Werewolf Druid

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thysick
Bone Archer
78 | 0
Wish builds had like Video gameplay of builds, so it would encourage people to play it more :)
Now i got to lvl this, see if it fits me :)
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rumblealex
Thunder Beetle
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tempmail wrote:Also I have another question. Evade is a chance to avoid attacks while moving. When your pouncing, is it considered that you're moving? I asked this question once before in short question thread but I forgot the answer and I can't find it...


Dodge is the chance to ignore melee swings while standing still.
Avoid is the chance to ignore missiles while standing still. It includes magical missiles from spells.
Evade is the chance to ignore any incoming attack while moving. It includes melee swings, spells, nearly everything.

When pouncing it's most likely using Avoid.

thysick wrote:Wish builds had like Video gameplay of builds, so it would encourage people to play it more :)
Now i got to lvl this, see if it fits me :)


There are a few videos in the 'hard' or 'very hard' uber sections.
villano
Skeleton
2 | 0
Harbinger: reduced explosion effects 1.1
hello .. does it reduce ability damage? or is it a visual effect
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Tkorpi
Djinn
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villano wrote:Harbinger: reduced explosion effects 1.1
hello .. does it reduce ability damage? or is it a visual effect


only visual effect
vapolove
Skeleton
3 | 0
I saw a post of one year ago that you "Tkorpi" told you to pm you with ww druid problems, and since the topic is about this, why not both :D

i'm having problems with my druid since i dont have another character to farm equips for him, where could i get some better stuff since: ...
1- i'm new to the mod
2- never learned when a runeword weapon could be better than an unique

my equips are
Al Nath
Al Nath
Scimitar (4)

Required Level: 2
Required Strength: 25
One-Hand Damage: (6-7) to (18-29)
Strength Damage Bonus: (20/256 per Strength)%
15% Attack Speed
+(31 to 50)% Enhanced Damage
+(11 to 20) to Maximum Damage
(41 to 60)% Bonus to Attack Rating
Adds (6 to 10)-(11 to 13) fire damage
Slow Target (3 to 5)%
(3 to 5)% to Strength
Socketed (1)

Required Level: 20
Required Strength: 48
One-Hand Damage: (17-19) to (40-51)
Strength Damage Bonus: (20/256 per Strength)%
25% Attack Speed
+(61 to 80)% Enhanced Damage
+(21 to 30) to Maximum Damage
(71 to 90)% Bonus to Attack Rating
Adds (16 to 20)-(31 to 35) fire damage
Slow Target (9 to 11)%
(9 to 11)% to Strength
Socketed (2)

Required Level: 39
Required Strength: 104
One-Hand Damage: (32-35) to (67-79)
Strength Damage Bonus: (20/256 per Strength)%
35% Attack Speed
+(91 to 110)% Enhanced Damage
+(31 to 40) to Maximum Damage
(101 to 120)% Bonus to Attack Rating
Adds (46 to 55)-(86 to 100) fire damage
Slow Target (15 to 17)%
(15 to 17)% to Strength
Socketed (3)

Required Level: 48
Required Strength: 212
One-Hand Damage: (44-48) to (91-105)
Strength Damage Bonus: (20/256 per Strength)%
50% Attack Speed
+(121 to 140)% Enhanced Damage
+(41 to 50) to Maximum Damage
(131 to 150)% Bonus to Attack Rating
Adds (121 to 160)-(261 to 300) fire damage
Slow Target (18 to 20)%
(18 to 20)% to Strength
Socketed (3)

and
Cloudladder
Cloudladder
Spiked Shield (4)

Required Level: 7
Required Dexterity: 55
Defense: (102-116) to (203-230)
Chance to Block: class%
+1 to All Skills
+1 to Sorceress Skill Levels
+1 to Druid Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)

Required Level: 24
Required Dexterity: 81
Defense: (372-414) to (629-699)
Chance to Block: class%
+(1 to 2) to All Skills
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Druid Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)

