Trap Rat Miniguide Pog

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huangyunshy
Grubber
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Pinball wrote:
Magisch wrote:
Pinball wrote:Well you dont need to sacrifice your mf. I have 380% mf and still 45% DS.

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Fauzt p8 is easy but it's frustrating cuz Trap Rat shitty FHR and its not worth farming for me. If I want to farm fauzt then just reset to Wolf for cakewalk.


Can you showcase your gear please?


XisXisXis Eth Plunderbird.
Undead Crown with 4x Crystal of Tears UMO.
Tainted Shrine Crafted on Light Plate (aim for more than 170% minion damage and %mf)
Tainted Shrine Crafted on Light Plate (aim for more than 110% minion damage and 2%block chance or 1% block chance with %PR)
Rogue Foresight
Lilith's Temptation
Wind Runner Boots
Beads Queen with 4x Marksman's Eye UMO
Giant Knucle
Arush with 4x Marksman's Eye UMO

Because of Plunderbird + Undead Crown carries your damage so other item slots are just for minion damage and dex, %PR. If you want 100% UA then switch armor to SOTS and Deadfall TU belt. MO for %UA. I've tested 100% UA in p8 fauzt but not much faster, just less frustrating.

How do you achieve 3700% EWD? I did what you said, except for marksman's eye UMo, I only had 660% EWD
ImmortalPhoenix
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WORK IN PROGRESS

Patch 1.7 changes I've noticed (thus far):

The trap rat is still viable. The new changes to damage, enemy health, and the Druid rework have done it some good.

For one, the skills have changed and moved around. At 119 thus far my skills look (and will likely be) like this:

Trap Rat tree:
► Show Spoiler


Seer tree:
► Show Spoiler


Reward tree:
► Show Spoiler


As for gearing, I have yet to get to endgame stage gearing, however here's what I've done thus far and plan on for gearing in the future:

Stage 1 (level 1-100)
► Show Spoiler


Stage 2 (level 100-120)
► Show Spoiler


Stage 3 (level 120+; endgame; farming; future setup)
► Show Spoiler
Edited by ImmortalPhoenix 6 months.
Yeahsper
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ImmortalPhoenix wrote:8pts currently, will likely be 0 in the future once I can get Edyrems. Or I may keep it at 8 points for the 5 max summons. The harvesters don't deal much damage however their aura gives us +30% attack and movement speed. Speed and damage are important for the trap rat.


You can't summon edyrems outside of Toraja anymore, if you were thinking about using them as meat shields.
BagboyBrown
Stygian Watcher
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"Despite the nerf on Plunderbird (used to be -10% now it's -6%) the Undead Crown/Plunderbird combo remains the most lethal/BiS options."

This is actually a buff. -6% EWD per 1% CB > -10% EWD per 1% CB. Unless there's some reason someone might actually prefer less weapon damage, but I can't imagine it.
Yeahsper
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BagboyBrown wrote:"Despite the nerf on Plunderbird (used to be -10% now it's -6%) the Undead Crown/Plunderbird combo remains the most lethal/BiS options."

This is actually a buff. -6% EWD per 1% CB > -10% EWD per 1% CB. Unless there's some reason someone might actually prefer less weapon damage, but I can't imagine it.


Because everything was halved, including EWD. So if it was in line, it would be -5% EWD to be comparable to the -10%, so you lose 20% more EWD than previously.
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Scalewinged
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Yeahsper wrote:
BagboyBrown wrote:"Despite the nerf on Plunderbird (used to be -10% now it's -6%) the Undead Crown/Plunderbird combo remains the most lethal/BiS options."

This is actually a buff. -6% EWD per 1% CB > -10% EWD per 1% CB. Unless there's some reason someone might actually prefer less weapon damage, but I can't imagine it.


Because everything was halved, including EWD. So if it was in line, it would be -5% EWD to be comparable to the -10%, so you lose 20% more EWD than previously.


From what i'm seeing - overall EWD were lowered not by exactly half but by 40%. For example previously
The War Cloak
The War Cloak
Quilted Armor (4)

