Achilles - The True Path to Immortality - An Endgame Neutraldin Guide

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mill3nia
Ice Clan
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sg7 wrote:Unholy Voidstar Paladin guide soon?


nah, check old guides most of the old information is still accurate, build is pretty self explanatory
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touchcow
Sasquatch
60 | 0
Hi! I think I'm done soon with the build, but I don't really know how the hell can I improve it to deal 100k dmg like you.
I have nearly every endgame item(misses helm, boots), nearly every charm (misses laz, void, Yshari, wich). I had spirit walker, but it gives only like 1-2k+ dmg, and i lose a ton of defense, so I stayed at wake of dest.
I could get like +10 allskill total from charms,trophies,further gloves upgrade, and like 20-30% plus phys%, but even with that, I wouldn't have nearly that 100k dmg.
How can I further improve my char to be near that damage? Am I missing something from the build?

Image
Image
Image
Image
items: https://tsw.vn.cz/acc/char.php?name=Mariahuana

Help me please with some ideas!
mortimer_85
Azure Drake
160 | 14
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touchcow wrote:items: https://tsw.vn.cz/acc/char.php?name=Mariahuana

Help me please with some ideas!


Set your armory to public!
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touchcow
Sasquatch
60 | 0
mortimer_85 wrote:
touchcow wrote:items: https://tsw.vn.cz/acc/char.php?name=Mariahuana

Help me please with some ideas!


Set your armory to public!


Done! :P
mortimer_85
Azure Drake
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Created a complete character guide
touchcow wrote:
mortimer_85 wrote:
touchcow wrote:items: https://tsw.vn.cz/acc/char.php?name=Mariahuana

Help me please with some ideas!


Set your armory to public!


Done! :P


At your stage of equipping it is time for some minmaxing to really push the damage.
First of All with the
Adjudicator
Adjudicator
Goedendag (Sacred)

(Paladin Only)
Required Level: 100
Required Strength: 574
One-Hand Damage: 53 to 54
Strength Damage Bonus: (20/256 per Strength)%
Holy: Plague Deals 150% More Total Damage
Unholy: Blood Thorns Deal 40% More Total Damage
Neutrality: Vessel Damage Bonus from Passives is Doubled

+50% Damage to Undead
Adds 350-650 fire damage
Adds 1-1200 lightning damage
Adds 400-500 cold damage
Adds 800 poison damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)

every +1 all skill or +1 pala skill is worth more then 12 psmd (Physical /magical Spell damage). Your vessel Damage will scale huge with +skills. The biggest improvements can be made on the gloves atm. They can roll with +2 pala skills.
Your Synergy is overcapped. You can certainly swap eerie craft gloves for ench craft and bless. If you have them and you are tired of crafting,
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Required Level: 100
Required Strength: 574
Defense: (1339-1506) to (1567-1763)
+150 Strength Factor to Spell Damage
+2 to All Skills
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)

would beat your current gloves. If you can get a 4sk nice roll
Vizjerei's Necklace
Vizjerei's Necklace
Amulet (Sacred)

Required Level: 100
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana 10%
+(25 to 50) Life after each Kill

it can help you maintain Synergy cap easier and swap eerie craft helm for ench craft.
So in general you have to do some math from now on. If the rest of the gear is tweaked
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Required Level: 100
Required Strength: 492
Defense: (696 to 737)
+1% Physical Resist per 18% Mana Regeneration
+(75 to 150) Energy Factor to Spell Damage
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)

are definitely the way to go on the boots slot.
You can work on socketables too. I know its hard to roll, but 10+ EF,3-4 psmd and 2% ene or 1% all att you are looking for. Those jewels will help you on your way to ench craft only.
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touchcow
Sasquatch
60 | 0
mortimer_85 wrote:
touchcow wrote:
mortimer_85 wrote:
touchcow wrote:items: https://tsw.vn.cz/acc/char.php?name=Mariahuana

Help me please with some ideas!


Set your armory to public!


Done! :P


At your stage of equipping it is time for some minmaxing to really push the damage.
First of All with the
Adjudicator
Adjudicator
Goedendag (Sacred)

(Paladin Only)
Required Level: 100
Required Strength: 574
One-Hand Damage: 53 to 54
Strength Damage Bonus: (20/256 per Strength)%
Holy: Plague Deals 150% More Total Damage
Unholy: Blood Thorns Deal 40% More Total Damage
Neutrality: Vessel Damage Bonus from Passives is Doubled

+50% Damage to Undead
Adds 350-650 fire damage
Adds 1-1200 lightning damage
Adds 400-500 cold damage
Adds 800 poison damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)

every +1 all skill or +1 pala skill is worth more then 12 psmd (Physical /magical Spell damage). Your vessel Damage will scale huge with +skills. The biggest improvements can be made on the gloves atm. They can roll with +2 pala skills.
Your Synergy is overcapped. You can certainly swap eerie craft gloves for ench craft and bless. If you have them and you are tired of crafting,
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Required Level: 100
Required Strength: 574
Defense: (1339-1506) to (1567-1763)
+150 Strength Factor to Spell Damage
+2 to All Skills
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)

would beat your current gloves. If you can get a 4sk nice roll
Vizjerei's Necklace
Vizjerei's Necklace
Amulet (Sacred)

