Werewolf Druid

Find a handful of guides and walkthroughs here!
Ironpool
Cultist
22 | 0
After reaching 4 FPA, I realized how quickly mana runs out so I tried witchmoon amulet for the proc, but it turned out to be disappointing. 1% ctc on kill didn't trigger as often as I hoped even in a place like fauzt
pugadon
Vampiress
36 | 0
What should I MO armor pieces with?
User avatar
rumblealex
Thunder Beetle
58 | 15
Common Supporter Badge
Donated 1 time
Common Guide Badge
Created a complete character guide
pugadon wrote:What should I MO armor pieces with?


%ED is the most important one. Otherwise you can MO what you want. Str, or even Dex if you need more to equip a shield.
intex
Invader
9 | -1
Nice guide!
I am considering respeccing my treewarden to a wolf. I have the following sitting in my stash. Do you guys think this gear will be enough to farm duncraig in under 10 min on p1?


As gear section for high-end game I would suggest some items:
- Main Hand:
The Xiphos
The Xiphos
Short Sword (Sacred)

Required Level: 60
Required Strength: 376
One-Hand Damage: (55-74) to (107-176)
Strength Damage Bonus: (20/256 per Strength)%
Orb Effects Applied to this Item are Doubled
2% Chance to cast level 5 Shatterblade on Striking
(5 to 50)% Attack Speed
+(50 to 100)% Enhanced Damage
+(50 to 100) to Maximum Damage
(0.125 per level)% Chance of Crushing Blow (Based on Character Level)
Physical Resist 5%
Socketed (3)

|
Marchosias' Anger
Marchosias' Anger
Marchosias' Essence Set
Long Sword (Sacred)

Required Level: 100
Required Strength: 540
One-Hand Damage: (171-184) to (215-229)
Strength Damage Bonus: (20/256 per Strength)%
10% Chance to cast level 3 Bladestorm on Melee Attack
+(4 to 6) to Druid Skill Levels
+(140 to 170)% Enhanced Damage
Adds 63-100 damage
(151 to 200)% Bonus to Attack Rating
(11 to 20)% to Strength
+1 Life on Striking
Socketed (6)
(which better with this setup?)
- Shield:
Marchosias' Deception
Marchosias' Deception
Marchosias' Essence Set
Spiked Shield (Sacred)

Required Level: 100
Required Dexterity: 550
Defense: (2171-2454) to (2590-2928)
Chance to Block: -3% + class%
5% Chance to cast level 3 Bladestorm on Melee Attack
+(41 to 50)% Bonus Damage to Mark of the Wild
10% Attack Speed
-3% Base Block Chance
(101 to 150)% Duration Bonus to Mark of the Wild
+(115 to 143)% Enhanced Defense
(6 to 10)% to Strength
Socketed (6)

- Helm:
Coldhunger
Coldhunger
Wolf Head (Sacred)

(Druid Only)
Required Level: 100
Required Strength: 440
Defense: (1842-2082) to (1915-2165)
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 damage
Adds 57-69 cold damage
(14 to 17)% Stamina stolen per Hit
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)

|
Marchosias' Evil Grin
Marchosias' Evil Grin
Marchosias' Essence Set
Spirit Mask (Sacred)

(Druid Only)
Required Level: 100
Required Strength: 594
Defense: (2836-3129) to (3182-3510)
5% Chance to cast level 3 Bladestorm on Melee Attack
5% Chance to cast level 5 Time Strike on Striking
+(0 to 1) to Druid Skill Levels
+(172 to 200)% Enhanced Defense
(6 to 10)% to Strength
Maximum Mana 10%
Total Character Defense (51 to 60)%
Socketed (4)
(which is better with this setup?)
- Gloves:
Pollice Verso
Pollice Verso
Gauntlets (4)

Required Level: 10
Required Strength: 60
Defense: (48-54) to (90-102)
4% Chance to cast level 3 Time Strike when Attacked
+(24 to 40)% Enhanced Defense
+(7 to 10) to Strength
+(6 to 10) Life after each Kill
+(11 to 25) Mana after each Kill
Requirements -8%
Socketed (1)

Required Level: 27
Required Strength: 81
Defense: (216-239) to (333-369)
8% Chance to cast level 5 Time Strike when Attacked
+(58 to 75)% Enhanced Defense
+(12 to 16) to Strength
+(16 to 20) Life after each Kill
+(41 to 55) Mana after each Kill
Requirements -16%
Socketed (2)

Required Level: 44
Required Strength: 155
Defense: (583-635) to (854-930)
12% Chance to cast level 7 Time Strike when Attacked
+(92 to 109)% Enhanced Defense
+(18 to 24) to Strength
+(26 to 30) Life after each Kill
+(71 to 85) Mana after each Kill
Requirements -24%
Socketed (3)

Required Level: 52
Required Strength: 287
Defense: (875-946) to (1274-1378)
14% Chance to cast level 8 Time Strike when Attacked
+(109 to 126)% Enhanced Defense
+(25 to 30) to Strength
+(31 to 35) Life after each Kill
+(86 to 100) Mana after each Kill
Requirements -32%
Socketed (4)


