Xbow Necromancer

Find a handful of guides and walkthroughs here!
Moasseman
Gravedigger
198 | 13
Common Guide Badge
Created a complete character guide

Overview



Crossbow Necromancer has been a solid build ever since it was used to corner/wall-cheese with old Rathma's chosen & Voodoo shot (old Widowmaker). Sigma, however, brought a significant rework to the main ability Widowmaker by making it not require a minion as a conduit. That's right, you can now hold down Widowmaker on plain ground and it will absolutely muller everything nearby.

ATTENTION:

Widowmaker currently has a bug where if bound to left click, it will prevent interacting with various objects like entrances/doors. Normally not a problem, but one gear suggestion leads to Wolf stance oskill which must be on right-click so if using that, you need to swap Widowmaker away sometimes when entering places (I have Widow on Q and Frag shot on W for example, so I just switch when entering a place)

ATTENTION #2:

Mercenaries' resist screen is bugged. It will always show 75% all resist no matter what they have in reality. Best way to find out their true resist is using d2stats program. However, the newly updated d2stats does NOT show resists anymore for whatever odd reason (design/10) so unless you have an old version left, you can't use it either. Only manual counting remains. Mercs by default have 100% all resist, so normal resist is capped. On Hell, you need 75% all resist from their gear to cap the resists.

Pros



  • Ranged
  • Simple to level
  • Tanky enough to let leech do its magic
  • Versatile damage type (Phys, Magic & Fire)
  • Phenomenal single target
  • Great clearspeed

Neither



  • No absolute right way to build. Some people like this (me included) while others would prefer having an exact build they could follow to a T

Cons



  • Small delay after using Widowmaker and before it hits an enemy (can cause few deaths in places you have to teleport like Duncraig)
  • Widowmaker won't home in on targets that are not in your line-of-sight (Not an issue, just annoyance)
  • Mana recovery early in hell
  • Useless Ennead & BRC skills

Speed breakpoints:



Faster Hit Recovery: 40 - 70 - 133 (4 frames, aim for this) - 360 (3 frames)

Attack speed with a Dart Thrower: 50 - 70 - 102 - 157 - 280 (8 frames)

Attack speed with a Stinger crossbow: 56 - 78 - 113 - 174 - 317 (8 frames)


Early game



The start of the journey. Welcome to Sanctuary.


Gear choices



Weapon:
Thammuz
Thammuz
Crossbows

'Nef'
Runeword Level: 13
15% Chance to cast level 9 Rune of Fire on Kill
15% Chance to cast level 9 Rune of Ice on Kill
25% Attack Speed
+(18 to 35)% Enhanced Damage
Adds 2-9 fire damage
+111 to Life
->
Starkiller
Starkiller
Stinger Crossbow (4)

(Necromancer Only)
Required Level: 9
Required Strength: 63
Two-Hand Damage: (30-34) to (39-44)
Strength Damage Bonus: (30/256 per Strength)%
4% Chance to cast level 10 Abyss on Kill
+(1 to 2) to Necromancer Skill Levels
30% Attack Speed
+(51 to 70)% Enhanced Damage
Adds 11-15 cold damage
-(5 to 10)% to Enemy Cold Resistance
Maximum Mana (11 to 15)%
Elemental Resists +(11 to 15)%
Socketed (2)

(Necromancer Only)
Required Level: 29
Required Strength: 93
Two-Hand Damage: (77-86) to (94-104)
Strength Damage Bonus: (30/256 per Strength)%
6% Chance to cast level 20 Abyss on Kill
+(2 to 3) to Necromancer Skill Levels
40% Attack Speed
+(81 to 100)% Enhanced Damage
Adds 31-40 cold damage
-(11 to 15)% to Enemy Cold Resistance
Maximum Mana (21 to 25)%
Elemental Resists +(21 to 25)%
Socketed (4)

(Necromancer Only)
Required Level: 48
Required Strength: 182
Two-Hand Damage: (147-161) to (175-190)
Strength Damage Bonus: (30/256 per Strength)%
8% Chance to cast level 30 Abyss on Kill
+(3 to 4) to Necromancer Skill Levels
55% Attack Speed
+(111 to 130)% Enhanced Damage
Adds 101-120 cold damage
-(16 to 20)% to Enemy Cold Resistance
Maximum Mana (31 to 35)%
Elemental Resists +(31 to 35)%
Socketed (5)

(Necromancer Only)
Required Level: 55
Required Strength: 359
Two-Hand Damage: (207-223) to (243-262)
Strength Damage Bonus: (30/256 per Strength)%
10% Chance to cast level 40 Abyss on Kill
+(4 to 5) to Necromancer Skill Levels
70% Attack Speed
+(141 to 160)% Enhanced Damage
Adds 300-340 cold damage
-(21 to 25)% to Enemy Cold Resistance
Maximum Mana (36 to 40)%
Elemental Resists +(36 to 40)%
Socketed (6)

or
Corpsefling
Corpsefling
Trebuchet (4)

(Necromancer Only)
Required Level: 12
Required Strength: 72
Two-Hand Damage: (25-29) to (48-59)
Strength Damage Bonus: (30/256 per Strength)%
5% Chance to cast level 5 Plague Avatar on Kill
-5% Attack Speed
+(35 to 57)% Enhanced Damage
+(13 to 19) to Maximum Damage
(3 to 6)% Life stolen per Hit
-(3 to 5)% to Enemy Poison Resistance
(3 to 4)% Chance of Crushing Blow
+(101 to 150) to Life
Socketed (2)

(Necromancer Only)
Required Level: 31
Required Strength: 104
Two-Hand Damage: (74-83) to (121-139)
Strength Damage Bonus: (30/256 per Strength)%
6% Chance to cast level 15 Plague Avatar on Kill
-10% Attack Speed
+(81 to 103)% Enhanced Damage
+(26 to 32) to Maximum Damage
(11 to 14)% Life stolen per Hit
-(8 to 10)% to Enemy Poison Resistance
(5 to 6)% Chance of Crushing Blow
+(201 to 250) to Life
Socketed (4)

(Necromancer Only)
Required Level: 49
Required Strength: 202
Two-Hand Damage: (151-166) to (227-253)
Strength Damage Bonus: (30/256 per Strength)%
7% Chance to cast level 25 Plague Avatar on Kill
-15% Attack Speed
+(126 to 149)% Enhanced Damage
+(38 to 44) to Maximum Damage
(19 to 22)% Life stolen per Hit
-(13 to 15)% to Enemy Poison Resistance
(7 to 8)% Chance of Crushing Blow
+(301 to 350) to Life
Socketed (5)

(Necromancer Only)
Required Level: 58
Required Strength: 399
Two-Hand Damage: (201-219) to (295-323)
Strength Damage Bonus: (30/256 per Strength)%
8% Chance to cast level 35 Plague Avatar on Kill
-15% Attack Speed
+(149 to 171)% Enhanced Damage
+(44 to 50) to Maximum Damage
(23 to 26)% Life stolen per Hit
-(16 to 18)% to Enemy Poison Resistance
(9 to 10)% Chance of Crushing Blow
+(351 to 400) to Life
Socketed (6)

. Starkiller has good damage, attack speed, elemental resists, mana and proc and it is my go-to weapon.
Quiver: Any rare quiver ->
Larzuk's Bandolier
Larzuk's Bandolier
Bolt Quiver

Required Level: 40
4% Chance to cast level 10 Bolt on Striking
40% Attack Speed
-(5 to 10)% to Enemy Fire Resistance
+(10 to 30) to Strength

. Larzuk's has a phenomenal proc, attack speed, -enemy fire resist and strength. Everything you like.
Body Armour:
Griswold's Heart
->
Albrecht's Revenge
Albrecht's Revenge
Chain Mail (4)

Required Level: 4
Required Strength: (41-43)
Defense: (138-150) to (279-305)
5% Chance to cast level 1 Arrow on Striking
Adds (3 to 7)-(11 to 13) cold damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
(3 to 4)% Reanimate as: Returned Archer
+(10 to 15) Life after each Demon Kill
Requirements -(15 to 11)%
Socketed (2)

Required Level: 22
Required Strength: (54-56)
Defense: (437-471) to (798-860)
6% Chance to cast level 1 Arrow on Striking
Adds (13 to 25)-(26 to 50) cold damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
(5 to 6)% Reanimate as: Returned Archer
+(25 to 33) Life after each Demon Kill
Requirements -(25 to 21)%
Socketed (4)

Required Level: 39
Required Strength: (98-104)
Defense: (1038-1107) to (1843-1967)
7% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) cold damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
(7 to 8)% Reanimate as: Returned Archer
+(43 to 60) Life after each Demon Kill
Requirements -(35 to 31)%
Socketed (5)

Required Level: 49
Required Strength: (188-200)
Defense: (1513-1608) to (2670-2838)
8% Chance to cast level 1 Arrow on Striking
Adds (101 to 200)-(201 to 400) cold damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
(9 to 10)% Reanimate as: Returned Archer
+(76 to 90) Life after each Demon Kill
Requirements -(40 to 36)%
Socketed (6)

or
Jitan's Kamon
Jitan's Kamon
Splint Mail (4)

Required Level: 6
Required Strength: 61
Defense: (184-208) to (370-418)
2% Chance to cast level 4 Guard Tower on Kill
Adds (3 to 4)-(7 to 8) fire damage
Adds (3 to 4)-(7 to 8) lightning damage
Adds (3 to 4)-(7 to 8) cold damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)

Required Level: 23
Required Strength: 90
Defense: (592-656) to (1106-1225)
4% Chance to cast level 10 Guard Tower on Kill
Adds (8 to 15)-(16 to 30) fire damage
Adds (8 to 15)-(16 to 30) lightning damage
Adds (8 to 15)-(16 to 30) cold damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)

Required Level: 41
Required Strength: 189
Defense: (1466-1596) to (2663-2898)
6% Chance to cast level 16 Guard Tower on Kill
Adds (31 to 60)-(61 to 90) fire damage
Adds (31 to 60)-(61 to 90) lightning damage
Adds (31 to 60)-(61 to 90) cold damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)