Required Level: 42
Required Dexterity: 170
Defense: (920-1007) to (1503-1645)
Chance to Block: class%
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)

Required Level: 51
Required Dexterity: 353
Defense: (1443-1687) to (2346-2743)
Chance to Block: class%
+2 to All Skills
+2 to Sorceress Skill Levels
+2 to Druid Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)


Grimspirit
Grimspirit
Spirit Mask (4)

(Druid Only)
Required Level: 10
Required Strength: 77
Defense: (115-130) to (173-196)
+1 to Druid Skill Levels
+10% to Cold Spell Damage
+10% to Summoned Minion Resistances
+(24 to 40)% Enhanced Defense
(2 to 3)% Reanimate as: Shrieker
Socketed (2)

(Druid Only)
Required Level: 28
Required Strength: 113
Defense: (390-432) to (546-605)
+(1 to 2) to Druid Skill Levels
+16% to Cold Spell Damage
+20% to Summoned Minion Resistances
+(58 to 75)% Enhanced Defense
(4 to 5)% Reanimate as: Shrieker
Socketed (2)

(Druid Only)
Required Level: 46
Required Strength: 238
Defense: (971-1057) to (1340-1458)
+2 to Druid Skill Levels
+23% to Cold Spell Damage
+30% to Summoned Minion Resistances
+(92 to 109)% Enhanced Defense
(6 to 7)% Reanimate as: Shrieker
Socketed (3)

(Druid Only)
Required Level: 54
Required Strength: 494
Defense: (1446-1563) to (1977-2137)
+(2 to 3) to Druid Skill Levels
+30% to Cold Spell Damage
+40% to Summoned Minion Resistances
+(109 to 126)% Enhanced Defense
(7 to 8)% Reanimate as: Shrieker
Socketed (4)


Werecat
Werecat
Breast Plate (4)

Required Level: 5
Required Strength: 55
Defense: (203-233) to (370-422)
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)

Required Level: 23
Required Strength: 81
Defense: (622-700) to (1081-1207)
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)

Required Level: 40
Required Strength: 170
Defense: (1471-1608) to (2544-2777)
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)

Required Level: 50
Required Strength: 353
Defense: (2168-2349) to (3738-4046)
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)


Pollice Verso
Pollice Verso
Gauntlets (4)

Required Level: 10
Required Strength: 60
Defense: (48-54) to (90-102)
4% Chance to cast level 3 Time Strike when Attacked
+(24 to 40)% Enhanced Defense
+(7 to 10) to Strength
+(6 to 10) Life after each Kill
+(11 to 25) Mana after each Kill
Requirements -8%
Socketed (1)

Required Level: 27
Required Strength: 81
Defense: (216-239) to (333-369)
8% Chance to cast level 5 Time Strike when Attacked
+(58 to 75)% Enhanced Defense
+(12 to 16) to Strength
+(16 to 20) Life after each Kill
+(41 to 55) Mana after each Kill
Requirements -16%
Socketed (2)

Required Level: 44
Required Strength: 155
Defense: (583-635) to (854-930)
12% Chance to cast level 7 Time Strike when Attacked
+(92 to 109)% Enhanced Defense
+(18 to 24) to Strength
+(26 to 30) Life after each Kill
+(71 to 85) Mana after each Kill
Requirements -24%
Socketed (3)

Required Level: 52
Required Strength: 287
Defense: (875-946) to (1274-1378)
14% Chance to cast level 8 Time Strike when Attacked
+(109 to 126)% Enhanced Defense
+(25 to 30) to Strength
+(31 to 35) Life after each Kill
+(86 to 100) Mana after each Kill
Requirements -32%
Socketed (4)


Cinadide's Anvil
Cinadide's Anvil
Cinadide's Craft Set
Plated Belt (Sacred)

Required Level: 100
Required Strength: 303
Defense: (3271-3680) to (3583-4031)
+1 to Paladin Skill Levels
Adds 13-25 damage
Adds 63-125 magic damage
+(140 to 170)% Enhanced Defense
(21 to 25)% to Strength
(11 to 15)% Chance of Uninterruptable Attack
Requirements -50%
Socketed (2)

