladin Skill Levels
(10 to 50)% Movement Speed
25% Hit Recovery
5% Life stolen per Hit
+(5 to 20)% to Spell Damage
+(120 to 160)% Enhanced Defense
+(500 to 2000) Defense
Socketed (4)
(+2 skill 20% spell) or
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 492
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
You "Can" use
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength: 10
Item Level: 1
(0 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 18
Item Level: 20
(0 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 37
Item Level: 40
(0 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 77
Item Level: 71
(0 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)
or wa
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
60
Item Level: 16
+(4 to 6)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
84
Item Level: 32
+(7 to 9)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
164
Item Level: 51
+(10 to 12)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
292
Item Level: 86
+(13 to 15)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
However they lose out in dps compared to the other options.
Amulet
Vizjerei's Necklace
Vizjerei's Necklace
Amulet

Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill

Ring 1 skill phys spell ring
ring2
Black Hand Sigil
Black Hand Sigil
Ring

Required Level: 100
Item Level: 120
4% Chance to cast level 50 Shuriken Flurry on Death Blow
4% Chance to cast level 50 Drakemaw on Death Blow
4% Chance to cast level 50 Doom on Death Blow
Elemental Resists -25%


Stay mobile in Scos, Teleport onto the trees or ether borns and ABSOLUTE THE Frick out of them ALSO Keep Ressurects alive at all times in these zones as they give you a MASSIVE 25% MORE damage boost to your Absolution damage ( When doom debuff hits, you'll like 1-2 tap ether's and saplings sometimes)

Hope this helps guys.


Some Quick updates to this.

New scosglen build I've been testing (Also Rift viable cleared T6 phoboss and not even near minmaxed on the build)

Angiris Star, Collector, Full Yaerius, Wakes of destruction (high bindings or spirit walkers are better) 2 rare 1skill phys spell rings (sf if possible) vizjerei neck just load up on pgems/zannesu jewels to push for high res, I had 90/90/89/85

Stats are pure vit
Skills are maxed vor and passive, blessed life, 1 point res 1point divine, maxed veneration and ward of fate, enough points into voj passive for +10 target, rest in Voj

Ended up with 25.5k vor 21.5k voj almost 19k hp extremely tanky, and I'm sure you can minmax much harder from here with umo's etc.

Also sleep trophy I prefer vanity over yshari
dfnk8
Invader
8 | 0
Hi, i got question. With full set,
The Angiris Star
The Angiris Star
Angel Star (Sacred)

One-Hand Damage: 55 to 58
(Paladin Only)
Required Level: 100
Required Strength: 602
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Vessel of Retribution: 0.7% Damage Leeched as Life
3% Chance to cast level 40 Death Ripple on Death Blow
+(4 to 6) to Paladin Skill Levels
20% Movement Speed
+50% Damage to Undead
+30% to Physical/Magic Spell Damage
-50% to Fire Spell Damage
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
(5 to 20)% to Vitality
(5 to 20)% to Energy
Maximum Elemental Resists +1%
Socketed (3)
,
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
60
Item Level: 16
+(4 to 6)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
84
Item Level: 32
+(7 to 9)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
164
Item Level: 51
+(10 to 12)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
292
Item Level: 86
+(13 to 15)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
,
Thunderhead
Thunderhead
Heraldic Shield (4)

Defense: (172 - 199) to (385 - 438)
Chance to Block: 2%
(Paladin Only)
Required Level: 5
Required Strength: 28
Item Level: 9
(11 to 20)% Block Speed
+(21 to 30)% Damage to Vessel of Justice
+(21 to 30)% Damage to Vessel of Retribution
+(31 to 60)% Enhanced Defense
+(51 to 150) Defense
+(51 to 150) Defense vs. Melee
Lightning Resist +25%
Socketed (2)
Defense: (592 - 662) to (992 - 1117)
Chance to Block: 2%
(Paladin Only)
Required Level: 23
Required Strength: 42
Item Level: 27
(21 to 30)% Block Speed
+(31 to 40)% Damage to Vessel of Justice
+(31 to 40)% Damage to Vessel of Retribution
+(61 to 90)% Enhanced Defense
+(201 to 300) Defense
+(201 to 300) Defense vs. Melee
Lightning Resist +50%
Socketed (2)
Defense: (1309 - 1455) to (2096 - 2346)
Chance to Block: 2%
(Paladin Only)
Required Level: 40
Required Strength: 88
Item Level: 47
(31 to 40)% Block Speed
+(41 to 50)% Damage to Vessel of Justice
+(41 to 50)% Damage to Vessel of Retribution
+(91 to 120)% Enhanced Defense
+(351 to 450) Defense
+(351 to 450) Defense vs. Melee
Lightning Resist +75%
Socketed (3)
Defense: (2012 - 2211) to (3183 - 3522)
Chance to Block: 2%
(Paladin Only)
Required Level: 49
Required Strength: 182
Item Level: 82
(41 to 50)% Block Speed
+(51 to 60)% Damage to Vessel of Justice
+(51 to 60)% Damage to Vessel of Retribution
+(121 to 150)% Enhanced Defense
+(501 to 600) Defense
+(501 to 600) Defense vs. Melee
Lightning Resist +100%
Socketed (4)
, rare amulet+3 sk, and rare rings, i have only 5k damage. Which way i can bust it?
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aerial
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I have played quite a bit of neutradin this ladder, some of my findings.

