Moasseman wrote:For QT,TopspinorTopspin
Skull Cap (4)
Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)Farnham's Flowerpot,Farnham's Flowerpot
Full Helm (4)
Defense: (126 - 141) to (207 - 229)
Required Level: 6
Required Strength: 25
Item Level: 10
-(1 to 3)% to Enemy Elemental Resistances
+(41 to 60)% Enhanced Defense
+(21 to 50) Defense
(3 to 5)% to Vitality
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
Requirements -15%
Random Movement Speed Bonus
Socketed (1)
Defense: (477 - 519) to (711 - 768)
Required Level: 23
Required Strength: 48
Item Level: 31
-(4 to 6)% to Enemy Elemental Resistances
+(71 to 90)% Enhanced Defense
+(101 to 200) Defense
(6 to 10)% to Vitality
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
Requirements -20%
Random Movement Speed Bonus
Socketed (3)
Defense: (1225 - 1313) to (1630 - 1746)
Required Level: 41
Required Strength: 147
Item Level: 51
-(7 to 9)% to Enemy Elemental Resistances
+(101 to 120)% Enhanced Defense
+(301 to 400) Defense
(11 to 15)% to Vitality
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Requirements -30%
Random Movement Speed Bonus
Socketed (4)
Defense: (1958 - 2078) to (2526 - 2685)
Required Level: 49
Required Strength: 252
Item Level: 77
-(10 to 12)% to Enemy Elemental Resistances
+(131 to 150)% Enhanced Defense
+(501 to 600) Defense
(20 to 25)% to Vitality
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
Requirements -40%
Random Movement Speed Bonus
Socketed (4)Aerin OrbiterandAerin Orbiter
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)Lazarus' Chasublemake it a cakewalk. MO damage reduction on random rings/amu/quiver and go to town. You prolly can't facetank the beam but it won't instagib you anymore, letting you run through it just fine.Lazarus' Chasuble
Light Plate (Sacred)
Defense: 8895 to 10548
Required Level: 100
Required Strength: 650
Item Level: 120
+(1 to 2) to Necromancer Skill Levels
+(101 to 150)% to Summoned Minion Life
+(16 to 40)% to Summoned Minion Damage
+25% to Summoned Minion Resistances
+200% Enhanced Defense
+666 Defense
Maximum Elemental Resists +2%
Physical Resist 5%
Socketed (6)
Archbishop Lazarus
(Tribute Set)
Back in the days aswell as in Sigma I used to just get 95 % Res(with Gems and gear) and as much Damage Reduction I can possibly get, via that I could easily just facetank the beam with characters that can LL(Pots + LL), no idea if a Xbow Necro can achieve that tho, 0 Experience for it, but yeah generaly Max Res gear + Damage Reduction and Res gems to get to 95 % or as close as possible and QT becomes a walking joke.
Moasseman wrote:Kab doesn't need any special gear but there are some things that can help with it, such as getting enough Talon's Hold for 25% slow (or getting it from gear like a crafted weapon etc) and getting high poison res via turquoises. Other than that, it's a fight that tests your patience and skills. Few tips I can give are when you know that Kab is about to pounce on you (like after he teleports far away), spam widowmaker on yourself. That'll immediately clear the skeletons he summons + deals good damage to him. Also don't be afraid to use potions to cleanse the poison from punisher barrage. You can go to town to buy more if ya run out
One thing to add in is that generaly people Kite him in the "magic range" where he doesn't Pounce ontop of your head, that is ofc if you execute it perfectly, and that takes practice and alot of deaths to get used to kiting him, speaking of Kabraxis, have you considered trying to make a more Rainbow type of gear suggestions so you add in the other 2 missing elements as something somewhat viable, seems to me that it can be possible, any suggestions ?