Throwsin Miniguide

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Zhar the Mad
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Nitz
Blood Golem
1392 | 38
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On stream shnurr did good with throwsin.

Tracker's Strike
Creed Set
Flying Knife (Sacred)

Throw Damage: (181-197) to (223-240)
One-Hand Damage: (130-140) to (170-180)
Required Dexterity: 473
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
25% Chance to cast level 6 Knife Throw on Striking
40% Increased Attack Speed
+(144 to 171)% Enhanced damage
Adds 38-75 damage
+(41 to 50) to Dexterity
Socketed (2)
Tracker's Effigy
Creed Set
Aspis (Sacred)

Defense: (2818-3185) to (3289-3717)
Chance to Block: 4%
Required Strength: 497
Required Dexterity: 559
Required Level: 100
(Assassin Only)
+(1 to 2) to Assassin Skill Levels
40% Increased Attack Speed
25% Faster Block Rate
Adds 13-19 damage
Adds 38-75 fire damage
+(115 to 143)% Enhanced Defense
All Resists +(21 to 25)%
(3 to 4)% Reanimate as: Black Cat
Socketed (4)
Tracker's Stealth
Creed Set
Chain Mail (Sacred)

Defense: (5428-6135) to (6140-6940)
Required Strength: 360
Required Level: 100
20% Increased Attack Speed
Adds 38-75 magic damage
+(115 to 143)% Enhanced Defense
(11 to 15)% Bonus to Dexterity
+(31 to 50) Life after each Kill
Requirements -33%
Socketed (6)
Tracker's Totem
Creed Set
Bone Helm (Sacred)

Defense: (2081-2352) to (2255-2549)
Required Strength: 377
Required Level: 100
20% Faster Block Rate
Adds 38-75 cold damage
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
All Resists +(11 to 15)%
Damage Reduced by (31 to 40)
Requirements -33%
Socketed (4)
Tracker's Runeward
Creed Set
Belt (Sacred)

Defense: (2552-2884) to (2709-3061)
Required Strength: 354
Required Level: 100
+1 to Assassin Skill Levels
20% Faster Run/Walk
Adds 38-75 lightning damage
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
All Resists +(11 to 15)%
Requirements -33%
Socketed (2)

OR
Piranha Swarm
Piranha Swarm
Flying Knife (Sacred)

Throw Damage: (126-143) to (169-186)
One-Hand Damage: (81-92) to (121-132)
Required Dexterity: 473
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
20% Chance to cast level 5 Knife Throw on Striking
+2 to Assassin Skill Levels
+(115 to 143)% Enhanced damage
+38 to Maximum Damage
250% Bonus to Attack Rating
-35% to Enemy Poison Resistance
-35% to Enemy Fire Resistance
+2 Life on Striking
+150 Life after each Kill
Socketed (2)

Dead Star

Dead Star
Throwing Knives

'PoPo'
Runeword Level: 100
10% Chance to cast level 21 Shadow Blade on Striking
25% Chance to cast level 25 Scorpion Blade when you Kill an Enemy
+(0 to 1) to All Skills
+(171 to 200)% Enhanced damage
Adds 38-50 damage
Adds 400-500 poison damage over 1 seconds
-18% to Enemy Poison Resistance
+2 Life on Striking
Dark Nemesis
Dark Nemesis
Throwing Knife (Sacred)

Throw Damage: (179-193) to (231-246)
One-Hand Damage: (137-147) to (187-197)
Required Dexterity: 402
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
15% Chance to cast level 13 Spike Nova when you Kill an Enemy
+(1 to 3) to Assassin Skill Levels
30% Increased Attack Speed
60% Faster Block Rate
+(144 to 171)% Enhanced damage
Adds 50-100 damage
-(29 to 35)% to Enemy Fire Resistance
(31 to 40)% Life stolen per Hit
(8 to 13)% Chance of Crushing Blow
5% Chance to Avoid Damage
Socketed (2)

Penumbra
Penumbra
Balanced Knife (Sacred)

