Summon Barbarian

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Sunamar
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23 | 0
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Nephalem spirit has synergy with all the three spirit types, which mean it DOES give them the elemental damage, innate shouldn't give them anything, though.
Expanse
Cultist
24 | 1
diddnt saw quov tsin in the uber section.
figured ill post incase, probably just overlookd it.

anyways just recast summons, telestomp, tp, rinse repeat.
got just basic starter gear, died once.

thanks for guide, played all sorts of barb, necro versions but never rly any summoner.
enjoying.

struggling in dunc though, guess iam missing more gear on myself
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Sunamar
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Duncraig is pretty fine if you get a bit of health, defense and Pres. Try switching into bear stance if you don't mind slower clearspeed, or just putting a few stat points into vitality for more health. When teleporting all over the place, try using jitan's gate NEXT TO the mob pack, so they don't hit you, and keep teleporting around to dodge the exploding barells. That should be everything needed, I manage to die 0-1x per run with salad gear :D
Expanse
Cultist
24 | 1
thank u for the fast reply first and foremost.
did some more farming, upgrading, switching up and iam doin fairly well now overall

now the goal ist to maximize it to support my dps friend in endgame labs, we did t8-11 today and it did fairly well
first issue would be the helm, the veil king dies here and there, and its way to painful to kill him
so i figured i follow the guide and get one of the alternatives

first i guess i stick to the RW, but the undead crown kinda got my interrest going with skelds
now my second question would be on how to properly make that work and if any of you has any ideas what i could do to further support my psn barb in group, beside bringing dmg of my own/staying alive etc the basic things.

https://tsw.vn.cz/acc/char.php?name=Expanse
thanks for all suggestions, will check up on yt/older guides
but figured someone may reading it has some fresh ideas!


Update, as u can see from profile its for sure possible to step it up.
id warn everyone though just rushing into any of the items listed/used by me.
and advice to follow this original build to the teeth, beyond possible.
and only than swap to undead crown etc once u have a solid set complete.

credit goes to the youtuber,cuntmaster/Minh all the ppl who previously played it like that.

Update: stacking beyond 75 minion res even in t14+ labs is stated as useless from the mod team. Meaning u cant overcap minion res like u can on ur character.
also there has been a damage cap fro characters which got removed.
this diddnt happen for minions, meaning if u reach similiar equip as stated above, goin much higher could result in 0 dmg numbers. seems the lowest this bug has been occured is at 37k guardian spirit damage, High lvl wolf stance leads to this so numbers reaching 1400+ ewd could result in this particular bug

hotfix very unlikely this season.
Edited by Expanse 4 months.
Baruna
Invader
9 | 0
Expanse wrote:diddnt saw quov tsin in the uber section.
figured ill post incase, probably just overlookd it.

anyways just recast summons, telestomp, tp, rinse repeat.
got just basic starter gear, died once.

thanks for guide, played all sorts of barb, necro versions but never rly any summoner.
enjoying.

struggling in dunc though, guess iam missing more gear on myself


when you say tp, jigan away or teleport to town and go back?
Expanse
Cultist
24 | 1
Baruna wrote:
Expanse wrote:diddnt saw quov tsin in the uber section.
figured ill post incase, probably just overlookd it.

anyways just recast summons, telestomp, tp, rinse repeat.
got just basic starter gear, died once.

thanks for guide, played all sorts of barb, necro versions but never rly any summoner.
enjoying.

struggling in dunc though, guess iam missing more gear on myself


when you say tp, jigan away or teleport to town and go back?

either is fine, whatever works for u
Baruna
Invader
9 | 0
Expanse wrote:
Baruna wrote:
Expanse wrote:diddnt saw quov tsin in the uber section.
figured ill post incase, probably just overlookd it.

anyways just recast summons, telestomp, tp, rinse repeat.
got just basic starter gear, died once.

thanks for guide, played all sorts of barb, necro versions but never rly any summoner.
enjoying.

struggling in dunc though, guess iam missing more gear on myself


when you say tp, jigan away or teleport to town and go back?

either is fine, whatever works for u


Thanks. It worked like a charm, on the first try! Been strugling
Ratmslasher
Jungle Hunter
28 | 6
Hello all; first time posting to guide forums.
I wanted to try to help/contribute to this guide and any who may be using this guide as a reference.