Required Level: 49
Required Strength: 391
Defense: (2175-2352) to (3925-4244)
8% Chance to cast level 19 Guard Tower on Kill
Adds (61 to 120)-(161 to 240) fire damage
Adds (61 to 120)-(161 to 240) lightning damage
Adds (61 to 120)-(161 to 240) cold damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)

. Both bodies boast a decent flat elemental damage and a good proc, but I'd go for Albrecht's for meatshield reanimates. Alternatively keep using Griswold's chest.
Helm:
Topspin
Topspin
Skull Cap (4)

Required Level: 3
Required Strength: 25
Defense: (76-102) to (96-125)
5% Attack Speed
+(31 to 50)% Enhanced Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
+(31 to 50) Defense
Maximum Elemental Resists +1%
Total Character Defense 10%
Socketed (1)

Required Level: 20
Required Strength: 37
Defense: (277-330) to (336-397)
15% Attack Speed
+(61 to 80)% Enhanced Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
+(71 to 100) Defense
Maximum Elemental Resists +1%
Total Character Defense 20%
Socketed (3)

Required Level: 37
Required Strength: 78
Defense: (704-809) to (827-943)
25% Attack Speed
+(91 to 110)% Enhanced Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
+(151 to 200) Defense
Maximum Elemental Resists +2%
Total Character Defense 30%
Socketed (4)

Required Level: 47
Required Strength: 160
Defense: (1182-1357) to (1372-1564)
30% Attack Speed
+(121 to 140)% Enhanced Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
+(301 to 400) Defense
Maximum Elemental Resists +2%
Total Character Defense 40%
Socketed (4)

. Helps with attack speed and gives max resists and TCD. Dex% is also welcome for later on.
Gloves:
Pollice Verso
Pollice Verso
Gauntlets (4)

Required Level: 10
Required Strength: 60
Defense: (48-54) to (90-102)
4% Chance to cast level 3 Time Strike when Attacked
+(24 to 40)% Enhanced Defense
+(7 to 10) to Strength
+(6 to 10) Life after each Kill
+(11 to 25) Mana after each Kill
Requirements -8%
Socketed (1)

Required Level: 27
Required Strength: 81
Defense: (216-239) to (333-369)
8% Chance to cast level 5 Time Strike when Attacked
+(58 to 75)% Enhanced Defense
+(12 to 16) to Strength
+(16 to 20) Life after each Kill
+(41 to 55) Mana after each Kill
Requirements -16%
Socketed (2)

Required Level: 44
Required Strength: 155
Defense: (583-635) to (854-930)
12% Chance to cast level 7 Time Strike when Attacked
+(92 to 109)% Enhanced Defense
+(18 to 24) to Strength
+(26 to 30) Life after each Kill
+(71 to 85) Mana after each Kill
Requirements -24%
Socketed (3)

Required Level: 52
Required Strength: 287
Defense: (875-946) to (1274-1378)
14% Chance to cast level 8 Time Strike when Attacked
+(109 to 126)% Enhanced Defense
+(25 to 30) to Strength
+(31 to 35) Life after each Kill
+(86 to 100) Mana after each Kill
Requirements -32%
Socketed (4)

. For leveling we will use a skill that doesn't care about attack rating, so there aren't any great choices. Gauntlets provide life&mana on kill.
Boots:
Lionpaw
Lionpaw
Chain Boots (4)

Required Level: 4
Required Strength: 44
Defense: (49-54) to (71-78)
(0 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(31 to 50) to Mana
Total Character Defense (3 to 5)%
10% Gold Find
Socketed (1)

Required Level: 22
Required Strength: 65
Defense: (203-218) to (267-288)
(0 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(71 to 90) to Mana
Total Character Defense (9 to 11)%
15% Gold Find
Socketed (2)

Required Level: 39
Required Strength: 137
Defense: (519-554) to (667-712)
(0 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(111 to 130) to Mana
Total Character Defense (15 to 17)%
20% Gold Find
Socketed (3)

Required Level: 48
Required Strength: 282
Defense: (759-807) to (974-1036)
(0 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(131 to 150) to Mana
Total Character Defense (18 to 20)%
25% Gold Find
Socketed (4)

. All stats, life, mana, TCD. They're just good.
Belt:
Deadfall
Deadfall
Heavy Belt (4)

Required Level: 7
Required Strength: 63
Defense: (135-159) to (178-210)
1% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Required Level: 24
Required Strength: 92
Defense: (485-551) to (616-700)
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Required Level: 41
Required Strength: 195
Defense: (1270-1400) to (1595-1758)
3% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Required Level: 50
Required Strength: 404
Defense: (1918-2095) to (2403-2626)
4% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)

. To nobody's surprise, Deadfall takes the belt slot. High str, Crushing blow, good proc.
Rings and Amulet: It doesn't matter what you use. Pick up some rares with any stats you like (life, magic find, life/manaleech, all skills, -enemy fire resist)

Weapon switch:
Blackheart
Blackheart
Grim Wand (4)

(Necromancer Only)
Required Level: 11
Required Dexterity: 15
One-Hand Damage: 7 to 10
Dexterity Damage Bonus: (10/256 per Dexterity)%
+1 to Necromancer Skill Levels
15% Cast Speed
15% Hit Recovery
10% Bonus to Buff/Debuff/Cold Skill Duration
+50% Damage to Undead
+1 to Dark Power
+(6 to 9) to Summon Darklings
+(16 to 20)% to Summoned Minion Damage
+(0.0875 per level) Life Regenerated per Second (Based on Character Level)
Socketed (1)

(Necromancer Only)
Required Level: 29
Required Dexterity: 23
One-Hand Damage: 11 to 18
Dexterity Damage Bonus: (10/256 per Dexterity)%
+2 to Necromancer Skill Levels
25% Cast Speed
25% Hit Recovery
20% Bonus to Buff/Debuff/Cold Skill Duration
+50% Damage to Undead
+2 to Dark Power
+(12 to 16) to Summon Darklings
+(31 to 40)% to Summoned Minion Damage
+(0.1125 per level) Life Regenerated per Second (Based on Character Level)
Socketed (2)

(Necromancer Only)
Required Level: 47
Required Dexterity: 46
One-Hand Damage: 17 to 26
Dexterity Damage Bonus: (10/256 per Dexterity)%
+3 to Necromancer Skill Levels
35% Cast Speed
35% Hit Recovery
30% Bonus to Buff/Debuff/Cold Skill Duration
+50% Damage to Undead
+3 to Dark Power
+(20 to 26) to Summon Darklings
+(51 to 60)% to Summoned Minion Damage
+(0.1375 per level) Life Regenerated per Second (Based on Character Level)
Socketed (2)

(Necromancer Only)
Required Level: 55
Required Dexterity: 92
One-Hand Damage: 20 to 31
Dexterity Damage Bonus: (10/256 per Dexterity)%
+4 to Necromancer Skill Levels
40% Cast Speed
40% Hit Recovery
40% Bonus to Buff/Debuff/Cold Skill Duration
+50% Damage to Undead
+4 to Dark Power
+(32 to 36) to Summon Darklings
+(71 to 80)% to Summoned Minion Damage
+(0.15 per level) Life Regenerated per Second (Based on Character Level)
Socketed (2)

. Dark power oskill buff which grants some damage, flat magic damage and attack speed.

Sockets and MOs: Put Perfect Amber/Onyx/Bloodstone/Turquoises into armor pieces to gain resists and max resists. Use MOs for mana regen on amulet/rings/quiver, for enhanced defense in body armor and for making sure your resists aren't horrible (single resist on amulet/rings/quiver, all resist on armor pieces]

You don't need to farm all the TUs on the list. In fact, as long as you got a decent weapon (Starkiller), you can have pretty much whatever else equipped (try to make sure your resists are still decent). The list is here just to give a direction you can take with your gear should you have an abundance of arcane crystals OR if you want extremely leisurely leveling experience.


Stats



Strength: Most goes here.
Dexterity: Enough to equip the Blackheart on weapon switch.
Vitality: None
Energy: None


Skills



Max: Embalming, Dragonfire oil, Famine
4 points: Flametail shot
1 pointers: Fragmentation shot, Void Archon
Leftovers: Talon's hold
Innate skill: Burning Veil
(Alternative route - Widow leveling): Widowmaker 1-few points

"Wait what? I thought we were a Widowmaker build and you're not gonna put any points in it?" you might ask. As it stands, Widowmaker only starts shining after you've climbed in levels a bit. Early on, it suffers from issues with attack rating, mana cost and area clear. That's why we use Frag shot to level with. Frag shot shoots out an "explosive alchemical potion" where you point at that will explode, dealing damage in a mediocre area around it and hitting enemies in the middle of the explosion multiple times. Best of all, Frag shot does not use attack rating at all. This is why we don't need dexterity/AR% gear early on.

