Act 5 Mercenary Guide

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Coldzero
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ACT 5 MERCENARY GUIDE

Having trouble building your character all the way to destruction and doing some uberquest? Then, Having a mercenary by your side may help you on your quest.

Hello all. :D Thank you for reading my guide. If u are interested in hiring an act 5 merc this guide is for u.
1st of all, Im making this guide because im wanna let people know how STRONG and USEFUL act 5 merc is.

( Buy Merc from hatred difficulty for a bit improvement of his str and life. )

THE BARBARIANS

Image

Considered uncivilised man-beasts by some, sons of the nephalem by others, the only reason why few outsiders from the south have reported their considerable shamanic prowess is because they were usually at the receiving end of it.

Bonuses

Starts with 10 energy, +2 energy per level
Mountain King: 20% bonus to strength and dexterity, +1% per 2 levels

Skills
Lvl Name Effect
1 GIFT OF THE WILD Effect: increases all damage of the party
12 THUNDER SLAM Effect: damages and stuns enemies in a radius ( The outmost reason using this mercenary)
18 SHOWER OF ROCKS Effect: melee attack that drops rocks that reduce attack rating
60 ANCIENTS' HAND Effect: melee attack that unleashes a shockwave through the ground
90 WARBAND Effect: summons a barbarian army

KNOWN BUGS

1. My mercenary stands there and doesn't do anything!
This is a bug with mercenary AI in Diablo II. If you walk, the mercenary will also walk, and this occasionally causes it to freeze up. To cure this, jump into a town portal OR using teleport skill.

2. My mercenary is slow, does less damage and easily die!
Due to various bugs with mercenary auras in Diablo II, reequipping items and dying are excuses for your mercenary to slack off. In addition, after being revive he easily goes dying too.Thus to prevent this from happening the merc must revive 1st if he dead then restart the game or rejoin game.

Some Picture to proof it.

When enter the game while the merc stll alive
Image

After he died and revive back or reequip item
Image

In conclusion, if want to see actual damage after equiping item just restart or rejoin the game.

Early-Game Build

Before u recruit him your lvl might have been in lvl 40-50 and ready for sunstone quest. He is very handful for tanking arrows from Amazon warriors. Here are the some suggested equipment for him.

1.Weapons:
Example: Normal, Magic, Rare Flamberge or Great Sword
Comment: If u got normal flamaberge or great sword, u can reroll using oil of renewal to make it grey socket item. Use Runeword either Shark, Enyo or Oblivion which is using rune tal, dol, lah , respectively. If u get Magic Flamberge or Rare u can downgrade into normal using catalyst of destruction recipe.

2.Armor:Any strong Armor available
Example:Gothic Plate, Full Plate Mail, Ancient Armor

3.Helms:Any strong Helms available

4.Gloves:Any strong gloves available

5.Belt:Any strong Belt available

6.Boots:Any strong Boots available

7.Amulet: Any Amulet will do

Summarize: Having Weapon and Armor is already sufficient for the merc to help u in Sunstone Quest.


Mid-Game Build


This Build when u step into terror until end of destruction difficulty, u might want to do Ennead quest. Your Merc cant help u with Challange lvl 2 which involving Death Projector.

1.Weapons:
Example: Normal, Magic, Rare Flamberge or Great Sword
Sockets: 6 Jah Runes or Runeword
MO: Deadly Strike , Enchanted Damage (Cap at 200% Not included Runes or base enchanted def for Normal item) , Increased Attack Speed , Bonus Attack rating , Enchanted Weapon Damage.
Comment: If u got normal flameberge or great sword, u can reroll using oil of renewal to make it grey socket item. Use Runeword either Shark, Enyo or Oblivion which is using rune tal, dol, lah , respectively. If u get Magic Flamberge or Rare u can downgrade into normal using catalyst of destruction recipe. (Same as before but try get higher tier weapon as u progress)

2.Armor:Try find any tiered full plate mail and change into tiered unique(TU) Full Plate Mail.(Look into documentation at cube recipe section if u dont know how)
Example:
Shroud Royal
Shroud Royal
Full Plate Mail (6)

Defense: (305-354) to (614-714)
Required Strength: 91
Required Level: 11
Current Strength Damage Bonus: ((8 to 10)/256 per Strength)%
+(1 to 2) to Vanquish
+(35 to 57)% Enhanced Defense
(3 to 5)% Bonus to All Attributes
Damage Reduced by (7 to 10)
(13 to 25)% Extra Gold from Monsters
(8 to 10)% Better Chance of Getting Magic Items
Socketed (2)

Defense: (573-653) to (1110-1265)
Required Strength: 132
Required Level: 19
Current Strength Damage Bonus: ((11 to 13)/256 per Strength)%
+(3 to 4) to Vanquish
+(58 to 80)% Enhanced Defense
(6 to 8)% Bonus to All Attributes
Damage Reduced by (11 to 14)
(26 to 38)% Extra Gold from Monsters
(11 to 13)% Better Chance of Getting Magic Items
Socketed (3)

Defense: (984-1104) to (1878-2107)
Required Strength: 191
Required Level: 28
Current Strength Damage Bonus: ((14 to 16)/256 per Strength)%
+(5 to 6) to Vanquish
+(81 to 103)% Enhanced Defense
(9 to 11)% Bonus to All Attributes
Damage Reduced by (15 to 18)
(38 to 50)% Extra Gold from Monsters
(13 to 15)% Better Chance of Getting Magic Items
Socketed (4)

Defense: (1593-1765) to (3004-3328)
Required Strength: 277
Required Level: 37
Current Strength Damage Bonus: ((17 to 19)/256 per Strength)%
+(7 to 8) to Vanquish
+(104 to 126)% Enhanced Defense
(12 to 14)% Bonus to All Attributes
Damage Reduced by (19 to 22)
(51 to 63)% Extra Gold from Monsters
(16 to 18)% Better Chance of Getting Magic Items
Socketed (4)

Defense: (2461-2711) to (4596-5064)
Required Strength: 402
Required Level: 46
Current Strength Damage Bonus: ((20 to 22)/256 per Strength)%
+(9 to 10) to Vanquish
+(126 to 149)% Enhanced Defense
(15 to 17)% Bonus to All Attributes
Damage Reduced by (23 to 26)
(63 to 75)% Extra Gold from Monsters
(18 to 20)% Better Chance of Getting Magic Items
Socketed (5)

Defense: (3675-3999) to (6849-7455)
Required Strength: 583
Required Level: 54
Current Strength Damage Bonus: ((23 to 25)/256 per Strength)%
+(11 to 12) to Vanquish
+(149 to 171)% Enhanced Defense
(18 to 20)% Bonus to All Attributes
Damage Reduced by (27 to 30)
(76 to 88)% Extra Gold from Monsters
(21 to 23)% Better Chance of Getting Magic Items
Socketed (6)


Runes: 6 Ko Runes
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment: The Armor give the merc drastically high dmg due to ko runes and his high str.

3.Helms: Assault Helm
Example:
Thunderdome
Thunderdome
Assault Helmet (6)

Defense: (104-117) to (153-173)
Required Strength: 70
Required Level: 8
(Barbarian Only)
10% Chance to cast level 4 Flash on Melee Attack
100% Chance to cast level 14 Tempest when you Level-Up
Adds 1-(4 to 8) lightning damage
+(3 to 5) to Lightning Shield
(7 to 10)% Bonus to Strength
+(24 to 40)% Enhanced Defense
Socketed (2)

Defense: (204-227) to (293-326)
Required Strength: 101
Required Level: 16
(Barbarian Only)
14% Chance to cast level 9 Flash on Melee Attack
100% Chance to cast level 21 Tempest when you Level-Up
Adds 1-(8 to 15) lightning damage
+(6 to 8) to Lightning Shield
(11 to 14)% Bonus to Strength
+(41 to 57)% Enhanced Defense
Socketed (2)

Defense: (361-400) to (500-554)
Required Strength: 148
Required Level: 25
(Barbarian Only)
18% Chance to cast level 14 Flash on Melee Attack
100% Chance to cast level 28 Tempest when you Level-Up
Adds 1-(16 to 30) lightning damage
+(9 to 11) to Lightning Shield
(15 to 18)% Bonus to Strength
+(58 to 75)% Enhanced Defense
Socketed (2)

Defense: (586-643) to (805-883)
Required Strength: 214
Required Level: 34
(Barbarian Only)
22% Chance to cast level 19 Flash on Melee Attack
100% Chance to cast level 35 Tempest when you Level-Up
Adds 1-(31 to 60) lightning damage
+(12 to 14) to Lightning Shield
(19 to 22)% Bonus to Strength
+(75 to 92)% Enhanced Defense
Socketed (3)

Defense: (910-990) to (1236-1345)
Required Strength: 310
Required Level: 43
(Barbarian Only)
26% Chance to cast level 24 Flash on Melee Attack
100% Chance to cast level 42 Tempest when you Level-Up
Adds 1-(61 to 120) lightning damage
+(15 to 17) to Lightning Shield
(23 to 26)% Bonus to Strength
+(92 to 109)% Enhanced Defense
Socketed (3)

Defense: (1358-1469) to (1832-1982)
Required Strength: 450
Required Level: 51
(Barbarian Only)
30% Chance to cast level 29 Flash on Melee Attack
100% Chance to cast level 49 Tempest when you Level-Up
Adds 1-(121 to 240) lightning damage
+(18 to 20) to Lightning Shield
(27 to 30)% Bonus to Strength
+(109 to 126)% Enhanced Defense
Socketed (4)


Runes:4 Ko Runes
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment: The high bonus str will help to increase some damage.

4.Gloves:Any strong gloves available or TU Heavy Gloves or TU Light Gauntlets
Example: Rare Gauntlets or
Toorc's Gift
Toorc's Gift
Heavy Gloves (6)

Defense: (15-18) to (30-34)
Required Strength: 24
Required Level: 3
1% Chance to cast level 1 Glacial Nova on Melee Attack
5% Increased Attack Speed
Adds (3 to 4)-(4 to 7) cold damage
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)

Defense: (58-65) to (76-86)
Required Strength: 35
Required Level: 12
2% Chance to cast level 1 Glacial Nova on Melee Attack
10% Increased Attack Speed
Adds (4 to 8)-(7 to 13) cold damage
Stun Attack
+(30 to 46)% Enhanced Defense
Cold Resist +(16 to 20)%
Socketed (2)

Defense: (129-143) to (160-177)
Required Strength: 50
Required Level: 20
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Increased Attack Speed
Adds (8 to 15)-(13 to 25) cold damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)

Defense: (231-253) to (283-311)
Required Strength: 73
Required Level: 29
4% Chance to cast level 2 Glacial Nova on Melee Attack
20% Increased Attack Speed
Adds (16 to 30)-(26 to 50) cold damage
Stun Attack
+(64 to 80)% Enhanced Defense
Cold Resist +(26 to 30)%
Socketed (3)

Defense: (376-409) to (448-488)
Required Strength: 106
Required Level: 38
5% Chance to cast level 3 Glacial Nova on Melee Attack
25% Increased Attack Speed
Adds (31 to 60)-(51 to 100) cold damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)

Defense: (568-614) to (685-740)
Required Strength: 154
Required Level: 46
6% Chance to cast level 3 Glacial Nova on Melee Attack
30% Increased Attack Speed
Adds (61 to 120)-(101 to 200) cold damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)

or
Visegrip
Visegrip
Light Gauntlets (6)

Defense: (29 to 56)
Required Strength: 52
Required Level: 6
5% Chance to cast level 1 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(7 to 10)% Chance of Open Wounds
-(50 to 21) to Monster Defense per Hit
(4 to 5)% Bonus to Strength
Socketed (1)

Defense: (67 to 109)
Required Strength: 75
Required Level: 15
6% Chance to cast level 3 Crucify on Melee Attack
+(4 to 5) to Maximum Damage
(11 to 14)% Chance of Open Wounds
-(80 to 51) to Monster Defense per Hit
(6 to 7)% Bonus to Strength
Socketed (2)

Defense: (120 to 176)
Required Strength: 109
Required Level: 24
7% Chance to cast level 5 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(15 to 18)% Chance of Open Wounds
-(110 to 81) to Monster Defense per Hit
(8 to 9)% Bonus to Strength
Socketed (2)

Defense: (187 to 266)
Required Strength: 159
Required Level: 33
8% Chance to cast level 7 Crucify on Melee Attack
+(7 to 8) to Maximum Damage
(19 to 22)% Chance of Open Wounds
-(140 to 111) to Monster Defense per Hit
(10 to 11)% Bonus to Strength
Socketed (3)

Defense: (273 to 381)
Required Strength: 230
Required Level: 41
9% Chance to cast level 9 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(23 to 26)% Chance of Open Wounds
-(170 to 141) to Monster Defense per Hit
(12 to 13)% Bonus to Strength
Socketed (3)

Defense: (375 to 522)
Required Strength: 333
Required Level: 50
10% Chance to cast level 11 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(27 to 30)% Chance of Open Wounds
-(200 to 171) to Monster Defense per Hit
(14 to 15)% Bonus to Strength
Socketed (4)


Runes: 4 Ko Runes
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment on Rare Gauntlets : Try rerolling and get 7% proc stormblast.
Comment on
Toorc's Gift
Toorc's Gift
Heavy Gloves (6)

Defense: (15-18) to (30-34)
Required Strength: 24
Required Level: 3
1% Chance to cast level 1 Glacial Nova on Melee Attack
5% Increased Attack Speed
Adds (3 to 4)-(4 to 7) cold damage
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)

