Charsi wrote:Bliyadolubov wrote:Bliyadolubov wrote:for what fighter mage merc need Creepy Craft
I know the answer. To wear a Khazra plate... The question is why not barb, a dude that benefits from it more and can faster reach its requirements due to his strength grow and mountain king buff. Dont understand to get a merc, equip on it expensive gear just to get an aura. It just pointless with a build that already kills everything that can be killed.
I guess you missed the part about Chronofield andEndor (Xis)Doom Proc. on Melee Atk, which supports this build well since you deal Phys (Inferno) & Magic (Cherubim). Thats actually why I chose act 2 merc primary and not because of equip a Khazra Plate, thats just kinda +1 to optimize. But as you figured out - you no need a Merc at all, so in the end you can chose a Merc you like or stay without. I was just showing off what fits best to support the build. *RegardsEndor
Runeword Level: 120
25% Chance to cast level 60 Hunting Banshee on Melee Attack
5% Chance to cast level 41 Doom on Melee Attack
+205% Enhanced Damage
+(100 to 125) to Maximum Damage
+(31 to 35)% to Cold Spell Damage
+(31 to 35)% to Poison Spell Damage
Cannot be Unsocketed
No. I dont missed anytning. I was using fighter mage long ago even before MXL 2017. That dude is awesome. Its my fetish in median to make a strong self sustainable merc which makes a feel of an equal party member beside your char like in oldschool rpg.