If you're like me and wanted to play MXL to "See the Content", Summoner Barb is a very strong and affordable build to do this.
It is excellent at farming, especially the "easy" farming like Teganze / Duncraig / Triune / K3K / Toraja / Viz-Jun. It can farm Fautzinville relatively well, and is EXCELLENT at Bremmtown.
Despite what this guide says, I found it very effective for Ubers with the proper min/maxing (of course there are other builds that are better for some fights, but that's the point of MXL).

This build/feedback was generated from playing summoner barb in Sigma 1.5.


About Me: I have only played in ~3 ladders, and I am not a MXL life-long player
(so there are plenty more knowledge-able than myself, and I am merely trying to share information for those of us trying to progress).
I had ~100 TG when starting this ladder, and it could have easily been 0 TG.
I consider this build very "affordable"... You don't need 1k TG to make this work, and I would argue you could play this build entirely self-found quite effectively.


I will try to focus on DIFFERENCES/comments/suggestions from the guide on page1, but I'm sure there will be overlap.
(Hence this is not a Full-Guide post).

GEAR
Leveling/starter / <~100 comments:
1)
Fauztin's Visage
Fauztin's Visage
Field Plate (4)

Defense: 268 to 540
Required Level: 11
Required Strength: 73
Item Level: 11
+(11 to 20)% to Summoned Minion Life
+(6 to 10)% to Summoned Minion Resistances
+50% Enhanced Defense
+250 Defense vs. Melee
+50 to Life
Physical Resist 1%
Poison Length Reduced by (21 to 25)%
Socketed (2)
Defense: 890 to 1668
Required Level: 37
Required Strength: 107
Item Level: 29
+(21 to 30)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Resistances
+100% Enhanced Defense
+500 Defense vs. Melee
+100 to Life
Physical Resist 2%
Poison Length Reduced by (31 to 35)%
Socketed (4)
Defense: 2232 to 4107
Required Level: 61
Required Strength: 226
Item Level: 48
+(31 to 40)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Resistances
+150% Enhanced Defense
+750 Defense vs. Melee
+175 to Life
Physical Resist 3%
Poison Length Reduced by (41 to 45)%
Socketed (5)
Defense: 3642 to 6678
Required Level: 75
Required Strength: 468
Item Level: 86
+(41 to 50)% to Summoned Minion Life
+(21 to 25)% to Summoned Minion Resistances
+200% Enhanced Defense
+1000 Defense vs. Melee
+250 to Life
Physical Resist 5%
Poison Length Reduced by (46 to 50)%
Socketed (6)
- good starter, offers summon stats
2) Offhand: Use 2x
Uldyssian's Legion
Uldyssian's Legion
Bronze Sword (4)