Defense: (58-65) to (76-86)
Required Strength: 35
Required Level: 12
2% Chance to cast level 1 Glacial Nova on Melee Attack
10% Increased Attack Speed
Adds (4 to 8)-(7 to 13) cold damage
Stun Attack
+(30 to 46)% Enhanced Defense
Cold Resist +(16 to 20)%
Socketed (2)

Defense: (129-143) to (160-177)
Required Strength: 50
Required Level: 20
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Increased Attack Speed
Adds (8 to 15)-(13 to 25) cold damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)

Defense: (231-253) to (283-311)
Required Strength: 73
Required Level: 29
4% Chance to cast level 2 Glacial Nova on Melee Attack
20% Increased Attack Speed
Adds (16 to 30)-(26 to 50) cold damage
Stun Attack
+(64 to 80)% Enhanced Defense
Cold Resist +(26 to 30)%
Socketed (3)

Defense: (376-409) to (448-488)
Required Strength: 106
Required Level: 38
5% Chance to cast level 3 Glacial Nova on Melee Attack
25% Increased Attack Speed
Adds (31 to 60)-(51 to 100) cold damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)

Defense: (568-614) to (685-740)
Required Strength: 154
Required Level: 46
6% Chance to cast level 3 Glacial Nova on Melee Attack
30% Increased Attack Speed
Adds (61 to 120)-(101 to 200) cold damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)

:The Glacial Nova on Attack will help freeze some enemy.
Comment on
Visegrip
Visegrip
Light Gauntlets (6)

Defense: (29 to 56)
Required Strength: 52
Required Level: 6
5% Chance to cast level 1 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(7 to 10)% Chance of Open Wounds
-(50 to 21) to Monster Defense per Hit
(4 to 5)% Bonus to Strength
Socketed (1)

Defense: (67 to 109)
Required Strength: 75
Required Level: 15
6% Chance to cast level 3 Crucify on Melee Attack
+(4 to 5) to Maximum Damage
(11 to 14)% Chance of Open Wounds
-(80 to 51) to Monster Defense per Hit
(6 to 7)% Bonus to Strength
Socketed (2)

Defense: (120 to 176)
Required Strength: 109
Required Level: 24
7% Chance to cast level 5 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(15 to 18)% Chance of Open Wounds
-(110 to 81) to Monster Defense per Hit
(8 to 9)% Bonus to Strength
Socketed (2)

Defense: (187 to 266)
Required Strength: 159
Required Level: 33
8% Chance to cast level 7 Crucify on Melee Attack
+(7 to 8) to Maximum Damage
(19 to 22)% Chance of Open Wounds
-(140 to 111) to Monster Defense per Hit
(10 to 11)% Bonus to Strength
Socketed (3)

Defense: (273 to 381)
Required Strength: 230
Required Level: 41
9% Chance to cast level 9 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(23 to 26)% Chance of Open Wounds
-(170 to 141) to Monster Defense per Hit
(12 to 13)% Bonus to Strength
Socketed (3)

Defense: (375 to 522)
Required Strength: 333
Required Level: 50
10% Chance to cast level 11 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(27 to 30)% Chance of Open Wounds
-(200 to 171) to Monster Defense per Hit
(14 to 15)% Bonus to Strength
Socketed (4)

: Crucify on attack will help faster killing horde.

5.Belt: TU Heavy Belts
Example:
Deadfall
Deadfall
Heavy Belt (6)

Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)


Runes:2 Ko Runes
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment:
Deadfall
Deadfall
Heavy Belt (6)

Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)

gives str which gives more damage output.

6.Boots: TU Heavy Boots
Example:
Death Spur
Death Spur
Heavy Boots (6)

Defense: (27 to 39)
Required Strength: 28
Required Level: 3
1% Chance to cast level 6 Spike Nova when you Take Damage
+(0.09375 per level) to Maximum Damage (Based on Character Level)
(21 to 25)% Chance of Open Wounds
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)

Defense: (59 to 82)
Required Strength: 41
Required Level: 11
1% Chance to cast level 8 Spike Nova when you Take Damage
+(0.125 per level) to Maximum Damage (Based on Character Level)
(26 to 30)% Chance of Open Wounds
+(16 to 20) to Strength
+(16 to 20) to Dexterity
Socketed (2)

Defense: (109 to 141)
Required Strength: 59
Required Level: 20
1% Chance to cast level 10 Spike Nova when you Take Damage
+(0.15625 per level) to Maximum Damage (Based on Character Level)
(31 to 35)% Chance of Open Wounds
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)

Defense: (173 to 215)
Required Strength: 85
Required Level: 28
1% Chance to cast level 12 Spike Nova when you Take Damage
+(0.1875 per level) to Maximum Damage (Based on Character Level)
(36 to 40)% Chance of Open Wounds
+(26 to 30) to Strength
+(26 to 30) to Dexterity
Socketed (3)

Defense: (248 to 310)
Required Strength: 124
Required Level: 38
1% Chance to cast level 14 Spike Nova when you Take Damage
+(0.21875 per level) to Maximum Damage (Based on Character Level)
(41 to 45)% Chance of Open Wounds
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)

Defense: (346 to 427)
Required Strength: 179
Required Level: 46
1% Chance to cast level 16 Spike Nova when you Take Damage
+(0.25 per level) to Maximum Damage (Based on Character Level)
(46 to 50)% Chance of Open Wounds
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)


Runes:4 Ko Runes
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment:
Death Spur
Death Spur
Heavy Boots (6)

Defense: (27 to 39)
Required Strength: 28
Required Level: 3
1% Chance to cast level 6 Spike Nova when you Take Damage
+(0.09375 per level) to Maximum Damage (Based on Character Level)
(21 to 25)% Chance of Open Wounds
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)

Defense: (59 to 82)
Required Strength: 41
Required Level: 11
1% Chance to cast level 8 Spike Nova when you Take Damage
+(0.125 per level) to Maximum Damage (Based on Character Level)
(26 to 30)% Chance of Open Wounds
+(16 to 20) to Strength
+(16 to 20) to Dexterity
Socketed (2)

Defense: (109 to 141)
Required Strength: 59
Required Level: 20
1% Chance to cast level 10 Spike Nova when you Take Damage
+(0.15625 per level) to Maximum Damage (Based on Character Level)
(31 to 35)% Chance of Open Wounds
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)

Defense: (173 to 215)
Required Strength: 85
Required Level: 28
1% Chance to cast level 12 Spike Nova when you Take Damage
+(0.1875 per level) to Maximum Damage (Based on Character Level)
(36 to 40)% Chance of Open Wounds
+(26 to 30) to Strength
+(26 to 30) to Dexterity
Socketed (3)

Defense: (248 to 310)
Required Strength: 124
Required Level: 38
1% Chance to cast level 14 Spike Nova when you Take Damage
+(0.21875 per level) to Maximum Damage (Based on Character Level)
(41 to 45)% Chance of Open Wounds
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)

Defense: (346 to 427)
Required Strength: 179
Required Level: 46
1% Chance to cast level 16 Spike Nova when you Take Damage
+(0.25 per level) to Maximum Damage (Based on Character Level)
(46 to 50)% Chance of Open Wounds
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)

gives str and maximum dmg which gives more damage output.

7.Amulet: Rare Amulet
Example: Rare Amulet
MO: +100 def, Damage Reduce, Better chance getting magic item
Comment:Try find amulet that give high add damage

Summarize: The mid-game build is to help u in ennead and advanced to destruction difficulty much easier.


END-Game Build


The End game build is divided in to three which is Support,Offensive and Balanced build. The purpose of the End Game Build is to help u to tank monster, doing some Ubers and Farming Capability.

Offensive Build

The Offensive Build Mainly Focus to giving u much damage as possible to the enemy and letting the merc do your work..( This Build Is just my suggestion, u can still change some armor and weapons according to your preference, u can look some comment below for another example offensive build. )

1.Weapons:
Example:
Kahless
Kahless
Barbarian Weapons

'Taha'
Runeword Level: 100
50% Chance to cast level 28 Fire Splash on Melee Attack
60% Increased Attack Speed
+(172 to 200)% Enhanced damage
+(136 to 160) to Maximum Damage
Adds 400-550 fire damage
+(11 to 20)% to Fire Spell Damage
3% Reanimate as: Death Projector
,
Mordhau
Mordhau
Claymore (Sacred)

One-Hand Damage: (158-170) to (211-223)
Two-Hand Damage: (213-230) to (265-283)
Required Strength: 225
Required Level: 100
Current Strength Damage Bonus: (76/256 per Strength)%
2% Chance to cast level 5 Thunder Slam on Melee Attack
+(172 to 200)% Enhanced damage
Current Strength Damage Bonus: (35/256 per Strength)%
Adds 50-100 damage
Stun Attack
(16 to 20)% Chance of Crushing Blow
(21 to 25)% Bonus to Strength
+100 to Strength
Requirements -50%
Socketed (4)

,Crafted Flamberge, Great Sword ,,
Gilgamesh
Gilgamesh
Barbarian Weapons

'Auhe'
Runeword Level: 100
25% Chance to cast level 34 Spike Nova on Melee Attack
+(172 to 200)% Enhanced damage
Adds 125-188 damage
5% Deadly Strike
+(6 to 14) to Ancients' Hand
-50% Bonus to Summoned Minion Damage
+250 to Strength
-50 to Vitality
,
Shark (Xis)

Shark
Weapons

'TalXis'
Runeword Level: 121
1% Chance to cast level 31 Bloodlust when you Kill an Enemy
+(201 to 250)% Bonus Damage to Bloodlust
50% Increased Attack Speed
+230% Enhanced damage
+(3.25 per level) to Maximum Damage (Based on Character Level)
66% Chance of Open Wounds
+5 to all Attributes
-500 to Mana
Any Sacred Unique Sword that u see powerful.

For the Runeword, U can reroll at normal item and get some high base Enchanted Defence and Attack Rating and also got Lucky Bonus from OIl before u make runeword.
Runes: 4 or 6 Jah Runes
MO: Deadly Strike , Enchanted Damage (Cap at 200% Not included Runes or base enchanted def for Normal item) , Increased Attack Speed , Bonus Attack rating , Enchanted Weapon Damage.
Comment on [Crafted Flamberge, Great Sword: Try make a good roll at least 150%-200% enchanted dmg and 100+minimum dmg.
► Show Spoiler

Comment on
Kahless
Kahless
Barbarian Weapons

'Taha'
Runeword Level: 100
50% Chance to cast level 28 Fire Splash on Melee Attack
60% Increased Attack Speed
+(172 to 200)% Enhanced damage
+(136 to 160) to Maximum Damage
Adds 400-550 fire damage
+(11 to 20)% to Fire Spell Damage
3% Reanimate as: Death Projector
:The weapon Gives Reanimates 3% Death Projectors make it very useful and lag too
Comment on
Gilgamesh
Gilgamesh
Barbarian Weapons

'Auhe'
Runeword Level: 100
25% Chance to cast level 34 Spike Nova on Melee Attack
+(172 to 200)% Enhanced damage
Adds 125-188 damage
5% Deadly Strike
+(6 to 14) to Ancients' Hand
-50% Bonus to Summoned Minion Damage
+250 to Strength
-50 to Vitality
: Good Proc and Gives High Damage
Comment on
Mordhau
Mordhau
Claymore (Sacred)

One-Hand Damage: (158-170) to (211-223)
Two-Hand Damage: (213-230) to (265-283)
Required Strength: 225
Required Level: 100
Current Strength Damage Bonus: (76/256 per Strength)%
2% Chance to cast level 5 Thunder Slam on Melee Attack
+(172 to 200)% Enhanced damage
Current Strength Damage Bonus: (35/256 per Strength)%
Adds 50-100 damage
Stun Attack
(16 to 20)% Chance of Crushing Blow
(21 to 25)% Bonus to Strength
+100 to Strength
Requirements -50%
Socketed (4)

: The 2% Thunder Slam Proc gives away more stun for and also a lot of damage.
Comment on
Shark (Xis)

Shark
Weapons

'TalXis'
Runeword Level: 121
1% Chance to cast level 31 Bloodlust when you Kill an Enemy
+(201 to 250)% Bonus Damage to Bloodlust
50% Increased Attack Speed
+230% Enhanced damage
+(3.25 per level) to Maximum Damage (Based on Character Level)
66% Chance of Open Wounds
+5 to all Attributes
-500 to Mana
: High Damage item and Give Bloodlust Buff

2.Armor:
Example:
Shroud Royal
Shroud Royal
Full Plate Mail (6)

Defense: (305-354) to (614-714)
Required Strength: 91
Required Level: 11
Current Strength Damage Bonus: ((8 to 10)/256 per Strength)%
+(1 to 2) to Vanquish
+(35 to 57)% Enhanced Defense
(3 to 5)% Bonus to All Attributes
Damage Reduced by (7 to 10)
(13 to 25)% Extra Gold from Monsters
(8 to 10)% Better Chance of Getting Magic Items
Socketed (2)

Defense: (573-653) to (1110-1265)
Required Strength: 132
Required Level: 19
Current Strength Damage Bonus: ((11 to 13)/256 per Strength)%
+(3 to 4) to Vanquish
+(58 to 80)% Enhanced Defense
(6 to 8)% Bonus to All Attributes
Damage Reduced by (11 to 14)
(26 to 38)% Extra Gold from Monsters
(11 to 13)% Better Chance of Getting Magic Items
Socketed (3)

