Xbow Necromancer

Fracuz
Acid Prince
48 | 0
Hey, quick question: If i got a crafted weapon with 200ed, its not possible to reach higher with blessing?

If i got a weap with the 200ed, which shrine should i use for bless?

Greetings
ragnarok911
Invader
9 | 0
if you're already around the 200 mark bless with creepy I think
Moasseman
Cog
214 | 14
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Fracuz wrote:Hey, quick question: If i got a crafted weapon with 200ed, its not possible to reach higher with blessing?

If i got a weap with the 200ed, which shrine should i use for bless?

Greetings


200 is the softcap yea, you can only go beyond via sockets.

If you're already at or near 200 before blessing, then Abandoned or Creepy shrine should be used for blessing (I prefer Abandoned for the great AR% bonus)
ragnarok911
Invader
9 | 0
Fixing my mercs res and summoning my minions with my +skills on switch made a big difference in my farming DC/Teganze yesterday. I think now I just need to read up and alter gear more for these 120 ubers. Getting those charms will add a lot. Did random attempts at QT/Kabraxis without changing anything and got stomped.

What are some good pieces to boost our max res without hurting our overall build too much? or good pieces for these fights in general
Moasseman
Cog
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ragnarok911 wrote:Fixing my mercs res and summoning my minions with my +skills on switch made a big difference in my farming DC/Teganze yesterday. I think now I just need to read up and alter gear more for these 120 ubers. Getting those charms will add a lot. Did random attempts at QT/Kabraxis without changing anything and got stomped.

What are some good pieces to boost our max res without hurting our overall build too much? or good pieces for these fights in general


For QT,
Topspin
Topspin
Skull Cap (4)

Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
or
Farnham's Flowerpot
Farnham's Flowerpot
Full Helm (4)

Defense: (126 - 141) to (207 - 229)
Required Level: 6
Required Strength:
25
Item Level: 10
-(1 to 3)% to Enemy Elemental Resistances
+(41 to 60)% Enhanced Defense
+(21 to 50) Defense
(3 to 5)% to Vitality
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
Requirements -15%
Random Movement Speed Bonus
Socketed (1)
Defense: (477 - 519) to (711 - 768)
Required Level: 23
Required Strength:
48
Item Level: 31
-(4 to 6)% to Enemy Elemental Resistances
+(71 to 90)% Enhanced Defense
+(101 to 200) Defense
(6 to 10)% to Vitality
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
Requirements -20%
Random Movement Speed Bonus
Socketed (3)
Defense: (1225 - 1313) to (1630 - 1746)
Required Level: 41
Required Strength:
147
Item Level: 51
-(7 to 9)% to Enemy Elemental Resistances
+(101 to 120)% Enhanced Defense
+(301 to 400) Defense
(11 to 15)% to Vitality
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Requirements -30%
Random Movement Speed Bonus
Socketed (4)
Defense: (1958 - 2078) to (2526 - 2685)
Required Level: 49
Required Strength:
252
Item Level: 77
-(10 to 12)% to Enemy Elemental Resistances
+(131 to 150)% Enhanced Defense
+(501 to 600) Defense
(20 to 25)% to Vitality
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Requirements -40%
Random Movement Speed Bonus
Socketed (4)
,
Aerin Orbiter
Aerin Orbiter
Belt (4)

Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
and
Lazarus' Chasuble
Lazarus' Chasuble
Light Plate (Sacred)

Defense: 8895 to 10548
Required Level: 100
Required Strength: 650
Item Level: 120
+(1 to 2) to Necromancer Skill Levels
+(101 to 150)% to Summoned Minion Life
+(16 to 40)% to Summoned Minion Damage
+25% to Summoned Minion Resistances
+200% Enhanced Defense
+666 Defense
Maximum Elemental Resists +2%
Physical Resist 5%
Socketed (6)

Archbishop Lazarus
(Tribute Set)
make it a cakewalk. MO damage reduction on random rings/amu/quiver and go to town. You prolly can't facetank the beam but it won't instagib you anymore, letting you run through it just fine.