I'm not sure if it is worth to rush through duncraig as fast as possible, with high movement speed. Doing those sub 90s runs, feels fast, but I think you skip too many monsters this way. VOR range is too short, and VOJ also doesn't cover everything perfectly, doesn't always 1-shot targets. You can rerun map after such fast run, and find decent % of enemies is still there.
What I liked to do is spec character without cooldown skills, never use them, and just walk at steady pace, doing 3-3:30 runs, literally not paying attention to the screen. you don't need to recast anything, steady clears with bunch of mf. Damage is also higher because we can fully max vessels then. With set, we have lot of strength, using
Eternal Vigil
Eternal Vigil
War Sword (Sacred)

One-Hand Damage: 46 to 50
Required Level: 100
Required Strength:
1162
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
3% Chance to cast level 53 Cataclysm on Death Blow
3% Chance to cast level 53 Glacial Nova on Death Blow
3% Chance to cast level 53 Supernova on Death Blow
+(3 to 4) to All Skills
+200 Spell Focus
+(31 to 40)% to Spell Damage
-(28 to 35)% to Enemy Poison Resistance
+(200 to 250) to Mana
Requirements +100%
Socketed (3)
is viable, adds noticeable layer of damage, because novas hit everything. With good minmaxed gear this is probably not needed/worth in the end, better grab 6 socket for more MF.


This even works in scosglen, although I'm not sure if it is optimal, you can get more power out of cooldowns. Still I've found it more relaxing to just move around without them, cast my buffs once, and never bother recasting anything.
youtube.com/ae1337
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dfnk8 wrote:Hi, i got question. With full set,
The Angiris Star
The Angiris Star
Angel Star (Sacred)

One-Hand Damage: 55 to 58
(Paladin Only)
Required Level: 100
Required Strength: 602
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Vessel of Retribution: 0.7% Damage Leeched as Life
3% Chance to cast level 40 Death Ripple on Death Blow
+(4 to 6) to Paladin Skill Levels
20% Movement Speed
+50% Damage to Undead
+30% to Physical/Magic Spell Damage
-50% to Fire Spell Damage
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
(5 to 20)% to Vitality
(5 to 20)% to Energy
Maximum Elemental Resists +1%
Socketed (3)
,
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
60
Item Level: 16
+(4 to 6)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
84
Item Level: 32
+(7 to 9)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
164
Item Level: 51
+(10 to 12)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
292
Item Level: 86
+(13 to 15)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
,
Thunderhead
Thunderhead
Heraldic Shield (4)

Defense: (172 - 199) to (385 - 438)
Chance to Block: 2%
(Paladin Only)
Required Level: 5
Required Strength: 28
Item Level: 9
(11 to 20)% Block Speed
+(21 to 30)% Damage to Vessel of Justice
+(21 to 30)% Damage to Vessel of Retribution
+(31 to 60)% Enhanced Defense
+(51 to 150) Defense
+(51 to 150) Defense vs. Melee
Lightning Resist +25%
Socketed (2)
Defense: (592 - 662) to (992 - 1117)
Chance to Block: 2%
(Paladin Only)
Required Level: 23
Required Strength: 42
Item Level: 27
(21 to 30)% Block Speed
+(31 to 40)% Damage to Vessel of Justice
+(31 to 40)% Damage to Vessel of Retribution
+(61 to 90)% Enhanced Defense
+(201 to 300) Defense
+(201 to 300) Defense vs. Melee
Lightning Resist +50%
Socketed (2)
Defense: (1309 - 1455) to (2096 - 2346)
Chance to Block: 2%
(Paladin Only)
Required Level: 40
Required Strength: 88
Item Level: 47
(31 to 40)% Block Speed
+(41 to 50)% Damage to Vessel of Justice
+(41 to 50)% Damage to Vessel of Retribution
+(91 to 120)% Enhanced Defense
+(351 to 450) Defense
+(351 to 450) Defense vs. Melee
Lightning Resist +75%
Socketed (3)
Defense: (2012 - 2211) to (3183 - 3522)
Chance to Block: 2%
(Paladin Only)
Required Level: 49
Required Strength: 182
Item Level: 82
(41 to 50)% Block Speed
+(51 to 60)% Damage to Vessel of Justice
+(51 to 60)% Damage to Vessel of Retribution
+(121 to 150)% Enhanced Defense
+(501 to 600) Defense
+(501 to 600) Defense vs. Melee
Lightning Resist +100%
Socketed (4)
, rare amulet+3 sk, and rare rings, i have only 5k damage. Which way i can bust it?