Defense: (984-1104) to (1878-2107)
Required Strength: 191
Required Level: 28
Current Strength Damage Bonus: ((14 to 16)/256 per Strength)%
+(5 to 6) to Vanquish
+(81 to 103)% Enhanced Defense
(9 to 11)% Bonus to All Attributes
Damage Reduced by (15 to 18)
(38 to 50)% Extra Gold from Monsters
(13 to 15)% Better Chance of Getting Magic Items
Socketed (4)

Defense: (1593-1765) to (3004-3328)
Required Strength: 277
Required Level: 37
Current Strength Damage Bonus: ((17 to 19)/256 per Strength)%
+(7 to 8) to Vanquish
+(104 to 126)% Enhanced Defense
(12 to 14)% Bonus to All Attributes
Damage Reduced by (19 to 22)
(51 to 63)% Extra Gold from Monsters
(16 to 18)% Better Chance of Getting Magic Items
Socketed (4)

Defense: (2461-2711) to (4596-5064)
Required Strength: 402
Required Level: 46
Current Strength Damage Bonus: ((20 to 22)/256 per Strength)%
+(9 to 10) to Vanquish
+(126 to 149)% Enhanced Defense
(15 to 17)% Bonus to All Attributes
Damage Reduced by (23 to 26)
(63 to 75)% Extra Gold from Monsters
(18 to 20)% Better Chance of Getting Magic Items
Socketed (5)

Defense: (3675-3999) to (6849-7455)
Required Strength: 583
Required Level: 54
Current Strength Damage Bonus: ((23 to 25)/256 per Strength)%
+(11 to 12) to Vanquish
+(149 to 171)% Enhanced Defense
(18 to 20)% Bonus to All Attributes
Damage Reduced by (27 to 30)
(76 to 88)% Extra Gold from Monsters
(21 to 23)% Better Chance of Getting Magic Items
Socketed (6)

or
Arreat's Heart
Arreat's Heart
Plate Mail (Sacred)

Defense: (5710-6454) to (6705-7579)
Required Strength: 576
Required Level: 100
1% Chance to cast level 36 Bloodlust on Melee Attack
+(2 to 3) to Barbarian Skill Levels
Adds 13-38 damage
Adds 1-250 lightning damage
-(8 to 11)% to Enemy Lightning Resistance
+(11 to 15)% Bonus to Summoned Minion Resistances
+(115 to 143)% Enhanced Defense
+(41 to 50) to all Attributes
Replenish Life +250
All Resists +(21 to 25)%
250% Extra Gold from Monsters
Socketed (6)

or
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Defense: (7580-8361) to (9196-10143)
Required Strength: 614
Required Level: 100
Area Effect Attack
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 damage
-10% Target Defense
150% Bonus to Attack Rating
+150% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Inarius
-5 to Light Radius
Socketed (6)

or
Khazra Plate
Khazra Plate
Ancient Armor (Sacred)

Defense: (7820-8625) to (9683-10680)
Required Strength: 1998
Required Level: 100
Level 1 Demon Blood Aura when Equipped
+100% Damage to Demons
8% Chance of Crushing Blow
10% Deadly Strike
25% Bonus to Vitality
+(172 to 200)% Enhanced Defense
25% Bonus to Strength
Damage Reduced by 10%
Requirements +200%
Socketed (6)

,
Marchosias' Might
Marchosias' Might
Marchosias' Essence Set
Full Plate Mail (Sacred)

Defense: (7905-8669) to (9461-10398)
Required Strength: 1254
Required Level: 100
5% Chance to cast level 3 Bladestorm on Melee Attack
+50 to Maximum Damage
+(144 to 171)% Enhanced Defense
(6 to 10)% Bonus to Strength
+1000 Defense
+(151 to 200) to Strength
(41 to 50)% Chance of Uninterruptable Attack
Requirements +100%
Socketed (6)
,
Rebel (Xis) ,
,
Paaliaq (Xis)
Paaliaq
Body Armor

'ThulXis'
Runeword Level: 121
2% Chance to cast level 27 Shamanic Trance when you Kill an Enemy
33% Increased Attack Speed
Adds 63-88 damage
13% Chance of Crushing Blow
+(14 to 20) to Gorefest
+230% Enhanced Defense

Runes:6 Ko Runes
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment: I suggest give him TU Full Plate Mail or SU Plate Mail. The other item is rare and u might better equip your char or sell it instead.
Comment on
Shroud Royal
Shroud Royal
Full Plate Mail (6)

Defense: (305-354) to (614-714)
Required Strength: 91
Required Level: 11
Current Strength Damage Bonus: ((8 to 10)/256 per Strength)%
+(1 to 2) to Vanquish
+(35 to 57)% Enhanced Defense
(3 to 5)% Bonus to All Attributes
Damage Reduced by (7 to 10)
(13 to 25)% Extra Gold from Monsters
(8 to 10)% Better Chance of Getting Magic Items
Socketed (2)

Defense: (573-653) to (1110-1265)
Required Strength: 132
Required Level: 19
Current Strength Damage Bonus: ((11 to 13)/256 per Strength)%
+(3 to 4) to Vanquish
+(58 to 80)% Enhanced Defense
(6 to 8)% Bonus to All Attributes
Damage Reduced by (11 to 14)
(26 to 38)% Extra Gold from Monsters
(11 to 13)% Better Chance of Getting Magic Items
Socketed (3)

Defense: (984-1104) to (1878-2107)
Required Strength: 191
Required Level: 28
Current Strength Damage Bonus: ((14 to 16)/256 per Strength)%
+(5 to 6) to Vanquish
+(81 to 103)% Enhanced Defense
(9 to 11)% Bonus to All Attributes
Damage Reduced by (15 to 18)
(38 to 50)% Extra Gold from Monsters
(13 to 15)% Better Chance of Getting Magic Items
Socketed (4)

Defense: (1593-1765) to (3004-3328)
Required Strength: 277
Required Level: 37
Current Strength Damage Bonus: ((17 to 19)/256 per Strength)%
+(7 to 8) to Vanquish
+(104 to 126)% Enhanced Defense
(12 to 14)% Bonus to All Attributes
Damage Reduced by (19 to 22)
(51 to 63)% Extra Gold from Monsters
(16 to 18)% Better Chance of Getting Magic Items
Socketed (4)

Defense: (2461-2711) to (4596-5064)
Required Strength: 402
Required Level: 46
Current Strength Damage Bonus: ((20 to 22)/256 per Strength)%
+(9 to 10) to Vanquish
+(126 to 149)% Enhanced Defense
(15 to 17)% Bonus to All Attributes
Damage Reduced by (23 to 26)
(63 to 75)% Extra Gold from Monsters
(18 to 20)% Better Chance of Getting Magic Items
Socketed (5)

Defense: (3675-3999) to (6849-7455)
Required Strength: 583
Required Level: 54
Current Strength Damage Bonus: ((23 to 25)/256 per Strength)%
+(11 to 12) to Vanquish
+(149 to 171)% Enhanced Defense
(18 to 20)% Bonus to All Attributes
Damage Reduced by (27 to 30)
(76 to 88)% Extra Gold from Monsters
(21 to 23)% Better Chance of Getting Magic Items
Socketed (6)

: The Armor give the merc drastically high dmg due to ko runes and his high str.
Comment on
Arreat's Heart
Arreat's Heart
Plate Mail (Sacred)

Defense: (5710-6454) to (6705-7579)
Required Strength: 576
Required Level: 100
1% Chance to cast level 36 Bloodlust on Melee Attack
+(2 to 3) to Barbarian Skill Levels
Adds 13-38 damage
Adds 1-250 lightning damage
-(8 to 11)% to Enemy Lightning Resistance
+(11 to 15)% Bonus to Summoned Minion Resistances
+(115 to 143)% Enhanced Defense
+(41 to 50) to all Attributes
Replenish Life +250
All Resists +(21 to 25)%
250% Extra Gold from Monsters
Socketed (6)

: The Bloodlust Proc may help u to boost some damage on u and the merc.
Comment on
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Defense: (7580-8361) to (9196-10143)
Required Strength: 614
Required Level: 100
Area Effect Attack
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 damage
-10% Target Defense
150% Bonus to Attack Rating
+150% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Inarius
-5 to Light Radius
Socketed (6)

: Easily clearing horde due to Area of effect attack and deadly strike.
Comment on
Khazra Plate
Khazra Plate
Ancient Armor (Sacred)

Defense: (7820-8625) to (9683-10680)
Required Strength: 1998
Required Level: 100
Level 1 Demon Blood Aura when Equipped
+100% Damage to Demons
8% Chance of Crushing Blow
10% Deadly Strike
25% Bonus to Vitality
+(172 to 200)% Enhanced Defense
25% Bonus to Strength
Damage Reduced by 10%
Requirements +200%
Socketed (6)

: The Demon Blood Aura will boost your elemental damage and your hp.
Comment on
Marchosias' Might
Marchosias' Might
Marchosias' Essence Set
Full Plate Mail (Sacred)

Defense: (7905-8669) to (9461-10398)
Required Strength: 1254
Required Level: 100
5% Chance to cast level 3 Bladestorm on Melee Attack
+50 to Maximum Damage
+(144 to 171)% Enhanced Defense
(6 to 10)% Bonus to Strength
+1000 Defense
+(151 to 200) to Strength
(41 to 50)% Chance of Uninterruptable Attack
Requirements +100%
Socketed (6)
: Bladestorm proc,maximum damage,bonus and add flat str ( Very Useful when Equip together with
Marchosias' Hatred
Marchosias' Hatred
Marchosias' Essence Set
Heavy Belt (Sacred)

Defense: (3111-3455) to (3359-3731)
Required Strength: 568
Required Level: 100
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Enhanced Weapon Damage +(91 to 100)%
+(51 to 100)% Bonus to Summoned Minion Life
(6 to 10)% Bonus to Strength
+(144 to 171)% Enhanced Defense
Socketed (2)
)
Comment on
Rebel (Xis)
Rebel
Body Armor

'ElXis'
Runeword Level: 121
Enhanced Weapon Damage +300%
+(202 to 230)% Enhanced Defense
+300 to Strength
+300 to Dexterity
-75 to Vitality
-75 to Energy
All Resists +(101 to 150)%
+1 to Light Radius
or
Paaliaq (Xis)
Paaliaq
Body Armor

'ThulXis'
Runeword Level: 121
2% Chance to cast level 27 Shamanic Trance when you Kill an Enemy
33% Increased Attack Speed
Adds 63-88 damage
13% Chance of Crushing Blow
+(14 to 20) to Gorefest
+230% Enhanced Defense
: Gives Huge Damage

3.Helms:
Example:
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2021-2284) to (2158-2439)
Required Strength: 540
Required Level: 100
+2 to Necromancer Skill Levels
(26 to 33)% Life stolen per Hit
Enhanced Weapon Damage +200%
Hit Causes Monster to Flee 1%
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
+(41 to 50) to Dexterity
Target Takes Additional Damage of 500
375% Extra Gold from Monsters
+5 to Light Radius
Socketed (4)

,
Wandelkoning
Wandelkoning
Assault Helmet (Sacred)

Defense: (3255-3591) to (3563-3930)
Required Strength: 456
Required Level: 100
(Barbarian Only)
Indestructible
40% Increased Attack Speed
+(51 to 75) to Maximum Damage
Enhanced Weapon Damage +(101 to 150)%
-50% Penalty to Summoned Minion Life
(21 to 30)% Bonus to Energy
(21 to 30)% Bonus to Dexterity
+(172 to 200)% Enhanced Defense
(21 to 30)% Bonus to Vitality
(21 to 30)% Bonus to Strength
Total Character Defense Plus (21 to 25)%
Socketed (4)

,
Boarfrost
Boarfrost
Jawbone Cap (Sacred)

Defense: (1954-2236) to (2025-2317)
Required Strength: 442
Required Level: 100
(Barbarian Only)
50% Chance to cast level 20 Ice Bolt Nova on Melee Attack
20% Increased Attack Speed
Adds 125-250 cold damage
-50% to Enemy Cold Resistance
+(21 to 25)% to Cold Spell Damage
(6 to 8)% Chance of Crushing Blow
Enhanced Weapon Damage +150%
(21 to 25)% Bonus to Strength
+(87 to 114)% Enhanced Defense
Socketed (4)

,
Hellmaw
Hellmaw
Fanged Helm (Sacred)

Defense: (2354-2660) to (2489-2813)
Required Strength: 379
Required Level: 100
(Barbarian Only)
20% Chance to cast level 34 Flamestrike on Melee Attack
20% Chance to cast level 27 Supernova on Melee Attack
Adds 13-38 damage
Adds 84-167 fire damage
Adds 84-167 lightning damage
Adds 167-333 poison damage over 13 seconds
+(115 to 143)% Enhanced Defense
Lightning Resist +(41 to 50)%
Fire Resist +(41 to 50)%
Poison Resist +(41 to 50)%
Requirements -15%
Socketed (4)

,
Albrecht's Slumber
Albrecht's Slumber
Assault Helmet (Sacred)

Defense: (2920-3243) to (3196-3550)
Required Strength: 456
Required Level: 100
(Barbarian Only)
33% Increased Attack Speed
Adds 13-38 damage
Ignore Target's Defense
8% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
10% Bonus to All Attributes
5% Reanimate as: Corruptor Archer
+50 Life after each Kill
-5 to Light Radius
Socketed (4)

,
Bul Kathos' Voice
Bul Kathos' Voice
Avenger Guard (Sacred)