Required Level: 100
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana 10%
+(25 to 50) Life after each Kill

it can help you maintain Synergy cap easier and swap eerie craft helm for ench craft.
So in general you have to do some math from now on. If the rest of the gear is tweaked
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Required Level: 100
Required Strength: 492
Defense: (696 to 737)
+1% Physical Resist per 18% Mana Regeneration
+(75 to 150) Energy Factor to Spell Damage
+2 to All Skills
(0 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
-15% to Enemy Elemental Resistances
+35% to Physical/Magic Spell Damage
Socketed (4)

are definitely the way to go on the boots slot.
You can work on socketables too. I know its hard to roll, but 10+ EF,3-4 psmd and 2% ene or 1% all att you are looking for. Those jewels will help you on your way to ench craft only.


Thanks for the answer! I'm working on my gloves, I spent like 30+ enchanted shrines and still no better roll. What is the cap of my synergy? The build say it's 445%. How many energy do I need to reach it?
mortimer_85
Azure Drake
160 | 14
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Created a complete character guide
touchcow wrote: What is the cap of my synergy? The build say it's 445%. How many energy do I need to reach it?


if you have the time and want to do the math on your own read my Spell Damage Guide
in the section Synergies.
Otherwise:
The Synergy that come from Energy only is calculated with 260*(ene+10)/(ene+250) this value can be pushed to 259% but only in theory (@ene =61250). If you have around 3500 energy this value is at 243%.
The Synergy that come from the Factors (Strength factor to Spell Damage, Energy Factor to Spell Damage) has a real hard cap at 200% and is calculated: min[(SF*str+EF*ene)/15000,200] so you want to have the value of ene*EF+str*SF slightly above the 3.000.000 mark to optimize your build.
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mill3nia
Ice Clan
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touchcow wrote:Hi! I think I'm done soon with the build, but I don't really know how the hell can I improve it to deal 100k dmg like you.
I have nearly every endgame item(misses helm, boots), nearly every charm (misses laz, void, Yshari, wich). I had spirit walker, but it gives only like 1-2k+ dmg, and i lose a ton of defense, so I stayed at wake of dest.
I could get like +10 allskill total from charms,trophies,further gloves upgrade, and like 20-30% plus phys%, but even with that, I wouldn't have nearly that 100k dmg.
How can I further improve my char to be near that damage? Am I missing something from the build?

Image
Image
Image
Image
items: https://tsw.vn.cz/acc/char.php?name=Mariahuana

Help me please with some ideas!


I'll just second what Mortimer has said, don't underestimate +skills, with Adjudicator each +skill was over 2k damage for me
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touchcow
Sasquatch
60 | 0
mill3nia wrote:I'll just second what Mortimer has said, don't underestimate +skills, with Adjudicator each +skill was over 2k damage for me

Succefully crafted a new gloves (2pala, 41%phys dam), got my missing charms and have 70k dmg, up from 62k lol.

5pala 40+% phys nicely crafted pala helm isn't better than
Black Masquerade
Black Masquerade
Bone Helm (Sacred)

Required Level: 125
Defense: (2420-2904) to (2622-3147)
+100 Strength Factor to Spell Damage
+3 to All Skills
-60% Attack Speed
+40% to Physical/Magic Spell Damage
+(6 to 20) to Spellbind
+(150 to 200)% Enhanced Defense
Physical Resist (0 to 10)%
Requirements -100%
Socketed (4)

? I don't want to use that curse it gives, won't farm ubers with it and it gives only 3 skill + SF stat that won't count.
User avatar
mill3nia
Ice Clan
584 | 6
Great Supporter Badge
Donated 5 times
Common Guide Badge
Created a complete character guide
touchcow wrote:
mill3nia wrote:I'll just second what Mortimer has said, don't underestimate +skills, with Adjudicator each +skill was over 2k damage for me

Succefully crafted a new gloves (2pala, 41%phys dam), got my missing charms and have 70k dmg, up from 62k lol.

5pala 40+% phys nicely crafted pala helm isn't better than
Black Masquerade
Black Masquerade
Bone Helm (Sacred)

Required Level: 125
Defense: (2420-2904) to (2622-3147)
+100 Strength Factor to Spell Damage
+3 to All Skills
-60% Attack Speed
+40% to Physical/Magic Spell Damage
+(6 to 20) to Spellbind
+(150 to 200)% Enhanced Defense
Physical Resist (0 to 10)%
Requirements -100%
Socketed (4)

? I don't want to use that curse it gives, won't farm ubers with it and it gives only 3 skill + SF stat that won't count.



+5 paladin helm is probably better but when you add in the curse it's like a 25% damage multiplier it can't be beat.