One-Hand Damage: (8 - 9) to (9 - 11)
(Barbarian Only)
Required Level: 9
Required Strength: 82
Item Level: 13
Strength Damage Bonus: (0.14 per Strength)%
+1 to Barbarian Skill Levels
15% Cast Speed
15% Attack Speed
+(24 to 40)% Enhanced Damage
+(3 to 5)% to Summoned Minion Life
+(6 to 8)% to Summoned Minion Damage
Maximum Mana (21 to 25)%
Elemental Resists +(5 to 7)%
Socketed (2)
One-Hand Damage: (23 - 26) to (28 - 31)
(Barbarian Only)
Required Level: 27
Required Strength: 124
Item Level: 29
Strength Damage Bonus: (0.14 per Strength)%
+2 to Barbarian Skill Levels
25% Cast Speed
25% Attack Speed
+(58 to 75)% Enhanced Damage
+(9 to 11)% to Summoned Minion Life
+(11 to 13)% to Summoned Minion Damage
Maximum Mana (31 to 35)%
Elemental Resists +(8 to 10)%
Socketed (4)
One-Hand Damage: (59 - 64) to (71 - 77)
(Barbarian Only)
Required Level: 46
Required Strength: 244
Item Level: 50
Strength Damage Bonus: (0.14 per Strength)%
+3 to Barbarian Skill Levels
35% Cast Speed
35% Attack Speed
+(92 to 109)% Enhanced Damage
+(15 to 17)% to Summoned Minion Life
+(16 to 18)% to Summoned Minion Damage
Maximum Mana (41 to 45)%
Elemental Resists +(11 to 12)%
Socketed (5)
One-Hand Damage: (77 - 83) to (94 - 101)
(Barbarian Only)
Required Level: 55
Required Strength: 482
Item Level: 86
Strength Damage Bonus: (0.14 per Strength)%
+(3 to 4) to Barbarian Skill Levels
40% Cast Speed
40% Attack Speed
+(109 to 126)% Enhanced Damage
+(18 to 20)% to Summoned Minion Life
+(19 to 20)% to Summoned Minion Damage
Maximum Mana (46 to 50)%
Elemental Resists +(13 to 15)%
Socketed (6)
as much as possible... You won't need the shield for quite a while. But have
Golden Fleece
Golden Fleece
Bull Shield (4)

Defense: (54 - 62) to (105 - 120)
Chance to Block: 1%
(Barbarian Only)
Required Level: 3
Required Strength: 10
Required Dexterity: 23
Item Level: 5
+1 to Barbarian Skill Levels
Enhanced Weapon Damage +(19 to 30)%
+(41 to 60)% Enhanced Defense
+(21 to 30) to Strength
Maximum Life (3 to 5)%
Elemental Resists +(11 to 15)%
(5 to 10)% Magic Find
Socketed (1)
Defense: (217 - 241) to (343 - 381)
Chance to Block: 1%
(Barbarian Only)
Required Level: 21
Required Strength: 15
Required Dexterity: 34
Item Level: 24
+2 to Barbarian Skill Levels
Enhanced Weapon Damage +(43 to 54)%
+(71 to 90)% Enhanced Defense
+(31 to 40) to Strength
Maximum Life (9 to 11)%
Elemental Resists +(21 to 25)%
(11 to 20)% Magic Find
Socketed (3)
Defense: (554 - 607) to (838 - 917)
Chance to Block: 1%
(Barbarian Only)
Required Level: 38
Required Strength: 32
Required Dexterity: 71
Item Level: 44
+3 to Barbarian Skill Levels
Enhanced Weapon Damage +(67 to 78)%
+(101 to 120)% Enhanced Defense
+(41 to 50) to Strength
Maximum Life (15 to 17)%
Elemental Resists +(31 to 35)%
(21 to 30)% Magic Find
Socketed (4)
Defense: (880 - 952) to (1319 - 1427)
Chance to Block: 1%
(Barbarian Only)
Required Level: 47
Required Strength: 67
Required Dexterity: 149
Item Level: 78
+4 to Barbarian Skill Levels
Enhanced Weapon Damage +(79 to 90)%
+(131 to 150)% Enhanced Defense
+(51 to 60) to Strength
Maximum Life (18 to 20)%
Elemental Resists +(36 to 40)%
(31 to 40)% Magic Find
Socketed (4)
ready for when you become survival limited
3) Belt:
Truce
Truce
Belts

'Vith'
Runeword Level: 98
-5% Cast Speed
-5% Attack Speed
Stun Attack
+5% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Slows Attacker by 5%
- Offers some minion dmg and survivability (phys-res). Guide says Moonwrap but I don't understand why... Cast speed is only relevant for summoning minions, and they will never really die until late game; and even then other items usually provide plenty. Your minions will have much more survivability than yourself
3) Rings: Keep any/all +1 skills / +minion damage you can find. Nebelrings are great, but I'm assuming as a starter you won't have TG or haven't found rings. The great thing is +1 sk / +minion damage rings spawn at relatively low character-lvl-requirement (~60's?), so you can MO the snot out of them to help your progression.
4) Ammy: +Skill / Minion damage. Note that you can lottery up to +4 skills, but I am always unlucky when rolling the +3 base ammys...

