Achilles - An Endgame Neutraldin Guide

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ilska
Dark Huntress
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TgTalcon
Lava Lord
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The gear in the current guide isn't accurate for leveling anymore, but Mill3nia doesn't play so we can't get the guide updated. I mentioned this before but we're working on completely remaking the guide and archiving this guide.

For gear
Vindicatress
Vindicatress
Angel Star (4)

One-Hand Damage: 9 to 14
(Paladin Only)
Required Level: 8
Required Strength:
55 to 58
Item Level: 12
Strength Damage Bonus: (0.18 per Strength)%
1% Chance to cast level 2 Celerity when Struck
+1 to Paladin Skill Levels
10% Cast Speed
+50% Damage to Undead
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Physical/Magic Spell Damage
+(21 to 30) to Energy
Fire Resist +(21 to 30)%
(2 to 4)% Reanimate as: Broken Soul
Requirements -(6 to 10)%
Socketed (1)
One-Hand Damage: 17 to 25
(Paladin Only)
Required Level: 26
Required Strength:
80 to 84
Item Level: 29
Strength Damage Bonus: (0.18 per Strength)%
2% Chance to cast level 6 Celerity when Struck
+(1 to 2) to Paladin Skill Levels
30% Cast Speed
+50% Damage to Undead
+(11 to 13)% to Fire Spell Damage
+(11 to 13)% to Physical/Magic Spell Damage
+(41 to 50) to Energy
Fire Resist +(41 to 50)%
(5 to 7)% Reanimate as: Broken Soul
Requirements -(16 to 20)%
Socketed (2)
One-Hand Damage: 29 to 39
(Paladin Only)
Required Level: 45
Required Strength:
143 to 151
Item Level: 49
Strength Damage Bonus: (0.18 per Strength)%
2% Chance to cast level 10 Celerity when Struck
+(2 to 3) to Paladin Skill Levels
50% Cast Speed
+50% Damage to Undead
+(16 to 18)% to Fire Spell Damage
+(16 to 18)% to Physical/Magic Spell Damage
+(61 to 70) to Energy
Fire Resist +(61 to 70)%
(8 to 9)% Reanimate as: Broken Soul
Requirements -(26 to 30)%
Socketed (3)
One-Hand Damage: 33 to 46
(Paladin Only)
Required Level: 54
Required Strength:
265 to 282
Item Level: 85
Strength Damage Bonus: (0.18 per Strength)%
2% Chance to cast level 12 Celerity when Struck
+(3 to 4) to Paladin Skill Levels
60% Cast Speed
+50% Damage to Undead
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Physical/Magic Spell Damage
+(71 to 80) to Energy
Fire Resist +(71 to 80)%
(10 to 12)% Reanimate as: Broken Soul
Requirements -(31 to 35)%
Socketed (3)

Thunderhead
Thunderhead
Heraldic Shield (4)

Defense: (172 - 199) to (385 - 438)
Chance to Block: 2%
(Paladin Only)
Required Level: 5
Required Strength: 28
Item Level: 9
+(21 to 30)% Damage to Vessel of Justice
+(21 to 30)% Damage to Vessel of Retribution
(11 to 20)% Block Speed
+(31 to 60)% Enhanced Defense
+(51 to 150) Defense
+(51 to 150) Defense vs. Melee
Lightning Resist +25%
Socketed (2)
Defense: (592 - 662) to (992 - 1117)
Chance to Block: 2%
(Paladin Only)
Required Level: 23
Required Strength: 42
Item Level: 27
+(31 to 40)% Damage to Vessel of Justice
+(31 to 40)% Damage to Vessel of Retribution
(21 to 30)% Block Speed
+(61 to 90)% Enhanced Defense
+(201 to 300) Defense
+(201 to 300) Defense vs. Melee
Lightning Resist +50%
Socketed (2)
Defense: (1309 - 1455) to (2096 - 2346)
Chance to Block: 2%
(Paladin Only)
Required Level: 40
Required Strength: 88
Item Level: 47
+(41 to 50)% Damage to Vessel of Justice
+(41 to 50)% Damage to Vessel of Retribution
(31 to 40)% Block Speed
+(91 to 120)% Enhanced Defense
+(351 to 450) Defense
+(351 to 450) Defense vs. Melee
Lightning Resist +75%
Socketed (3)
Defense: (2012 - 2211) to (3183 - 3522)
Chance to Block: 2%
(Paladin Only)
Required Level: 49
Required Strength: 182
Item Level: 82
+(51 to 60)% Damage to Vessel of Justice
+(51 to 60)% Damage to Vessel of Retribution
(41 to 50)% Block Speed
+(121 to 150)% Enhanced Defense
+(501 to 600) Defense
+(501 to 600) Defense vs. Melee
Lightning Resist +100%
Socketed (4)