Yaerius set is the big part of dmg for me.

aerial wrote:I have played quite a bit of neutradin this ladder, some of my findings.

I'm not sure if it is worth to rush through duncraig as fast as possible, with high movement speed. Doing those sub 90s runs, feels fast, but I think you skip too many monsters this way. VOR range is too short, and VOJ also doesn't cover everything perfectly, doesn't always 1-shot targets. You can rerun map after such fast run, and find decent % of enemies is still there.
What I liked to do is spec character without cooldown skills, never use them, and just walk at steady pace, doing 3-3:30 runs, literally not paying attention to the screen. you don't need to recast anything, steady clears with bunch of mf. Damage is also higher because we can fully max vessels then. With set, we have lot of strength, using
Eternal Vigil
Eternal Vigil
War Sword (Sacred)

One-Hand Damage: 46 to 50
Required Level: 100
Required Strength:
1162
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
3% Chance to cast level 53 Cataclysm on Death Blow
3% Chance to cast level 53 Glacial Nova on Death Blow
3% Chance to cast level 53 Supernova on Death Blow
+(3 to 4) to All Skills
+200 Spell Focus
+(31 to 40)% to Spell Damage
-(28 to 35)% to Enemy Poison Resistance
+(200 to 250) to Mana
Requirements +100%
Socketed (3)
is viable, adds noticeable layer of damage, because novas hit everything. With good minmaxed gear this is probably not needed/worth in the end, better grab 6 socket for more MF.


This even works in scosglen, although I'm not sure if it is optimal, you can get more power out of cooldowns. Still I've found it more relaxing to just move around without them, cast my buffs once, and never bother recasting anything.


Been playing Neutraldin, and I've been stuck at 22k vessel dmg for two or three weeks now, not finding upgrades, thus getting stuck doing 7 to 8 minute Dunc runs. I'm curious what could be the next step to upgrade, and when the next item drops that I can actually use as an upgrade.

Did you trade for gear or was it mostly SSF?
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aerial
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SSF, but I did have runes from other chars played earlier. Set, bunch of runewords, crafts, only weapon is unique, several options.
But with 22k vessel you should be doing 3min runs, not sure what is the problem, maybe you are circling around too much, that damage value should be plenty for duncraig, for at least 3 min run. Maybe your pathing is suboptimal?
youtube.com/ae1337
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TgTalcon
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aerial wrote:I have played quite a bit of neutradin this ladder, some of my findings.

I'm not sure if it is worth to rush through duncraig as fast as possible, with high movement speed. Doing those sub 90s runs, feels fast, but I think you skip too many monsters this way. VOR range is too short, and VOJ also doesn't cover everything perfectly, doesn't always 1-shot targets. You can rerun map after such fast run, and find decent % of enemies is still there.
What I liked to do is spec character without cooldown skills, never use them, and just walk at steady pace, doing 3-3:30 runs, literally not paying attention to the screen. you don't need to recast anything, steady clears with bunch of mf. Damage is also higher because we can fully max vessels then. With set, we have lot of strength, using
Eternal Vigil
Eternal Vigil
War Sword (Sacred)

One-Hand Damage: 46 to 50
Required Level: 100
Required Strength:
1162
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
3% Chance to cast level 53 Cataclysm on Death Blow
3% Chance to cast level 53 Glacial Nova on Death Blow
3% Chance to cast level 53 Supernova on Death Blow
+(3 to 4) to All Skills
+200 Spell Focus
+(31 to 40)% to Spell Damage
-(28 to 35)% to Enemy Poison Resistance
+(200 to 250) to Mana
Requirements +100%
Socketed (3)
is viable, adds noticeable layer of damage, because novas hit everything. With good minmaxed gear this is probably not needed/worth in the end, better grab 6 socket for more MF.


