Summon Barbarian

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CorralTheTroops
Abomination
149 | 4
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OnlyForFun wrote:Bearstance for sure, and you should use shield like toraja champ +2 minions sword if can afford/find, all gear shrine craft. 1 point in wolves/mark/king/immortal etc / if nephalem all str, if runemaster 600 str else vit. 25 all summons + endurance + specialization

but my version more for HC not softcore chads which play without any defence stances and playing wolf+nephalem :lol:


This too very useful ty.
I might try my next HC barb like this.
25 all summons + Spec, max Bear, get Runemaster, and use crafted gear.
Can someone explain how exactly spirit reave scaling works? Does Neph count towards the damage total for spirit reave or is it just the base damages?
Gelgsus
Prowler
16 | 0
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OnlyForFun wrote:Bearstance for sure, and you should use shield like toraja champ +2 minions sword if can afford/find, all gear shrine craft. 1 point in wolves/mark/king/immortal etc / if nephalem all str, if runemaster 600 str else vit. 25 all summons + endurance + specialization

but my version more for HC not softcore chads which play without any defence stances and playing wolf+nephalem :lol:

Thank for the info. I looked up a bunch of people who are top SC ladder. They have some interesting choices.

https://tsw.vn.cz/char/WKBarb
Runemaster/Wolf Stance. Uldyssian's legion? 1 point defender spirit
Str/vit 50%/50%
https://tsw.vn.cz/char/tazar
One of the nephalem spirit/wolf stance folks you've been talking about. 6 points defender spirit
Str/vit 50%/50%
https://tsw.vn.cz/char/gangsta
Wolf Stance/Gladiator's dominance? But he is a summoner!! That's for deadly strike and Skeld's Battlesong so that guardian spirits get the deadly strike. Interesting build. 1 point defender spirit
Str/vit 50%/50%
https://tsw.vn.cz/char/HotshotGG
Runemaster/wolf stance. Also Skeld's battlesong... Only one point in runemaster. Full points in defender spirit.
Str/vit 50%/50%

I think for survivability 50% in vitality may be necessary, even if running nephalem spirit. Also a lot of people are skipping on defender spirit. He does not contribute much damagewise, and it still pretty tanky with 1 point. Also can be spam summoned forward to aggro the enemy. But that's less damage for spirit reave for boss killing? Lot's of things to think about.
OverSky
Lava Lord
98 | 6
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Just wanna say Spirit Reave best boss killer skill for budget char ever. Some of the most annoying bosses for hit-base build such as Quov, Belial, Xazax etc. simply tag them handful of times & charm drop.

Never before in my life where bossing before 130 was this easy playing untwink TU gears.
fr0gbug
Sasquatch
65 | 6
Gelgsus wrote:
OnlyForFun wrote:
I think for survivability 50% in vitality may be necessary, even if running nephalem spirit. Also a lot of people are skipping on defender spirit. He does not contribute much damagewise, and it still pretty tanky with 1 point. Also can be spam summoned forward to aggro the enemy. But that's less damage for spirit reave for boss killing? Lot's of things to think about.


You're reading too much into the 50/50 str vitality split. There's simply nothing else worth putting stat points into after you get max benefit from shamanic trance. Unless they are HC i'm sure all these players maxed out the benefit from shamanic trance by pumping base pts into str before they started putting into vitality.
CorralTheTroops
Abomination
149 | 4
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Has a thread with over 10.000 views
fr0gbug wrote:
Gelgsus wrote:
OnlyForFun wrote:
I think for survivability 50% in vitality may be necessary, even if running nephalem spirit. Also a lot of people are skipping on defender spirit. He does not contribute much damagewise, and it still pretty tanky with 1 point. Also can be spam summoned forward to aggro the enemy. But that's less damage for spirit reave for boss killing? Lot's of things to think about.


You're reading too much into the 50/50 str vitality split. There's simply nothing else worth putting stat points into after you get max benefit from shamanic trance. Unless they are HC i'm sure all these players maxed out the benefit from shamanic trance by pumping base pts into str before they started putting into vitality.


Even in HC.
The bonus is so good, since it is Total damage to spirits per point.
And 33% of 600 is 200%
And 66% of 600 is 400%
Which really is a lot.