Kab doesn't need any special gear but there are some things that can help with it, such as getting enough Talon's Hold for 25% slow (or getting it from gear like a crafted weapon etc) and getting high poison res via turquoises. Other than that, it's a fight that tests your patience and skills. Few tips I can give are when you know that Kab is about to pounce on you (like after he teleports far away), spam widowmaker on yourself. That'll immediately clear the skeletons he summons + deals good damage to him. Also don't be afraid to use potions to cleanse the poison from punisher barrage. You can go to town to buy more if ya run out
mordeous
Fallen
1 | 0
I rolled this last night, while it has some of the elements of what was said earlier in this thread I am not sure if its a keeper? - If so, how do I progress with it? - Havent blssed or MO'd anything onto it yet, just 6x JAH.

Anyone care to give some advise on it?

Thanks

//Mord

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ragnarok911
Invader
9 | 0
Seems p good but there could be different rolls to make it better. I'd definitely use it, if better than what you have. Easy enough to find another xbow to craft.

Would bless with abandoned/creepy depending which stats you want. MO some manas, ar, etc.
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MaxPower
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8 | 0
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Been messing around with this build scince getting bored of my melee. Currently 124. It works very well.

I've been using the
Hwanin's Hwacha
Hwanin's Hwacha
Needle Crossbow (Sacred)

(Necromancer Only)
Required Level: 100
Required Strength: 244
Item Level: 105
Innate Fire Damage: (80.0% of Strength)
Alchemic Preparation: Flametail Shot gains +1 Projectile per 4 Base Levels
Flametail Shot Inherits Catapult Shot's Fire Damage
4% Chance to cast level 24 Flametail Shot on Striking
+5 to Necromancer Skill Levels
60% Attack Speed
Adds 250-350 Fire Damage
(5 to 12)% Innate Elemental Damage
+150 to Strength
-100 to Dexterity
Socketed (6)
and
Larzuk's Bandolier
Larzuk's Bandolier
Bolt Quiver (4)

Required Level: 40
Item Level: 40
4% Chance to cast level 10 Bolt on Striking
40% Attack Speed
(5 to 10)% Chance of Crushing Blow
+(10 to 30) to Strength
setup. I made a
Lysra
Lysra
Belts

'MalCham'
Runeword Level: 83
15% Combat Speeds
-(8 to 10)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
5% to All Attributes
+1.5 to Life (Based on Character Level)
Maximum Mana +2%
+(10 to 20) Life after each Kill
+(10 to 20) Mana after each Kill
which fits nice and is cheaper then
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
from what I've seen. I'm also using
Auriel's Robe
Auriel's Robe
Light Plate (Sacred)

Defense: (7583 - 9229) to (8905 - 10882)
Required Level: 100
Required Strength: 650
Item Level: 120
50% Movement Speed
Weapon Physical Damage +100%
+(140 to 200)% Enhanced Defense
+1000 Defense
+3000 Defense vs. Missile
Physical Resist 10%
Socketed (6)
for Wolf Stance opposed to the alternative.
Demonic Touch
Demonic Touch
Leather Gloves (Sacred)

Defense: 1136 to 1143
Required Level: 100
Required Strength:
1000
Item Level: 120
1% Chance to cast level 20 Cataclysm on Striking
Adds 10-25 Damage
+666 Defense
Elemental Resists +10%
Physical Resist 5%
2% Reanimate as: Random Monster
Requirements +100%
Socketed (4)
and
Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength:
780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
fill in those slots.

Thanks for your theory crafting. 10/10 will play again :-D
Moasseman
Cog
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mordeous wrote:I rolled this last night, while it has some of the elements of what was said earlier in this thread I am not sure if its a keeper? - If so, how do I progress with it? - Havent blssed or MO'd anything onto it yet, just 6x JAH.

Anyone care to give some advise on it?

Thanks

//Mord


That's definitely a keeper. It's really good rolls. You can bless with Abandoned or Creepy, MO with AR% and then Deadly strike or EWD (or skip normal MOs and dunk in Warbringer UMOs but that can get slightly pricy) and use that for bosses forever.
Buzul
Prowler
17 | 0
Rayz_ wrote::facepalm: Put in in 2nd Weaponswitch, press W, blink, switch back.

You re my hero... oh w8 my hero can’ t Read??? I wrote that I use my weaponswitch for the necro staff to get the dmg buff

Thx for the real answers ;)