Embalming gives us a nice life and mana regen boost, Dragonfire oil gives a good chunk of fire damage, Famine will keep us topped on life due to the lifeleech it grants and Talon's hold will slow everything and give us more reanimates (that like to stunlock enemies in corners) to absorb hits. Our innate skill is Burning veil, which creates a wall of flames that buff any friendly unit that walks through it for some time (duration of the buff scales with your levels. It'll be around 20~ seconds early on]

Alternative: If you wish to level as Widowmaker, you need to fix 2 things: mana and attack rating. This means that you gotta dunk few mana leech MOs on your weapon OR socket it with perf Sapphires OR use TUs like
Stillwater
Stillwater
Bone Helm (4)

Required Level: 10
Required Strength: 61
Defense: (73-85) to (106-123)
+(11 to 15) Energy Factor to Spell Damage
1% Chance to cast level 8 Mana Sweep when Attacked
+(21 to 40)% Enhanced Defense
+(151 to 200) to Mana
Regenerate Mana +(5 to 7)%
+20 Mana after each Kill
Socketed (1)

Required Level: 27
Required Strength: 90
Defense: (277-312) to (371-418)
+(21 to 25) Energy Factor to Spell Damage
1% Chance to cast level 12 Mana Sweep when Attacked
+(51 to 70)% Enhanced Defense
+(251 to 300) to Mana
Regenerate Mana +(10 to 12)%
+40 Mana after each Kill
Socketed (3)

Required Level: 45
Required Strength: 189
Defense: (716-831) to (933-1083)
+(31 to 35) Energy Factor to Spell Damage
1% Chance to cast level 20 Mana Sweep when Attacked
+(81 to 110)% Enhanced Defense
+(351 to 450) to Mana
Regenerate Mana +(14 to 16)%
+55 Mana after each Kill
Socketed (4)

Required Level: 54
Required Strength: 391
Defense: (1195-1352) to (1553-1757)
+(36 to 40) Energy Factor to Spell Damage
2% Chance to cast level 28 Mana Sweep when Attacked
+(121 to 150)% Enhanced Defense
+(501 to 600) to Mana
Regenerate Mana +(18 to 20)%
+70 Mana after each Kill
Socketed (4)

and then fix AR by using preferably
Wormtongue
Wormtongue
Light Belt (4)

Required Level: 3
Required Strength: 27
Defense: (53-58) to (71-78)
(31 to 50)% Bonus to Attack Rating
Adds (5 to 6)-(9 to 13) poison damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)

Required Level: 21
Required Strength: 40
Defense: (214-231) to (259-279)
(71 to 90)% Bonus to Attack Rating
Adds (28 to 38)-(56 to 75) poison damage over 3 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)

Required Level: 38
Required Strength: 83
Defense: (544-581) to (649-693)
(111 to 130)% Bonus to Attack Rating
Adds (150 to 200)-(200 to 300) poison damage over 4 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)

Required Level: 46
Required Strength: 173
Defense: (801-851) to (946-1006)
(131 to 150)% Bonus to Attack Rating
Adds (250 to 375)-(500 to 625) poison damage over 5 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)

and
Featherclaw
Featherclaw
Chain Gloves (4)

Required Level: 5
Required Strength: 38
Defense: (28-30) to (49-54)
5% Attack Speed
(21 to 50)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
Socketed (1)

Required Level: 22
Required Strength: 56
Defense: (149-161) to (203-218)
15% Attack Speed
(81 to 110)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
Socketed (2)

Required Level: 40
Required Strength: 118
Defense: (393-420) to (519-554)
25% Attack Speed
(141 to 170)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
Socketed (3)

Required Level: 48
Required Strength: 244
Defense: (581-617) to (759-807)
30% Attack Speed
(171 to 200)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (4)

TUs. Don't go overboard with Widow skillpoints cause it'll increase the mana cost heftily.


How to play



Buff with Dark power and keep Burning veil up (or don't. I personally don't bother with either while leveling but they do help so you should)

From level 1 to 18, you will be using Flametail shot to level with as it's practically the only thing you have available. It gains a projectile every 2 base levels and that's why we put 4 points in there to help the very earliest levels a bit. After you get Frag shot, start using it as your main ability for clearing and bosses and just click at enemies. Do note that as you have no native defensive boosts apart from life% from Embalming until a bit later on, you should try to keep Void Archon up for the great debuff-aura it has (reduces enemy damage and attack speed). For level challenge 1, you will want to stay a good distance away from the amazons and just pelt them with Frag shot. As soon as you kill some, you should have reanimates to take the biggest brunt of hits for you. Void archon is especially useful in here


Mercenary



Shapeshifer from A2. He'll absorb a lot of hits and gives innate bloodlust. Throw a
Sharkbaiter
Sharkbaiter
Ring Mail (4)

Required Level: 4
Required Strength: 37
Defense: (111-127) to (226-259)
1% Chance to cast level 6 Bloodlust on Death Blow
+(11 to 25)% Bonus Damage to Bloodlust
5% Attack Speed
(2 to 3)% Chance of Crushing Blow
+(31 to 50)% Enhanced Defense
+(11 to 15) to Strength
+(6 to 10) Life on Attack
Socketed (2)

Required Level: 21
Required Strength: 55
Defense: (410-456) to (735-817)
1% Chance to cast level 18 Bloodlust on Death Blow
+(41 to 55)% Bonus Damage to Bloodlust
15% Attack Speed
(4 to 5)% Chance of Crushing Blow
+(71 to 90)% Enhanced Defense
+(21 to 25) to Strength
+(16 to 20) Life on Attack
Socketed (4)

Required Level: 39
Required Strength: 115
Defense: (1021-1117) to (1744-1909)
1% Chance to cast level 30 Bloodlust on Death Blow
+(71 to 85)% Bonus Damage to Bloodlust
25% Attack Speed
(6 to 7)% Chance of Crushing Blow
+(101 to 120)% Enhanced Defense
+(31 to 35) to Strength
+(26 to 30) Life on Attack
Socketed (5)

Required Level: 47
Required Strength: 237
Defense: (1591-1722) to (2718-2942)
1% Chance to cast level 36 Bloodlust on Death Blow
+(86 to 100)% Bonus Damage to Bloodlust
30% Attack Speed
(7 to 8)% Chance of Crushing Blow
+(131 to 150)% Enhanced Defense
+(36 to 40) to Strength
+(36 to 40) Life on Attack
Socketed (6)

on him for some extra BL damage and
Fangspear
Fangspear
Spetum (4)

Required Level: 7
Required Strength: 42
Required Dexterity: 63
Two-Hand Damage: (17-20) to (44-56)
Dexterity Damage Bonus: (30/256 per Dexterity)%
10% Chance to cast level 5 Miasma on Melee Attack
15% Attack Speed
+(30 to 46)% Enhanced Damage
Adds (8 to 10)-(21 to 30) damage
(61 to 100)% Bonus to Miasma Haunt Duration
+(1 to 3) to Daedalus (Barbarian Only)
+(11 to 15) Life after each Kill
Socketed (2)

Required Level: 25
Required Strength: 70
Required Dexterity: 97
Two-Hand Damage: (33-40) to (86-101)
Dexterity Damage Bonus: (30/256 per Dexterity)%
15% Chance to cast level 11 Miasma on Melee Attack
30% Attack Speed
+(64 to 80)% Enhanced Damage
Adds (11 to 15)-(31 to 40) damage
(141 to 180)% Bonus to Miasma Haunt Duration
+(4 to 8) to Daedalus (Barbarian Only)
+(21 to 25) Life after each Kill
Socketed (4)

Required Level: 44
Required Strength: 144
Required Dexterity: 193
Two-Hand Damage: (63-71) to (143-161)
Dexterity Damage Bonus: (30/256 per Dexterity)%
20% Chance to cast level 18 Miasma on Melee Attack
45% Attack Speed
+(98 to 114)% Enhanced Damage
Adds (16 to 20)-(41 to 50) damage
(221 to 260)% Bonus to Miasma Haunt Duration
+(9 to 13) to Daedalus (Barbarian Only)
+(31 to 35) Life after each Kill
Socketed (5)

Required Level: 53
Required Strength: 288
Required Dexterity: 382
Two-Hand Damage: (83-97) to (184-203)
Dexterity Damage Bonus: (30/256 per Dexterity)%
25% Chance to cast level 25 Miasma on Melee Attack
60% Attack Speed
+(115 to 132)% Enhanced Damage
Adds (21 to 30)-(51 to 60) damage
(261 to 300)% Bonus to Miasma Haunt Duration
+(14 to 18) to Daedalus (Barbarian Only)
+(36 to 40) Life after each Kill
Socketed (6)

for that delicious Miasma proc (a potent debuff on the enemy). Other than that, any gear with resists/etc will do. His primary job is to just to act as a beefy wall.


Mid game



You'll be around level 105 and starting progress on Hell uberlevels/quests and getting the charms.


Gear choices



Weapon:
Starkiller
Starkiller
Stinger Crossbow (4)

(Necromancer Only)
Required Level: 9
Required Strength: 63
Two-Hand Damage: (30-34) to (39-44)
Strength Damage Bonus: (30/256 per Strength)%
4% Chance to cast level 10 Abyss on Kill
+(1 to 2) to Necromancer Skill Levels
30% Attack Speed
+(51 to 70)% Enhanced Damage
Adds 11-15 cold damage
-(5 to 10)% to Enemy Cold Resistance
Maximum Mana (11 to 15)%
Elemental Resists +(11 to 15)%
Socketed (2)

(Necromancer Only)
Required Level: 29
Required Strength: 93
Two-Hand Damage: (77-86) to (94-104)
Strength Damage Bonus: (30/256 per Strength)%
6% Chance to cast level 20 Abyss on Kill
+(2 to 3) to Necromancer Skill Levels
40% Attack Speed
+(81 to 100)% Enhanced Damage
Adds 31-40 cold damage
-(11 to 15)% to Enemy Cold Resistance
Maximum Mana (21 to 25)%
Elemental Resists +(21 to 25)%
Socketed (4)

(Necromancer Only)
Required Level: 48
Required Strength: 182
Two-Hand Damage: (147-161) to (175-190)
Strength Damage Bonus: (30/256 per Strength)%
8% Chance to cast level 30 Abyss on Kill
+(3 to 4) to Necromancer Skill Levels
55% Attack Speed
+(111 to 130)% Enhanced Damage
Adds 101-120 cold damage
-(16 to 20)% to Enemy Cold Resistance
Maximum Mana (31 to 35)%
Elemental Resists +(31 to 35)%
Socketed (5)

(Necromancer Only)
Required Level: 55
Required Strength: 359
Two-Hand Damage: (207-223) to (243-262)
Strength Damage Bonus: (30/256 per Strength)%
10% Chance to cast level 40 Abyss on Kill
+(4 to 5) to Necromancer Skill Levels
70% Attack Speed
+(141 to 160)% Enhanced Damage
Adds 300-340 cold damage
-(21 to 25)% to Enemy Cold Resistance
Maximum Mana (36 to 40)%
Elemental Resists +(36 to 40)%
Socketed (6)

-> Crafted Stinger Crossbow (Weird or Intimidating shrines) or
Aether
Aether
Necromancer Crossbows

'Jah'
Runeword Level: 65
20% Chance to cast level 17 Banish on Kill
+(87 to 115)% Enhanced Damage
Ignore Target's Defense
(11 to 14)% Mana stolen per Hit
(21 to 25)% to Strength
10% Chance to Avoid Damage
->
Hwanin's Hwacha
Hwanin's Hwacha
Dart Thrower (Sacred)

