The Holy Discodin [Endgame Build]

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Charsi
Dark Huntress
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The Holy Discodin

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Introduction

This build is based on Holy Paladin's defensive skills and also makes use of his physical/poison enhances by useing fully maxed Plague & Dragonheart to pushs the Oskills Disco-Inferno & Cherubim while haveing good survivability in most situations.
I started this project in thought of my old Discomancer/Barb I made 1 year ago. Compaired to those old fellas this Pala grows way better than at the beginning expected. So my thought – why not share with the community huh?


Since this is my first Guide I wrote, I ask for a little indulgence if something is still inconsistent, thank you.


Pros
- you spam Discoballs *not cool enuff?!
- you make every instance to a Partyzone
- your 2nd oSkill Cherubim auto-attacks & clears the screen
- lazy & good farming
- good single target by multiple overstacked Discoballs
- moderate tankiness

Neutral
- need many Great-Runes (compaired to rly rare uniq’s not rly a con imo.)

Cons
- won't have access to main skills until lv.100-120 Runewords
- cannot swap Weapon & Armor
- End-Game Focused
- can't do all Ubers
- not beginner friendly cause of costs/requirements


..:: How to play ::..

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..:: Speed- and Breakpoints for Dragon Knight ::..
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..:: Skills::..

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..:: Attributes ::..

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..:: Gear ::..

This build is designed primarily in terms of an endgame variant. It is possible to start at level 100, but I recommend starting at level 125, this allows the use of Xis Runewords as well as most important Charms.
To meet these requirements, you can start off as an Melee or Caster Paladin.


Weapon:
Demhe (Xis)
>
Demhe

Demhe
Maces, Scepters
Except Hammers

'ZodLew'
Runeword Level: 110
25% Chance to cast level 35 Infected Roots on Melee Attack
+(126 to 250) to Maximum Damage
Stun Attack
+(172 to 200)% Enhanced Damage
+(39 to 45)% to Cold Spell Damage
-(39 to 45)% to Enemy Cold Resistance
+(39 to 45)% to Poison Spell Damage
-(39 to 45)% to Enemy Poison Resistance
20% to Vitality
+(51 to 125) Mana on Striking
+15 Life after each Kill
in Flail - roll for atleast 145+Mana on Striking (preferably in Eth. Flail 3x%ed/xx%ar/6sx)

Shield:
Zohar (Xis)
>
Zohar

Zohar
Paladin Shields

'MhalElqSil'
Runeword Level: 110
80% Attack Speed
Adds 3-5 Damage
+(75 to 95) to Maximum Damage
+(18 to 21) to Cherubim
Slows Attacker by 20%
+200% Enhanced Defense
10% to All Attributes
(10 to 15)% Chance to Avoid Damage
-10% to All Vendor Prices
in Pala Shield (preferably Eth. Crown Shield 3x%ed/4sx)

Switch:
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
+x Bloodlust

Helm: Creepy Crafted Hundsgugel/Blackguard Helm (+4-5palaSk/+5-6%CB/30+%str) >
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)


Armor:
Eternal


Eternal
Median 2005-2012
Thanks everyone!
Body Armors

'TahaLewGhalFelQorKa'
Runeword Level: 110
+4 to All Skills
+15 Spell Focus
+10 to Maximum Damage
-(10 to 15)% to Enemy Elemental Resistances
+1 to Disco Inferno
5% Deadly Strike
+(172 to 200)% Enhanced Defense
10% to All Attributes
+2 Life on Striking
in Ancient Armor (preferaby Base roll'd/lucked 5x%ed/1%dr + 5x 15%ed Mo'd - RW can reach up to 350%ed!)