- Belt:
Marchosias' Hatred
Marchosias' Hatred
Marchosias' Essence Set
Heavy Belt (Sacred)

Required Level: 100
Required Strength: 568
Defense: (3111-3455) to (3359-3731)
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Enhanced Weapon Damage +(91 to 100)%
+(51 to 100)% to Summoned Minion Life
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
Socketed (2)

- Boots:
Steppe Sleeper
Steppe Sleeper
Tundra Walker Set
Boots (Sacred)

Required Level: 100
Defense: (651 to 671)
+1 to Barbarian Skill Levels
(0 to 40)% Movement Speed
+(21 to 30)% to Cold Spell Damage
+(3 to 7) to Blood Hatred (Barbarian Only)
(31 to 40)% to Strength
Requirements -100%
Socketed (4)

- Chest:
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
25% to Strength
25% to Vitality
Physical Resist (11 to 15)%
Total Character Defense (11 to 20)%
|
Marchosias' Might
Marchosias' Might
Marchosias' Essence Set
Full Plate Mail (Sacred)

Required Level: 100
Required Strength: 1280
Defense: (7905-8669) to (9461-10398)
5% Chance to cast level 3 Bladestorm on Melee Attack
+50 to Maximum Damage
+(144 to 171)% Enhanced Defense
(6 to 10)% to Strength
+1000 Defense
+(151 to 200) to Strength
(41 to 50)% Chance of Uninterruptable Attack
Requirements +100%
Socketed (6)
(Which is better with this setup?)
- Amulet:
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life (10 to 15)%
Maximum Mana (20 to 30)%
Elemental Resists +10%
+(25 to 75) Mana after each Kill


- Ring:
Ripstar
Ripstar
Ring

Required Level: 60
+(0.625 per level) to Maximum Damage (Based on Character Level)
+20 Life on Attack

x2

I also have all charms up to 115
User avatar
FIGBird
Destroyer
7 | 0
I haven't done sword and board with my wolf, so it is a bit tough to give you a real answer. In my experience DC is one of the harder places to level/farm with wolf before solid gear and levels. I spent just long enough to get my charm (and I still need to get the +2 druid one) because the enemies would hit hard and often. I found that since I did not get the bonus avoid from the ranged attacks it was just not worth the death timers. In other words, if that gear is enough to keep you alive I would imagine you could get solid farm times in the zone.

At the time I was using Erawan, Megalith, Natha, Deadfall, Creepy Crafted gauntlets with ctc burning veil on kill, some random rings/ammy, and a void in a greatsword with 90IAS. Now that I have more experience and understanding of the build I think there are a few things I would change and probably would have had a much easier time.

My issue was mostly that when I used harb to hit a pack I frequently would get killed by their attacks. The bonus defense from the shield (and possible block?) may make your results a lot better since you benefit from good %TCD at that level range. Assuming either sword is set up for the 3FPA breakpoint you are going to put out the damage, so it is mostly a question of whether you will actually survive warping up to them and also be able to see the barrels to dodge.

The set has a lot of bonus strength which will boost your damage decently well, and the shield gives bonus MotW damage to boot. There are a lot of parts to the set that do not really benefit harbing, but there are still good things such as life on strike, strength, resists etc.

That being said, if I had to make a guess... I think you could clear DC but I hesitate to say in under 10 minutes. It will all be about death count whether you can hit that benchmark. This all assumes you are around level 115. If you are higher in levels the extra points into Lifeshield, Faery Fire, and Symbiosis+elvensong is a huge boost to survival in the zone and will adjust my guess accordingly.
intex
Invader
9 | -1
FIGBird wrote:I haven't done sword and board with my wolf, so it is a bit tough to give you a real answer. In my experience DC is one of the harder places to level/farm with wolf before solid gear and levels. I spent just long enough to get my charm (and I still need to get the +2 druid one) because the enemies would hit hard and often. I found that since I did not get the bonus avoid from the ranged attacks it was just not worth the death timers. In other words, if that gear is enough to keep you alive I would imagine you could get solid farm times in the zone.

At the time I was using Erawan, Megalith, Natha, Deadfall, Creepy Crafted gauntlets with ctc burning veil on kill, some random rings/ammy, and a void in a greatsword with 90IAS. Now that I have more experience and understanding of the build I think there are a few things I would change and probably would have had a much easier time.

My issue was mostly that when I used harb to hit a pack I frequently would get killed by their attacks. The bonus defense from the shield (and possible block?) may make your results a lot better since you benefit from good %TCD at that level range. Assuming either sword is set up for the 3FPA breakpoint you are going to put out the damage, so it is mostly a question of whether you will actually survive warping up to them and also be able to see the barrels to dodge.

The set has a lot of bonus strength which will boost your damage decently well, and the shield gives bonus MotW damage to boot. There are a lot of parts to the set that do not really benefit harbing, but there are still good things such as life on strike, strength, resists etc.