This even works in scosglen, although I'm not sure if it is optimal, you can get more power out of cooldowns. Still I've found it more relaxing to just move around without them, cast my buffs once, and never bother recasting anything.


I generally do a full loop and clear the center at the end which takes about 3 minutes, even with over 200% movement speed you don't move fast enough to do a full clear in that much of a shorter time. Black Hand Sigil also picks up the vast majority of mobs you miss with vessels which is why I recommend it for when you are aiming to go quite fast. As for scosglen since the main drops are from the big mobs, You can easily just run from etherborn to sapling once geared and 1-2 shot them
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dfnk8 wrote:Hi, i got question. With full set,
The Angiris Star
The Angiris Star
Angel Star (Sacred)

One-Hand Damage: 55 to 58
(Paladin Only)
Required Level: 100
Required Strength: 602
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Vessel of Retribution: 0.7% Damage Leeched as Life
3% Chance to cast level 40 Death Ripple on Death Blow
+(4 to 6) to Paladin Skill Levels
20% Movement Speed
+50% Damage to Undead
+30% to Physical/Magic Spell Damage
-50% to Fire Spell Damage
-50% to Lightning Spell Damage
-50% to Cold Spell Damage
-50% to Poison Spell Damage
(5 to 20)% to Vitality
(5 to 20)% to Energy
Maximum Elemental Resists +1%
Socketed (3)
,
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
60
Item Level: 16
+(4 to 6)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
84
Item Level: 32
+(7 to 9)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
164
Item Level: 51
+(10 to 12)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
292
Item Level: 86
+(13 to 15)% Bonus to Spell Focus
(0 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
,
Thunderhead
Thunderhead
Heraldic Shield (4)

Defense: (172 - 199) to (385 - 438)
Chance to Block: 2%
(Paladin Only)
Required Level: 5
Required Strength: 28
Item Level: 9
(11 to 20)% Block Speed
+(21 to 30)% Damage to Vessel of Justice
+(21 to 30)% Damage to Vessel of Retribution
+(31 to 60)% Enhanced Defense
+(51 to 150) Defense
+(51 to 150) Defense vs. Melee
Lightning Resist +25%
Socketed (2)
Defense: (592 - 662) to (992 - 1117)
Chance to Block: 2%
(Paladin Only)
Required Level: 23
Required Strength: 42
Item Level: 27
(21 to 30)% Block Speed
+(31 to 40)% Damage to Vessel of Justice
+(31 to 40)% Damage to Vessel of Retribution
+(61 to 90)% Enhanced Defense
+(201 to 300) Defense
+(201 to 300) Defense vs. Melee
Lightning Resist +50%
Socketed (2)
Defense: (1309 - 1455) to (2096 - 2346)
Chance to Block: 2%
(Paladin Only)
Required Level: 40
Required Strength: 88
Item Level: 47
(31 to 40)% Block Speed
+(41 to 50)% Damage to Vessel of Justice
+(41 to 50)% Damage to Vessel of Retribution
+(91 to 120)% Enhanced Defense
+(351 to 450) Defense
+(351 to 450) Defense vs. Melee
Lightning Resist +75%
Socketed (3)
Defense: (2012 - 2211) to (3183 - 3522)
Chance to Block: 2%
(Paladin Only)
Required Level: 49
Required Strength: 182
Item Level: 82
(41 to 50)% Block Speed
+(51 to 60)% Damage to Vessel of Justice
+(51 to 60)% Damage to Vessel of Retribution
+(121 to 150)% Enhanced Defense
+(501 to 600) Defense
+(501 to 600) Defense vs. Melee
Lightning Resist +100%
Socketed (4)
, rare amulet+3 sk, and rare rings, i have only 5k damage. Which way i can bust it?


Levels, and charms make a Massive impact on neutraldin, also Applying physical spell mystic orbs to all gear helps tremendously on top of that.
Altair
Fallen
1 | 0
Hi how can i upgrede my pal. Naw i make 11k vesels here is my notarmory https://median-xl.com/char/Turbalan_BG. Shud i change the runes for craft jewels
real_ist
Dark Huntress
14 | 0
The guide recommends crafted shield/chest piece for high mf runs. I obviously know about the high impact of mpsd and skills, but what else should I look for? Can someone post examples of good crafts?
real_ist
Dark Huntress
14 | 0
Altair wrote:Hi how can i upgrede my pal. Naw i make 11k vesels here is my notarmory https://median-xl.com/char/Turbalan_BG. Shud i change the runes for craft jewels


I don't have a tsw account, but in general runes give +3mpsd (+4 for thal) while jewels can give +4mpsd and also spell factor, live, str or %attributes, so it's recommended to craft them