And relatedly is the interesting tradeoff of jewels/gems vs runes for barb.
Some of the runewords (the 100% minion damage chest slot) are really strong, but they LIMIT the number of runes you can have. Furthermore you need quite a few gems to get max res which is really important, so it's a lot of balancing.
Also runewords mean you can only have jewels, not gems in the relevant slots, so it's even more balancing.
However the STR points and the scaling with shamanic trance makes it a lot more fun + interesting.
fr0gbug
Sasquatch
65 | 6
CorralTheTroops wrote:
fr0gbug wrote:
Gelgsus wrote:
OnlyForFun wrote:
I think for survivability 50% in vitality may be necessary, even if running nephalem spirit. Also a lot of people are skipping on defender spirit. He does not contribute much damagewise, and it still pretty tanky with 1 point. Also can be spam summoned forward to aggro the enemy. But that's less damage for spirit reave for boss killing? Lot's of things to think about.


You're reading too much into the 50/50 str vitality split. There's simply nothing else worth putting stat points into after you get max benefit from shamanic trance. Unless they are HC i'm sure all these players maxed out the benefit from shamanic trance by pumping base pts into str before they started putting into vitality.


Even in HC.
The bonus is so good, since it is Total damage to spirits per point.
And 33% of 600 is 200%
And 66% of 600 is 400%
Which really is a lot.


You misunderstand, I'm not even suggesting you would think about not maxing out the bonus in HC, only that you might invest some in vit prior to maxing it out.
Dugma
Jungle Hunter
25 | 3
fr0gbug wrote:
CorralTheTroops wrote:
fr0gbug wrote:
Gelgsus wrote:
OnlyForFun wrote:
I think for survivability 50% in vitality may be necessary, even if running nephalem spirit. Also a lot of people are skipping on defender spirit. He does not contribute much damagewise, and it still pretty tanky with 1 point. Also can be spam summoned forward to aggro the enemy. But that's less damage for spirit reave for boss killing? Lot's of things to think about.


You're reading too much into the 50/50 str vitality split. There's simply nothing else worth putting stat points into after you get max benefit from shamanic trance. Unless they are HC i'm sure all these players maxed out the benefit from shamanic trance by pumping base pts into str before they started putting into vitality.


Even in HC.
The bonus is so good, since it is Total damage to spirits per point.
And 33% of 600 is 200%
And 66% of 600 is 400%
Which really is a lot.


You misunderstand, I'm not even suggesting you would think about not maxing out the bonus in HC, only that you might invest some in vit prior to maxing it out.


I think a lot of people r confused about shamanic trance. You only get the bonuses for up to 600 strenght and not up to 600% of minion dmg/life.
If youre not going nephalem spirit (which imo isnt really good) going above 600 strenght is a waste of stats.
User avatar
OnlyForFun
Gravedigger
197 | 17
if you dont play nephalem you do only 600str else vit, its simple
fr0gbug
Sasquatch
65 | 6
Dugma wrote:
fr0gbug wrote:
CorralTheTroops wrote:
fr0gbug wrote:
Gelgsus wrote:
OnlyForFun wrote:
I think for survivability 50% in vitality may be necessary, even if running nephalem spirit. Also a lot of people are skipping on defender spirit. He does not contribute much damagewise, and it still pretty tanky with 1 point. Also can be spam summoned forward to aggro the enemy. But that's less damage for spirit reave for boss killing? Lot's of things to think about.


You're reading too much into the 50/50 str vitality split. There's simply nothing else worth putting stat points into after you get max benefit from shamanic trance. Unless they are HC i'm sure all these players maxed out the benefit from shamanic trance by pumping base pts into str before they started putting into vitality.


Even in HC.
The bonus is so good, since it is Total damage to spirits per point.
And 33% of 600 is 200%
And 66% of 600 is 400%
Which really is a lot.


You misunderstand, I'm not even suggesting you would think about not maxing out the bonus in HC, only that you might invest some in vit prior to maxing it out.


I think a lot of people r confused about shamanic trance. You only get the bonuses for up to 600 strenght and not up to 600% of minion dmg/life.
If youre not going nephalem spirit (which imo isnt really good) going above 600 strenght is a waste of stats.


You don't understand how it works if you think it isn't good. It's a completely separate multiplier for minion health and damage.

EDIT: just realized you were talking about neph spirit and not shamanic trance, in which case I agree with you, sorry for confusion.
Blightless
Skeleton
3 | 0
On SC what would be better, Neph Spirit or Runemaster?