Throwsin Miniguide

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Crash
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Someone is currently working on a throws in guide
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Nitz
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On stream shnurr did good with throwsin.

Tracker's Strike
Flying Knife (Sacred)

Throw Damage: (181 - 199) to (246 - 264)
One-Hand Damage: (131 - 142) to (193 - 205)
Required Level: 90
Required Dexterity: 473
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
15% Chance to cast level 6 Knife Throw on Striking
50% Attack Speed
Adds 40-100 Damage
+(140 to 170)% Enhanced Damage
+(41 to 50) to Dexterity
Socketed (2)

Creed
(Assassin Throwing Set)
Tracker's Effigy
Aspis (Sacred)

Defense: (2622 - 3277) to (3060 - 3825)
Chance to Block: 4%
(Assassin Only)
Required Level: 90
Required Strength:
368
Required Dexterity: 374
Item Level: 1
+(1 to 2) to Assassin Skill Levels
25% Block Speed
+(21 to 30)% to Poison Spell Damage
+(100 to 150)% Enhanced Defense
Elemental Resists +(21 to 25)%
Requirements -33%
Socketed (4)

Creed
(Assassin Throwing Set)
Tracker's Stealth
Chain Mail (Sacred)

Defense: (5050 - 6312) to (5712 - 7140)
Required Level: 90
Required Strength:
402
Item Level: 1
Adds 15-20 Damage
+(100 to 150)% Enhanced Defense
(16 to 20)% to Dexterity
+(31 to 50) Life after each Kill
Requirements -33%
Socketed (6)

Creed
(Assassin Throwing Set)
Tracker's Totem
Tracker's Runeward
Belt (Sacred)

Defense: (2374 - 2967) to (2520 - 3150)
Required Level: 90
Required Strength:
385
Item Level: 1
+2 to Assassin Skill Levels
+(100 to 150)% Enhanced Defense
+(41 to 50) to Dexterity
Elemental Resists +(11 to 15)%
Requirements -33%
Socketed (2)

Creed
(Assassin Throwing Set)

OR
Piranha Swarm
Piranha Swarm
Flying Knife (Sacred)

Throw Damage: 59 to 61
One-Hand Damage: 38 to 39
Required Level: 100
Required Dexterity: 473
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
Scorpion Blade: Always Explodes, Max Range -25%
+(4 to 7) to Assassin Skill Levels
+99% to Poison Spell Damage
Regenerate Mana +50%
Maximum Elemental Resists +2%
+150 Life after each Kill
50% Magic Find
Socketed (2)
Dead Star

Dead Star
Throwing Knives

'VenVen'
Runeword Level: 100
Queen of Blades: +3 Projectiles
13% Chance to cast level 25 Scorpion Blade on Kill
+2 to All Skills
15% Movement Speed
Adds 33-66 Damage
+(171 to 200)% Enhanced Damage
-24% to Enemy Poison Resistance
(3 to 5)% Chance of Crushing Blow
+2 Life on Striking
Dark Nemesis
Dark Nemesis
Throwing Knife (Sacred)

Throw Damage: (177 - 193) to (229 - 245)
One-Hand Damage: (136 - 147) to (186 - 197)
Required Level: 100
Required Dexterity: 402
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
8% Chance to cast level 13 Spike Nova on Kill
+(1 to 3) to Assassin Skill Levels
30% Attack Speed
60% Block Speed
Adds 50-100 Damage
(31 to 40)% Life stolen per Hit
-(29 to 35)% to Enemy Fire Resistance
+(140 to 170)% Enhanced Damage
(5 to 10)% Chance of Crushing Blow
5% Deadly Strike
Socketed (2)
Penumbra
Penumbra
Balanced Knife (Sacred)

Throw Damage: (169 - 182) to (198 - 290)
One-Hand Damage: (107 - 114) to (133 - 220)
Required Level: 100
Required Dexterity: 612
Item Level: 105
Dexterity Damage Bonus: (0.11 per Dexterity)%
8% Chance to cast level 13 Shatterblade on Striking
+(1 to 2) to Assassin Skill Levels
+(21 to 100) to Maximum Damage
(101 to 150)% Bonus to Attack Rating
-(8 to 14)% to Enemy Elemental Resistances
+(161 to 180)% Enhanced Damage
10% to Dexterity
+1 Life on Striking
Socketed (2)


On striking gear like
Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength:
780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
Albrecht's Revenge
Albrecht's Revenge
Chain Mail (4)

Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength:
25 to 26
Item Level: 10
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength:
45 to 47
Item Level: 31
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength:
136 to 144
Item Level: 51
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength:
252 to 268
Item Level: 77
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
. The
Ligeia
Ligeia
Assassin Shields

'OhnUn'
Runeword Level: 115
+6 Life per Cognition
+4 to Assassin Skill Levels
-4% Base Block Chance
50% Hit Recovery
+(20 to 30)% to Physical/Magic Spell Damage
+150% Enhanced Defense
+5000 Defense
(7 to 10)% to All Attributes
+(130 to 150) to Energy
Elemental Resists +(20 to 25)%
Physical Resist 5%
shield is pretty great here to increase our DPS and stun enemies and if you have
Nero
it gets you into range to make use of the fire path damage!
Amanita
Amanita
Helms