Lionpaw
Lionpaw
Chain Boots (4)

Required Level: 4
Required Strength: 44
Defense: (49-54) to (71-78)
(0 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(31 to 50) to Mana
Total Character Defense (3 to 5)%
10% Gold Find
Socketed (1)

Required Level: 22
Required Strength: 65
Defense: (203-218) to (267-288)
(0 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(71 to 90) to Mana
Total Character Defense (9 to 11)%
15% Gold Find
Socketed (2)

Required Level: 39
Required Strength: 137
Defense: (519-554) to (667-712)
(0 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(111 to 130) to Mana
Total Character Defense (15 to 17)%
20% Gold Find
Socketed (3)

Required Level: 48
Required Strength: 282
Defense: (759-807) to (974-1036)
(0 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(131 to 150) to Mana
Total Character Defense (18 to 20)%
25% Gold Find
Socketed (4)


Scarab of Death
Scarab of Death
Amulet

Required Level: 40
50% Cast Speed
50% Attack Speed
Elemental Resists +25%
Physical Resist -5%
50% Chance of Uninterruptable Attack
5% Reanimate as: Fire Beetle



all with random gems to get 75% resists and a few strength ones
ohhhh and another thing, should i max harbinger or only the 10 points will be enough to kill stuff when i have better weapons? (feels like i'm not doing enough damage right now)
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rumblealex
Thunder Beetle
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vapolove wrote:I saw a post of one year ago that you "Tkorpi" told you to pm you with ww druid problems, and since the topic is about this, why not both :D

i'm having problems with my druid since i dont have another character to farm equips for him, where could i get some better stuff since: ...
1- i'm new to the mod
2- never learned when a runeword weapon could be better than an unique

ohhhh and another thing, should i max harbinger or only the 10 points will be enough to kill stuff when i have better weapons? (feels like i'm not doing enough damage right now)


New to the mod and playing wolf sounds just like when I started. I hope you're doing well.

I'm gonna guess you're beyond lvl 100 since you have a set piece equipped.

Replace Werecat with
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
25% to Strength
25% to Vitality
Physical Resist (11 to 15)%
Total Character Defense (11 to 20)%
in the highest base defense armor you can get. Try and get a good 40%+ luckied base defense before socketing the runeword. Keep a lot of perfect gems handy to unsocket and resocket your armor, until you get a 15% physical resistance roll.

None of your pieces have Hit recovery, which will cripple you once you eventually and inevitably get hit. Get
Natha
Natha
Druid Helms

'Lo'
Runeword Level: 59
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
Lightning Resist -5%
Physical Resist 10%
in a T4 spirit mask, or higher base defense Druid helm. It gives a huge 10% Physical resistance for lvl 59 RW, along with a decent 50% Hit recovery.

If you have spare Jewels and Arcane crystals, try and craft jewels with 10-15% Hit recovery and use those in both of these runewords.

Also Scarab of Death doesn't give us anything really interesting. Try and find a good Rare amulet with +2/3 skills, Life or Strength bonus. Or Replace it with another Tiered amulet if you have them.
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life (10 to 15)%
Maximum Mana (20 to 30)%
Elemental Resists +10%
+(25 to 75) Mana after each Kill

should be a good choice until you find a
Dyers Eve
Dyers Eve
Amulet (Sacred)

Required Level: 100
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%

.

If you get your hands on one or two
Ripstar
Ripstar
Ring

Required Level: 60
+(0.625 per level) to Maximum Damage (Based on Character Level)
+20 Life on Attack

put these one. I'm up to 122 so far this season and still have two equipped.