Defense: (28 - 30) to (59 - 64)
Required Level: 1
Required Strength: 10
Item Level: 1
Adds 5-9 damage
2% Life stolen per Hit
Enhanced Weapon Damage +(7 to 15)%
+(18 to 29)% Enhanced Defense
+20 Life Regenerated per Second
Socketed (2)
Defense: (149 - 161) to (224 - 241)
Required Level: 18
Required Strength: 19
Item Level: 20
Adds 10-14 damage
3% Life stolen per Hit
Enhanced Weapon Damage +(16 to 30)%
+(41 to 52)% Enhanced Defense
+40 Life Regenerated per Second
Socketed (4)
Defense: (403 - 430) to (572 - 610)
Required Level: 35
Required Strength: 40
Item Level: 41
Adds 15-18 damage
4% Life stolen per Hit
Enhanced Weapon Damage +(31 to 45)%
+(64 to 75)% Enhanced Defense
+60 Life Regenerated per Second
Socketed (5)
Defense: (595 - 632) to (834 - 887)
Required Level: 44
Required Strength: 83
Item Level: 73
Adds 20-25 damage
5% Life stolen per Hit
Enhanced Weapon Damage +(46 to 60)%
+(75 to 86)% Enhanced Defense
+80 Life Regenerated per Second
Socketed (6)
had 100% EWD max and 60% now (same goes for any other EWD sources). Also rat passive EWD were buffed too (7% before must be 4% now but it's 5% instead). So 10% to 6% means that actually it remain unchanged.
Keter
Thunder Beetle
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Cant kill karabxis etc at 126lv. Need some advice

https://tsw.vn.cz/acc/char.php?name=Drogodrun

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(Spiked shield cant find rare for craft),
Cheno
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Keter wrote:Cant kill karabxis etc at 126lv. Need some advice

https://tsw.vn.cz/acc/char.php?name=Drogodrun

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(Spiked shield cant find rare for craft),


Your gear could probably be optimized but I'm pretty sure your problem is execution and not numbers. The only number problem i noticed, is that your block rate is kinda low but that is probably not really relevant for Kab. I suggest you either elaborate on what you think is wrong or specifically try to look through videos of Kab kills to get a more nuanced idea about how people do him. He can be an annoying boss, especially with shit gear but you should have the damage for a somewhat moderately fast kill.

Edit: Ohhh yea, mandatory mention of eating 400 signets. Alternatively, try to raise max poison and fire resistances.
Keter
Thunder Beetle
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Cheno wrote:
Keter wrote:Cant kill karabxis etc at 126lv. Need some advice


Your gear could probably be optimized but I'm pretty sure your problem is execution and not numbers. The only number problem i noticed, is that your block rate is kinda low but that is probably not really relevant for Kab. I suggest you either elaborate on what you think is wrong or specifically try to look through videos of Kab kills to get a more nuanced idea about how people do him. He can be an annoying boss, especially with shit gear but you should have the damage for a somewhat moderately fast kill.

Edit: Ohhh yea, mandatory mention of eating 400 signets. Alternatively, try to raise max poison and fire resistances.



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1. I feel that my dmg low
2. trap rat can stop doing any under attack. Very low fhr animation (or i dnt known what it). I up to 90, but problem here
3. I cant find video with trap rat and bosses.
4. LOL. This guy cant farm nih for sigs - hi dyed BECAUSE ONLY 4 target and cant rush like bear/pal etc.

It's not just karabxis - any boss, who can move fast seems me impossible with VERY LOW traprat atack animation and machanic/ at current lv.
ImmortalPhoenix
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Yeahsper: "You can't summon edyrems outside of Toraja anymore, if you were thinking about using them as meat shields."

Thank you for pointing this out. I will then likely stick to +8 to harvesters and make edits in my post accordingly.

Bagboybrown: "This is actually a buff. -6% EWD per 1% CB > -10% EWD per 1% CB. Unless there's some reason someone might actually prefer less weapon damage, but I can't imagine it."

Great observation; -6% is > -10% so what you're saying makes perfect sense.
When combined with Undead Crown, we deal no Crushing Blows and CB becomes inverted which also means the EWD inverts. The -6% (or -10%) EWD now effectively become +6% (or +10%) EWD.

Keter: "Cant kill karabxis etc at 126lv. Need some advice"

The trick is to keep moving in circles and laying down quills as you move along, keeping Faerie Fire up at all times to deal him more damage as he follows you. Get him to follow you...instead of the other way around. You can also try increasing max fire and poison resists, and get your 400 signets in as Cheno suggested above. Keep in mind he now only "soulsteals" (regens a % of his max life) when he kills you but not your minions. Use them (Harvesters and/or Elvensong) if you feel they'll help...

Another thing that will help is +% to Slow Target...a summoner necro using Veil King(s) can easily kill Kabraxis thanks to the high slow percentage Veil King(s) have. Alternatively, you can respec into a werebear (which has an innate 50% slow target), good amount of life leech, and Rend him to his death.

rusty, the OP of this thread, has a video playlist of the bosses here from several patches ago. They may help
https://www.youtube.com/watch?v=_lwFcq2 ... hh_tYG8a1D

btw: I have an extra craftable spiked shield laying around. It's yours if you want it, /w *ImmortalPhoenix or hit me up on discord (ImmortalPhoenix#3119) and I'll hook you up.
Edited by ImmortalPhoenix 6 months.