Throw Damage: (176-195) to (222-254)
One-Hand Damage: (111-123) to (154-179)
Required Dexterity: 544
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
20% Chance to cast level 13 SkillnameShatterblade on Striking
+(1 to 2) to Assassin Skill Levels
45% Faster Run/Walk
+(172 to 200)% Enhanced damage
+(38 to 50) to Maximum Damage
(101 to 150)% Bonus to Attack Rating
Adds 167-250 cold damage
-(8 to 14)% to All Enemy Resistances
+1 Life on Striking
1% Reanimate as: Goliath
Socketed (2)



On striking gear like
Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2249-2481) to (2537-2799)
Required Strength: 714
Required Level: 100
3% Chance to cast level 35 Arrow on Striking
+1 to All Skills
25% Increased Attack Speed
Adds 9-17 damage
+(172 to 200)% Enhanced Defense
+(21 to 25) to all Attributes
Damage Reduced by 5%
10% Chance of Uninterruptable Attack
Requirements +20%
Socketed (4)

Albrecht's Revenge
Albrecht's Revenge
Chain Mail (6)

Defense: (138-150) to (279-305)
Required Strength: (41-43)
Required Level: 4
5% Chance to cast level 1 Arrow on Striking
Adds (3 to 7)-(11 to 13) cold damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
(4 to 5)% Reanimate as: Returned Archer
+(7 to 15) Life after each Demon Kill
Requirements -(15 to 11)%
Socketed (2)

Defense: (258-278) to (491-529)
Required Strength: (56-59)
Required Level: 13
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) cold damage
+(30 to 40)% Enhanced Defense
Cold Resist +(26 to 30)%
(6 to 7)% Reanimate as: Returned Archer
+(16 to 24) Life after each Demon Kill
Requirements -(20 to 16)%
Socketed (3)

Defense: (437-471) to (798-860)
Required Strength: (77-81)
Required Level: 22
7% Chance to cast level 1 Arrow on Striking
Adds (13 to 25)-(26 to 50) cold damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
(7 to 8)% Reanimate as: Returned Archer
+(25 to 33) Life after each Demon Kill
Requirements -(25 to 21)%
Socketed (4)

Defense: (687-736) to (1229-1318)
Required Strength: (104-110)
Required Level: 31
8% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) cold damage
+(52 to 63)% Enhanced Defense
Cold Resist +(36 to 40)%
(9 to 10)% Reanimate as: Returned Archer
+(34 to 42) Life after each Demon Kill
Requirements -(30 to 26)%
Socketed (4)

Defense: (1038-1107) to (1843-1967)
Required Strength: (141-149)
Required Level: 39
9% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) cold damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
(10 to 11)% Reanimate as: Returned Archer
+(43 to 51) Life after each Demon Kill
Requirements -(35 to 31)%
Socketed (5)

Defense: (1513-1608) to (2670-2838)
Required Strength: (188-200)
Required Level: 49
10% Chance to cast level 1 Arrow on Striking
Adds (101 to 200)-(201 to 400) cold damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
(12 to 13)% Reanimate as: Returned Archer
+(52 to 60) Life after each Demon Kill
Requirements -(40 to 36)%
Socketed (6)

. The
Ligeia
Ligeia
Assassin Shields

'Lo'
Runeword Level: 59
100% Chance to cast level 34 Raven Flight when you Die
15% Chance to cast level 13 Hades Gate when you Kill an Enemy
+(11 to 14) to Shadow Blade
+(11 to 14) to Time Strike
Cold Resist +70%
Lightning Resist +70%
Fire Resist +40%
Poison Resist -50%
shield is pretty great here to increase our DPS and stun enemies and if you have
Nero
Nero
Belts

'Auhe'
Runeword Level: 100
10% Chance to cast level 14 Fortress on Melee Attack
Adds 7-25 damage
+150% Damage to Demons
Adds 125-250 fire damage
+(16 to 20)% to Fire Spell Damage
3% Deadly Strike
+(7 to 12) to Path of Flames
+(115 to 143)% Enhanced Defense
it gets you into range to make use of the fire path damage!
Amanita
Amanita
Helms