(Necromancer Only)
Required Level: 100
Required Strength: 395
Two-Hand Damage: (279-305) to (332-358)
Strength Damage Bonus: (30/256 per Strength)%
4% Chance to cast level 28 Flametail Shot on Striking
+3 to Necromancer Skill Levels
60% Attack Speed
+(170 to 200)% Enhanced Damage
Adds 50-100 damage
Enhanced Weapon Damage +(31 to 50)%
+150 to Strength
-50 to Dexterity
Socketed (6)

. Crafted Stinger crossbow can reach enormous damages and with a good proc, will last on you for a long time. Look for enhanced damage, maximum damage, good proc (Throwing knife, Shower of rocks, ATMG, Time strike), necro skills, MF, attack rating. We will talk a bit more about Hwanin's Hwacha in the skills section.
Quiver:
Larzuk's Bandolier
Larzuk's Bandolier
Bolt Quiver

Required Level: 40
4% Chance to cast level 10 Bolt on Striking
40% Attack Speed
-(5 to 10)% to Enemy Fire Resistance
+(10 to 30) to Strength

or
The Tranquilizer
The Tranquilizer
Bolt Quiver

Required Level: 60
4% Chance to cast level 40 Punisher on Striking
+(0 to 2) to All Skills
-10% to Enemy Poison Resistance
5% Chance of Crushing Blow
+50 to Strength
+50 to Dexterity

. Larzuk's is still a really good quiver but Tranquilizer comes to challenge it with all skills, crushing blow and flat str/dex
Body Armour:
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
25% to Strength
25% to Vitality
Physical Resist (11 to 15)%
Total Character Defense (11 to 20)%
or
Lazarus' Chasuble
Lazarus' Chasuble
Archbishop Lazarus Set
Light Plate (Sacred)

Required Level: 100
Required Strength: 602
Defense: (8895 to 10548)
+(1 to 2) to Necromancer Skill Levels
+(100 to 150)% to Summoned Minion Life
+(100 to 150)% to Summoned Minion Damage
+25% to Summoned Minion Resistances
+200% Enhanced Defense
+666 Defense
Maximum Elemental Resists +5%
Physical Resist 5%
Socketed (6)
. Erawan preferably in an Ancient armor will give good defense and up to 15% physical resist (remember to roll and lucky the item before making it into runeword). Lazarus' chasuble, while normally a summoner chest, still gives us good defense, necro skills, max resists and some physical resist.
Helm:
Topspin
Topspin
Skull Cap (4)

Required Level: 3
Required Strength: 25
Defense: (76-102) to (96-125)
5% Attack Speed
+(31 to 50)% Enhanced Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
+(31 to 50) Defense
Maximum Elemental Resists +1%
Total Character Defense 10%
Socketed (1)

Required Level: 20
Required Strength: 37
Defense: (277-330) to (336-397)
15% Attack Speed
+(61 to 80)% Enhanced Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
+(71 to 100) Defense
Maximum Elemental Resists +1%
Total Character Defense 20%
Socketed (3)

Required Level: 37
Required Strength: 78
Defense: (704-809) to (827-943)
25% Attack Speed
+(91 to 110)% Enhanced Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
+(151 to 200) Defense
Maximum Elemental Resists +2%
Total Character Defense 30%
Socketed (4)

Required Level: 47
Required Strength: 160
Defense: (1182-1357) to (1372-1564)
30% Attack Speed
+(121 to 140)% Enhanced Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
+(301 to 400) Defense
Maximum Elemental Resists +2%
Total Character Defense 40%
Socketed (4)

or Creepy shrinecraft or
Witchhunter's Hood
Witchhunter's Hood
Witchhunter's Attire Set
Cap (Sacred)

Required Level: 100
Required Strength: 228
Defense: (2136-2611) to (2161-2642)
(16 to 20)% to Strength
+(80 to 120)% Enhanced Defense
(16 to 20)% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
Total Character Defense (16 to 20)%
Requirements -50%
Socketed (4)
. Still attack speed and max resists but now we also benefit from the dex% on Topspin. Witchhunter's Hood is also a silly item if you happen to come by it and can last all the way through endgame (it's basically slightly less offensive version of Royal Circlet)
Gloves:
Featherclaw
Featherclaw
Chain Gloves (4)

Required Level: 5
Required Strength: 38
Defense: (28-30) to (49-54)
5% Attack Speed
(21 to 50)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
Socketed (1)

Required Level: 22
Required Strength: 56
Defense: (149-161) to (203-218)
15% Attack Speed
(81 to 110)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
Socketed (2)

Required Level: 40
Required Strength: 118
Defense: (393-420) to (519-554)
25% Attack Speed
(141 to 170)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
Socketed (3)

Required Level: 48
Required Strength: 244
Defense: (581-617) to (759-807)
30% Attack Speed
(171 to 200)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (4)

. Flat dexterity and massive AR% on top of little attack speed.
Boots: Creepy shrinecraft or
Megalith
Megalith
Boots

'Ath'
Runeword Level: 90
+1 to All Skills
25% Cast Speed
15% Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Physical Resist 5%
or
Nephilim
Nephilim
Boots

'Nih'
Runeword Level: 100
10% Bonus to Buff/Debuff/Cold Skill Duration
+(144 to 171)% Enhanced Defense
(21 to 25)% to Strength
(21 to 25)% to Vitality
+150 Defense
+50 to Strength
+50 to Vitality
. TLDR A lot of strength and strength = damage. Megalith trades some strength for +1 all skills and 5% physical resist.
Belt:
Deadfall
Deadfall
Heavy Belt (4)

Required Level: 7
Required Strength: 63
Defense: (135-159) to (178-210)
1% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Required Level: 24
Required Strength: 92
Defense: (485-551) to (616-700)
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Required Level: 41
Required Strength: 195
Defense: (1270-1400) to (1595-1758)
3% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Required Level: 50
Required Strength: 404
Defense: (1918-2095) to (2403-2626)
4% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)

or
Wormtongue
Wormtongue
Light Belt (4)

Required Level: 3
Required Strength: 27
Defense: (53-58) to (71-78)
(31 to 50)% Bonus to Attack Rating
Adds (5 to 6)-(9 to 13) poison damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)

Required Level: 21
Required Strength: 40
Defense: (214-231) to (259-279)
(71 to 90)% Bonus to Attack Rating
Adds (28 to 38)-(56 to 75) poison damage over 3 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)

Required Level: 38
Required Strength: 83
Defense: (544-581) to (649-693)
(111 to 130)% Bonus to Attack Rating
Adds (150 to 200)-(200 to 300) poison damage over 4 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)

Required Level: 46
Required Strength: 173
Defense: (801-851) to (946-1006)
(131 to 150)% Bonus to Attack Rating
Adds (250 to 375)-(500 to 625) poison damage over 5 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)

or
Truce
Truce
Belts

'Vith'
Runeword Level: 98
-5% Cast Speed
-5% Attack Speed
Stun Attack
+(172 to 200)% Enhanced Defense
+5% Increased Healing Rate from Apples
Physical Resist 10%
Slows Attacker by 5%
. Deadfall is still good with its proc and strength. Wormtongue can be used for extra dex&AR% if you're lacking Attack rating. Truce (preferably in a plated belt) gives large defense boost and 10% physical resist.
Rings:
Ring of Truth
Ring of Truth
Ring

Required Level: 20
15% Hit Recovery
25% Block Speed
(31 to 50)% Bonus to Attack Rating
Total Character Defense (11 to 15)%
Slows Attacker by (3 to 5)%
+2 to Light Radius

or Rare rings with +1 skills, MF, -enemy fire res, life,
Amulet:
Athulua's Oracle
Athulua's Oracle
Amulet

Required Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
(15 to 20)% Chance of Uninterruptable Attack

or
Angel Heart
Angel Heart
Amulet

Required Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
Total Character Defense (15 to 25)%
+(3 to 5) to Light Radius

or Rare amulet with all skills, lightning arena, doom proc, life~

Weapon switch:
Blackheart
Blackheart
Grim Wand (4)

(Necromancer Only)
Required Level: 11
Required Dexterity: 15
One-Hand Damage: 7 to 10
Dexterity Damage Bonus: (10/256 per Dexterity)%
+1 to Necromancer Skill Levels
15% Cast Speed
15% Hit Recovery
10% Bonus to Buff/Debuff/Cold Skill Duration
+50% Damage to Undead
+1 to Dark Power
+(6 to 9) to Summon Darklings
+(16 to 20)% to Summoned Minion Damage
+(0.0875 per level) Life Regenerated per Second (Based on Character Level)
Socketed (1)

(Necromancer Only)
Required Level: 29
Required Dexterity: 23
One-Hand Damage: 11 to 18
Dexterity Damage Bonus: (10/256 per Dexterity)%
+2 to Necromancer Skill Levels
25% Cast Speed
25% Hit Recovery
20% Bonus to Buff/Debuff/Cold Skill Duration
+50% Damage to Undead
+2 to Dark Power
+(12 to 16) to Summon Darklings
+(31 to 40)% to Summoned Minion Damage
+(0.1125 per level) Life Regenerated per Second (Based on Character Level)
Socketed (2)

(Necromancer Only)
Required Level: 47
Required Dexterity: 46
One-Hand Damage: 17 to 26
Dexterity Damage Bonus: (10/256 per Dexterity)%
+3 to Necromancer Skill Levels
35% Cast Speed
35% Hit Recovery
30% Bonus to Buff/Debuff/Cold Skill Duration
+50% Damage to Undead
+3 to Dark Power
+(20 to 26) to Summon Darklings
+(51 to 60)% to Summoned Minion Damage
+(0.1375 per level) Life Regenerated per Second (Based on Character Level)
Socketed (2)

(Necromancer Only)
Required Level: 55
Required Dexterity: 92
One-Hand Damage: 20 to 31
Dexterity Damage Bonus: (10/256 per Dexterity)%
+4 to Necromancer Skill Levels
40% Cast Speed
40% Hit Recovery
40% Bonus to Buff/Debuff/Cold Skill Duration
+50% Damage to Undead
+4 to Dark Power
+(32 to 36) to Summon Darklings
+(71 to 80)% to Summoned Minion Damage
+(0.15 per level) Life Regenerated per Second (Based on Character Level)
Socketed (2)

. Dark power hasn't changed. Use a random shield with 6 sockets and stick it and the wand full of Nih runes for buff duration.