The Allseeing Eye
The Allseeing Eye
Coronet (4)

Defense: 58 to 106
Required Level: 6
Required Dexterity: 17
Item Level: 9
+1 to All Skills
+10% to Physical/Magic Spell Damage
(4 to 5)% to Strength
+(31 to 50) Defense
+5 Mana after each Kill
Socketed (1)
Defense: 144 to 225
Required Level: 23
Required Dexterity: 36
Item Level: 27
+1 to All Skills
+15% to Physical/Magic Spell Damage
(8 to 9)% to Strength
+(71 to 90) Defense
+10 Mana after each Kill
Socketed (2)
Defense: 262 to 399
Required Level: 41
Required Dexterity: 85
Item Level: 48
+2 to All Skills
+20% to Physical/Magic Spell Damage
(12 to 13)% to Strength
+(111 to 130) Defense
+15 Mana after each Kill
Socketed (3)
Defense: 337 to 514
Required Level: 49
Required Dexterity: 183
Item Level: 82
+2 to All Skills
+25% to Physical/Magic Spell Damage
(14 to 15)% to Strength
+(131 to 150) Defense
+20 Mana after each Kill
Socketed (4)

Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
60
Item Level: 16
+(3 to 5)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(11 to 13)% to Physical/Magic Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
84
Item Level: 32
+(9 to 11)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(15 to 17)% to Physical/Magic Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
164
Item Level: 51
+(15 to 17)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(19 to 21)% to Physical/Magic Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
292
Item Level: 86
+(18 to 20)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(23 to 25)% to Physical/Magic Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)

Kali
Kali
Gloves

'Pul'
Runeword Level: 45
15% Chance to cast level 13 Fire Splash on Kill
+2 to All Skills
-214 Defense
Maximum Fire Resist +4%
Fire Resist +26%

Akara's Robe - chest
Honorific belt with phys spell, and energy factor.
Mo all armour slots with phys spell and energy factor
Mo weapon slot with phys spell
Try to get all skills phys spell jewelry, and mo with phys spell and PDR

This should easily get you to the point you don't struggle. As for early hell, ressurect is key. For island of sunless sea, Grubbers can pretty much solo the entire thing,
Cows - Cow Shamans can perma stun cows
Toraja jungle, k3k, tbh just most of the 110-115 ubers, you can use rakkis guardsmen they're very strong tanks, who deal good damage.
Toraja itself - Cow Shamans can permastun the area for your edyrems.
Outside of that you don't really need ressurects.
Once you hit 115 and get blessed life you get a lot tankier
Kirby26
Dark Huntress
13 | 0
Great Supporter Badge
Donated 5 times
TgTalcon wrote:The gear in the current guide isn't accurate for leveling anymore, but Mill3nia doesn't play so we can't get the guide updated. I mentioned this before but we're working on completely remaking the guide and archiving this guide.