Defense: (3542-3879) to (3879-4253)
Required Strength: 461
Required Level: 100
(Barbarian Only)
10% Chance to cast level 32 Tremor on Melee Attack
25% Increased Attack Speed
40% Faster Hit Recovery
(6 to 8)% Chance of Crushing Blow
Enhanced Weapon Damage +(41 to 50)%
+(144 to 171)% Enhanced Defense
+500 Defense
+(51 to 75) to Strength
+(51 to 75) to Vitality
Socketed (4)

,
Fawkes (Xis)
Fawkes
Barbarian Helms

'ZodXis'
Runeword Level: 121
25% Chance to cast level 38 Elemental on Melee Attack
+(2 to 3) to All Skills
50% Faster Cast Rate
(1 per level)% to Fire Spell Damage (Based on Character Level)
+(26 to 32) to Powder Keg
+30% Enhanced Defense
+150 to Energy
+(61 to 90) Life after each Kill
Slows Attacker by 5%

Runes:4 Ko Runes
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment on
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2021-2284) to (2158-2439)
Required Strength: 540
Required Level: 100
+2 to Necromancer Skill Levels
(26 to 33)% Life stolen per Hit
Enhanced Weapon Damage +200%
Hit Causes Monster to Flee 1%
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
+(41 to 50) to Dexterity
Target Takes Additional Damage of 500
375% Extra Gold from Monsters
+5 to Light Radius
Socketed (4)

,
Wandelkoning
Wandelkoning
Assault Helmet (Sacred)

Defense: (3255-3591) to (3563-3930)
Required Strength: 456
Required Level: 100
(Barbarian Only)
Indestructible
40% Increased Attack Speed
+(51 to 75) to Maximum Damage
Enhanced Weapon Damage +(101 to 150)%
-50% Penalty to Summoned Minion Life
(21 to 30)% Bonus to Energy
(21 to 30)% Bonus to Dexterity
+(172 to 200)% Enhanced Defense
(21 to 30)% Bonus to Vitality
(21 to 30)% Bonus to Strength
Total Character Defense Plus (21 to 25)%
Socketed (4)

,
Boarfrost
Boarfrost
Jawbone Cap (Sacred)

Defense: (1954-2236) to (2025-2317)
Required Strength: 442
Required Level: 100
(Barbarian Only)
50% Chance to cast level 20 Ice Bolt Nova on Melee Attack
20% Increased Attack Speed
Adds 125-250 cold damage
-50% to Enemy Cold Resistance
+(21 to 25)% to Cold Spell Damage
(6 to 8)% Chance of Crushing Blow
Enhanced Weapon Damage +150%
(21 to 25)% Bonus to Strength
+(87 to 114)% Enhanced Defense
Socketed (4)

:High Enchanted Weapon Damage will boost your merc damage drastically.
Comment on
Hellmaw
Hellmaw
Fanged Helm (Sacred)

Defense: (2354-2660) to (2489-2813)
Required Strength: 379
Required Level: 100
(Barbarian Only)
20% Chance to cast level 34 Flamestrike on Melee Attack
20% Chance to cast level 27 Supernova on Melee Attack
Adds 13-38 damage
Adds 84-167 fire damage
Adds 84-167 lightning damage
Adds 167-333 poison damage over 13 seconds
+(115 to 143)% Enhanced Defense
Lightning Resist +(41 to 50)%
Fire Resist +(41 to 50)%
Poison Resist +(41 to 50)%
Requirements -15%
Socketed (4)

:It got some proc and add damage to increase damage output
Comment on
Albrecht's Slumber
Albrecht's Slumber
Assault Helmet (Sacred)

Defense: (2920-3243) to (3196-3550)
Required Strength: 456
Required Level: 100
(Barbarian Only)
33% Increased Attack Speed
Adds 13-38 damage
Ignore Target's Defense
8% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
10% Bonus to All Attributes
5% Reanimate as: Corruptor Archer
+50 Life after each Kill
-5 to Light Radius
Socketed (4)

:Got add damage and ignore target def to always hit monster.
Comment on
Bul Kathos' Voice
Bul Kathos' Voice
Avenger Guard (Sacred)

Defense: (3542-3879) to (3879-4253)
Required Strength: 461
Required Level: 100
(Barbarian Only)
10% Chance to cast level 32 Tremor on Melee Attack
25% Increased Attack Speed
40% Faster Hit Recovery
(6 to 8)% Chance of Crushing Blow
Enhanced Weapon Damage +(41 to 50)%
+(144 to 171)% Enhanced Defense
+500 Defense
+(51 to 75) to Strength
+(51 to 75) to Vitality
Socketed (4)

: The proc tremor is very good to reduce surrounding enemy health.
Comment on
Fawkes (Xis)
Fawkes
Barbarian Helms

'ZodXis'
Runeword Level: 121
25% Chance to cast level 38 Elemental on Melee Attack
+(2 to 3) to All Skills
50% Faster Cast Rate
(1 per level)% to Fire Spell Damage (Based on Character Level)
+(26 to 32) to Powder Keg
+30% Enhanced Defense
+150 to Energy
+(61 to 90) Life after each Kill
Slows Attacker by 5%
: Good proc and good combine with
Fuse (Xis)
Fuse
Belts

'MalXis'
Runeword Level: 121
25% Chance to cast level 28 Immolation Bomb when Struck
Adds 76-226 fire damage
(0.375 per level)% to Fire Spell Damage (Based on Character Level)
+(173 to 201)% Enhanced Defense
Fire Resist +(75 to 100)%
Level 5 Blast Wave (40 Charges)


4.Gloves:
Example:
Ironbound Impact Tome
Ironbound Impact Tome
Heavy Gloves (Sacred)

Defense: (1338-1476) to (1419-1566)
Required Strength: 484
Required Level: 100
+2 to Paladin Skill Levels
Adds 38-50 damage
+150% Damage to Undead
+(11 to 15)% to Cold Spell Damage
3% Chance of Crushing Blow
+(14 to 18) to Cone of Cold
Slows Target by 5%
+(172 to 200)% Enhanced Defense
Socketed (4)

or
Blind Anger
Blind Anger
Light Gauntlets (Sacred)

Defense: (1307-1452) to (1488-1653)
Required Strength: 544
Required Level: 100
20% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(6 to 8)% Chance of Crushing Blow
(11 to 15)% Bonus to All Attributes
+(144 to 171)% Enhanced Defense
+2% to All Maximum Resistances
Socketed (4)

,
Brawl (Xis)
Brawl
Gloves

'IoXis'
Runeword Level: 121
60% Increased Attack Speed
Adds 19-25 damage
+(13 to 19) to Clobber
5% Bonus to Dexterity
+230% Enhanced Defense
+(135 to 170) to Strength
,
Mercy (Xis)
Mercy
Gloves

'ShaelXis'
Runeword Level: 121
10% Chance to cast level 18 Punisher on Melee Attack
+(50 to 63) to Maximum Damage
(11 to 15)% Bonus to Vitality
+30% Enhanced Defense
+26 Defense
+(161 to 210) to Strength

Runes:4 Ko Runes
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment on
Ironbound Impact Tome
Ironbound Impact Tome
Heavy Gloves (Sacred)

Defense: (1338-1476) to (1419-1566)
Required Strength: 484
Required Level: 100
+2 to Paladin Skill Levels
Adds 38-50 damage
+150% Damage to Undead
+(11 to 15)% to Cold Spell Damage
3% Chance of Crushing Blow
+(14 to 18) to Cone of Cold
Slows Target by 5%
+(172 to 200)% Enhanced Defense
Socketed (4)

:Very High Add Damage.
Comment on
Blind Anger
Blind Anger
Light Gauntlets (Sacred)

Defense: (1307-1452) to (1488-1653)
Required Strength: 544
Required Level: 100
20% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(6 to 8)% Chance of Crushing Blow
(11 to 15)% Bonus to All Attributes
+(144 to 171)% Enhanced Defense
+2% to All Maximum Resistances
Socketed (4)

: 20% proc Crucify to fast killing horde.
Comment on
Brawl (Xis)
Brawl
Gloves

'IoXis'
Runeword Level: 121
60% Increased Attack Speed
Adds 19-25 damage
+(13 to 19) to Clobber
5% Bonus to Dexterity
+230% Enhanced Defense
+(135 to 170) to Strength
or
Mercy (Xis)
Mercy
Gloves

'ShaelXis'
Runeword Level: 121
10% Chance to cast level 18 Punisher on Melee Attack
+(50 to 63) to Maximum Damage
(11 to 15)% Bonus to Vitality
+30% Enhanced Defense
+26 Defense
+(161 to 210) to Strength
: Good giving High damage

5.Belt:
Example:
Cinadide's Anvil
Cinadide's Anvil
Cinadide's Craft Set
Plated Belt (Sacred)

Defense: (3325-3693) to (3642-4046)
Required Strength: 303
Required Level: 100
+1 to Paladin Skill Levels
Adds 13-25 damage
Adds 63-125 magic damage
+(144 to 171)% Enhanced Defense
(21 to 25)% Bonus to Strength
(11 to 15)% Chance of Uninterruptable Attack
Requirements -50%
Socketed (2)
,
Nero
Nero
Belts

'Auhe'
Runeword Level: 100
10% Chance to cast level 14 Fortress on Melee Attack
Adds 7-25 damage
+150% Damage to Demons
Adds 125-250 fire damage
+(16 to 20)% to Fire Spell Damage
3% Deadly Strike
+(7 to 12) to Path of Flames
+(115 to 143)% Enhanced Defense
,
Marchosias' Hatred
Marchosias' Hatred
Marchosias' Essence Set
Heavy Belt (Sacred)

Defense: (3111-3455) to (3359-3731)
Required Strength: 568
Required Level: 100
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Enhanced Weapon Damage +(91 to 100)%
+(51 to 100)% Bonus to Summoned Minion Life
(6 to 10)% Bonus to Strength
+(144 to 171)% Enhanced Defense
Socketed (2)

Runes:2 Ko Runes
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment on
Cinadide's Anvil
Cinadide's Anvil
Cinadide's Craft Set
Plated Belt (Sacred)

Defense: (3325-3693) to (3642-4046)
Required Strength: 303
Required Level: 100
+1 to Paladin Skill Levels
Adds 13-25 damage
Adds 63-125 magic damage
+(144 to 171)% Enhanced Defense
(21 to 25)% Bonus to Strength
(11 to 15)% Chance of Uninterruptable Attack
Requirements -50%
Socketed (2)
:It gives quite high damage and bonus str
Comment on
Nero
Nero
Belts

'Auhe'
Runeword Level: 100
10% Chance to cast level 14 Fortress on Melee Attack
Adds 7-25 damage
+150% Damage to Demons
Adds 125-250 fire damage
+(16 to 20)% to Fire Spell Damage
3% Deadly Strike
+(7 to 12) to Path of Flames
+(115 to 143)% Enhanced Defense
:Some add damage and fortress proc to annihilate monster more quickly.
Comment on
Marchosias' Hatred
Marchosias' Hatred
Marchosias' Essence Set
Heavy Belt (Sacred)

Defense: (3111-3455) to (3359-3731)
Required Strength: 568
Required Level: 100
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Enhanced Weapon Damage +(91 to 100)%
+(51 to 100)% Bonus to Summoned Minion Life
(6 to 10)% Bonus to Strength
+(144 to 171)% Enhanced Defense
Socketed (2)
:Bladestorm proc and enchanted weapon damage(Very Useful when equip together with
Marchosias' Might
Marchosias' Might
Marchosias' Essence Set
Full Plate Mail (Sacred)

Defense: (7905-8669) to (9461-10398)
Required Strength: 1254
Required Level: 100
5% Chance to cast level 3 Bladestorm on Melee Attack
+50 to Maximum Damage
+(144 to 171)% Enhanced Defense
(6 to 10)% Bonus to Strength
+1000 Defense
+(151 to 200) to Strength
(41 to 50)% Chance of Uninterruptable Attack
Requirements +100%
Socketed (6)
)
Comment on
Fuse (Xis)
Fuse
Belts

'MalXis'
Runeword Level: 121
25% Chance to cast level 28 Immolation Bomb when Struck
Adds 76-226 fire damage
(0.375 per level)% to Fire Spell Damage (Based on Character Level)
+(173 to 201)% Enhanced Defense
Fire Resist +(75 to 100)%
Level 5 Blast Wave (40 Charges)
: Good proc and good combine with
Fawkes (Xis)
Fawkes
Barbarian Helms

'ZodXis'
Runeword Level: 121
25% Chance to cast level 38 Elemental on Melee Attack
+(2 to 3) to All Skills
50% Faster Cast Rate
(1 per level)% to Fire Spell Damage (Based on Character Level)
+(26 to 32) to Powder Keg
+30% Enhanced Defense
+150 to Energy
+(61 to 90) Life after each Kill
Slows Attacker by 5%


6.Boots:
Example:
Charge of the Goddess
Charge of the Goddess
The Mysteries Set
Chain Boots (Sacred)

Defense: (1803-2002) to (1954-2170)
Required Strength: 316
Required Level: 100
2% Chance to cast level 15 Celerity on Melee Attack
+1 to Sorceress Skill Levels
Adds 25-38 damage
+(144 to 171)% Enhanced Defense
Magic Damage Reduced by (11 to 15)
Total Character Defense Plus (11 to 15)%
Requirements -40%
Socketed (4)
,
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1466-1677) to (1623-1857)
Required Strength: 561
Required Level: 100
10% Chance to cast level 13 Thunder Wave when Attacked
+(151 to 200)% Damage to Undead
Enhanced Weapon Damage +150%
10% Bonus to All Attributes
+(87 to 114)% Enhanced Defense
Replenish Life +100
+2 to Light Radius
Socketed (4)