Sockets: Start picking up jewels and jewelcrafting them with Ber rune for life&mana leech. Aim for life, faster hit recovery, attack speed, attack rating, strength%. Keep an eye out on the item level of the jewel, as it gets reduced by 5% per craft attempt. Don't roll jewels below 71 ilvl. Weapon (if not runeword) should still be filled with Jah runes.

MOs: Top enhanced damage on weapon to 200% (do not mix "enhanced damage" with "enhanced weapon damage"), if extra space feel free to use AR%/Manaleech MOs, depending on what you're lacking. For sacred armor pieces, top defense to 200% and then MO hit recovery if needed and resists/MF/Str/Dex if more space. Amulet, rings and quiver should still all have mana regen and then whatever you need, be it resists or MF.


Stats



Strength: Most goes here.
Dexterity: Enough to have a decent attack rating.
Vitality: None
Energy: None


Skills



This is where it gets interesting. Depending on your gear/progress/etc, there are a lot of ways to distribute skillpoints.

Max: Widowmaker, Death Ward, Dragonfire oil
1 pointers: Talon's hold, Skeletal flayers
Choices, choices..: Famine, Embalming, Void archon
10-14 points ONLY IF USING HWANIN'S HWACHA CROSSBOW Flametail shot

Early on and if not using Hwanin's Hwacha, you most likely will have enough points to mostly max everything you want. Once you start getting +max skill levels, you'll have to start making sacrifices in some areas. I wouldn't put more than 1 point in Void archon, but you may opt out of getting it completely to save 4 skillpoints (I don't bother with it anymore).

Anyway, now that we have some feasible ways of recovering mana (regen from embalming + Mos, leech from charms/jewels), we can start using Widowmaker and with the amount of skill levels we get, it really starts to shine. Death ward gives us a much needed TCD boost as well as a good chunk of avoidance and Dragonfire oil still boosts damage considerably. Since reanimates start becoming less and less necessary and bosses have slow cap of 25%, we opt to only put 1 point in Talon's hold. Skeletal flayers are useful to have for few uberquests as well as a way to teleport over rivers/etc with Bend the Shadow before getting Moon of the Spider charm.

Okay, now if you're using
Hwanin's Hwacha
Hwanin's Hwacha
Dart Thrower (Sacred)

(Necromancer Only)
Required Level: 100
Required Strength: 395
Two-Hand Damage: (279-305) to (332-358)
Strength Damage Bonus: (30/256 per Strength)%
4% Chance to cast level 28 Flametail Shot on Striking
+3 to Necromancer Skill Levels
60% Attack Speed
+(170 to 200)% Enhanced Damage
Adds 50-100 damage
Enhanced Weapon Damage +(31 to 50)%
+150 to Strength
-50 to Dexterity
Socketed (6)

, you might notice that it has "4% chance to cast Flametail shot on striking". But hey, Flametail shot is our skill. And conveniently for us, if you have a proc of your own class, it will benefit from any synergies to that skill you have. In this case the Flametail shot has a self-synergy of "+1 projectiles every 2 base levels" so we put points into it to make the proc considerably more powerful. Instead of 1 sad, lonely flametail shot missile flying, we'll get a wall of death consisting of 5+ missiles that, because they deal weapon damage, can proc itself. So you're gonna be seeing a lot of rockets in dense places like Fauzt and Dunc


How to play



Keep the buffs (Dark power & Burning veil) up.

As said before, we now start using Widowmaker as our primary ability for both clearing and single target and oh boy does it do work. General idea is to shoot in front of you, walk forwards, repeat. Any hits you take should be fixed by the sizeable amount of life leech from famine&jewels. Until 120+ ubers, nothing should be killing you except bad times with arrowside in TA if you get a bit unlucky.


Mercenary



ATTENTION: Mercenaries must be "activated" before they survive well in later/uberlevels. This can happen naturally but if your merc is constantly dying to seemingly nothing, this is most likely your issue. The "activation" is a hidden buff (2 of em) they need to turn on, so let them go hit some weak enemies until they do so (I usually go to Cold plains and keep an eye out on my merc's damage numbers. When he gets boosted for seemingly no reason, I know he's ready)

You can keep using Shapeshifter from act 2 with previously mentioned gear
OR
Get an A5 merc. The core pieces for him will be

Helm:
Bogspitter
Bogspitter
Helms

'Yul'
Runeword Level: 100
20% Chance to cast level 11 Miasma on Melee Attack
+1 to All Skills
Adds 299-895 poison damage over 5 seconds
+(115 to 143)% Enhanced Defense
. Merc might change but Miasma will not. Still a stupid good proc
Body Armour:
Sharkbaiter
Sharkbaiter
Ring Mail (4)

Required Level: 4
Required Strength: 37
Defense: (111-127) to (226-259)
1% Chance to cast level 6 Bloodlust on Death Blow
+(11 to 25)% Bonus Damage to Bloodlust
5% Attack Speed
(2 to 3)% Chance of Crushing Blow
+(31 to 50)% Enhanced Defense
+(11 to 15) to Strength
+(6 to 10) Life on Attack
Socketed (2)

Required Level: 21
Required Strength: 55
Defense: (410-456) to (735-817)
1% Chance to cast level 18 Bloodlust on Death Blow
+(41 to 55)% Bonus Damage to Bloodlust
15% Attack Speed
(4 to 5)% Chance of Crushing Blow
+(71 to 90)% Enhanced Defense
+(21 to 25) to Strength
+(16 to 20) Life on Attack
Socketed (4)

Required Level: 39
Required Strength: 115
Defense: (1021-1117) to (1744-1909)
1% Chance to cast level 30 Bloodlust on Death Blow
+(71 to 85)% Bonus Damage to Bloodlust
25% Attack Speed
(6 to 7)% Chance of Crushing Blow
+(101 to 120)% Enhanced Defense
+(31 to 35) to Strength
+(26 to 30) Life on Attack
Socketed (5)

Required Level: 47
Required Strength: 237
Defense: (1591-1722) to (2718-2942)
1% Chance to cast level 36 Bloodlust on Death Blow
+(86 to 100)% Bonus Damage to Bloodlust
30% Attack Speed
(7 to 8)% Chance of Crushing Blow
+(131 to 150)% Enhanced Defense
+(36 to 40) to Strength
+(36 to 40) Life on Attack
Socketed (6)

. The way to enable bloodlust (and buff it) on act 5 merc as they don't innately have it.

Rest of the gear can be creepy crafts/whatever you fancy. For weapon, I suggest
Urada
Urada
Swords

'Rha'
Runeword Level: 100
30% Attack Speed
+(144 to 171)% Enhanced Damage
Adds 1-276 lightning damage
5% Chance of Crushing Blow
+1011 Defense
+(1 to 11) to all Attributes
4% Reanimate as: Necrobot
just because I like it but
Frostbringer
Frostbringer
Flamberge (4)

Required Level: 7
Required Strength: 89
One-Hand Damage: (12-14) to (23-30)
Two-Hand Damage: (22-25) to (32-41)
Strength Damage Bonus: (30/256 per Strength)%
25% Chance to cast level 5 Ice Lance on Melee Attack
+1 to All Skills
+(18 to 35)% Enhanced Damage
+(8 to 13) to Maximum Damage
+(11 to 20)% to Cold Spell Damage
Cold Resist +(21 to 25)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (2)

Required Level: 26
Required Strength: 130
One-Hand Damage: (28-32) to (52-61)
Two-Hand Damage: (54-60) to (75-87)
Strength Damage Bonus: (30/256 per Strength)%
35% Chance to cast level 15 Ice Lance on Melee Attack
+2 to All Skills
+(52 to 69)% Enhanced Damage
+(18 to 23) to Maximum Damage
+(21 to 30)% to Cold Spell Damage
Cold Resist +(31 to 35)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (4)

Required Level: 45
Required Strength: 253
One-Hand Damage: (56-60) to (95-106)
Two-Hand Damage: (102-111) to (136-150)
Strength Damage Bonus: (30/256 per Strength)%
45% Chance to cast level 25 Ice Lance on Melee Attack
+(2 to 3) to All Skills
+(87 to 103)% Enhanced Damage
+(28 to 33) to Maximum Damage
+(31 to 40)% to Cold Spell Damage
Cold Resist +(41 to 45)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (5)

Required Level: 54
Required Strength: 499
One-Hand Damage: (71-77) to (118-130)
Two-Hand Damage: (132-143) to (173-189)
Strength Damage Bonus: (30/256 per Strength)%
50% Chance to cast level 30 Ice Lance on Melee Attack
+3 to All Skills
+(104 to 120)% Enhanced Damage
+(33 to 38) to Maximum Damage
+(41 to 50)% to Cold Spell Damage
Cold Resist +(46 to 50)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (6)

is a potent sword too. Eventually you wanna upgrade to a
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

Required Level: 100
Required Strength: 480
One-Hand Damage: (150-163) to (233-246)
Two-Hand Damage: (206-225) to (285-305)
Strength Damage Bonus: (30/256 per Strength)%
10% Chance to cast level 36 Bloodlust on Kill
6% Chance to cast level 40 Pentagram on Melee Attack
15% Chance to cast level 34 Spike Nova on Melee Attack
+250% Bonus Damage to Bloodlust
+(140 to 170)% Enhanced Damage
Adds 50-125 damage
Adds 167-334 fire damage
+(26 to 38)% to Fire Spell Damage
5% Reanimate as: Flesh Clan
+333 Life after each Kill
Socketed (4)

.


Late game



You're whatever 120+, farming Duncraig, Fauztinville, Bremmtown, Triune, Teganze etc for loot and various bosses for high-rolled charms and/or trophies.


Gear choices



Oh boi, buckle up cause you're gonna face some choices.