For gear
Vindicatress
Vindicatress
Angel Star (4)

One-Hand Damage: 9 to 14
(Paladin Only)
Required Level: 8
Required Strength:
55 to 58
Item Level: 12
Strength Damage Bonus: (0.18 per Strength)%
1% Chance to cast level 2 Celerity when Struck
+1 to Paladin Skill Levels
10% Cast Speed
+50% Damage to Undead
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Physical/Magic Spell Damage
+(21 to 30) to Energy
Fire Resist +(21 to 30)%
(2 to 4)% Reanimate as: Broken Soul
Requirements -(6 to 10)%
Socketed (1)
One-Hand Damage: 17 to 25
(Paladin Only)
Required Level: 26
Required Strength:
80 to 84
Item Level: 29
Strength Damage Bonus: (0.18 per Strength)%
2% Chance to cast level 6 Celerity when Struck
+(1 to 2) to Paladin Skill Levels
30% Cast Speed
+50% Damage to Undead
+(11 to 13)% to Fire Spell Damage
+(11 to 13)% to Physical/Magic Spell Damage
+(41 to 50) to Energy
Fire Resist +(41 to 50)%
(5 to 7)% Reanimate as: Broken Soul
Requirements -(16 to 20)%
Socketed (2)
One-Hand Damage: 29 to 39
(Paladin Only)
Required Level: 45
Required Strength:
143 to 151
Item Level: 49
Strength Damage Bonus: (0.18 per Strength)%
2% Chance to cast level 10 Celerity when Struck
+(2 to 3) to Paladin Skill Levels
50% Cast Speed
+50% Damage to Undead
+(16 to 18)% to Fire Spell Damage
+(16 to 18)% to Physical/Magic Spell Damage
+(61 to 70) to Energy
Fire Resist +(61 to 70)%
(8 to 9)% Reanimate as: Broken Soul
Requirements -(26 to 30)%
Socketed (3)
One-Hand Damage: 33 to 46
(Paladin Only)
Required Level: 54
Required Strength:
265 to 282
Item Level: 85
Strength Damage Bonus: (0.18 per Strength)%
2% Chance to cast level 12 Celerity when Struck
+(3 to 4) to Paladin Skill Levels
60% Cast Speed
+50% Damage to Undead
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Physical/Magic Spell Damage
+(71 to 80) to Energy
Fire Resist +(71 to 80)%
(10 to 12)% Reanimate as: Broken Soul
Requirements -(31 to 35)%
Socketed (3)

Thunderhead
Thunderhead
Heraldic Shield (4)

Defense: (172 - 199) to (385 - 438)
Chance to Block: 2%
(Paladin Only)
Required Level: 5
Required Strength: 28
Item Level: 9
+(21 to 30)% Damage to Vessel of Justice
+(21 to 30)% Damage to Vessel of Retribution
(11 to 20)% Block Speed
+(31 to 60)% Enhanced Defense
+(51 to 150) Defense
+(51 to 150) Defense vs. Melee
Lightning Resist +25%
Socketed (2)
Defense: (592 - 662) to (992 - 1117)
Chance to Block: 2%
(Paladin Only)
Required Level: 23
Required Strength: 42
Item Level: 27
+(31 to 40)% Damage to Vessel of Justice
+(31 to 40)% Damage to Vessel of Retribution
(21 to 30)% Block Speed
+(61 to 90)% Enhanced Defense
+(201 to 300) Defense
+(201 to 300) Defense vs. Melee
Lightning Resist +50%
Socketed (2)
Defense: (1309 - 1455) to (2096 - 2346)
Chance to Block: 2%
(Paladin Only)
Required Level: 40
Required Strength: 88
Item Level: 47
+(41 to 50)% Damage to Vessel of Justice
+(41 to 50)% Damage to Vessel of Retribution
(31 to 40)% Block Speed
+(91 to 120)% Enhanced Defense
+(351 to 450) Defense
+(351 to 450) Defense vs. Melee
Lightning Resist +75%
Socketed (3)
Defense: (2012 - 2211) to (3183 - 3522)
Chance to Block: 2%
(Paladin Only)
Required Level: 49
Required Strength: 182
Item Level: 82
+(51 to 60)% Damage to Vessel of Justice
+(51 to 60)% Damage to Vessel of Retribution
(41 to 50)% Block Speed
+(121 to 150)% Enhanced Defense
+(501 to 600) Defense
+(501 to 600) Defense vs. Melee
Lightning Resist +100%
Socketed (4)

The Allseeing Eye
The Allseeing Eye
Coronet (4)

