Yeah getting some breakpoints down sometimes require to shuffle some jewels around, or replace good items like
Wind Runner
Wind Runner
Boots
'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
or
Nature's Grace
Nature's Grace
Druid Helms
'KoVenVenIth'
Runeword Level: 100
+(1 to 2) to Druid Skill Levels
1% Base Block Chance
+30% to Poison Spell Damage
-15% to Enemy Poison Resistance
+(171 to 200)% Enhanced Defense
+100 to Strength
40% to Strength
Requirements -50%
with non-RW counterparts like
Steppe Sleeper
Steppe Sleeper
Boots (Sacred)
Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 80
Item Level: 1
+1 to Barbarian Skill Levels
(10 to 40)% Movement Speed
+(100 to 150)% Enhanced Defense
30% to Strength
Requirements -100%
Socketed (4)
Tundra Walker
(Barbarian Windcarver Set)
or
Greenwalker's Charge
Greenwalker's Charge
Antlers (Sacred)
Defense: (2372 - 2657) to (2577 - 2886)
(Druid Only)
Required Level: 100
Required Strength: 3000
Item Level: 120
Idol of Scosglen has no Cooldown
+(1 to 2) to Druid Skill Levels
Adds 30-50 Damage
+(11 to 20) to Rend (Druid Only)
10% Chance of Crushing Blow
+(150 to 180)% Enhanced Defense
+(100 to 200) Life on Melee Attack
Requirements +500%
Socketed (4)
. I used to run with
Linga Sharira
to prevent this issue with FHR breakpoint, but since the EWD nerfs last season I had to change some items, including the chest plate. I've been using
Rebel (Xis)
a lot lately, with 15% FHR jewels in it.
I've had to make sacrifices to FHR in order to get the 4 fpa breakpoint for
Carsomyr
Carsomyr
Flamberge (Sacred)
One-Hand Damage: (244 - 263) to (330 - 350)
Two-Hand Damage: (320 - 350) to (400 - 431)
Required Level: 100
Required Strength: 600
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 13 Shower of Rocks on Kill
50% Attack Speed
Adds 125-200 Damage
100% Bonus to Attack Rating
+(160 to 200)% Enhanced Damage
+(40 to 50) to Strength
+(40 to 50) to Vitality
Physical Resist 10%
+250 Life after each Kill
1% Reanimate as: Random Monster
Socketed (6)
this season though. I thought I'd give 2 handed swords a chance. I could run
Facebreaker
Facebreaker
Chain Gloves (Sacred)
Defense: (1784 - 1939) to (2299 - 2469)
Required Level: 100
Required Strength: 575
Item Level: 120
+1% Attack Speed per 20 Strength
Stun Attack
+(130 to 160)% Enhanced Defense
+(600 to 1000) Defense
-15% to Dexterity
Physical Resist 5%
+2 Life on Striking
Socketed (4)
instead of
Hammerfist
Hammerfist
Gauntlets (Sacred)
Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Weapon Physical Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
to get the IAS breakpoint easily, then switch some IAS jewels to FHR to gain back the breakpoint, but I wanted to see if it was possible to make it without facebreakers.
Still. I could replace either Wind runners or Nature's Grace with other SU items and regain my FHR breakpoint back with only 4 jewels.
https://tsw.vn.cz/acc/char.php?name=Rumblealex