Weapon:
Hwanin's Hwacha
Hwanin's Hwacha
Dart Thrower (Sacred)

(Necromancer Only)
Required Level: 100
Required Strength: 395
Two-Hand Damage: (279-305) to (332-358)
Strength Damage Bonus: (30/256 per Strength)%
4% Chance to cast level 28 Flametail Shot on Striking
+3 to Necromancer Skill Levels
60% Attack Speed
+(170 to 200)% Enhanced Damage
Adds 50-100 damage
Enhanced Weapon Damage +(31 to 50)%
+150 to Strength
-50 to Dexterity
Socketed (6)

for farming, Crafted Stinger crossbow/
Buriza-Do Kyanon
Buriza-Do Kyanon
Heavy Crossbow (Sacred)

Required Level: 120
Required Strength: 614
Two-Hand Damage: (229-275) to (552-753)
Strength Damage Bonus: (20/256 per Strength)%
2% Chance to cast level 50 Blizzard on Striking
80% Attack Speed
+(150 to 200)% Enhanced Damage
Adds 2-(300 to 450) damage
Ignore Target's Defense
Adds 700-800 cold damage
-50% to Enemy Cold Resistance
Socketed (6)

/
Advent of Hatred
Advent of Hatred
Dart Thrower (Sacred)

(Necromancer Only)
Required Level: 100
Required Strength: (1185-1580)
Two-Hand Damage: (272-355) to (465-608)
Strength Damage Bonus: (30/256 per Strength)%
+10% Life Leech to Death Shards
+100% Bonus Magic Damage to Widowmaker

10% Chance to cast level 1 Bolt on Striking
30% Attack Speed
+(150 to 200)% Enhanced Damage
Adds (60 to 100)-(250 to 350) damage
(75 to 150)% Bonus to Attack Rating
20% to Strength
Requirements +(200 to 300)%
Socketed (6)

/
Nihlathak's Bombard
Nihlathak's Bombard
Repeating Crossbow (Sacred)

Required Level: 100
Required Strength: 670
Two-Hand Damage: (211-228) to (302-373)
Strength Damage Bonus: (20/256 per Strength)%
Gematria
+30% Attack Speed
Adds 150-300 Fire Damage

+(5 to 6) to Necromancer Skill Levels
+(140 to 160)% Enhanced Damage
+(50 to 100) to Maximum Damage
Adds 900-1800 fire damage
-(20 to 25)% to Enemy Fire Resistance
+20% to Summoned Minion Resistances
Socketed (6)

/
Aether (Xis)

Aether
Necromancer Crossbows

'JahXis'
Runeword Level: 120
25% Chance to cast level 36 Banish on Kill
+241% Enhanced Damage
Ignore Target's Defense
(21 to 25)% Mana stolen per Hit
(51 to 60)% to Strength
20% Chance to Avoid Damage
Cannot be Unsocketed
for singletarget bosses and less dense uberlevels like Teganze & Triune. Gonna be bold here and say that Hwanin is the bis weapon for farming stuff like Fauzt and Dunc. I would not use
Aether (Xis)

Aether
Necromancer Crossbows

'JahXis'
Runeword Level: 120
25% Chance to cast level 36 Banish on Kill
+241% Enhanced Damage
Ignore Target's Defense
(21 to 25)% Mana stolen per Hit
(51 to 60)% to Strength
20% Chance to Avoid Damage
Cannot be Unsocketed
for general clearing cause of the proc interrupting attacks.
Stygian Fury
Stygian Fury
Trebuchet (Sacred)

(Necromancer Only)
Required Level: 100
Required Strength: 500
Two-Hand Damage: (310-368) to (452-582)
Strength Damage Bonus: (30/256 per Strength)%
Total Defense Reduced by 25%
+1% Deadly Strike per 6% Fire Spell Damage

1% Chance to cast level 50 Funeral Pyre on Striking
3% Chance to cast level 60 Apocalypse on Kill
+(150 to 180)% Enhanced Damage
Adds (70 to 100)-(200 to 300) damage
-15% to Enemy Fire Resistance
Slow Target 15%
Physical Resist 5%
Socketed (6)

is also a really solid weapon but if you plan on using it, you must have a source of Bloodlust and keep Burning Veil up.
Quiver:
Larzuk's Bandolier
Larzuk's Bandolier
Bolt Quiver

Required Level: 40
4% Chance to cast level 10 Bolt on Striking
40% Attack Speed
-(5 to 10)% to Enemy Fire Resistance
+(10 to 30) to Strength

or
The Tranquilizer
The Tranquilizer
Bolt Quiver

Required Level: 60
4% Chance to cast level 40 Punisher on Striking
+(0 to 2) to All Skills
-10% to Enemy Poison Resistance
5% Chance of Crushing Blow
+50 to Strength
+50 to Dexterity

or Rare quiver with necro skills, cryo beam proc, life, mf etc. Nothing really changes here. Try to get lottery bonus (100% MF, 5% chance to succeed by cubing with Azmodan's heart) for more farm potential.
Body Armour:
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Required Level: 100
Required Strength: 614
Defense: (7580-8361) to (9196-10143)
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 damage
-10% Target Defense
150% Bonus to Attack Rating
+150% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Inarius
-5 to Light Radius
Socketed (6)

or
Ismail's Majesty
Ismail's Majesty
Curse of the Zakarum Set
Full Plate Mail (Sacred)

Required Level: 100
Required Strength: 640
Defense: (9490 to 11404)
50% Combat Speeds
10% Movement Speed
+200% Enhanced Defense
+1000 Defense
Physical Resist 10%
Socketed (6)
or (Any of the good sacred unique Ancient armors) or
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
25% to Strength
25% to Vitality
Physical Resist (11 to 15)%
Total Character Defense (11 to 20)%
or
Rebel (Xis)
Rebel
Body Armor

'ElXis'
Runeword Level: 120
Enhanced Weapon Damage +200%
+(202 to 230)% Enhanced Defense
+250 to Strength
+250 to Dexterity
-75 to Vitality
-75 to Energy
Elemental Resists +(60 to 80)%
+1 to Light Radius
Cannot be Unsocketed
or
Candlewake
Candlewake
Splint Mail (Sacred)

Required Level: 100
Required Strength: 563
Defense: (9032-11839) to (10077-13093)
-2% Base Block Chance
Additional Strength Damage Bonus: (32/256 Per Strength)%
(5 to 10)% Chance of Crushing Blow
+(150 to 200)% Enhanced Defense
(15 to 25)% to Strength
+(2500 to 4000) Defense
Cannot Be Frozen (50% Chance to appear on Item)
Total Character Defense (50 to 100)%
Socketed (6)

. SBS is sick. Pyroblast on striking, flat damage, -%target defense, Attack rating, Deadly strike, Life leech, EWD to demons and even a funky reanimate. It'd be the chest I'd choose if was given an option out of everything. Ismail's majesty helps with hitting breakpoints if you're struggling and Erawan still provides a good chunk of phys resist.
Helm:
Royal Circlet
Royal Circlet
Tiara (Sacred)

Required Level: 100
Required Dexterity: 392
Defense: (1740-1957) to (1968-2214)
+2 to All Skills
+150% Damage to Demons
+150% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)

or
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Required Level: 100
Required Strength: 540
Defense: (2068-2350) to (2208-2510)
+2 to Necromancer Skill Levels
(25 to 30)% Life stolen per Hit
Enhanced Weapon Damage +200%
Hit Causes Monster to Flee 1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)

or
Metalhead
Metalhead
Great Helm (Sacred)

Required Level: 100
Required Strength: 1152
Defense: (2420-3420) to (2551-3551)
3% Chance to cast level 10 Shower of Rocks on Melee Attack
3% Chance to cast level 10 Stormblast on Melee Attack
Ignore Target's Defense
Adds 1-100 lightning damage
+(1000 to 2000) Defense
+2 Life on Striking
Total Character Defense 25%
3% Reanimate as: Obsidian Lord
-5 to Light Radius
Requirements +100%
Socketed (4)

or well rolled
Trang-Oul's Breath
Trang-Oul's Breath
Mask (Sacred)

Required Level: 100
Required Strength: 540
Defense: (940 to 1004)
+(0 to 2) to All Skills
Adds (150 to 250)-(300 to 400) magic damage
Adds (150 to 250)-(300 to 400) fire damage
Adds (150 to 250)-(300 to 400) lightning damage
Adds (150 to 250)-(300 to 400) cold damage
(5 to 10)% Mana stolen per Hit
Physical Resist (1 to 10)%
Socketed (4)

. Royal Circlet boasts huge bonuses to Str&Dex, phys resist, EWD to demons and undead, resists and even magic find, all in a small, neat package. Idol of Rygnar has good EWD, huge leech and some flat str/dex and Metalhead while otherwise bit lackluster for us, grants the ever so strong Ignore Target's Defense, which allows us to complete disregard Attack rating FOR FARMING PURPOSES. (ITD does NOT work on bosses or unique mobs. I would not use it outside farming Dunc, Fauzt and such)
Gloves:
Geleb's Greed
Geleb's Greed
Curse of the Zakarum Set
Light Gauntlets (Sacred)

Required Level: 100
Required Strength: 544
Defense: (1608 to 1830)
1% Chance to cast level 37 Fire Fountain on Death Blow
+1 to All Skills
-15% to Enemy Fire Resistance
+(23 to 31) to Pyroblast
+200% Enhanced Defense
+5 Fire Absorb
Physical Resist 10%
Socketed (4)
or Creepy shrinecraft or well rolled
Dacana's Fist
Dacana's Fist
Chain Gloves (Sacred)

Required Level: 100
Required Strength: 514
Defense: (515-1545) to (565-1695)
+(0 to 200)% Enhanced Defense
+(-300 to 300) to Life
Elemental Resists +(-50 to 30)%
1% Reanimate as: Necrobot
+(-25 to 15)% to Experience Gained
(-100 to 60)% Gold Find
(-100 to 60)% Magic Find
Socketed (4)