'Auhe'
Runeword Level: 100
-(19 to 24)% to Enemy Poison Resistance
-(19 to 24)% to Enemy Lightning Resistance
3% Deadly Strike
+(24 to 29) to Summon Glowing Fungus
+(2 to 5) to Amatoxin
Attacker Flees after Striking 20%
+(115 to 143)% Enhanced Defense
-25 to Vitality
the poison dmg with good +skills is about half of way of the spider and the -enemy light res is great.

http://skillplan.median-xl.com/planner?id=2Js4fbf9

If you don't like Maelstorm put more into Storm Crows. You could also put all into Broadside and then switch into melee to get some other hits in and the weapon switch should increase your killspeed. When you switch to a Naginata with nice damage the broadside projectiles will use that damage, and you can buff yourself with shadow refuge and put some barrier strikes there too. On the other hand - if you have full endgame gear just cast broadside and let it do the killing, you can't really increase the killspeed since broadside kills everything in range then it's nice to have some on kill procs.
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robinro
Azure Drake
171 | 4
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im playing a throwsin aswell and i am wondering what kind of dmg source i should focus on for the lategame.

since elemental pierce is harder to obtain now and the regular monsters all have 35 f/l/c res and 20 psn res, going for rainbow dmg should be kind of bad if im not mistaken.

the max -res you can get should be -15 from gloves, shield, amu = 45 + -10 from 2xring, belt, helm = 40 so -85 total with perfect rolls and without shrine boni, which i dont use since i use abandoned crafts to reach maxblock.

you can also roll up to -25 enemy psn res on throwing knives but since its a multihitting build im not quite sure if pns is the way to go to since i dont fully understand the mechanics. i know that psn dmg doesnt really stack but someone told me that if you use psn spell dmg it does stack for 1 frame.
im not sure if this only works for spells or also applies for wpn dmg though, so it could be quite bad for multihitting-builds. would be happy if someone knows more about that.

so if i use mulitple sources of flat ele dmg without -res to a single element the overall dmg should be pretty crappy.

my highest dmg source is phys dmg with a ~300 dmg and 650% dex bonus = 2250 dmg. but aside from ds and more dex i have no idea how i could amplify this any further.

there is also cb which i neglected completly since i have no idea how to get a reasonable amount of cb.

since i have a crafted weapon with a high firedmg roll, im considering ditching lighnting dmg completely and going for beacon and max -enemy fire res instead.

any thoughts on that or tips to further boost my dmg? is cb worth considering? or other things that will give me a huge boost?
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Nitz
Blood Golem
1392 | 38
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robinro wrote:im playing a throwsin aswell and i am wondering what kind of dmg source i should focus on for the lategame.


Bad Mood Ring
Bad Mood Ring
Ring (Sacred)

Required Level: 100
+1 to All Skills
Adds 63-125 fire damage
Adds 63-125 lightning damage
Adds 63-125 cold damage
-(8 to 11)% to Enemy Fire Resistance
-(8 to 11)% to Enemy Cold Resistance
-(8 to 11)% to Enemy Lightning Resistance
+(11 to 16) to Disintegrate

Natasha's Legacy (Xis)


Natasha's Legacy
Body Armor

'XisXisXisXisXisXis'
Runeword Level: 121
+(1 to 4) to All Skills
50% Faster Run/Walk
-(3 to 30)% to All Enemy Resistances
+1 to SkillnameUltimative
+(352 to 380)% Enhanced Defense
+(0 to 5)% to All Maximum Resistances
Damage Reduced by (5 to 20)%
have very nice -enemy res and if you actually hit the late game you can see how freaking fast everything dies, not really much to consider.
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Prime_Evil
Harpylisk
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im biased towards
Segnitia
Segnitia
Field Plate (Sacred)

Defense: (6785-7514) to (8022-8888)
Required Strength: 589
Required Level: 100
10% Chance to cast level 10 Time Strike on Striking
+25 damage
(8 to 10)% Chance of Crushing Blow
Slows Target by 10%
+(144 to 171)% Enhanced Defense
+200 Defense
All Resists +(20 to 25)%
Damage Reduced by 50
+(50 to 75) Life after each Kill
Socketed (6)

for body armor, tho it is a bit str req heavy. But tracker set works fine all around.
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L H
Zhar the Mad
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Nitz wrote:
robinro wrote:im playing a throwsin aswell and i am wondering what kind of dmg source i should focus on for the lategame.