Defense: 58 to 106
Required Level: 6
Required Dexterity: 17
Item Level: 9
+1 to All Skills
+10% to Physical/Magic Spell Damage
(4 to 5)% to Strength
+(31 to 50) Defense
+5 Mana after each Kill
Socketed (1)
Defense: 144 to 225
Required Level: 23
Required Dexterity: 36
Item Level: 27
+1 to All Skills
+15% to Physical/Magic Spell Damage
(8 to 9)% to Strength
+(71 to 90) Defense
+10 Mana after each Kill
Socketed (2)
Defense: 262 to 399
Required Level: 41
Required Dexterity: 85
Item Level: 48
+2 to All Skills
+20% to Physical/Magic Spell Damage
(12 to 13)% to Strength
+(111 to 130) Defense
+15 Mana after each Kill
Socketed (3)
Defense: 337 to 514
Required Level: 49
Required Dexterity: 183
Item Level: 82
+2 to All Skills
+25% to Physical/Magic Spell Damage
(14 to 15)% to Strength
+(131 to 150) Defense
+20 Mana after each Kill
Socketed (4)

Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
60
Item Level: 16
+(3 to 5)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(11 to 13)% to Physical/Magic Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
84
Item Level: 32
+(9 to 11)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(15 to 17)% to Physical/Magic Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
164
Item Level: 51
+(15 to 17)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(19 to 21)% to Physical/Magic Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
292
Item Level: 86
+(18 to 20)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(23 to 25)% to Physical/Magic Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)

Kali
Kali
Gloves

'Pul'
Runeword Level: 45
15% Chance to cast level 13 Fire Splash on Kill
+2 to All Skills
-214 Defense
Maximum Fire Resist +4%
Fire Resist +26%

Akara's Robe - chest
Honorific belt with phys spell, and energy factor.
Mo all armour slots with phys spell and energy factor
Mo weapon slot with phys spell
Try to get all skills phys spell jewelry, and mo with phys spell and PDR

This should easily get you to the point you don't struggle. As for early hell, ressurect is key. For island of sunless sea, Grubbers can pretty much solo the entire thing,
Cows - Cow Shamans can perma stun cows
Toraja jungle, k3k, tbh just most of the 110-115 ubers, you can use rakkis guardsmen they're very strong tanks, who deal good damage.
Toraja itself - Cow Shamans can permastun the area for your edyrems.
Outside of that you don't really need ressurects.
Once you hit 115 and get blessed life you get a lot tankier


I started uhm to get my charms going. After I get all the 120charms do you think that basic gear you posted + if I manage some crappy crafts I'll out farm uhm? I tried neutraldin a few seasons ago but struggled with crap gear.
User avatar
acekard
Jungle Hunter
26 | 2
Kirby26 wrote:
TgTalcon wrote:The gear in the current guide isn't accurate for leveling anymore, but Mill3nia doesn't play so we can't get the guide updated. I mentioned this before but we're working on completely remaking the guide and archiving this guide.

For gear
Vindicatress
Vindicatress
Angel Star (4)