Gloves:
Rogue Foresight
Rogue Foresight
Heavy Gloves (Sacred)

Defense: 492 to 522
Required Level: 100
Required Strength: 525
Item Level: 120
+1 to All Skills
5% Deadly Strike
-10% to Strength
20% to Dexterity
Physical Resist 5%
Socketed (4)
>
Hammerfist
Hammerfist
Gauntlets (Sacred)

Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Weapon Physical Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
>
Demonic Touch
Demonic Touch
Leather Gloves (Sacred)

Defense: 1136 to 1143
Required Level: 100
Required Strength:
1000
Item Level: 120
1% Chance to cast level 20 Cataclysm on Striking
Adds 10-25 Damage
+666 Defense
Elemental Resists +10%
Physical Resist 5%
2% Reanimate as: Random Monster
Requirements +100%
Socketed (4)


Boots:
Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength:
780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
>
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
>
Titan's Steps
Titan's Steps
Heavy Boots (Sacred)

Defense: (1322 - 1531) to (1400 - 1621)
Required Level: 100
Required Strength: 550
Item Level: 105
(10 to 40)% Movement Speed
Adds 40-50 Magic Damage
Adds 40-50 Fire Damage
Adds 40-50 Lightning Damage
Adds 40-50 Cold Damage
-(7 to 10)% to Enemy Elemental Resistances
+(90 to 120)% Enhanced Defense
+200 to Life
Elemental Resists +10%
+(40 to 50) Life after each Kill
5% Weapon Damage Taken Restores Mana
Socketed (4)


Belt:
Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
<+/->
Nero
/ Creepy Craft Plated-Belt (+1-2palaSk/5-6%CB/10++%str)

Amulet:
Beads of the Snake Queen
Beads of the Snake Queen
Amulet

Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
>
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%


Ring:
Giant's Knuckle
Giant's Knuckle
Ring

Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
>
Earth Rouser
Earth Rouser
Ring

Required Level: 100
Item Level: 100
2% Chance to cast level 10 Shockwave on Melee Attack
5% Chance of Crushing Blow
Weapon Physical Damage +15%
(6 to 10)% to Strength
>
Ripstar
Ripstar
Ring

Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack


Ring:
Giant's Knuckle
Giant's Knuckle
Ring

Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
>
Earth Rouser
Earth Rouser
Ring

Required Level: 100
Item Level: 100
2% Chance to cast level 10 Shockwave on Melee Attack
5% Chance of Crushing Blow
Weapon Physical Damage +15%
(6 to 10)% to Strength
>
Ripstar
Ripstar
Ring

Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack




..:: MO/UMO/Sox/Customization ::..

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..:: Mercenary ::..

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..:: Gameplay/Showcase ::..

Gameplay



D2Stats/Ingame Stats
► Show Spoiler
Edited by Charsi 5 years.
Bliyadolubov
Grubber
314 | 10
Who is the best DISCO dancer. I think it shold be someone who have access to multiple procs - Xbow necro, bow amazon, bow javelin zon (i tried it but was lackin damage and mana). Does it work on dudes who transforms (know fore sure it not work at those who morfs with restrictions to use ranged skils, but does it true in sigma?)
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Fk65
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TYYYYY !!!!
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ChuckNoRis
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disco is a waste without lots of procs on striking .
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Charsi
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Bliyadolubov wrote:Who is the best DISCO dancer. I think it shold be someone who have access to multiple procs - Xbow necro, bow amazon, bow javelin zon (i tried it but was lackin damage and mana). Does it work on dudes who transforms (know fore sure it not work at those who morfs with restrictions to use ranged skils, but does it true in sigma?)


at the point you are going to use Disco Inferno only, on-strinking-procs ofc are very important, and in this case I would say Necromancer has best capabilities byside solve the mana problem, but you are still limited by a number of Discoballs you can cast depending on your Manapool. In contrast to this, you here able to infinite cast Disco Inferno and only be limited to cast speeds which should compensate some missing proc. dmg with a constant dmg-over-time.
It's not like you have zero procs here, the build includes Knife Throw & Timestrike atleast + useing a 100%wd oSkill (Cherubim)
mortimer_85
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Nice Party guide!
I have some questions about gear choices from abjurer.
Would
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)

Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)
be better in shield slot, since you have 2 more sockets up to 6 more skills and some nice cast rate that helps reaching the 194 cap for Superbeast?
Also, if you have enough pierce already
Aeterna
Aeterna
Broad Sword (Sacred)

One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)
with good roll and
Niradyahk
Niradyahk
Amulet

Required Level: 80
Item Level: 105
2% Chance to cast level 50 Singularity on Melee Attack
+2 to All Skills
20% Cast Speed
+250 to Life
+125 to Mana
3% Reanimate as: Random Monster
for Buff Duration might be great. Unfortunately I can not test it since I do not have those items, just some theorycrafting...
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Rishab
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I think writing Eternal armor as midgame runeword would be wrong suggestion, no way a person can get all 6 gr in midgame, you might wanna suggest some other armor that can be obtained by self-farm in midgame point.

We also no longer wanna encourage use of AHK and macros so you might wanna edit out that part and update accordingly.

Also, you might wanna edit the guide title in a way to point that this is an endgame play build only.

Overall i feel this is a fun guide but it certainly have some room for improvement.
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Charsi
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mortimer_85 wrote:Nice Party guide!
I have some questions about gear choices from abjurer.
Would
Celestial Barrier
Celestial Barrier
Spiked Shield (Sacred)

Defense: (2525 - 2828) to (3012 - 3374)
Chance to Block: 1% + Class%
Required Level: 100
Required Dexterity: 550
Item Level: 120
+(4 to 5) to All Skills
1% Base Block Chance
-50% Attack Speed
30% Cast Speed
-(20 to 25)% to Enemy Elemental Resistances
+(150 to 180)% Enhanced Defense
50% Bonus to Defense
1% Reanimate as: Random Monster
Socketed (6)
be better in shield slot, since you have 2 more sockets up to 6 more skills and some nice cast rate that helps reaching the 194 cap for Superbeast?
Also, if you have enough pierce already
Aeterna
Aeterna
Broad Sword (Sacred)

One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)
with good roll and
Niradyahk
Niradyahk
Amulet

Required Level: 80
Item Level: 105
2% Chance to cast level 50 Singularity on Melee Attack
+2 to All Skills
20% Cast Speed
+250 to Life
+125 to Mana
3% Reanimate as: Random Monster
for Buff Duration might be great. Unfortunately I can not test it since I do not have those items, just some theorycrafting...


Ty,... hmm about the Anjurer, tbh. wasn't that deep into it for max him for dmg, I only checked that he has all breakpoints (mostly solved due eq/jewels), haveing a decent pierc/dmg and made him afterwards more to an supporter by useing something like a Hidden Craft Sword with Void Archon reanimate & Hidden Craft Boots with Unseelie Lady reanimate.
If you want to know more you better check the Abjurer Mini Guide thought https://forum.median-xl.com/viewtopic.php?f=40&t=30268


Rishab wrote:I think writing Eternal armor as midgame runeword would be wrong suggestion, no way a person can get all 6 gr in midgame, you might wanna suggest some other armor that can be obtained by self-farm in midgame point.

We also no longer wanna encourage use of AHK and macros so you might wanna edit out that part and update accordingly.

Also, you might wanna edit the guide title in a way to point that this is an endgame play build only.

Overall i feel this is a fun guide but it certainly have some room for improvement.


Thx for feedback & infos, yes you are right, it is mainly an endgame only build. I may have misdefined mid-game as I attempted to show items that could be worn at level 100 and make it possible to start play the build instead of thinking someone with lv.100 in his gear progression - will fix this to end game gearing with more item choices thought.
caincake
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Nice build :D
Been playing a Cherubim holydin this entire ladder and I think it's also worth noting that Cherubim is very viable by itself, as long as you can get it to zero cooldown (skill level 32), which requires accumulating some charms, getting a decent ZoharXis roll and maybe shifting some gear for more +skills, but still might be easier than having to acquire all 6 great runes for Eternal.
Bliyadolubov
Grubber
314 | 10
Find that Krys paladin helm is very good for build