Bad Mood Ring
Bad Mood Ring
Ring (Sacred)

Required Level: 100
+1 to All Skills
Adds 63-125 fire damage
Adds 63-125 lightning damage
Adds 63-125 cold damage
-(8 to 11)% to Enemy Fire Resistance
-(8 to 11)% to Enemy Cold Resistance
-(8 to 11)% to Enemy Lightning Resistance
+(11 to 16) to Disintegrate

Natasha's Legacy (Xis)


Natasha's Legacy
Body Armor

'XisXisXisXisXisXis'
Runeword Level: 121
+(1 to 4) to All Skills
50% Faster Run/Walk
-(3 to 30)% to All Enemy Resistances
+1 to SkillnameUltimative
+(352 to 380)% Enhanced Defense
+(0 to 5)% to All Maximum Resistances
Damage Reduced by (5 to 20)%
have very nice -enemy res and if you actually hit the late game you can see how freaking fast everything dies, not really much to consider.


Dementia
Dementia
Belt (Sacred)

Defense: (3052-3384) to (3209-3561)
Required Strength: 634
Required Level: 100
Adds 7-13 damage
-(7 to 18)% to All Enemy Resistances
+(13 to 23) to Fowl Fight
Slows Target by 5%
+(115 to 143)% Enhanced Defense
+500 Defense
+(20 to 25) to all Attributes
Increase Maximum Life 5%
+3% to All Maximum Resistances
Damage Reduced by 5%
Requirements +20%
Socketed (2)

,
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet (Sacred)

Required Level: 120
-25% to All Enemy Resistances
(This one is fairly easy to obtain with a bit of farming, and not too expensive to buy. Try to lucky it for +1 skill or lottery it for 5% Max Res),
Lumen Arcana (Xis)
Lumen Arcana
Body Armor

'IthXis'
Runeword Level: 121
+(1 to 3) to All Skills
-(7 to 30)% to Enemy Cold Resistance
-(7 to 30)% to Enemy Poison Resistance
-(7 to 30)% to Enemy Lightning Resistance
-(7 to 30)% to Enemy Fire Resistance
+(184 to 211)% Enhanced Defense
+3 to Light Radius
is the baby sister to Natasha's armor, and you get access to four jewels then too.
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robinro
Azure Drake
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Prime_Evil wrote:im biased towards
Segnitia
Segnitia
Field Plate (Sacred)

Defense: (6785-7514) to (8022-8888)
Required Strength: 589
Required Level: 100
10% Chance to cast level 10 Time Strike on Striking
+25 damage
(8 to 10)% Chance of Crushing Blow
Slows Target by 10%
+(144 to 171)% Enhanced Defense
+200 Defense
All Resists +(20 to 25)%
Damage Reduced by 50
+(50 to 75) Life after each Kill
Socketed (6)

for body armor, tho it is a bit str req heavy. But tracker set works fine all around.


isnt the tracker set way too weak in terms of dmg? couldnt try it since i never had the complete set
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Nitz
Blood Golem
1392 | 38
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robinro wrote:isnt the tracker set way too weak in terms of dmg? couldnt try it since i never had the complete set


You can do pretty much all ubers with the tracker set. Farming is a bit faster with other items but only if you have them all.
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robinro
Azure Drake
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thx for all the answers, so raingow dmg and -all res still seems the way to go. but seems until i have a few items and a good amount of -all res i might better stick to one element?
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robinro
Azure Drake
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is anyone using maelstrom instead of storm crows successfully?
i thought with a massive ammount of dex and the magicdmg it gives, it might work and maybe has a better clearspeed but even with arround 4k dex stormcrows seems to be superior.
the only place where im using maelstrom is TA because it has a higher range to protect me from the arrowsides.
is maelstrom that bad? or is there some kind of build to make it viable? maybe if you smax doom instead of wots?
ive run out of belladonnas so cant test more atm.