Runewords in weapons aren't really interesting for wolf druid. Some do, but they lack raw damage, which we desperately need in early game. Our skills have low %weapon damage, which makes it even worse if our weapon is low damage to begin with. The only runeword you'll aim for is
Shark (Xis)

Shark
Weapons

'TalXis'
Runeword Level: 120
1% Chance to cast level 31 Bloodlust on Kill
+(201 to 250)% Bonus Damage to Bloodlust
40% Attack Speed
+230% Enhanced Damage
+(2 per level) to Maximum Damage (Based on Character Level)
+5 to all Attributes
-500 to Mana
Cannot be Unsocketed
. Even after the bloodlust damage bonus nerf, it's still one of the highest flat damage weapon out there.
vapolove
Skeleton
3 | 0
rumblealex wrote:
vapolove wrote:I saw a post of one year ago that you "Tkorpi" told you to pm you with ww druid problems, and since the topic is about this, why not both :D

i'm having problems with my druid since i dont have another character to farm equips for him, where could i get some better stuff since: ...
1- i'm new to the mod
2- never learned when a runeword weapon could be better than an unique

ohhhh and another thing, should i max harbinger or only the 10 points will be enough to kill stuff when i have better weapons? (feels like i'm not doing enough damage right now)


New to the mod and playing wolf sounds just like when I started. I hope you're doing well.

I'm gonna guess you're beyond lvl 100 since you have a set piece equipped.

Replace Werecat with
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
25% to Strength
25% to Vitality
Physical Resist (11 to 15)%
Total Character Defense (11 to 20)%
in the highest base defense armor you can get. Try and get a good 40%+ luckied base defense before socketing the runeword. Keep a lot of perfect gems handy to unsocket and resocket your armor, until you get a 15% physical resistance roll.

None of your pieces have Hit recovery, which will cripple you once you eventually and inevitably get hit. Get
Natha
Natha
Druid Helms

'Lo'
Runeword Level: 59
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
Lightning Resist -5%
Physical Resist 10%
in a T4 spirit mask, or higher base defense Druid helm. It gives a huge 10% Physical resistance for lvl 59 RW, along with a decent 50% Hit recovery.

If you have spare Jewels and Arcane crystals, try and craft jewels with 10-15% Hit recovery and use those in both of these runewords.

Also Scarab of Death doesn't give us anything really interesting. Try and find a good Rare amulet with +2/3 skills, Life or Strength bonus. Or Replace it with another Tiered amulet if you have them.
Teganze Pendant
Teganze Pendant
Amulet

Required Level: 60
+1 to All Skills
+10% to Fire Spell Damage
+10% to Lightning Spell Damage
+10% to Cold Spell Damage
Maximum Life (10 to 15)%
Maximum Mana (20 to 30)%
Elemental Resists +10%
+(25 to 75) Mana after each Kill

should be a good choice until you find a
Dyers Eve
Dyers Eve
Amulet (Sacred)

Required Level: 100
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%

.

If you get your hands on one or two
Ripstar
Ripstar
Ring

Required Level: 60
+(0.625 per level) to Maximum Damage (Based on Character Level)
+20 Life on Attack

put these one. I'm up to 122 so far this season and still have two equipped.


Runewords in weapons aren't really interesting for wolf druid. Some do, but they lack raw damage, which we desperately need in early game. Our skills have low %weapon damage, which makes it even worse if our weapon is low damage to begin with. The only runeword you'll aim for is
Shark (Xis)

Shark
Weapons

'TalXis'
Runeword Level: 120
1% Chance to cast level 31 Bloodlust on Kill
+(201 to 250)% Bonus Damage to Bloodlust
40% Attack Speed
+230% Enhanced Damage
+(2 per level) to Maximum Damage (Based on Character Level)
+5 to all Attributes
-500 to Mana
Cannot be Unsocketed
. Even after the bloodlust damage bonus nerf, it's still one of the highest flat damage weapon out there.


I was using werecat cause some guide told to get attack speed on wolfie :P but i'm trying to get some Sacred Ancient Armor to use with this rune that you told me, re-rolling to get 15% check.

Why use a t4 spirit mask/druid stuff? is there something better for using druid thing? cause i have a Sacred Crown ready to do the rune stuff.