Weapon Swap:
Xorine's Cane
Xorine's Cane
Battle Staff (Sacred)

Two-Hand Damage: 61 to 66
Required Level: 100
Required Dexterity: 234
Item Level: 105
Dexterity Damage Bonus: (0.06 per Dexterity)%
+(101 to 150) Spell Focus
+(7 to 9) to All Skills
60% Cast Speed
+50% Damage to Undead
+(26 to 30)% to Spell Damage
+1 to Bane
Maximum Mana (10 to 25)%
Elemental Resists +15%
Physical Resist 15%
Socketed (4)
- used Bane from time to time on bosses, it can mess up your summons sometimes on wpn swap which is annoying.

Midgame / Endgame :
Armor:
Thelema (Xis)
Thelema
Body Armors

'FaXis'
Runeword Level: 120
+4 to All Skills
55% Cast Speed
+(51 to 75)% to Summoned Minion Damage
+(151 to 200)% to Summoned Minion Attack Rating
+(172 to 200)% Enhanced Defense
+10 to Dexterity
+(120 to 150) to Vitality
+(101 to 125) Mana when Struck by an Enemy
Cannot be Unsocketed
(easy to farm) ->
Goetia Plate
Goetia Plate
Full Plate Mail (Sacred)

Defense: (8467 - 9339) to (10376 - 11445)
Required Level: 100
Required Strength: 640
Item Level: 120
+3 to All Skills
+1 to Maximum Necromancer Minions
+(151 to 200)% to Summoned Minion Life
+(51 to 75)% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+750 to Life
+100 Life Regenerated per Second
+375 to Mana
-4 to Light Radius
Socketed (6)
(can be a little pricey)
Helm:
Shadowtwin
Shadowtwin
Fanged Helm (Sacred)

Defense: (2978 - 3285) to (3149 - 3474)
(Barbarian Only)
Required Level: 100
Required Strength: 446
Item Level: 105
+2 to Barbarian Skill Levels
+(21 to 27) to Veil King
+(41 to 50)% to Summoned Minion Life
+(31 to 40)% to Summoned Minion Resistances
+(172 to 200)% Enhanced Defense
+250 to Mana
Cold Resist +40%
+125 Mana after each Kill
Socketed (4)
(affordable) /
Undead Crown
Undead Crown
Crown (Sacred)

Defense: 4437 to 4914
Required Level: 110
Required Strength: 606
Item Level: 120
12% of Minion Damage Increases Added as Deadly Strike
40% of Minion Life Increases Added as Total Character Defense
Your Attacks Ignore the Physical Resistance of the Undead
Deal No Crushing Blows
Orb Effects Applied to this Item are Doubled
50% Attack Speed
+200% Enhanced Defense
Socketed (4)
(very pricey)
Weapon:
Gladiator's Rage
Gladiator's Rage
Spatha (Sacred)

One-Hand Damage: 46 to 48
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
4% Chance to cast level 16 Bloodlust when Struck
+(2 to 4) to Barbarian Skill Levels
40% Cast Speed
+(50 to 75)% to Summoned Minion Life
+50% to Summoned Minion Damage
+50% to Summoned Minion Resistances
+(1 to 2) to Maximum Barbarian Minions
(10 to 30)% Gold Find
(10 to 30)% Magic Find
+(3 to 5) to Light Radius
Socketed (3)
(affordable) /
Skeld's Battlesong
Skeld's Battlesong
Kriegsmesser (Sacred)

One-Hand Damage: 53 to 57
(Barbarian Only)
Required Level: 100
Required Strength: 642
Item Level: 105
Strength Damage Bonus: (0.14 per Strength)%
Guardian Spirits Inherit 100% of Your Deadly Strike
+(3 to 5) to Barbarian Skill Levels
1% Base Block Chance
+(13 to 25)% to Summoned Minion Damage
+(25 to 75) to Vitality
Regenerate Mana +(10 to 30)%
Maximum Lightning Resist +(1 to 2)%
Socketed (6)
(wombo combo with Undead Crown)