. Geleb's gives -enemy fire res, 10%(!) physical resist and all skills. In addition it enables another thing I'll talk about in a second. Creepy shrinecraft with high strength will be very feasible and high-MF Dacana's fist will be the best MF gloves if you want more of that stuff.
Boots: If wearing Geleb's Greed gloves,
Maffer's Frenzy
Maffer's Frenzy
Curse of the Zakarum Set
Light Plated Boots (Sacred)

Required Level: 100
Required Strength: 561
Defense: (784 to 868)
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Attack Speed
(0 to 40)% Movement Speed
Adds 3-5 damage
50% Bonus to Attack Rating
+18 to Wolf Companion
Elemental Resists +(20 to 30)%
+20 Life after each Kill
Socketed (4)
. Otherwise,
Knight's Grace
Knight's Grace
Greaves (Sacred)

Required Level: 100
Required Strength: 714
Defense: (2232-2481) to (2519-2799)
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(0 to 40)% Movement Speed
Adds 10-20 damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
10% Chance of Uninterruptable Attack
Requirements +20%
Socketed (4)

or
Wind Runner

Wind Runner
Boots

'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
or
Angel's Wrath
Angel's Wrath
Chain Boots (Sacred)

Required Level: 100
Required Strength: 527
Defense: (1625-2217) to (1762-2403)
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
(0 to 40)% Movement Speed
+(120 to 200)% Enhanced Defense
Maximum Life 10%
Physical Resist 10%
Socketed (4)

or Creepy shrinecraft. With 2 pieces of the Curse of the Zakarum set, you gain the Wolf stance oskill which gives you decent physical damage and crushing blow, high attack speed, hit recovery and movement speed bonuses. It is my chosen way to go. If you don't wish to opt-in for that, then Knight's Grace takes the cake with its proc, stats, damage, physical resist and all skills.
Belt:
Dementia
Dementia
Belt (Sacred)

Required Level: 100
Required Strength: 634
Defense: (3111-3348) to (3272-3524)
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life 5%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)

or
Black Void
Black Void
Heavy Belt (Sacred)

Required Level: 100
Required Strength: 568
Defense: (3060-3442) to (3304-3717)
20% Attack Speed
Adds 10-15 damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)

or
Lilith's Temptation
Lilith's Temptation
Plated Belt (Sacred)

Required Level: 100
Defense: (3680-4089) to (4031-4479)
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-25 to all Attributes
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)

. Dementia is a silly item with high -enemy resistances and phys resist + max elemental resist on top of slow + max life%. Black void boasts good leech, str&dex%, 10% slow and some magic find. Lilith's temptation can be used for farming with its up-to 100% MF roll and a decent weapon damage proc.
Rings:
Giant's Knuckle
Giant's Knuckle
Ring (Sacred)

Required Level: 100
20% Attack Speed
Adds 10-15 damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%

or
Ouroboros
Ouroboros
Ring (Sacred)

Required Level: 110
+1 to All Skills
(-10 to 25)% to Strength
(-10 to 25)% to Dexterity
(-10 to 25)% to Energy
(-10 to 25)% to Vitality

or
Der Nebelring
Der Nebelring
Ring (Sacred)

Required Level: 110
+30% to Summoned Minion Damage
+(20 to 30)% to Summoned Minion Life
+1000 Defense
+400 to Life
Physical Resist (4 to 6)%
+(40 to 50) Life after each Kill
+2 to Light Radius

or Rare rings with all skills, -enemy res, life, MF you get the idea. The new ring, Giant's knuckle, has everything we could want. Damage, leech, phys resist, attack speed and deadly strike. Well rolled Ouroboros can reach 25% str and dex boost and Der Nebelring grants good defense, life and phys resist.
Amulet:
Dyers Eve
Dyers Eve
Amulet (Sacred)

Required Level: 100
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%

or
In For The Kill
In For The Kill
Amulet (Sacred)

Required Level: 100
2% Chance to cast level 20 Thunder Hammer Nova on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Widowmaker on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find

or
The Buried Hawk
The Buried Hawk
Amulet (Sacred)

Required Level: 100
+(0 to 3) to All Skills
20% Combat Speeds
(-10 to 0)% to Enemy Elemental Resistances
(0 to 10)% Deadly Strike
+1 to [random Ultimate character skill]
Physical Resist (-5 to 5)%

or
Beads of the Snake Queen
Beads of the Snake Queen
Amulet (Sacred)

Required Level: 100
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 damage
Stun Attack
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+(200 to 500) Defense
+100 Life after each Kill

. They're all good amulets, really. Dyer's Eve gives good stats all around, In For The Kill has very strong procs, Buried Hawk rolls a random ultimate skill and BotSQ boasts huge boost to strength and dex

Weapon switch: Still the same. No more trollskull in Sigma for bloodlust oskill so just dark power gotta do. Alternatively use
Shamanka
Shamanka
Long Staff (Sacred)

Required Level: 100
Required Dexterity: 203
Two-Hand Damage: 56 to 58
Dexterity Damage Bonus: (10/256 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life (31 to 40)%
Lightning Resist +(50 to 70)%
Fire Resist +(50 to 70)%
Socketed (4)

if you're not using a merc that grants Bloodlust somehow.

Sockets: Still crafted jewels. Leeches, MF, Attack rating, hit recovery, attack speed, the usual.

MOs: Enhanced damage on weapon till/close to 200%, then whatever you're lacking (attack rating etc). Jewellery should STILL have mana regen and if lacking resists, some of those. For armor Enhanced defense till/close to 200% and then hit recovery/whatever you're missing.


Stats



Strength: Most goes here.
Dexterity: 0-200 depending on your gear choices and how much AR you got. Try to aim for 20-25k+ AR
Vitality: None
Energy: None


Skills



Here we go again. Now we got a lot of +max skills from charms and stuff.

Max: Widowmaker, Death Ward, Dragonfire oil, Embalming
1 pointers: Famine, Talon's hold, Skeletal flayers
Choices, choices..: Void archon, Talon's hold (if extra points and nothing to do, slow is still potent for clearing)
10-XX points ONLY IF USING HWANIN'S HWACHA CROSSBOW: Flametail shot

Again, Widowmaker, Death ward and Dragonfire oil are imo no-brainers to max. Famine is reduced to 1 pointer because we have enough leech from other sources to survive and the damage% on it doesn't scale with skillpoints. If using Hwanin, then only sky is the limit for how many points you want in Flametail shot. Choose if you wanna bother with Void archon and then dunk rest of the points into something like Talon's hold for extra slow (helps in p8 Fauzt farming cause necrobots are plebs) or VA for, well, stronger archon


How to play



Buff up and use Widowmaker. If you've made it this far, you should be pretty familiar with the playstyle already. In crowded places you practically can't die because of the constant massive leech, making ubers like Bremmtown, Vizjun etc walks in the park.


Mercenary



ATTENTION: Mercenaries must be "activated" before they survive well in later/uberlevels. This can happen naturally but if your merc is constantly dying to seemingly nothing, this is most likely your issue. The "activation" is a hidden buff (2 of em) they need to turn on, so let them go hit some weak enemies until they do so (I usually go to Cold plains and keep an eye out on my merc's damage numbers. When he gets boosted for seemingly no reason, I know he's ready)

Get an a5 merc. They're pretty damn strong.

Weapon:
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

Required Level: 100
Required Strength: 480
One-Hand Damage: (150-163) to (233-246)
Two-Hand Damage: (206-225) to (285-305)
Strength Damage Bonus: (30/256 per Strength)%
10% Chance to cast level 36 Bloodlust on Kill
6% Chance to cast level 40 Pentagram on Melee Attack
15% Chance to cast level 34 Spike Nova on Melee Attack
+250% Bonus Damage to Bloodlust
+(140 to 170)% Enhanced Damage
Adds 50-125 damage
Adds 167-334 fire damage
+(26 to 38)% to Fire Spell Damage
5% Reanimate as: Flesh Clan
+333 Life after each Kill
Socketed (4)

. No questions. Bloodlust proc and a huge damage buff to it + boasts enough damage that the merc can actually keep it up quite well.
Helm:
Bogspitter
Bogspitter
Helms

'Yul'
Runeword Level: 100
20% Chance to cast level 11 Miasma on Melee Attack
+1 to All Skills
Adds 299-895 poison damage over 5 seconds
+(115 to 143)% Enhanced Defense
. You know what's good? Miasma.
Body Armour:
Sharkbaiter
Sharkbaiter
Ring Mail (4)

Required Level: 4
Required Strength: 37
Defense: (111-127) to (226-259)
1% Chance to cast level 6 Bloodlust on Death Blow
+(11 to 25)% Bonus Damage to Bloodlust
5% Attack Speed
(2 to 3)% Chance of Crushing Blow
+(31 to 50)% Enhanced Defense
+(11 to 15) to Strength
+(6 to 10) Life on Attack
Socketed (2)

Required Level: 21
Required Strength: 55
Defense: (410-456) to (735-817)
1% Chance to cast level 18 Bloodlust on Death Blow
+(41 to 55)% Bonus Damage to Bloodlust
15% Attack Speed
(4 to 5)% Chance of Crushing Blow
+(71 to 90)% Enhanced Defense
+(21 to 25) to Strength
+(16 to 20) Life on Attack
Socketed (4)

Required Level: 39
Required Strength: 115
Defense: (1021-1117) to (1744-1909)
1% Chance to cast level 30 Bloodlust on Death Blow
+(71 to 85)% Bonus Damage to Bloodlust
25% Attack Speed
(6 to 7)% Chance of Crushing Blow
+(101 to 120)% Enhanced Defense
+(31 to 35) to Strength
+(26 to 30) Life on Attack
Socketed (5)

Required Level: 47
Required Strength: 237
Defense: (1591-1722) to (2718-2942)
1% Chance to cast level 36 Bloodlust on Death Blow
+(86 to 100)% Bonus Damage to Bloodlust
30% Attack Speed
(7 to 8)% Chance of Crushing Blow
+(131 to 150)% Enhanced Defense
+(36 to 40) to Strength
+(36 to 40) Life on Attack
Socketed (6)

or
Candlewake
Candlewake
Splint Mail (Sacred)