I have no idea how to craft jewels, but i if it exists i will learn it, so 10-15% hit recovery check.

Again scarab and attack speed :P so should i do the random Amulet/Ring to unique until get those right?!

oh after re-reading my post i notice the " never learned when a rune-word weapon could be better than an unique" i was meant to say rune-word anything, since i didn't swap to rune gears because i was thinking they were before unique in term of usefulness.

last thing, about the harbinger, 10 points for zero CD but should i keep putting points for damage? (btw i'm level 115 and can share my build if you want to look)

Thanks a lot rumblealex for the push in the right direction :D
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rumblealex
Thunder Beetle
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vapolove wrote:I was using werecat cause some guide told to get attack speed on wolfie :P but i'm trying to get some Sacred Ancient Armor to use with this rune that you told me, re-rolling to get 15% check.


Attack speed on gear is only useful if you're trying to reach a breakpoint that isn't already reached with your weapon attack speed alone. For example on a Long sword with -10 speed modifier, you need 96% Attack speed on the sword to reach 6 frames, but you can dip at 5 frames if you add 21% on your gear, anywhere else than the weapon for a total of 117% Attack speed.

For your Scimitar, the highest you can reach would be 4 frames with 115% attack speed on the sword. 50% from the item itself, 24% from MOs, and 45% from 3 jewels for a total of 119%. You won't need any attack speed anywhere else on your gear since the %attack speed to cap the speed modifier is under the bonus of your sword, which is 102% for a -20WSM like a scimitar.

I suggest you do that, and you should notice your attack speed going up.

vapolove wrote:Why use a t4 spirit mask/druid stuff? is there something better for using druid thing? cause i have a Sacred Crown ready to do the rune stuff.

Natha
Natha
Druid Helms

'Lo'
Runeword Level: 59
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
Lightning Resist -5%
Physical Resist 10%
is only craftable on a Druid helm. Spirit mask has the highest base defense of these helms. Either you make it in a T4 Spirit mask, or Sacred Antlers/Falcon mask, which have higher defense than the T4 spirit mask.


vapolove wrote:I have no idea how to craft jewels, but i if it exists i will learn it, so 10-15% hit recovery check.

The recipe is here under 'jewelcrafting'. I'd say don't waste too much Arcane crystals trying to get them all at first, but craft each jewel you find with an Item lvl of 99 at least once, then if you have left over arcane shards you can craft the ones you don't like again.


vapolove wrote:last thing, about the harbinger, 10 points for zero CD but should i keep putting points for damage? (btw i'm level 115 and can share my build if you want to look)
Nah it's not really worth putting more points into Harbinger. The biggest downside to increasing the level is mana cost and it means you'll need to stop for mana pulse more often.
vapolove
Skeleton
3 | 0
Lady luck is on my side, i got a perfect
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
25% to Strength
25% to Vitality
Physical Resist (11 to 15)%
Total Character Defense (11 to 20)%
on my ancient armor with 30% hit recovery and 16% phys resist.
My
Natha
Natha
Druid Helms

'Lo'
Runeword Level: 59
4% Chance to cast level 2 Arrow on Striking
20% Attack Speed
50% Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
Lightning Resist -5%
Physical Resist 10%
with 11% phys resist and 80% hit recovery (didn't knew if i should put all those MO but whatever)

Gonna start working on ring/amulets right now(got one
Ripstar
Ripstar
Ring

Required Level: 60
+(0.625 per level) to Maximum Damage (Based on Character Level)
+20 Life on Attack

) but i have another issue, i dropped this
Marchosias' Anger
Marchosias' Anger
Marchosias' Essence Set
Long Sword (Sacred)

Required Level: 100
Required Strength: 540
One-Hand Damage: (171-184) to (215-229)
Strength Damage Bonus: (20/256 per Strength)%
10% Chance to cast level 3 Bladestorm on Melee Attack
+(4 to 6) to Druid Skill Levels
+(140 to 170)% Enhanced Damage
Adds 63-100 damage
(151 to 200)% Bonus to Attack Rating
(11 to 20)% to Strength
+1 Life on Striking
Socketed (6)
should i try to use that right now? wait for more set pieces or just ignore and use my
Al Nath
Al Nath
Scimitar (4)