Key Loot priorities to Mid/End-game:
1) Upgrading from the guide-recommended helms to ShadowTwin is HUGE upgrade. Summoned Skeletor does massive damage, and it APPEARS (I could be wrong) that he applies Might to himself (and maybe all other minions, can't remember). Skeletor alone can practically solo bosses that are killing your summons, and he's tanky AF...
2)
Toraja's Champion
Toraja's Champion
Gilded Shield (Sacred)

Defense: (7944 - 8978) to (9847 - 11129)
Chance to Block: 1%
(Barbarian Only)
Required Level: 100
Required Strength: 655
Item Level: 105
+(2 to 3) to Barbarian Skill Levels
40% Cast Speed
+(21 to 25)% to Summoned Minion Damage
+(30 to 38)% Damage to Protector Spirit Bloodlust
+(115 to 143)% Enhanced Defense
+2 to Maximum Barbarian Minions
+500 to Life
+250 to Mana
Elemental Resists +10%
+10 Life on Striking
+(11 to 13) Mana on Striking
Socketed (4)
is a must; it is such a survivability boost, must be prioritized. Note that this is only critical once you become survival-limited; so don't think you are stuck without it at level 100 or something...
3)
Gladiator's Rage
Gladiator's Rage
Spatha (Sacred)

One-Hand Damage: 46 to 48
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
4% Chance to cast level 16 Bloodlust when Struck
+(2 to 4) to Barbarian Skill Levels
40% Cast Speed
+(50 to 75)% to Summoned Minion Life
+50% to Summoned Minion Damage
+50% to Summoned Minion Resistances
+(1 to 2) to Maximum Barbarian Minions
(10 to 30)% Gold Find
(10 to 30)% Magic Find
+(3 to 5) to Light Radius
Socketed (3)
is a major damage upgrade for minions...
Goetia Plate
Goetia Plate
Full Plate Mail (Sacred)

Defense: (8467 - 9339) to (10376 - 11445)
Required Level: 100
Required Strength: 640
Item Level: 120
+3 to All Skills
+1 to Maximum Necromancer Minions
+(151 to 200)% to Summoned Minion Life
+(51 to 75)% to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+750 to Life
+100 Life Regenerated per Second
+375 to Mana
-4 to Light Radius
Socketed (6)
is a major surival boost to your minions... Good trade-off depending on which to prioritize whether you are survival or damage limited...

4) True End-game:
Undead Crown
Undead Crown
Crown (Sacred)

Defense: 4437 to 4914
Required Level: 110
Required Strength: 606
Item Level: 120
12% of Minion Damage Increases Added as Deadly Strike
40% of Minion Life Increases Added as Total Character Defense
Your Attacks Ignore the Physical Resistance of the Undead
Deal No Crushing Blows
Orb Effects Applied to this Item are Doubled
50% Attack Speed
+200% Enhanced Defense
Socketed (4)
+
Skeld's Battlesong
Skeld's Battlesong
Kriegsmesser (Sacred)

One-Hand Damage: 53 to 57
(Barbarian Only)
Required Level: 100
Required Strength: 642
Item Level: 105
Strength Damage Bonus: (0.14 per Strength)%
Guardian Spirits Inherit 100% of Your Deadly Strike
+(3 to 5) to Barbarian Skill Levels
1% Base Block Chance
+(13 to 25)% to Summoned Minion Damage
+(25 to 75) to Vitality
Regenerate Mana +(10 to 30)%
Maximum Lightning Resist +(1 to 2)%
Socketed (6)
appears to be a true wombo combo. There is a MXL summon barb youtuve videos that seems to be very strong with this combo. I could not afford the Undead crown, and think I pushed Summoner with
Gladiator's Rage
Gladiator's Rage
Spatha (Sacred)