'VenAmn'
Runeword Level: 100
3% Chance to cast level 1 Time Wave on Melee Attack
+(200 to 300) to Attack Rating
-(21 to 25)% to Enemy Poison Resistance
+(2 to 5) to Amatoxin
(3 to 5)% Chance of Crushing Blow
Attacker Flees after Striking 20%
+(115 to 143)% Enhanced Defense
+(30 to 50) to Vitality
Poison Resist +25%
the poison dmg with good +skills is about half of way of the spider and the -enemy light res is great.

http://skillplan.median-xl.com/planner?id=2Js4fbf9

If you don't like Maelstorm put more into Storm Crows. You could also put all into Broadside and then switch into melee to get some other hits in and the weapon switch should increase your killspeed. When you switch to a Naginata with nice damage the broadside projectiles will use that damage, and you can buff yourself with shadow refuge and put some barrier strikes there too. On the other hand - if you have full endgame gear just cast broadside and let it do the killing, you can't really increase the killspeed since broadside kills everything in range then it's nice to have some on kill procs.
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robinro
Azure Drake
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im playing a throwsin aswell and i am wondering what kind of dmg source i should focus on for the lategame.

since elemental pierce is harder to obtain now and the regular monsters all have 35 f/l/c res and 20 psn res, going for rainbow dmg should be kind of bad if im not mistaken.

the max -res you can get should be -15 from gloves, shield, amu = 45 + -10 from 2xring, belt, helm = 40 so -85 total with perfect rolls and without shrine boni, which i dont use since i use abandoned crafts to reach maxblock.

you can also roll up to -25 enemy psn res on throwing knives but since its a multihitting build im not quite sure if pns is the way to go to since i dont fully understand the mechanics. i know that psn dmg doesnt really stack but someone told me that if you use psn spell dmg it does stack for 1 frame.
im not sure if this only works for spells or also applies for wpn dmg though, so it could be quite bad for multihitting-builds. would be happy if someone knows more about that.

so if i use mulitple sources of flat ele dmg without -res to a single element the overall dmg should be pretty crappy.

my highest dmg source is phys dmg with a ~300 dmg and 650% dex bonus = 2250 dmg. but aside from ds and more dex i have no idea how i could amplify this any further.

there is also cb which i neglected completly since i have no idea how to get a reasonable amount of cb.

since i have a crafted weapon with a high firedmg roll, im considering ditching lighnting dmg completely and going for beacon and max -enemy fire res instead.

any thoughts on that or tips to further boost my dmg? is cb worth considering? or other things that will give me a huge boost?
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Nitz
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robinro wrote:im playing a throwsin aswell and i am wondering what kind of dmg source i should focus on for the lategame.


Bad Mood Ring
Natasha's Legacy (Xis)
have very nice -enemy res and if you actually hit the late game you can see how freaking fast everything dies, not really much to consider.
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Prime_Evil
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im biased towards
Segnitia
Segnitia
Field Plate (Sacred)

Defense: (6677 - 7487) to (7894 - 8856)
Required Level: 100
Required Strength: 625
Item Level: 120
5% Chance to cast level 10 Time Strike on Striking
+25 Damage
(5 to 8)% Chance of Crushing Blow
Slow Target 10%
+(140 to 170)% Enhanced Defense
+200 Defense
Elemental Resists +15%
Physical Damage Reduced by 50
+(50 to 75) Life after each Kill
Socketed (6)
for body armor, tho it is a bit str req heavy. But tracker set works fine all around.
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Crash
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Nitz wrote:
robinro wrote:im playing a throwsin aswell and i am wondering what kind of dmg source i should focus on for the lategame.


Bad Mood Ring
Natasha's Legacy (Xis)
have very nice -enemy res and if you actually hit the late game you can see how freaking fast everything dies, not really much to consider.


Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
,
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet

Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
(This one is fairly easy to obtain with a bit of farming, and not too expensive to buy. Try to lucky it for +1 skill or lottery it for 5% Max Res),
Lumen Arcana (Xis)
is the baby sister to Natasha's armor, and you get access to four jewels then too.
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robinro
Azure Drake
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Prime_Evil wrote:im biased towards
Segnitia
Segnitia
Field Plate (Sacred)

Defense: (6677 - 7487) to (7894 - 8856)
Required Level: 100
Required Strength: 625
Item Level: 120
5% Chance to cast level 10 Time Strike on Striking
+25 Damage
(5 to 8)% Chance of Crushing Blow
Slow Target 10%
+(140 to 170)% Enhanced Defense
+200 Defense
Elemental Resists +15%
Physical Damage Reduced by 50
+(50 to 75) Life after each Kill
Socketed (6)
for body armor, tho it is a bit str req heavy. But tracker set works fine all around.


isnt the tracker set way too weak in terms of dmg? couldnt try it since i never had the complete set
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Nitz
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robinro wrote:isnt the tracker set way too weak in terms of dmg? couldnt try it since i never had the complete set


You can do pretty much all ubers with the tracker set. Farming is a bit faster with other items but only if you have them all.
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robinro
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thx for all the answers, so raingow dmg and -all res still seems the way to go. but seems until i have a few items and a good amount of -all res i might better stick to one element?
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robinro
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is anyone using maelstrom instead of storm crows successfully?
i thought with a massive ammount of dex and the magicdmg it gives, it might work and maybe has a better clearspeed but even with arround 4k dex stormcrows seems to be superior.
the only place where im using maelstrom is TA because it has a higher range to protect me from the arrowsides.
is maelstrom that bad? or is there some kind of build to make it viable? maybe if you smax doom instead of wots?
ive run out of belladonnas so cant test more atm.