Required Level: 100
Required Strength: 563
Defense: (9032-11839) to (10077-13093)
-2% Base Block Chance
Additional Strength Damage Bonus: (32/256 Per Strength)%
(5 to 10)% Chance of Crushing Blow
+(150 to 200)% Enhanced Defense
(15 to 25)% to Strength
+(2500 to 4000) Defense
Cannot Be Frozen (50% Chance to appear on Item)
Total Character Defense (50 to 100)%
Socketed (6)

or
Marchosias' Might
Marchosias' Might
Marchosias' Essence Set
Full Plate Mail (Sacred)

Required Level: 100
Required Strength: 1280
Defense: (7905-8669) to (9461-10398)
5% Chance to cast level 3 Bladestorm on Melee Attack
+50 to Maximum Damage
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
+1000 Defense
+(151 to 200) to Strength
(41 to 50)% Chance of Uninterruptable Attack
Requirements +100%
Socketed (6)
or (Any of the good SU Ancient armors). Sharkbaiter is still extra EWD to Bloodlust while Candlewake is a good boost to merc's damage. Marchosias' Might is a good choice IF using
Marchosias' Hatred
Marchosias' Hatred
Marchosias' Essence Set
Heavy Belt (Sacred)

Required Level: 100
Required Strength: 568
Defense: (3111-3455) to (3359-3731)
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Enhanced Weapon Damage +(91 to 100)%
+(51 to 100)% to Summoned Minion Life
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
Socketed (2)
as the belt.
Belt, Boots, Gloves, Amulet: Creepy shrinecrafts or commonly good uniques (
Deadfall
Deadfall
Heavy Belt (4)

Required Level: 7
Required Strength: 63
Defense: (135-159) to (178-210)
1% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Required Level: 24
Required Strength: 92
Defense: (485-551) to (616-700)
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Required Level: 41
Required Strength: 195
Defense: (1270-1400) to (1595-1758)
3% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Required Level: 50
Required Strength: 404
Defense: (1918-2095) to (2403-2626)
4% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)

etc.) or
Marchosias' Hatred
Marchosias' Hatred
Marchosias' Essence Set
Heavy Belt (Sacred)

Required Level: 100
Required Strength: 568
Defense: (3111-3455) to (3359-3731)
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Enhanced Weapon Damage +(91 to 100)%
+(51 to 100)% to Summoned Minion Life
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
Socketed (2)
. For Amulet, anything that has either a decent proc (mythal) or +all skills or
Athulua's Oracle
Athulua's Oracle
Amulet

Required Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
(15 to 20)% Chance of Uninterruptable Attack

to help cap attack speed.

Try to reach 147 increased attack speed on him for 9fpa. Sockets can be Ko (for more str) or Nih (for higher uptime of bloodlust. Not needed except if farming p8 Fauzt etc). For MOs, cap their resistances (they need 75% all resist to reach cap on Hell, do this especially if you plan on using them in Teganze.)

As an alternative gearing option, you can give your merc 4 pieces of the 2h barb set
Gathering of the Tribes
Gathering of the Tribes
Barbarian Two-Handed Set

The Coming Storm
Bear's Warding
Wolf's Fang
Snake's Battle Chant
Crane's Reach

Set Bonus with 2 or more set items:
+50 to Strength
Set Bonus with 3 or more set items:
+100 to Vitality
Set Bonus with 4 or more set items:
+200% Bonus Damage to Bloodlust
250% Bonus to Attack Rating

Set Bonus with complete set:
30% Chance to cast level 20 Earthquake on Melee Attack
Additional Strength Damage Bonus: (70/256 Per Strength)%
+4000 Defense
+250 to Strength
Elemental Resists +75%
25% Chance to Avoid Damage
7% Reanimate as: Ulfhedinn

. This will give him 200% damage to Bloodlust (so +100% if using Sharkbaiter in comparison) but imo is very much not worth losing Miasma proc for.


Ending words



Do note that even tho I listed some nice stuff in Late game gearing section, all lvl <130 uberquests can be completed and Fauzt/etc farmed with Mid game gear pretty comfortably. Dunc was also very easy with the midgame gear. This necro has been the most fun and chill I've had in Sigma.

Thanks Inahk and Conveee for the (sometimes heated) discussions about various xbow necro things and Coldstar for being better at reading than I am.
Edited by Moasseman 1 month.
jwei92
Sasquatch
63 | 0
Great Supporter Badge
Donated 5 times
Common Patron Badge
Patreon Contributor
Been playin this for the past few days; one of the most fun builds I've played on necro.
xxdiablo2
Invader
9 | 0
Thanks alot for the guide man.
wavesperfect
Invader
8 | 0
Thank you for the guide, much appreciated! It's obvious to see, that you put a lot of details into this guide!
matdoo
Balrog
130 | 1
I think
Wind Runner

Wind Runner
Boots

'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
is another good choice for xbow xD

Spamming auto shots with
Hwanin's Hwacha
Hwanin's Hwacha
Dart Thrower (Sacred)

(Necromancer Only)
Required Level: 100
Required Strength: 395
Two-Hand Damage: (279-305) to (332-358)
Strength Damage Bonus: (30/256 per Strength)%
4% Chance to cast level 28 Flametail Shot on Striking
+3 to Necromancer Skill Levels
60% Attack Speed
+(170 to 200)% Enhanced Damage
Adds 50-100 damage
Enhanced Weapon Damage +(31 to 50)%
+150 to Strength
-50 to Dexterity
Socketed (6)

against dense pack feels reeeally good.

Thanks for the nice guide!
Moasseman
Gravedigger
198 | 13
Common Guide Badge
Created a complete character guide
matdoo wrote:I think
Wind Runner

Wind Runner
Boots

'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
is another good choice for xbow xD

Spamming auto shots with
Hwanin's Hwacha
Hwanin's Hwacha
Dart Thrower (Sacred)

(Necromancer Only)
Required Level: 100
Required Strength: 395
Two-Hand Damage: (279-305) to (332-358)
Strength Damage Bonus: (30/256 per Strength)%
4% Chance to cast level 28 Flametail Shot on Striking
+3 to Necromancer Skill Levels
60% Attack Speed
+(170 to 200)% Enhanced Damage
Adds 50-100 damage
Enhanced Weapon Damage +(31 to 50)%
+150 to Strength
-50 to Dexterity
Socketed (6)

against dense pack feels reeeally good.

Thanks for the nice guide!


Wind Runners are really solid boots and on the offense end of things, got pretty much everything we'd want. If I wasn't using Maffer's for wolf stance, I'd be using them.

And bruh I just specced 30 points into Flametail and now when I go to multiplayer FAuzt/Vizjun, it's just permanent screen full of rockets. It's so good :D
matdoo
Balrog
130 | 1
Moasseman wrote:
matdoo wrote:I think
Wind Runner

Wind Runner
Boots

'EaEaEaEa'
Runeword Level: 100
+(0 to 1) to All Skills
35% Attack Speed
10% Movement Speed
Adds 37-70 damage
250% Bonus to Attack Rating
(10 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
is another good choice for xbow xD

Spamming auto shots with
Hwanin's Hwacha
Hwanin's Hwacha
Dart Thrower (Sacred)

(Necromancer Only)
Required Level: 100
Required Strength: 395
Two-Hand Damage: (279-305) to (332-358)
Strength Damage Bonus: (30/256 per Strength)%
4% Chance to cast level 28 Flametail Shot on Striking
+3 to Necromancer Skill Levels
60% Attack Speed
+(170 to 200)% Enhanced Damage
Adds 50-100 damage
Enhanced Weapon Damage +(31 to 50)%
+150 to Strength
-50 to Dexterity
Socketed (6)

against dense pack feels reeeally good.

Thanks for the nice guide!


Wind Runners are really solid boots and on the offense end of things, got pretty much everything we'd want. If I wasn't using Maffer's for wolf stance, I'd be using them.

And bruh I just specced 30 points into Flametail and now when I go to multiplayer FAuzt/Vizjun, it's just permanent screen full of rockets. It's so good :D

I'm even using it for AOE clear sometimes lol

Since Widowmaker fires for quite long duration, fire some widows then spamming Flametail. I feel it's pretty efficient and also, MORE rockets xD

xbow nec is my #1 build so far. Really nice character
Jaxon
Mangler
451 | 16
As an endgame glove option Demonic Touch is still very decent. The Proc hits quite hard especially in crowded zones. Also ZodXis can have ridiculous amounts of %str and 3necro skills

I have made a showcase around a week ago with some video on ubers. viewtopic.php?f=6&t=24478 . The gear was more like whatever i have found at that time but it worked. If you want you can use the videos in your guide. There are also a 2 proc videos with hwanins, sbs, dtouch, reapers, knights grace etc. Feel free.

Overall especially regarding gear a good overview.
Moasseman
Gravedigger
198 | 13
Common Guide Badge
Created a complete character guide
Jaxon wrote:As an endgame glove option Demonic Touch is still very decent. The Proc hits quite hard especially in crowded zones. Also ZodXis can have ridiculous amounts of %str and 3necro skills


I don't suggest D-touch because honestly I don't see a reason to NOT run Wolf stance. It gives you way too much good stuff. Also Geleb's just as itself is a pretty good pair of gloves.

If for whatever reason you don't run Maffer's as boots, then D-touch could be used but it's still a tradeoff.

Also in Sigma there are waaaay too many good pieces of gear that are endgame worthy. I'm having hard time listing them all as it's gonna bloat the shite out of the list :D
Jaxon
Mangler
451 | 16
Moasseman wrote:
Jaxon wrote:As an endgame glove option Demonic Touch is still very decent. The Proc hits quite hard especially in crowded zones. Also ZodXis can have ridiculous amounts of %str and 3necro skills


I don't suggest D-touch because honestly I don't see a reason to NOT run Wolf stance. It gives you way too much good stuff. Also Geleb's just as itself is a pretty good pair of gloves.

If for whatever reason you don't run Maffer's as boots, then D-touch could be used but it's still a tradeoff.

Also in Sigma there are waaaay too many good pieces of gear that are endgame worthy. I'm having hard time listing them all as it's gonna bloat the shite out of the list :D


just some suggestions here. I am using knight's grace as boots. Dtouch works just nice with them. Wolf stance is indeed a pretty solid option to have as well