One-Hand Damage: 46 to 48
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
4% Chance to cast level 16 Bloodlust when Struck
+(2 to 4) to Barbarian Skill Levels
40% Cast Speed
+(50 to 75)% to Summoned Minion Life
+50% to Summoned Minion Damage
+50% to Summoned Minion Resistances
+(1 to 2) to Maximum Barbarian Minions
(10 to 30)% Gold Find
(10 to 30)% Magic Find
+(3 to 5) to Light Radius
Socketed (3)
+
Shadowtwin
Shadowtwin
Fanged Helm (Sacred)

Defense: (2978 - 3285) to (3149 - 3474)
(Barbarian Only)
Required Level: 100
Required Strength: 446
Item Level: 105
+2 to Barbarian Skill Levels
+(21 to 27) to Veil King
+(41 to 50)% to Summoned Minion Life
+(31 to 40)% to Summoned Minion Resistances
+(172 to 200)% Enhanced Defense
+250 to Mana
Cold Resist +40%
+125 Mana after each Kill
Socketed (4)
regardless, and it is quite affordable. I min/maxed my build to do the same content he published in youtube videos; and bosses died just as quickly, so I'm not convinced wombo combo will allow me to do any additional content from what I succeeded below.

Crafting:
Belt, Boot, Gloves...
make sure to keep at least 2x crafting bases...
that way you can keep your "best-equipped", and continue to re-craft an alternative that can be an upgrade.
You should continue to re-roll continuously until you get near max-rolls for Minion %Damage / +Skills, Minion %life/Minion %res.
Perfect Crafted + Blessed boots/belts/gloves would be 100% Minion ED each; so you should be looking for high rolls and continue to improve them.

JEWELS:
I'm VERY disappointed this guide did not specifically HIGHLIGHT the importance of this.
KEEP ALL CRAFTING (>lvl 80) JEWELS YOU FIND, ALWAYS, UNTIL VERY END-GAME AND YOU HAVE TRULY MIN-MAXED HERE.
Good crafted jewels are such a stat increase for barb summoner build, it is unbelievable.
As I mentioned above, Minion res is easy to cap out, and see below for my comment on MF jewels.
WHY CRAFT SO MANY JEWELS?
Kur Rune: +3-6%... that's only 6% + other good stats... BUT
You have a low random chance to roll additional +minion damage stat.
Perfect Jewel: +20% ED +other good stats (e.g. +STR, +% str, +minion %life, etc.)
You should prioritize keeping all jewels with >10% minion damage, until you have gathered such a jewel collection, you can really min/max with your jewels.
Sometimes you may need to top off a few elemental res here/there, or FCR breakpoint, or minion all res, and you can cheaply swap a few jewels into your build to keep your breakpoints all met.
And these jewels can stick with you as you get better and better gear; so it becomes a VERY cost-effective time-sink to improving your character.

Let's do the math... Endgame gear (Gladiator's rage build)...
23 Jewels x 20% Minion ED = 460% Minion ED added from Jewels alone... Which is like 25-40% of your overall +minion damage (obviously stat depending).
That is a huge amount.
And keep in mind, these jewels are relatively "FREE" compared to expensive items like Undead crown; just keep them as you progress and spend your crystals on them...
In my final gear, ALL jewel slots were 18-20% Minion ED + other useful stats.
Yes, it requires craft craft crafting...
I did LOTS of jewel crafting, and LOTS of jewel-swapping in and out depending on gear during progression (for RES, FCR, etc.). It is nice to have options.
My Jewel-Craft mule probably has ~50 jewels all with >10% Minion ED, and those are my spares...