Ginfaxi (Xis)
Ginfaxi
Boots

'UmXis'
Runeword Level: 121
+(15 to 20) to Hamstring
+230% Enhanced Defense
+(80 to 100) to Strength
Total Character Defense Plus (91 to 120)%
Slows Attacker by 5%
,
Epicenter (Xis)
Epicenter
Boots

'IthXis'
Runeword Level: 121
100% Chance to cast level 33 Tremor when you Die
(0.125 per level)% Chance of Crushing Blow (Based on Character Level)
+(203 to 231)% Enhanced Defense
Increase Maximum Life (31 to 40)%
,
Craton (Xis)
Craton
Boots

'ChamXis'
Runeword Level: 121
16% Chance to cast level 7 Shower of Rocks on Melee Attack
8% Chance of Crushing Blow
+30% Enhanced Defense
+50 to Strength
+50 to Dexterity
+50 to Vitality
+50 to Energy
Damage Reduced by -(70 to 50)
Total Character Defense Plus (41 to 50)%
(21 to 30)% Chance of Uninterruptable Attack
,
Steppe Sleeper
Steppe Sleeper
Tundra Walker Set
Boots (Sacred)

Defense: (651 to 671)
Required Level: 100
+1 to Barbarian Skill Levels
+(21 to 30)% to Cold Spell Damage
+(3 to 7) to Blood Hatred (Barbarian Only)
(31 to 40)% Bonus to Strength
Requirements -100%
Socketed (4)

Runes: 4 Ko Runes
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment on
Charge of the Goddess
Charge of the Goddess
The Mysteries Set
Chain Boots (Sacred)

Defense: (1803-2002) to (1954-2170)
Required Strength: 316
Required Level: 100
2% Chance to cast level 15 Celerity on Melee Attack
+1 to Sorceress Skill Levels
Adds 25-38 damage
+(144 to 171)% Enhanced Defense
Magic Damage Reduced by (11 to 15)
Total Character Defense Plus (11 to 15)%
Requirements -40%
Socketed (4)
: More add damage for the merc
Comment on
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1466-1677) to (1623-1857)
Required Strength: 561
Required Level: 100
10% Chance to cast level 13 Thunder Wave when Attacked
+(151 to 200)% Damage to Undead
Enhanced Weapon Damage +150%
10% Bonus to All Attributes
+(87 to 114)% Enhanced Defense
Replenish Life +100
+2 to Light Radius
Socketed (4)

: Enchanted weapon damage for the merc
Comment on
Ginfaxi (Xis)
Ginfaxi
Boots

'UmXis'
Runeword Level: 121
+(15 to 20) to Hamstring
+230% Enhanced Defense
+(80 to 100) to Strength
Total Character Defense Plus (91 to 120)%
Slows Attacker by 5%
or
Epicenter (Xis)
Epicenter
Boots

'IthXis'
Runeword Level: 121
100% Chance to cast level 33 Tremor when you Die
(0.125 per level)% Chance of Crushing Blow (Based on Character Level)
+(203 to 231)% Enhanced Defense
Increase Maximum Life (31 to 40)%
or
Craton (Xis)
Craton
Boots

'ChamXis'
Runeword Level: 121
16% Chance to cast level 7 Shower of Rocks on Melee Attack
8% Chance of Crushing Blow
+30% Enhanced Defense
+50 to Strength
+50 to Dexterity
+50 to Vitality
+50 to Energy
Damage Reduced by -(70 to 50)
Total Character Defense Plus (41 to 50)%
(21 to 30)% Chance of Uninterruptable Attack
: Choose which u feel the best since these 3 considerable good.
Comment on
Steppe Sleeper
Steppe Sleeper
Tundra Walker Set
Boots (Sacred)

Defense: (651 to 671)
Required Level: 100
+1 to Barbarian Skill Levels
+(21 to 30)% to Cold Spell Damage
+(3 to 7) to Blood Hatred (Barbarian Only)
(31 to 40)% Bonus to Strength
Requirements -100%
Socketed (4)
: Gives Huge Bonus Str


7.Amulet: Unique Amulet
Example:
Death Ward
Death Ward
Amulet (Sacred)

Required Level: 120
+2 to All Skills
Adds 7-25 damage
Poison Resist +(41 to 50)%
+(41 to 50) Life when Struck by an Enemy
+2 to Light Radius
(21 to 25)% Curse Length Reduction

,
Klaatu Barada Nikto
Klaatu Barada Nikto
Amulet (Sacred)

Required Level: 120
25% Chance to cast level 20 Nova Bomb on Melee Attack
+2 to All Skills
25% Increased Attack Speed
Adds 1-375 lightning damage
Adds 900 poison damage over 6 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(41 to 50)%
Poison Resist +(41 to 50)%
50% Enhanced Damage vs. Necrobots

,
Beads of the Snake Queen
Beads of the Snake Queen
Amulet (Sacred)

Required Level: 100
20% Chance to cast level 43 Venomous Spirit when you Kill an Enemy
Adds 7-13 damage
Stun Attack
(21 to 25)% Bonus to Dexterity
(21 to 25)% Bonus to Strength
+(201 to 500) Defense
+100 Life after each Kill

,
Evenstar
Evenstar
Amulet (Sacred)

Required Level: 100
+1 to All Skills
Adds 13-38 damage
Adds 13-38 fire damage
Replenish Life +250
Fire Absorb 25%
-2 to Light Radius

,
Dyers Eve
Dyers Eve
Amulet (Sacred)

Required Level: 100
5% Chance to cast level 5 Time Strike on Striking
+(2 to 3) to All Skills
Adds 7-13 damage
5% Life stolen per Hit
All Resists +10%
Damage Reduced by 5%

.
MO: +100 def, Damage Reduce, Better chance getting magic item
Comment: All the amulet focus on dealing damage.

Summrize: The Offensive Build Focus on Damage that u can sit back and let the merc do the killing.

Support Build

The Support Build Mainly Focus to giving u space, a bit protection and crowd control. If u going Glass Cannon Character Build This Support Merc Build is recommended for you.

1.Weapons:
Example:
Void
Void
Weapons

'Lo'
Runeword Level: 59
+(58 to 72)% Enhanced damage
Adds 7-13 damage
Slows Target by 33%
Cold Resist +40%
Lightning Resist +40%
Damage Reduced by (11 to 15)
+(21 to 25) Mana on Striking
5% Reanimate as: Banshee
,
Mordhau
Mordhau
Claymore (Sacred)

One-Hand Damage: (158-170) to (211-223)
Two-Hand Damage: (213-230) to (265-283)
Required Strength: 225
Required Level: 100
Current Strength Damage Bonus: (76/256 per Strength)%
2% Chance to cast level 5 Thunder Slam on Melee Attack
+(172 to 200)% Enhanced damage
Current Strength Damage Bonus: (35/256 per Strength)%
Adds 50-100 damage
Stun Attack
(16 to 20)% Chance of Crushing Blow
(21 to 25)% Bonus to Strength
+100 to Strength
Requirements -50%
Socketed (4)

,
Runes: 4 Jah Runes
MO: Deadly Strike ,Enchanted Damage (Cap at 200% Not included Runes or base enchanted def for Normal item) , Increased Attack Speed , Bonus Attack rating , Enchanted Weapon Damage.
Comment on
Void
Void
Weapons

'Lo'
Runeword Level: 59
+(58 to 72)% Enhanced damage
Adds 7-13 damage
Slows Target by 33%
Cold Resist +40%
Lightning Resist +40%
Damage Reduced by (11 to 15)
+(21 to 25) Mana on Striking
5% Reanimate as: Banshee
:The weapon Gives 33% Slows Target which after your merc using thunder slam it slows enemy whole screen.
Comment on
Mordhau
Mordhau
Claymore (Sacred)

One-Hand Damage: (158-170) to (211-223)
Two-Hand Damage: (213-230) to (265-283)
Required Strength: 225
Required Level: 100
Current Strength Damage Bonus: (76/256 per Strength)%
2% Chance to cast level 5 Thunder Slam on Melee Attack
+(172 to 200)% Enhanced damage
Current Strength Damage Bonus: (35/256 per Strength)%
Adds 50-100 damage
Stun Attack
(16 to 20)% Chance of Crushing Blow
(21 to 25)% Bonus to Strength
+100 to Strength
Requirements -50%
Socketed (4)

: The 2% Thunder Slam Proc gives away more stun for and also a lot of damage.

2.Armor:
Example:
Icetomb
Icetomb
Field Plate (Sacred)

Defense: (5802-6558) to (6892-7790)
Required Strength: 471
Required Level: 100
+(41 to 50) Energy Factor to Spell Damage
50% Chance to cast level 33 Ice Lance on Melee Attack
5% Chance to cast level 7 Cold Fear when you Take Damage
+(1 to 2) to All Skills
+(16 to 20)% to Cold Spell Damage
+(115 to 143)% Enhanced Defense
+(31 to 40) to all Attributes
(6 to 8)% Reanimate as: Frozen Lord
Attacker Takes Cold Damage of 500
+2 to Light Radius
Requirements -20%
Socketed (6)


Runes:6 Ko Runes
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment:5% Cold Fear Proc will make your enemy run away for about 2 sec.

3.Helms:
Example:
Headbanger
Headbanger
Full Helm (Sacred)

Defense: (2928-3309) to (3145-3555)
Required Strength: 546
Required Level: 100
+150 Strength Factor to Spell Damage
-50 Energy Factor to Spell Damage
5% Chance to cast level 2 Thunder Slam when Struck
+2 to All Skills
15% Faster Cast Rate
+(16 to 20)% to Cold Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(115 to 143)% Enhanced Defense
+150 to Strength
-50 to Energy
Socketed (4)

,
Brainburst
Brainburst
Helm (Sacred)

Defense: (2438-2790) to (2571-2942)
Required Strength: 516
Required Level: 100
1% Chance to cast level 18 Blast Wave when you Take Damage
+(87 to 114)% Enhanced Defense
+(41 to 50) to Strength
-100 to Mana
Fire Resist +(51 to 60)%
+(31 to 50) Mana on Attack
Attacker Takes Fire Damage of 250
+(101 to 150) Mana when Struck by an Enemy
Socketed (4)


Runes:4 Ko Runes
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment on
Headbanger
Headbanger
Full Helm (Sacred)

Defense: (2928-3309) to (3145-3555)
Required Strength: 546
Required Level: 100
+150 Strength Factor to Spell Damage
-50 Energy Factor to Spell Damage
5% Chance to cast level 2 Thunder Slam when Struck
+2 to All Skills
15% Faster Cast Rate
+(16 to 20)% to Cold Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(115 to 143)% Enhanced Defense
+150 to Strength
-50 to Energy
Socketed (4)

:5% Thunder Slam Proc gives away more stun for ya.
Comment on
Brainburst
Brainburst
Helm (Sacred)

Defense: (2438-2790) to (2571-2942)
Required Strength: 516
Required Level: 100
1% Chance to cast level 18 Blast Wave when you Take Damage
+(87 to 114)% Enhanced Defense
+(41 to 50) to Strength
-100 to Mana
Fire Resist +(51 to 60)%
+(31 to 50) Mana on Attack
Attacker Takes Fire Damage of 250
+(101 to 150) Mana when Struck by an Enemy
Socketed (4)

: Even with 1% proc Blast wave when take damage can as useful as
Headbanger
Headbanger
Full Helm (Sacred)

Defense: (2928-3309) to (3145-3555)
Required Strength: 546
Required Level: 100
+150 Strength Factor to Spell Damage
-50 Energy Factor to Spell Damage
5% Chance to cast level 2 Thunder Slam when Struck
+2 to All Skills
15% Faster Cast Rate
+(16 to 20)% to Cold Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(115 to 143)% Enhanced Defense
+150 to Strength
-50 to Energy
Socketed (4)

depends on situation.

