"Classic" caster (Lightning/Cold) sorceress

rafalbballer
Skeleton
2 | 0
is this still viable ?
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Dru
Grubber
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i think so yeah.

you might need to change the items though. there's probably better options .
rafalbballer
Skeleton
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can u let me know how should i allocate skills ?
ABeLina
Rust Claw
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It's in guide ;-)
Skills: 1pt moonstrike, all skills 1pt until antimass, all cold and lightning skills 1pt. Then max familiar (in 4-skill increments, but probably does not matter, because you have more than needed skills until +1 max skill lvl charms), warp armor, snow queen, frigid sphere. Remaining points balance between ice elementals and forked lightning (until you hit projectile cap, which will be early). After lvl90 - all skills 1pt, as uber choice pick witchblood.

I tested with my non-ladder copy - it still very viable late game, it can do most ubers alone without problems. Not all, but....
Winks
Stygian Watcher
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Are you going to be updating for 1.4??
ABeLina
Rust Claw
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I'm not sure if i will play 1.4 - so hard to tell.
So far i do not see many changes, but based only on patch notes, i think cold + fire would be a bit better for now.
Need to test, for sure...
Captcha
Mangler
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I get the feeling that I'm missing something really obvious, but how does this build get Divine Apparition?
mortimer_85
Djinn
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As oskill from runeword
Kabbalah
Kabbalah
Sorceress Orbs

'Cham'
Runeword Level: 83
+3 to Sorceress Skill Levels
-1% Base Block Chance
60% Hit Recovery
+(6 to 16) to Divine Apparition
20% to Energy
Maximum Life and Mana +5%
+(100 to 200) Life when Struck by an Enemy
Captcha
Mangler
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Oh I see thanks. Just saw that it's on-switch - not sure I cba with weapon switching to teleport. ;-|
Edited by Captcha 4 years.
ezkie
Rust Claw
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u dont use the orb till u get to 115 where u get the tp skill from a charm i am guessing @captcha