Comments on MO / End-Game stat prioritization
1) Although the Summoner Barb can feel quite "Defensively squishy", especially when seeing some late Ubers, I highly recommend prioritizing Minion %damage. The guide recommends %Minion Resist on MO's and Jewelry, but especially with
Shadowtwin
Shadowtwin
Fanged Helm (Sacred)

Defense: (2978 - 3285) to (3149 - 3474)
(Barbarian Only)
Required Level: 100
Required Strength: 446
Item Level: 105
+2 to Barbarian Skill Levels
+(21 to 27) to Veil King
+(41 to 50)% to Summoned Minion Life
+(31 to 40)% to Summoned Minion Resistances
+(172 to 200)% Enhanced Defense
+250 to Mana
Cold Resist +40%
+125 Mana after each Kill
Socketed (4)
, it is quite easy to maintain 75 All Res on minions and getting your minions enough stats to survive. My argument is in lots of situations, you can play better/more cautiously and live with being a bit squishy... But if you become damage limited you simply cannot progress (i.e. Minion damage can't out-dps boss regen or minions, etc). There will be some fights where FCR is important to Out-Summon your minions faster than they die.

2) Minion Res: 75, this is quite easy, but always maintain it.

3) Minion Life: This is very nice; you will quickly find in endgame that your minions easily outsurvive you. This makes Skeletor incredible strong and he can simply face tank some bosses where your other summons get wrecked.


Comment on MF stat sacrificing
Yes MF is nice to have, yes +mf is always good.
But I'm a firm believer in "Progression"; you will find one-offs here and there to trade for some TG for the items you need.
And unless you are going for Undead Crown Wombo Combo, everything is quite affordable and I think you should focus instead on progression stats (e.g. +minion damage / survivability / etc.).
I could understand a 2nd jewel-set that you swap in and out if you're mf farming, but sounds annoying since I'm progression-oriented.


Comment on Survivability vs Damage Output
Great thing about Summon Barb... You can always respec and trade-off some Minion Damage vs personal survivability.
Need more damage? dump more points in +Str / Wolf Stance
Need more survivability? Dump more points in +vit / bear stance (content depending) / Immortal

Comment on Nephalem Spirit:
After much discussion in discord with the Experts, there is an old patch note Sigma 1.1 that states:
"NEPHALEM SPIRIT: Is now a Passive rather than an aura-granting minion. Your Ancient Spirits will inherit this skill". This increase in damage will not be indicated in the damage stats when you mouse over their damage in-game (e.g. mousing over guardian spirit spell).

SKILLS
I tried several variants... Always max Guardian spirit
1) Lots of points in Protector Spirit (Really nice while leveling and minions are squishy before having lots of %minion life), 1 or more in Defender Spirit
2) More points in bear stance when lacking Phys Res
3) 1 point Protector Spirit / Defensive spirit, Max wolf stance for damage.
4) Trading off to get more points in Immortal at the expense of "Damage", like Nephalem Spirit and Wolf Stance.

I found #1/#2 to be great while leveling/progression until mid Ubers, and swapping between #3/#4 depending on Uber.

STATS
Obviously, all strength for damage, and/or some VIT for life if you need to trade off survivability.
Barb is all about min/maxing... keeping 75 Minion Res at all times, keeping your res maxed, trading off +str and +life for survivability, hitting FCR breakpoints is nice for late game.
Here are some useful Notes/calculations I took while comparing some tradeoffs (your #'s will vary based on your current gear).
Based on displayed #'s (so may not be 100% accurate)
After buffs,
-+1 Skill <=> 37.6% Minion Damage

I did not gather a screenshot of my final summoner stats, but I want to say I was around +1350% Minion Damage min/maxed (Shadowtwin build) with me jewels/etc.


MISC COMMENTS
Summoner is great to relaxingly farm things you will need for other build... such as plenty of essence/Xis from Teganze or charms from Triune. So if you will eventually switch out to another build, I would recommend doing some of the boring farming with this build

UBER PROGRESSION CONTENT
For those of you like me who primarily care about seeing content, I truly think I pushed summoner barb to the limits short of getting the Undead Crown Wombo Combo. And I don't think getting that would push me much further....

You can use this to do a surprisingly LARGE amount of content, on the relatively affordable build (i.e. I probably spent ~ 80 TG total)

Sorry I did not get into recording video until I swapped into Warcry.

Below is the UBER content I was able to Complete.