4.Gloves:
Example:
Toorc's Gift
Toorc's Gift
Heavy Gloves (6)

Defense: (15-18) to (30-34)
Required Strength: 24
Required Level: 3
1% Chance to cast level 1 Glacial Nova on Melee Attack
5% Increased Attack Speed
Adds (3 to 4)-(4 to 7) cold damage
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)

Defense: (58-65) to (76-86)
Required Strength: 35
Required Level: 12
2% Chance to cast level 1 Glacial Nova on Melee Attack
10% Increased Attack Speed
Adds (4 to 8)-(7 to 13) cold damage
Stun Attack
+(30 to 46)% Enhanced Defense
Cold Resist +(16 to 20)%
Socketed (2)

Defense: (129-143) to (160-177)
Required Strength: 50
Required Level: 20
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Increased Attack Speed
Adds (8 to 15)-(13 to 25) cold damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)

Defense: (231-253) to (283-311)
Required Strength: 73
Required Level: 29
4% Chance to cast level 2 Glacial Nova on Melee Attack
20% Increased Attack Speed
Adds (16 to 30)-(26 to 50) cold damage
Stun Attack
+(64 to 80)% Enhanced Defense
Cold Resist +(26 to 30)%
Socketed (3)

Defense: (376-409) to (448-488)
Required Strength: 106
Required Level: 38
5% Chance to cast level 3 Glacial Nova on Melee Attack
25% Increased Attack Speed
Adds (31 to 60)-(51 to 100) cold damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)

Defense: (568-614) to (685-740)
Required Strength: 154
Required Level: 46
6% Chance to cast level 3 Glacial Nova on Melee Attack
30% Increased Attack Speed
Adds (61 to 120)-(101 to 200) cold damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)

or
Snowsquall
Snowsquall
Gloves

'Krys'
Runeword Level: 100
10% Chance to cast level 9 Cone of Cold on Melee Attack
Adds 19-44 cold damage
Slows Melee Target by 75%
+(58 to 86)% Enhanced Defense
+(21 to 25) to Dexterity
+(21 to 25) to Energy
Cold Absorb 5%
Target Takes Additional Damage of 25

Runes:4 Ko Runes or 1 Krys Rune
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment on
Toorc's Gift
Toorc's Gift
Heavy Gloves (6)

Defense: (15-18) to (30-34)
Required Strength: 24
Required Level: 3
1% Chance to cast level 1 Glacial Nova on Melee Attack
5% Increased Attack Speed
Adds (3 to 4)-(4 to 7) cold damage
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)

Defense: (58-65) to (76-86)
Required Strength: 35
Required Level: 12
2% Chance to cast level 1 Glacial Nova on Melee Attack
10% Increased Attack Speed
Adds (4 to 8)-(7 to 13) cold damage
Stun Attack
+(30 to 46)% Enhanced Defense
Cold Resist +(16 to 20)%
Socketed (2)

Defense: (129-143) to (160-177)
Required Strength: 50
Required Level: 20
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Increased Attack Speed
Adds (8 to 15)-(13 to 25) cold damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)

Defense: (231-253) to (283-311)
Required Strength: 73
Required Level: 29
4% Chance to cast level 2 Glacial Nova on Melee Attack
20% Increased Attack Speed
Adds (16 to 30)-(26 to 50) cold damage
Stun Attack
+(64 to 80)% Enhanced Defense
Cold Resist +(26 to 30)%
Socketed (3)

Defense: (376-409) to (448-488)
Required Strength: 106
Required Level: 38
5% Chance to cast level 3 Glacial Nova on Melee Attack
25% Increased Attack Speed
Adds (31 to 60)-(51 to 100) cold damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)

Defense: (568-614) to (685-740)
Required Strength: 154
Required Level: 46
6% Chance to cast level 3 Glacial Nova on Melee Attack
30% Increased Attack Speed
Adds (61 to 120)-(101 to 200) cold damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)

:Glacial Nova on Attack will help freeze some enemy.
Comment on
Snowsquall
Snowsquall
Gloves

'Krys'
Runeword Level: 100
10% Chance to cast level 9 Cone of Cold on Melee Attack
Adds 19-44 cold damage
Slows Melee Target by 75%
+(58 to 86)% Enhanced Defense
+(21 to 25) to Dexterity
+(21 to 25) to Energy
Cold Absorb 5%
Target Takes Additional Damage of 25
: GIves 75% slow on melee target will give more slow to melee attackers but not stack with
Void
Void
Weapons

'Lo'
Runeword Level: 59
+(58 to 72)% Enhanced damage
Adds 7-13 damage
Slows Target by 33%
Cold Resist +40%
Lightning Resist +40%
Damage Reduced by (11 to 15)
+(21 to 25) Mana on Striking
5% Reanimate as: Banshee
.The slow replace by the highest slow.

5.Belt:
Example:
The Asteroid Belt
The Asteroid Belt
Plated Belt (Sacred)

Defense: (3325-3693) to (3642-4046)
Required Strength: 606
Required Level: 100
1% Chance to cast level 12 Blast Wave when Attacked
1% Chance to cast level 12 Meteor Shower when Attacked
1% Chance to cast level 12 Shower of Rocks when Struck
Indestructible
+1 to All Skills
(21 to 25)% Bonus to Strength
+(144 to 171)% Enhanced Defense
Fire Resist +(36 to 40)%
(21 to 30)% Chance of Uninterruptable Attack
(11 to 15)% Better Chance of Getting Magic Items
Socketed (2)


Runes:2 Ko Runes
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment:The Blast Wave Proc Is low but the moment it proc it will help giving u some space.

6.Boots:
Example:
Charge of the Goddess
Charge of the Goddess
The Mysteries Set
Chain Boots (Sacred)

Defense: (1803-2002) to (1954-2170)
Required Strength: 316
Required Level: 100
2% Chance to cast level 15 Celerity on Melee Attack
+1 to Sorceress Skill Levels
Adds 25-38 damage
+(144 to 171)% Enhanced Defense
Magic Damage Reduced by (11 to 15)
Total Character Defense Plus (11 to 15)%
Requirements -40%
Socketed (4)
,
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1466-1677) to (1623-1857)
Required Strength: 561
Required Level: 100
10% Chance to cast level 13 Thunder Wave when Attacked
+(151 to 200)% Damage to Undead
Enhanced Weapon Damage +150%
10% Bonus to All Attributes
+(87 to 114)% Enhanced Defense
Replenish Life +100
+2 to Light Radius
Socketed (4)


Runes: 4 Ko Runes
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment on
Charge of the Goddess
Charge of the Goddess
The Mysteries Set
Chain Boots (Sacred)

Defense: (1803-2002) to (1954-2170)
Required Strength: 316
Required Level: 100
2% Chance to cast level 15 Celerity on Melee Attack
+1 to Sorceress Skill Levels
Adds 25-38 damage
+(144 to 171)% Enhanced Defense
Magic Damage Reduced by (11 to 15)
Total Character Defense Plus (11 to 15)%
Requirements -40%
Socketed (4)
: More add damage for the merc
Comment on
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1466-1677) to (1623-1857)
Required Strength: 561
Required Level: 100
10% Chance to cast level 13 Thunder Wave when Attacked
+(151 to 200)% Damage to Undead
Enhanced Weapon Damage +150%
10% Bonus to All Attributes
+(87 to 114)% Enhanced Defense
Replenish Life +100
+2 to Light Radius
Socketed (4)

: Enchanted weapon damage for the merc

7.Amulet: Unique Amulet
Example:
Death Ward
Death Ward
Amulet (Sacred)

Required Level: 120
+2 to All Skills
Adds 7-25 damage
Poison Resist +(41 to 50)%
+(41 to 50) Life when Struck by an Enemy
+2 to Light Radius
(21 to 25)% Curse Length Reduction

,
Klaatu Barada Nikto
Klaatu Barada Nikto
Amulet (Sacred)

Required Level: 120
25% Chance to cast level 20 Nova Bomb on Melee Attack
+2 to All Skills
25% Increased Attack Speed
Adds 1-375 lightning damage
Adds 900 poison damage over 6 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(41 to 50)%
Poison Resist +(41 to 50)%
50% Enhanced Damage vs. Necrobots

,
Beads of the Snake Queen
Beads of the Snake Queen
Amulet (Sacred)

Required Level: 100
20% Chance to cast level 43 Venomous Spirit when you Kill an Enemy
Adds 7-13 damage
Stun Attack
(21 to 25)% Bonus to Dexterity
(21 to 25)% Bonus to Strength
+(201 to 500) Defense
+100 Life after each Kill

,
Evenstar
Evenstar
Amulet (Sacred)

Required Level: 100
+1 to All Skills
Adds 13-38 damage
Adds 13-38 fire damage
Replenish Life +250
Fire Absorb 25%
-2 to Light Radius

,
Dyers Eve
Dyers Eve
Amulet (Sacred)

Required Level: 100
5% Chance to cast level 5 Time Strike on Striking
+(2 to 3) to All Skills
Adds 7-13 damage
5% Life stolen per Hit
All Resists +10%
Damage Reduced by 5%

.
MO: +100 def, Damage Reduce, Better chance getting magic item
Comment: All the amulet focus on dealing damage.

Summrize: The support build are not prioritize on damage but on giving u space and crowd control when farming.

Balanced Build

The Balanced Build is a build for both offensive and support.I use this Balanced Build because it helps both in support and offensive I needed.

1.Weapons:
Example:
Kahless
Kahless
Barbarian Weapons

'Taha'
Runeword Level: 100
50% Chance to cast level 28 Fire Splash on Melee Attack
60% Increased Attack Speed
+(172 to 200)% Enhanced damage
+(136 to 160) to Maximum Damage
Adds 400-550 fire damage
+(11 to 20)% to Fire Spell Damage
3% Reanimate as: Death Projector
,
Runes: Taha Runesor Crucify or Spike Nova on Attack or enchanted weapon damage.
MO: Deadly Strike ,Enchanted Damage (Cap at 200% Not included Runes or base enchanted def for Normal item) , Increased Attack Speed , Bonus Attack rating , Enchanted Weapon Damage.
Comment :The weapon Gives Reanimates 3% Death Projectors make it very useful and lag too


2.Armor:
Example:
Icetomb
Icetomb
Field Plate (Sacred)

Defense: (5802-6558) to (6892-7790)
Required Strength: 471
Required Level: 100
+(41 to 50) Energy Factor to Spell Damage
50% Chance to cast level 33 Ice Lance on Melee Attack
5% Chance to cast level 7 Cold Fear when you Take Damage
+(1 to 2) to All Skills
+(16 to 20)% to Cold Spell Damage
+(115 to 143)% Enhanced Defense
+(31 to 40) to all Attributes
(6 to 8)% Reanimate as: Frozen Lord
Attacker Takes Cold Damage of 500
+2 to Light Radius
Requirements -20%
Socketed (6)


Runes:6 Ko Runes
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment:5% Cold Fear Proc will make your enemy run away for about 2 sec.

3.Helms:
Example:
Headbanger
Headbanger
Full Helm (Sacred)

Defense: (2928-3309) to (3145-3555)
Required Strength: 546
Required Level: 100
+150 Strength Factor to Spell Damage
-50 Energy Factor to Spell Damage
5% Chance to cast level 2 Thunder Slam when Struck
+2 to All Skills
15% Faster Cast Rate
+(16 to 20)% to Cold Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(115 to 143)% Enhanced Defense
+150 to Strength
-50 to Energy
Socketed (4)

,
Brainburst
Brainburst
Helm (Sacred)

Defense: (2438-2790) to (2571-2942)
Required Strength: 516
Required Level: 100
1% Chance to cast level 18 Blast Wave when you Take Damage
+(87 to 114)% Enhanced Defense
+(41 to 50) to Strength
-100 to Mana
Fire Resist +(51 to 60)%
+(31 to 50) Mana on Attack
Attacker Takes Fire Damage of 250
+(101 to 150) Mana when Struck by an Enemy
Socketed (4)


Runes: 4 Ko Runes
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment on
Headbanger
Headbanger
Full Helm (Sacred)

Defense: (2928-3309) to (3145-3555)
Required Strength: 546
Required Level: 100
+150 Strength Factor to Spell Damage
-50 Energy Factor to Spell Damage
5% Chance to cast level 2 Thunder Slam when Struck
+2 to All Skills
15% Faster Cast Rate
+(16 to 20)% to Cold Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(115 to 143)% Enhanced Defense
+150 to Strength
-50 to Energy
Socketed (4)

:5% Thunder Slam Proc gives away more stun for ya.
Comment on
Brainburst
Brainburst
Helm (Sacred)

Defense: (2438-2790) to (2571-2942)
Required Strength: 516
Required Level: 100
1% Chance to cast level 18 Blast Wave when you Take Damage
+(87 to 114)% Enhanced Defense
+(41 to 50) to Strength
-100 to Mana
Fire Resist +(51 to 60)%
+(31 to 50) Mana on Attack
Attacker Takes Fire Damage of 250
+(101 to 150) Mana when Struck by an Enemy
Socketed (4)

: Even with 1% proc Blast wave when take damage can as useful as
Headbanger
Headbanger
Full Helm (Sacred)

Defense: (2928-3309) to (3145-3555)
Required Strength: 546
Required Level: 100
+150 Strength Factor to Spell Damage
-50 Energy Factor to Spell Damage
5% Chance to cast level 2 Thunder Slam when Struck
+2 to All Skills
15% Faster Cast Rate
+(16 to 20)% to Cold Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(115 to 143)% Enhanced Defense
+150 to Strength
-50 to Energy
Socketed (4)

depends on situation.

4.Gloves:
Example:
Ironbound Impact Tome
Ironbound Impact Tome
Heavy Gloves (Sacred)

Defense: (1338-1476) to (1419-1566)
Required Strength: 484
Required Level: 100
+2 to Paladin Skill Levels
Adds 38-50 damage
+150% Damage to Undead
+(11 to 15)% to Cold Spell Damage
3% Chance of Crushing Blow
+(14 to 18) to Cone of Cold
Slows Target by 5%
+(172 to 200)% Enhanced Defense
Socketed (4)


Runes: 4 Ko Runes
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment Very High Add Damage.

5.Belt:
Example:
Nero
Nero
Belts

'Auhe'
Runeword Level: 100
10% Chance to cast level 14 Fortress on Melee Attack
Adds 7-25 damage
+150% Damage to Demons
Adds 125-250 fire damage
+(16 to 20)% to Fire Spell Damage
3% Deadly Strike
+(7 to 12) to Path of Flames
+(115 to 143)% Enhanced Defense

Runes: 1 Auhe Runes
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment :Some add damage and fortress proc to annihilate monster more quickly.