One-Hand Damage: 9 to 14
(Paladin Only)
Required Level: 8
Required Strength:
55 to 58
Item Level: 12
Strength Damage Bonus: (0.18 per Strength)%
1% Chance to cast level 2 Celerity when Struck
+1 to Paladin Skill Levels
10% Cast Speed
+50% Damage to Undead
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Physical/Magic Spell Damage
+(21 to 30) to Energy
Fire Resist +(21 to 30)%
(2 to 4)% Reanimate as: Broken Soul
Requirements -(6 to 10)%
Socketed (1)
One-Hand Damage: 17 to 25
(Paladin Only)
Required Level: 26
Required Strength:
80 to 84
Item Level: 29
Strength Damage Bonus: (0.18 per Strength)%
2% Chance to cast level 6 Celerity when Struck
+(1 to 2) to Paladin Skill Levels
30% Cast Speed
+50% Damage to Undead
+(11 to 13)% to Fire Spell Damage
+(11 to 13)% to Physical/Magic Spell Damage
+(41 to 50) to Energy
Fire Resist +(41 to 50)%
(5 to 7)% Reanimate as: Broken Soul
Requirements -(16 to 20)%
Socketed (2)
One-Hand Damage: 29 to 39
(Paladin Only)
Required Level: 45
Required Strength:
143 to 151
Item Level: 49
Strength Damage Bonus: (0.18 per Strength)%
2% Chance to cast level 10 Celerity when Struck
+(2 to 3) to Paladin Skill Levels
50% Cast Speed
+50% Damage to Undead
+(16 to 18)% to Fire Spell Damage
+(16 to 18)% to Physical/Magic Spell Damage
+(61 to 70) to Energy
Fire Resist +(61 to 70)%
(8 to 9)% Reanimate as: Broken Soul
Requirements -(26 to 30)%
Socketed (3)
One-Hand Damage: 33 to 46
(Paladin Only)
Required Level: 54
Required Strength:
265 to 282
Item Level: 85
Strength Damage Bonus: (0.18 per Strength)%
2% Chance to cast level 12 Celerity when Struck
+(3 to 4) to Paladin Skill Levels
60% Cast Speed
+50% Damage to Undead
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Physical/Magic Spell Damage
+(71 to 80) to Energy
Fire Resist +(71 to 80)%
(10 to 12)% Reanimate as: Broken Soul
Requirements -(31 to 35)%
Socketed (3)

Thunderhead
Thunderhead
Heraldic Shield (4)

Defense: (172 - 199) to (385 - 438)
Chance to Block: 2%
(Paladin Only)
Required Level: 5
Required Strength: 28
Item Level: 9
+(21 to 30)% Damage to Vessel of Justice
+(21 to 30)% Damage to Vessel of Retribution
(11 to 20)% Block Speed
+(31 to 60)% Enhanced Defense
+(51 to 150) Defense
+(51 to 150) Defense vs. Melee
Lightning Resist +25%
Socketed (2)
Defense: (592 - 662) to (992 - 1117)
Chance to Block: 2%
(Paladin Only)
Required Level: 23
Required Strength: 42
Item Level: 27
+(31 to 40)% Damage to Vessel of Justice
+(31 to 40)% Damage to Vessel of Retribution
(21 to 30)% Block Speed
+(61 to 90)% Enhanced Defense
+(201 to 300) Defense
+(201 to 300) Defense vs. Melee
Lightning Resist +50%
Socketed (2)
Defense: (1309 - 1455) to (2096 - 2346)
Chance to Block: 2%
(Paladin Only)
Required Level: 40
Required Strength: 88
Item Level: 47
+(41 to 50)% Damage to Vessel of Justice
+(41 to 50)% Damage to Vessel of Retribution
(31 to 40)% Block Speed
+(91 to 120)% Enhanced Defense
+(351 to 450) Defense
+(351 to 450) Defense vs. Melee
Lightning Resist +75%
Socketed (3)
Defense: (2012 - 2211) to (3183 - 3522)
Chance to Block: 2%
(Paladin Only)
Required Level: 49
Required Strength: 182
Item Level: 82
+(51 to 60)% Damage to Vessel of Justice
+(51 to 60)% Damage to Vessel of Retribution
(41 to 50)% Block Speed
+(121 to 150)% Enhanced Defense
+(501 to 600) Defense
+(501 to 600) Defense vs. Melee
Lightning Resist +100%
Socketed (4)

The Allseeing Eye
The Allseeing Eye
Coronet (4)

Defense: 58 to 106
Required Level: 6
Required Dexterity: 17
Item Level: 9
+1 to All Skills
+10% to Physical/Magic Spell Damage
(4 to 5)% to Strength
+(31 to 50) Defense
+5 Mana after each Kill
Socketed (1)
Defense: 144 to 225
Required Level: 23
Required Dexterity: 36
Item Level: 27
+1 to All Skills
+15% to Physical/Magic Spell Damage
(8 to 9)% to Strength
+(71 to 90) Defense
+10 Mana after each Kill
Socketed (2)
Defense: 262 to 399
Required Level: 41
Required Dexterity: 85
Item Level: 48
+2 to All Skills
+20% to Physical/Magic Spell Damage
(12 to 13)% to Strength
+(111 to 130) Defense
+15 Mana after each Kill
Socketed (3)
Defense: 337 to 514
Required Level: 49
Required Dexterity: 183
Item Level: 82
+2 to All Skills
+25% to Physical/Magic Spell Damage
(14 to 15)% to Strength
+(131 to 150) Defense
+20 Mana after each Kill
Socketed (4)

Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
60
Item Level: 16
+(3 to 5)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(11 to 13)% to Physical/Magic Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
84
Item Level: 32
+(9 to 11)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(15 to 17)% to Physical/Magic Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
164
Item Level: 51
+(15 to 17)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(19 to 21)% to Physical/Magic Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
292
Item Level: 86
+(18 to 20)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(23 to 25)% to Physical/Magic Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)

Kali
Kali
Gloves

'Pul'
Runeword Level: 45
15% Chance to cast level 13 Fire Splash on Kill
+2 to All Skills
-214 Defense
Maximum Fire Resist +4%
Fire Resist +26%

Akara's Robe - chest
Honorific belt with phys spell, and energy factor.
Mo all armour slots with phys spell and energy factor
Mo weapon slot with phys spell
Try to get all skills phys spell jewelry, and mo with phys spell and PDR

This should easily get you to the point you don't struggle. As for early hell, ressurect is key. For island of sunless sea, Grubbers can pretty much solo the entire thing,
Cows - Cow Shamans can perma stun cows
Toraja jungle, k3k, tbh just most of the 110-115 ubers, you can use rakkis guardsmen they're very strong tanks, who deal good damage.
Toraja itself - Cow Shamans can permastun the area for your edyrems.
Outside of that you don't really need ressurects.
Once you hit 115 and get blessed life you get a lot tankier


I started uhm to get my charms going. After I get all the 120charms do you think that basic gear you posted + if I manage some crappy crafts I'll out farm uhm? I tried neutraldin a few seasons ago but struggled with crap gear.

you can do pretty much every uber except sam and deimoss ofc in cheap 2pcs yaerius set pieces, 20tg dead lake's lady scepter, tiered unique shield and boots and rest eerie crafted gear.
Akoron
Fallen
1 | 0
Equal amounts of phys spell and energy factor on armor or prioritize one?
spaceleak
Dark Huntress
12 | 1
Any advice on what I should be working on next to make fautz easier? I can clear it if I move slowly, main issue being the golems. I think I'm probably due for a respec but not sure what gear I should be focusing on. I'm playing SSF.

Something I notice I'm lacking compared to other players I watch breeze through fautz is that they gain life after killing monsters, I seem to be lacking this. So my guess is I need to get more damage and then life on kill from somewhere.

Current character: https://tsw.vn.cz/acc/char.php?name=di
Can neutraldin do Deimos/samael or not really. I know they're more meant to be farmers but wondering if I should level another character to eventually see all the content or just keep on the paladin.
Shelk87
Stone Warrior
30 | 0
Is Oris' Herald still worth using?
I crafted one tonight, 4 all skill, 35 magic misslg,e and 33% phys, but it doesn't seem to do very much damage in comparison to Absolution. Granted, it's a bit more range with the homing than Absolution is but it also goes after minions, invulnerable ones as well it seems. Is it very situational or is it still worth getting used to?
Yeahsper
Bone Archer
77 | 0
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Donated 1 time
Shelk87 wrote:Is Oris' Herald still worth using?
I crafted one tonight, 4 all skill, 35 magic misslg,e and 33% phys, but it doesn't seem to do very much damage in comparison to Absolution. Granted, it's a bit more range with the homing than Absolution is but it also goes after minions, invulnerable ones as well it seems. Is it very situational or is it still worth getting used to?


Imo no, It's not worth to use.
It's better to try and craft a Enchanted War Scepter which can roll +4 pala, EF and 50%+ PMSD without bless, which also frees up 6 sockets for like 6x Ghal for another 180 EF or crafted Zod jewels which might be cheaper.