Some gotchas/tips for those who are stuck and want tips...
Obviously all comments depend on your gear state (but if you're like me, you didn't min/max all gear til ~130-135)

COMPLETED UBER CONTENT AS SUMMONER
► Show Spoiler


OTHER KEY ITEMS TO LOOKOUT FOR
-Warcry items, seems better for true true endgame. See warcry guide.
-
Malus Domestica
Malus Domestica
Club (Sacred)

One-Hand Damage: 41 to 42
Required Level: 100
Required Strength: 376
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
You Have Apple Healing Effect
+(0 to 2) to All Skills
+50% Damage to Undead
(11 to 20)% to Vitality
+(1 to 1000) to Life
Maximum Life 10%
+100% Increased Healing Rate from Apples
Physical Resist (6 to 10)%
10% Reanimate as: Tree of Life
Socketed (3)
for defensive fights; Soul of Wrath, Void final boss.
-
Segnitia
Segnitia
Field Plate (Sacred)

Defense: (6677 - 7487) to (7894 - 8856)
Required Level: 100
Required Strength: 589
Item Level: 120
5% Chance to cast level 10 Time Strike on Striking
+25 damage
(5 to 8)% Chance of Crushing Blow
Slow Target 10%
+(140 to 170)% Enhanced Defense
+200 Defense
Elemental Resists +15%
Physical Damage Reduced by 50
+(50 to 75) Life after each Kill
Socketed (6)
huge amount of damage reduction for defensive fights
-
Hunter's Camouflage
Hunter's Camouflage
Bronze Shield (Sacred)

Defense: 7013 to 7814
Chance to Block: 2%
(Barbarian Only)
Required Level: 90
Required Strength: 552
Item Level: 1
1% Base Block Chance
(8 to 15)% Life stolen per Hit
+200% Enhanced Defense
+500 Defense
+(31 to 50) to Strength
+(31 to 50) to Vitality
5% Chance to Avoid Damage
Socketed (4)

Big Game Hunter
(Barbarian Throwing Set)
(avoid),
Apehand
Apehand
Leather Gloves (Sacred)

Defense: (940 - 1175) to (954 - 1192)
Required Level: 100
Required Strength:
340
Item Level: 120
2% Chance to cast level 37 Powder Keg on Kill
+(100 to 150)% Enhanced Defense
+(101 to 150) to Life
+(50 to 75) to Mana
Fire Resist +(41 to 50)%
Poison Resist +(41 to 50)%
Physical Damage Reduced by (41 to 50)
Requirements -25%
Socketed (4)

Testament of the Apes
(Ape Set)
,
Empyrean Glory
Empyrean Glory
Ring

Required Level: 50
Item Level: 120
1% Chance to cast level 26 Singularity on Kill
(6 to 10)% to All Attributes
Increase Maximum Life and Mana 15%
15% Gold Find
,
Athulua's Oracle
Athulua's Oracle
Amulet

Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
(frozen immune lazarus),
Ring of Truth
Ring of Truth
Ring

Required Level: 20
Item Level: 20
15% Hit Recovery
25% Block Speed
(31 to 50)% Bonus to Attack Rating
Total Character Defense (11 to 15)%
Slows Attacker by (3 to 5)%
+2 to Light Radius
x2,
Felblood
Felblood
Amulet

Required Level: 10
Item Level: 1
Totems Inherit Iron Golem's Regeneration
+(1 to 2) to Necromancer Skill Levels
5% Life stolen per Hit
+4 to Life (Based on Character Level)
3% Reanimate as: Molting Torment
, equipment with high Physical Magic Damage reduction and/or +life (Lazarus/soul of Wrath/etc.) for defensive/survivability fights where damage stats are unimportant
- for defensive fights

I hope this helped some people...
Please let me know any feedback or questions.
I greatly enjoyed this build since it took me farther in MXL than any of my other ladders (2x with Bowzon).

And Forever thanks to the MXL mods; you guys have done an amazing job capturing the complexity and depth and build variety of what made D2 great...
Edited by Ratmslasher 2 months.
Elizaveta
Jungle Hunter
29 | 0
Image
DO ALL 115
Elizaveta
Jungle Hunter
29 | 0
WITH OUT POINTS N BELA