6.Boots:
Example:
Charge of the Goddess
Charge of the Goddess
The Mysteries Set
Chain Boots (Sacred)

Defense: (1803-2002) to (1954-2170)
Required Strength: 316
Required Level: 100
2% Chance to cast level 15 Celerity on Melee Attack
+1 to Sorceress Skill Levels
Adds 25-38 damage
+(144 to 171)% Enhanced Defense
Magic Damage Reduced by (11 to 15)
Total Character Defense Plus (11 to 15)%
Requirements -40%
Socketed (4)
,
Runes: 4 Ko Runes
MO: Reanimates or Enchanted Def or Total Char Defence or +Strength or Better chance getting magic item
Comment on
Charge of the Goddess
Charge of the Goddess
The Mysteries Set
Chain Boots (Sacred)

Defense: (1803-2002) to (1954-2170)
Required Strength: 316
Required Level: 100
2% Chance to cast level 15 Celerity on Melee Attack
+1 to Sorceress Skill Levels
Adds 25-38 damage
+(144 to 171)% Enhanced Defense
Magic Damage Reduced by (11 to 15)
Total Character Defense Plus (11 to 15)%
Requirements -40%
Socketed (4)
:More add damage for the merc

7.Amulet:
Example:Rare Amulet with high min damage,
Death Ward
Death Ward
Amulet (Sacred)

Required Level: 120
+2 to All Skills
Adds 7-25 damage
Poison Resist +(41 to 50)%
+(41 to 50) Life when Struck by an Enemy
+2 to Light Radius
(21 to 25)% Curse Length Reduction

,
Klaatu Barada Nikto
Klaatu Barada Nikto
Amulet (Sacred)

Required Level: 120
25% Chance to cast level 20 Nova Bomb on Melee Attack
+2 to All Skills
25% Increased Attack Speed
Adds 1-375 lightning damage
Adds 900 poison damage over 6 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(41 to 50)%
Poison Resist +(41 to 50)%
50% Enhanced Damage vs. Necrobots

,
Beads of the Snake Queen
Beads of the Snake Queen
Amulet (Sacred)

Required Level: 100
20% Chance to cast level 43 Venomous Spirit when you Kill an Enemy
Adds 7-13 damage
Stun Attack
(21 to 25)% Bonus to Dexterity
(21 to 25)% Bonus to Strength
+(201 to 500) Defense
+100 Life after each Kill

,
Evenstar
Evenstar
Amulet (Sacred)

Required Level: 100
+1 to All Skills
Adds 13-38 damage
Adds 13-38 fire damage
Replenish Life +250
Fire Absorb 25%
-2 to Light Radius

,
Dyers Eve
Dyers Eve
Amulet (Sacred)

Required Level: 100
5% Chance to cast level 5 Time Strike on Striking
+(2 to 3) to All Skills
Adds 7-13 damage
5% Life stolen per Hit
All Resists +10%
Damage Reduced by 5%


MO: +100 def, Damage Reduce, Better chance getting magic item
Comment: All the amulet focus on dealing damage.

Summarize: The Balanced Build is both on offensive and support.

UBERS


Your Mercenary can help some Uber to make it much easier but before your mercenary enter ubers area make sure he not in weak state. If in weak state go restart game and rejoin game.Here the list of Ubers and my comments on it.

Dungeon

1. DeathProjector: Hes too dumb to avoid lightning.(Merc cant do this quest.)

2.Creature of Flame: Too Stupid.( Merc cant do this quest.)

3.Infernal Machine : He can Support u clearing and tanking some dangerous elite that the boss spawn. (Easy with Merc)

4. Rathma Square: Good tanking and stunning Gore Crawler.
( Gore crawler will still aim your butt. Your Merc May die if tank too much)

5. Azmodan: Hes the Meat Shield.
( Medium Difficulty: Your merc is very helpful for distraction, tanking and stunning the elite enemy while u kill the boss.)(Farming place for merc for trophy)

6. Cathedral of Vanity: An Idiot Merc is useless to avoid the spiral of death from the crystal ball. (Merc cant do this quest.)

7. Vizjun: Meat Shield for the Monster BUT ROAST MEAT when in facing nuclear bombs or mines
( Your Merc May die if tank too much)(Farming place for merc)

8. Toraja : The Celebrant of the Triune and Morlu can kill your Merc if he tank too much arrow.
( Your merc can tank the arrow and proc stun to allow for u to summons edryem with less troubling. Your Merc May die if tank too much).(Farming place for merc).

9. Startled Witch: Instantly no longer a virgin.(Merc cant do this quest.)

10.Uldyssian:Such a Hardcore g*y.(Merc cant do this quest.)

11.Void: Oh plzz. Bitches Everywhere.(Merc cant do this quest.)

Summoning

1.The Butcher: Dont make your merc to summon g*y horde to trap that Butcher.( Merc only make this harder )

2.The Binding of Baal : He might can handle the spell given by the enemy if he got a lot of resistance since the enemy pierce resistance.

3.Assault on Mount Arreat : Your merc might die if raped by a lot of g*ys
(Your Merc May die if tank too much.)

4. Akarat : An Unpredictable c*mshot from follower of akarat may make u face blush with anger.
( Your Merc May die if tank too much Just be sure to kill the boss quickly before his shield up again.)(Farming place for merc for trophy)

5. Legacy of Blood: Much Virgin blood spilled when doing this quest.
( Your Merc May die if tank too much).(Farming place for merc for trophy)

6. Lord Aldric Jitan: Lord F***ing Jitan.
( Medium Difficulty: May die if tank too much.)(Farming place for merc for trophy)

7.Judgment Day: Let your merc do the tanking. if u let all the edryem hit your merc u does not need to summon edryem for tanking and wait the boss appear. (Farming place for merc for trophy)

8. Zorun Tzin : G*y Lord(Merc cant do this quest.)

9.Brother Laz. : Dont make me repeat the same thing twice.(Merc cant do this quest.)

10. Secret: Inarius’ Revenge : Secret Strategy


Uberlevels

1. Kurast 3000 BA : It just bunch of bones.
( Your merc can help u tank and stuns which giving u time and space to destroy the totem).(Farming place for merc).

2.Island of the Sunless Sea : Island of Invisible Rapist.
(Your merc May die if tank too much and from Malic slow Bolt of Death)

3. Khalimgrad: G*ys Everywhere.
( Easy with Merc since stun helps a lot and tanking some of the punisher)(Farming place for merc).

4. Tran Athulua :Your Merc can help u stuns and tank some arrow.
( Too much arrow from L*****ns may kill your merc.)(Farming place for merc).

5. Fauztinville: Not enough pleasure from monster? Here is the place when new experience to lose your virginity from a robot.
(Same as before, Your merc May die if tank too much.). (Farming place for merc).

6.The Triune : THE EXTINCTION OF DINOSAUR!!!
(Your merc May die if tank too much and meteor from Temple Spire . You can farm here with your Merc if u can dodge the meteor along with your merc by skill such as blink or using pounce or just run away like madman.)

7.The Unformed Land :DODGE BALL INCOMING!!!!!
(Medium Difficulty:Your Merc can help u stun and slows here and do some tanking) (Farming place for merc).

8. Kingdom of Shadow : Left 4 Dead 3.
(Hard Difficulty:Your Merc still can do some tanking for the zombie but it cannot be stunned.)

9.Ghosts of Old Bremmtown: Who u need to call? GhostBuster!!
( Medium Diffuculty: Summon some edryem or summons at front of you to make the enemy appear and let your merc hit the enemy and do some tanking. Your merc also helpful here to stun the enemy). (Farming place for merc).

10. Duncraig:FIRE IN THE HOLE!!!!!!!!
( Medium Difficulty or Hard: Your Merc can tank the enemy but not the barrel. If u can avoid barrel along with your merc by using town portal or blink or pounce your merc can be useful in this uber)

11.Yshari Sanctum: Etrian Odyssey ( Diablo II Version)
( Hard Difficulty: Your Merc can do the tanking job most of the enemy here but some enemy here may kill the merc).(Farming place for merc).

12.Wretched Hive: Too much Bug here.
( Your merc May die if tank too much)


Heroic .

1. Bull Prince Rodeo:.Bull Shit Rodeo. Nuff said
(Your Merc can survive in this cow apocalypse but your merc May die if tank too much). (Farming place for merc).

2.Quov Tsin: Quov Tsin can become millionaire if he donate all his c*m in sperm bank
(Merc cant do this quest.)

3.Belial: If u like Ratatouille dont do this uber.
( Medium Diffuculty : Your Merc can tank the punisher and the curse unleash from the boss kill some of the boss minion.)

4. Athulua: Baking Jetan Uwa Kreptan.
( Your merc May die if tank too much))

5. Astrogha: Ask Spiderman to handle this.
(Merc cant do this quest.)

6. Kabraxis: It Steals something from your merc more than u can imagine.(Merc cant do this quest.)

HEY GUYS , IF U THINK YOUR MERC IS VERY POWERFUL AND WANT TO SHARE YOUR EQUIPMENT AND VIDEO. WHY DON'T POST IT HERE. MAKE MERCENARY GREAT AGAIN !!.

Credits
Special thanks to :
Brother Laz and Marco for making this game
Edited by Coldzero 4 months.
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L H
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1.) I'm not sure your offensive build is nearly as strong as it could be. I tried Kahless in a Kriegsmesser. Strong weapon, but low attack speed.

Crafted Flamberge with 50% Balefire, high ED, socketed Sha runes, orbed Miasma or Spike Nova on attack.
Carsomyr
Carsomyr
Flamberge (Sacred)

One-Hand Damage: (225-238) to (311-325)
Two-Hand Damage: (304-325) to (384-406)
Required Strength: 540
Required Level: 100
Current Strength Damage Bonus: (76/256 per Strength)%
25% Chance to cast level 13 Shower of Rocks when you Kill an Enemy
50% Increased Attack Speed
+(172 to 200)% Enhanced damage
Adds 100-175 damage
100% Bonus to Attack Rating
+(40 to 50) to Strength
+(40 to 50) to Vitality
Damage Reduced by 10%
(1 to 2)% Reanimate as: Umbaru Spirit
+250 Life after each Kill
Socketed (6)

,
Esubane
Esubane
Bronze Sword (Sacred)

One-Hand Damage: (204-219) to (274-290)
Required Strength: 576
Required Level: 100
(Barbarian Only)
Current Strength Damage Bonus: (76/256 per Strength)%
5% Chance to cast level 18 Thunder Slam when you Kill an Enemy
+2 to Barbarian Skill Levels
+(172 to 200)% Enhanced damage
Adds 63-125 damage
Adds 1-125 lightning damage
(42 to 47)% Mana stolen per Hit
+100 to Strength
+100 to Dexterity
All Resists +(31 to 40)%
Socketed (6)

also a couple good options.
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
-10% Slower Run/Walk
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
25% Bonus to Vitality
25% Bonus to Strength
+(144 to 171)% Enhanced Defense
Damage Reduced by (11 to 15)%
Total Character Defense Plus (11 to 20)%
Armor (merc is going to need some DR)
Boarfrost
Boarfrost
Jawbone Cap (Sacred)

Defense: (1954-2236) to (2025-2317)
Required Strength: 442
Required Level: 100
(Barbarian Only)
50% Chance to cast level 20 Ice Bolt Nova on Melee Attack
20% Increased Attack Speed
Adds 125-250 cold damage
-50% to Enemy Cold Resistance
+(21 to 25)% to Cold Spell Damage
(6 to 8)% Chance of Crushing Blow
Enhanced Weapon Damage +150%
(21 to 25)% Bonus to Strength
+(87 to 114)% Enhanced Defense
Socketed (4)

for the helm
Blind Anger
Blind Anger
Light Gauntlets (Sacred)

Defense: (1307-1452) to (1488-1653)
Required Strength: 544
Required Level: 100
20% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(6 to 8)% Chance of Crushing Blow
(11 to 15)% Bonus to All Attributes
+(144 to 171)% Enhanced Defense
+2% to All Maximum Resistances
Socketed (4)

,
Feather Claw
,
Toorc's Gift
Toorc's Gift
Heavy Gloves (6)

Defense: (15-18) to (30-34)
Required Strength: 24
Required Level: 3
1% Chance to cast level 1 Glacial Nova on Melee Attack
5% Increased Attack Speed
Adds (3 to 4)-(4 to 7) cold damage
Stun Attack
+(12 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Socketed (1)

Defense: (58-65) to (76-86)
Required Strength: 35
Required Level: 12
2% Chance to cast level 1 Glacial Nova on Melee Attack
10% Increased Attack Speed
Adds (4 to 8)-(7 to 13) cold damage
Stun Attack
+(30 to 46)% Enhanced Defense
Cold Resist +(16 to 20)%
Socketed (2)

Defense: (129-143) to (160-177)
Required Strength: 50
Required Level: 20
3% Chance to cast level 2 Glacial Nova on Melee Attack
15% Increased Attack Speed
Adds (8 to 15)-(13 to 25) cold damage
Stun Attack
+(47 to 63)% Enhanced Defense
Cold Resist +(21 to 25)%
Socketed (2)

Defense: (231-253) to (283-311)
Required Strength: 73
Required Level: 29
4% Chance to cast level 2 Glacial Nova on Melee Attack
20% Increased Attack Speed
Adds (16 to 30)-(26 to 50) cold damage
Stun Attack
+(64 to 80)% Enhanced Defense
Cold Resist +(26 to 30)%
Socketed (3)

Defense: (376-409) to (448-488)
Required Strength: 106
Required Level: 38
5% Chance to cast level 3 Glacial Nova on Melee Attack
25% Increased Attack Speed
Adds (31 to 60)-(51 to 100) cold damage
Stun Attack
+(81 to 97)% Enhanced Defense
Cold Resist +(31 to 35)%
Socketed (3)

Defense: (568-614) to (685-740)
Required Strength: 154
Required Level: 46
6% Chance to cast level 3 Glacial Nova on Melee Attack
30% Increased Attack Speed
Adds (61 to 120)-(101 to 200) cold damage
Stun Attack
+(98 to 114)% Enhanced Defense
Cold Resist +(36 to 40)%
Socketed (4)

, or Creepy crafted stormblast gauntlets with crushing blow and strength
Clawfeet
Clawfeet
Chain Boots (Sacred)

Defense: (1803-2002) to (1954-2170)
Required Strength: 527
Required Level: 100
+1 to Druid Skill Levels
+25% Bonus Elemental Damage to Mark of the Wild
+50% Bonus to Poison Skill Duration
+150% Bonus Damage to Mark of the Wild
30% Faster Run/Walk
10% Increased Attack Speed
Adds 13-38 damage
50% Bonus to Attack Rating
+(144 to 171)% Enhanced Defense
Socketed (4)

will buff his Gift of the Wild skill with more damage to the party
Nero
Nero
Belts

'Auhe'
Runeword Level: 100
10% Chance to cast level 14 Fortress on Melee Attack
Adds 7-25 damage
+150% Damage to Demons
Adds 125-250 fire damage
+(16 to 20)% to Fire Spell Damage
3% Deadly Strike
+(7 to 12) to Path of Flames
+(115 to 143)% Enhanced Defense
is fine. Good choice there



Edit: if you're making a public guide to help new people out with gearing their A5 mercenary, you should update the ubers section to be much more clear about what you're trying to say instead of, "loses his virginity here"
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Haven't read much yet, but this is great to have a detailed merc guide :clap:

Also, slow melee target from Snowsquall gloves overrides slow target from Lo sword.
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Icegod101
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Aside from all the middle school humor, solid merc guide for the most part
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Looks pretty good, i'll try it out at some point.