That being said, if I had to make a guess... I think you could clear DC but I hesitate to say in under 10 minutes. It will all be about death count whether you can hit that benchmark. This all assumes you are around level 115. If you are higher in levels the extra points into Lifeshield, Faery Fire, and Symbiosis+elvensong is a huge boost to survival in the zone and will adjust my guess accordingly.


Thanks for this reply. Were you at the recommended FHR breakpoint with the setup that you had trouble with? I have lots and lots of really good jewels and shouldn't have a problem hitting the breakpoint. My character is 118 now, I am considering hitting 120 and finishing the 120 charms before respec.
User avatar
FIGBird
Destroyer
7 | 0
I am probably not the one that recommended it, but I can say that hitting the FHR breakpoint makes a pretty big deal in survival since the longer you stand still the slower you warp off the pack you are on.

I forgot that DC is a 120 zone, so adjust my response to 120 for the "assumes you are around" part of that. Just remember that Duncraig is a tough spot for a fresh wolf. It may be worth getting your Xis items first, as that zone is a lot easier to handle due to the innate dodge.
User avatar
rumblealex
Thunder Beetle
58 | 15
Common Supporter Badge
Donated 1 time
Common Guide Badge
Created a complete character guide
FIGBird wrote:Just remember that Duncraig is a tough spot for a fresh wolf. It may be worth getting your Xis items first, as that zone is a lot easier to handle due to the innate dodge.


Yeah it definitely is. Walking into Dunc with 0% Phys res and low defense makes for a bad combo, especially on this build. It's easier to farm elsewhere first like Teganze then come back to Dunc once it's more of a faceroll.
intex
Invader
9 | -1
Thanks for the replies guys this is super helpful. Do you guys think farming teganze for the Xis runes will be pretty fast with the gear set i have above as wolf? I already have bases ready for boots/gloves/weapon, just need to farm the runes. Or will my treewarden be faster? I have nimmenjuushin and the coldhunger helm. The Life on kill with treewarden I have read is really strong in there.
pugadon
Vampiress
36 | 0
Can you show me your gear you have in your videos? I have farmed xis wep, xis boots on a other char for this druid but it feels so weak and dies all the time. Any tips would be very helpfull how I can improve it.
Im currently lvl 122 and got most of the charms for 120.
Gear :
Candlewake
Candlewake
Splint Mail (Sacred)

Required Level: 100
Required Strength: 563
Defense: (9032-11839) to (10077-13093)
-2% Base Block Chance
Additional Strength Damage Bonus: (32/256 Per Strength)%
(5 to 10)% Chance of Crushing Blow
+(150 to 200)% Enhanced Defense
(15 to 25)% to Strength
+(2500 to 4000) Defense
Cannot Be Frozen (50% Chance to appear on Item)
Total Character Defense (50 to 100)%
Socketed (6)

Blind Anger
Blind Anger
Light Gauntlets (Sacred)

Required Level: 100
Required Strength: 544
Defense: (1179-1447) to (1342-1647)
8% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(1 to 5)% Chance of Crushing Blow
Blinds Attacker +3
+(120 to 170)% Enhanced Defense
(11 to 15)% to All Attributes
Socketed (4)

The Endless Loop
The Endless Loop
Light Belt (Sacred)

Required Level: 100
Required Strength: 490
Defense: (1101 to 1143)
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+50 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)

Ripstar
Ripstar
Ring

Required Level: 60
+(0.625 per level) to Maximum Damage (Based on Character Level)
+20 Life on Attack

The Flying Saucer
The Flying Saucer
Small Shield (Sacred)

Required Level: 100
Required Strength: 463
Required Dexterity: 499
Defense: (3627-3957) to (3907-4262)
Chance to Block: 1% + class%
1% Chance to cast level 60 Cryo Beam on Striking
30% Movement Speed
1% Base Block Chance
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)

Natha (Xis)
Natha
Druid Helms

'LoXis'
Runeword Level: 120
7% Chance to cast level 2 Arrow on Striking
50% Attack Speed
50% Hit Recovery
(101 to 150)% Bonus to Attack Rating
+230% Enhanced Defense
Lightning Resist -5%
Physical Resist 15%
Cannot be Unsocketed
Shark (Xis)

Shark
Weapons

'TalXis'
Runeword Level: 120
1% Chance to cast level 31 Bloodlust on Kill
+(201 to 250)% Bonus Damage to Bloodlust
40% Attack Speed
+230% Enhanced Damage
+(2 per level) to Maximum Damage (Based on Character Level)
+5 to all Attributes
-500 to Mana
Cannot be Unsocketed
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life (10 to 15)%
Maximum Mana (20 to 30)%
Elemental Resists +10%
+(25 to 75) Mana after each Kill

Epicenter (Xis)
Epicenter
Boots

'IthXis'
Runeword Level: 120
(0.125 per level)% Chance of Crushing Blow (Based on Character Level)
+(203 to 231)% Enhanced Defense
Maximum Life (25 to 30)%
Cannot be Unsocketed


Image
Image