Required Level: 2
Required Strength: 25
One-Hand Damage: (6-7) to (18-29)
Strength Damage Bonus: (20/256 per Strength)%
15% Attack Speed
+(31 to 50)% Enhanced Damage
+(11 to 20) to Maximum Damage
(41 to 60)% Bonus to Attack Rating
Adds (6 to 10)-(11 to 13) fire damage
Slow Target (3 to 5)%
(3 to 5)% to Strength
Socketed (1)

Required Level: 20
Required Strength: 48
One-Hand Damage: (17-19) to (40-51)
Strength Damage Bonus: (20/256 per Strength)%
25% Attack Speed
+(61 to 80)% Enhanced Damage
+(21 to 30) to Maximum Damage
(71 to 90)% Bonus to Attack Rating
Adds (16 to 20)-(31 to 35) fire damage
Slow Target (9 to 11)%
(9 to 11)% to Strength
Socketed (2)

Required Level: 39
Required Strength: 104
One-Hand Damage: (32-35) to (67-79)
Strength Damage Bonus: (20/256 per Strength)%
35% Attack Speed
+(91 to 110)% Enhanced Damage
+(31 to 40) to Maximum Damage
(101 to 120)% Bonus to Attack Rating
Adds (46 to 55)-(86 to 100) fire damage
Slow Target (15 to 17)%
(15 to 17)% to Strength
Socketed (3)

Required Level: 48
Required Strength: 212
One-Hand Damage: (44-48) to (91-105)
Strength Damage Bonus: (20/256 per Strength)%
50% Attack Speed
+(121 to 140)% Enhanced Damage
+(41 to 50) to Maximum Damage
(131 to 150)% Bonus to Attack Rating
Adds (121 to 160)-(261 to 300) fire damage
Slow Target (18 to 20)%
(18 to 20)% to Strength
Socketed (3)

? (which i swap for
Finis Terra
Finis Terra
Falchion (4)

Required Level: 5
Required Strength: 49
One-Hand Damage: (9-11) to (11-12)
Strength Damage Bonus: (20/256 per Strength)%
3% Chance to cast level 2 Shower of Rocks on Melee Attack
+(24 to 40)% Enhanced Damage
Adds 10-16 fire damage
Adds 10-16 lightning damage
Adds 10-16 cold damage
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
Socketed (1)

Required Level: 24
Required Strength: 79
One-Hand Damage: (22-24) to (26-29)
Strength Damage Bonus: (20/256 per Strength)%
7% Chance to cast level 6 Shower of Rocks on Melee Attack
+(58 to 75)% Enhanced Damage
Adds 30-50 fire damage
Adds 30-50 lightning damage
Adds 30-50 cold damage
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Socketed (2)

Required Level: 42
Required Strength: 160
One-Hand Damage: (42-45) to (49-54)
Strength Damage Bonus: (20/256 per Strength)%
11% Chance to cast level 10 Shower of Rocks on Melee Attack
+(92 to 109)% Enhanced Damage
Adds 90-150 fire damage
Adds 90-150 lightning damage
Adds 90-150 cold damage
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
Socketed (3)

Required Level: 52
Required Strength: 319
One-Hand Damage: (54-58) to (64-70)
Strength Damage Bonus: (20/256 per Strength)%
13% Chance to cast level 12 Shower of Rocks on Melee Attack
+(109 to 126)% Enhanced Damage
Adds 280-440 fire damage
Adds 280-440 lightning damage
Adds 280-440 cold damage
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
Socketed (3)

to test but the attack speed makes me slow-harbinger)
theage900
Dark Huntress
11 | 0
Great Supporter Badge
Donated 5 times
what jewels should i craft? lifeleech? is it working well or is the physical damage too low