But the colors for uberquests confuse me..

Green should be easy, and red should be hard right?

But "Death Projector" etc is entirely green, even though merc is useless there. (Can't avoid = instantly dead = very hard for merc)

I think you should make the ubers where the merc is useful to be green, and the less useful he is, the more dark the color.
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ChuckNoRis
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here's how i do it :

early :
Thunderdome
Thunderdome
Assault Helmet (6)

Defense: (104-117) to (153-173)
Required Strength: 70
Required Level: 8
(Barbarian Only)
10% Chance to cast level 4 Flash on Melee Attack
100% Chance to cast level 14 Tempest when you Level-Up
Adds 1-(4 to 8) lightning damage
+(3 to 5) to Lightning Shield
(7 to 10)% Bonus to Strength
+(24 to 40)% Enhanced Defense
Socketed (2)

Defense: (204-227) to (293-326)
Required Strength: 101
Required Level: 16
(Barbarian Only)
14% Chance to cast level 9 Flash on Melee Attack
100% Chance to cast level 21 Tempest when you Level-Up
Adds 1-(8 to 15) lightning damage
+(6 to 8) to Lightning Shield
(11 to 14)% Bonus to Strength
+(41 to 57)% Enhanced Defense
Socketed (2)

Defense: (361-400) to (500-554)
Required Strength: 148
Required Level: 25
(Barbarian Only)
18% Chance to cast level 14 Flash on Melee Attack
100% Chance to cast level 28 Tempest when you Level-Up
Adds 1-(16 to 30) lightning damage
+(9 to 11) to Lightning Shield
(15 to 18)% Bonus to Strength
+(58 to 75)% Enhanced Defense
Socketed (2)

Defense: (586-643) to (805-883)
Required Strength: 214
Required Level: 34
(Barbarian Only)
22% Chance to cast level 19 Flash on Melee Attack
100% Chance to cast level 35 Tempest when you Level-Up
Adds 1-(31 to 60) lightning damage
+(12 to 14) to Lightning Shield
(19 to 22)% Bonus to Strength
+(75 to 92)% Enhanced Defense
Socketed (3)

Defense: (910-990) to (1236-1345)
Required Strength: 310
Required Level: 43
(Barbarian Only)
26% Chance to cast level 24 Flash on Melee Attack
100% Chance to cast level 42 Tempest when you Level-Up
Adds 1-(61 to 120) lightning damage
+(15 to 17) to Lightning Shield
(23 to 26)% Bonus to Strength
+(92 to 109)% Enhanced Defense
Socketed (3)

Defense: (1358-1469) to (1832-1982)
Required Strength: 450
Required Level: 51
(Barbarian Only)
30% Chance to cast level 29 Flash on Melee Attack
100% Chance to cast level 49 Tempest when you Level-Up
Adds 1-(121 to 240) lightning damage
+(18 to 20) to Lightning Shield
(27 to 30)% Bonus to Strength
+(109 to 126)% Enhanced Defense
Socketed (4)

Craton
Craton
Boots

'Cham'
Runeword Level: 67
5% Chance to cast level 7 Shower of Rocks on Melee Attack
3% Chance of Crushing Blow
+(21 to 25) to Strength
+(21 to 25) to Dexterity
+(21 to 25) to Vitality
+(21 to 25) to Energy
Damage Reduced by (16 to 20)
Total Character Defense Plus (31 to 40)%
(11 to 20)% Chance of Uninterruptable Attack
Visegrip
Visegrip
Light Gauntlets (6)

Defense: (29 to 56)
Required Strength: 52
Required Level: 6
5% Chance to cast level 1 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(7 to 10)% Chance of Open Wounds
-(50 to 21) to Monster Defense per Hit
(4 to 5)% Bonus to Strength
Socketed (1)

Defense: (67 to 109)
Required Strength: 75
Required Level: 15
6% Chance to cast level 3 Crucify on Melee Attack
+(4 to 5) to Maximum Damage
(11 to 14)% Chance of Open Wounds
-(80 to 51) to Monster Defense per Hit
(6 to 7)% Bonus to Strength
Socketed (2)

Defense: (120 to 176)
Required Strength: 109
Required Level: 24
7% Chance to cast level 5 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(15 to 18)% Chance of Open Wounds
-(110 to 81) to Monster Defense per Hit
(8 to 9)% Bonus to Strength
Socketed (2)

Defense: (187 to 266)
Required Strength: 159
Required Level: 33
8% Chance to cast level 7 Crucify on Melee Attack
+(7 to 8) to Maximum Damage
(19 to 22)% Chance of Open Wounds
-(140 to 111) to Monster Defense per Hit
(10 to 11)% Bonus to Strength
Socketed (3)

Defense: (273 to 381)
Required Strength: 230
Required Level: 41
9% Chance to cast level 9 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(23 to 26)% Chance of Open Wounds
-(170 to 141) to Monster Defense per Hit
(12 to 13)% Bonus to Strength
Socketed (3)

Defense: (375 to 522)
Required Strength: 333
Required Level: 50
10% Chance to cast level 11 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(27 to 30)% Chance of Open Wounds
-(200 to 171) to Monster Defense per Hit
(14 to 15)% Bonus to Strength
Socketed (4)

Steel Golem
Steel Golem
Gothic Plate (6)

Defense: (284-331) to (572-665)
Required Strength: (90-93)
Required Level: 9
25% Faster Hit Recovery
Stun Attack
3% Chance of Crushing Blow
(7 to 10)% Bonus to Vitality
(7 to 10)% Bonus to Strength
+(35 to 57)% Enhanced Defense
Increase Maximum Durability (11 to 15)%
Requirements +(7 to 10)%
Socketed (2)

Defense: (537-612) to (1039-1184)
Required Strength: (136-140)
Required Level: 18
35% Faster Hit Recovery
Stun Attack
3% Chance of Crushing Blow
(11 to 14)% Bonus to Vitality
(11 to 14)% Bonus to Strength
+(58 to 80)% Enhanced Defense
Increase Maximum Durability (16 to 20)%
Requirements +(11 to 14)%
Socketed (3)

Defense: (924-1037) to (1755-1969)
Required Strength: (205-211)
Required Level: 27
45% Faster Hit Recovery
Stun Attack
4% Chance of Crushing Blow
(15 to 18)% Bonus to Vitality
(15 to 18)% Bonus to Strength
+(81 to 103)% Enhanced Defense
Increase Maximum Durability (21 to 25)%
Requirements +(15 to 18)%
Socketed (4)

Defense: (1499-1661) to (2809-3112)
Required Strength: (308-315)
Required Level: 35
55% Faster Hit Recovery
Stun Attack
4% Chance of Crushing Blow
(19 to 22)% Bonus to Vitality
(19 to 22)% Bonus to Strength
+(104 to 126)% Enhanced Defense
Increase Maximum Durability (26 to 30)%
Requirements +(19 to 22)%
Socketed (4)

Defense: (2311-2547) to (4303-4740)
Required Strength: (462-473)
Required Level: 45
65% Faster Hit Recovery
Stun Attack
5% Chance of Crushing Blow
(23 to 26)% Bonus to Vitality
(23 to 26)% Bonus to Strength
+(126 to 149)% Enhanced Defense
Increase Maximum Durability (31 to 35)%
Requirements +(23 to 26)%
Socketed (5)

Defense: (3458-3764) to (6419-6986)
Required Strength: (692-708)
Required Level: 52
75% Faster Hit Recovery
Stun Attack
5% Chance of Crushing Blow
(27 to 30)% Bonus to Vitality
(27 to 30)% Bonus to Strength
+(149 to 171)% Enhanced Defense
Increase Maximum Durability (36 to 40)%
Requirements +(27 to 30)%
Socketed (6)

Deadfall
Deadfall
Heavy Belt (6)

Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)

, rare flamberge with ctc Balefire + rare amulet with ctc hymn

mid :
Cauldron (Runeword)
Nephilim
Nephilim
Boots

'Nih'
Runeword Level: 100
100% Chance to cast level 51 Fire Splash when you Die
10% Bonus to Buff/Debuff/Cold Skill Duration
(21 to 25)% Bonus to Vitality
+(144 to 171)% Enhanced Defense
(21 to 25)% Bonus to Strength
+150 Defense
+50 to Strength
+50 to Vitality
crafted gloves with ctc stormblast ,
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
-10% Slower Run/Walk
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
25% Bonus to Vitality
25% Bonus to Strength
+(144 to 171)% Enhanced Defense
Damage Reduced by (11 to 15)%
Total Character Defense Plus (11 to 20)%
Deadfall
Deadfall
Heavy Belt (6)

Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)

weird crafted flamberge with ctc SoR after kill (mo'ed with MOAR miasma) + rare amulet with ctc hymn - > miasma + SoR stack togather for debuffing enemies

end :
Hellmaw
Hellmaw
Fanged Helm (Sacred)

Defense: (2354-2660) to (2489-2813)
Required Strength: 379
Required Level: 100
(Barbarian Only)
20% Chance to cast level 34 Flamestrike on Melee Attack
20% Chance to cast level 27 Supernova on Melee Attack
Adds 13-38 damage
Adds 84-167 fire damage
Adds 84-167 lightning damage
Adds 167-333 poison damage over 13 seconds
+(115 to 143)% Enhanced Defense
Lightning Resist +(41 to 50)%
Fire Resist +(41 to 50)%
Poison Resist +(41 to 50)%
Requirements -15%
Socketed (4)

Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1466-1677) to (1623-1857)
Required Strength: 561
Required Level: 100
10% Chance to cast level 13 Thunder Wave when Attacked
+(151 to 200)% Damage to Undead
Enhanced Weapon Damage +150%
10% Bonus to All Attributes
+(87 to 114)% Enhanced Defense
Replenish Life +100
+2 to Light Radius
Socketed (4)

Wolverine Skin
Wolverine Skin
Plate Mail (Sacred)

Defense: (6480-7197) to (7610-8452)
Required Strength: 288
Required Level: 100
20% Chance to cast level 20 Crucify on Melee Attack
+(1 to 2) to All Skills
50% Faster Hit Recovery
+38 to Maximum Damage
(10 to 15)% Life stolen per Hit
+(144 to 171)% Enhanced Defense
+(50 to 100) to Strength
+(50 to 100) to Dexterity
Replenish Life +100
75% Better Chance of Getting Magic Items
Requirements -50%
Socketed (6)

Nero
Nero
Belts

'Auhe'
Runeword Level: 100
10% Chance to cast level 14 Fortress on Melee Attack
Adds 7-25 damage
+150% Damage to Demons
Adds 125-250 fire damage
+(16 to 20)% to Fire Spell Damage
3% Deadly Strike
+(7 to 12) to Path of Flames
+(115 to 143)% Enhanced Defense
Carsomyr
Carsomyr
Flamberge (Sacred)

One-Hand Damage: (225-238) to (311-325)
Two-Hand Damage: (304-325) to (384-406)
Required Strength: 540
Required Level: 100
Current Strength Damage Bonus: (76/256 per Strength)%
25% Chance to cast level 13 Shower of Rocks when you Kill an Enemy
50% Increased Attack Speed
+(172 to 200)% Enhanced damage
Adds 100-175 damage
100% Bonus to Attack Rating
+(40 to 50) to Strength
+(40 to 50) to Vitality
Damage Reduced by 10%
(1 to 2)% Reanimate as: Umbaru Spirit
+250 Life after each Kill
Socketed (6)

Blind Anger
Blind Anger
Light Gauntlets (Sacred)

Defense: (1307-1452) to (1488-1653)
Required Strength: 544
Required Level: 100
20% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(6 to 8)% Chance of Crushing Blow
(11 to 15)% Bonus to All Attributes
+(144 to 171)% Enhanced Defense
+2% to All Maximum Resistances
Socketed (4)

+
Klaatu Barada Nikto
Klaatu Barada Nikto
Amulet (Sacred)

Required Level: 120
25% Chance to cast level 20 Nova Bomb on Melee Attack
+2 to All Skills
25% Increased Attack Speed
Adds 1-375 lightning damage
Adds 900 poison damage over 6 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(41 to 50)%
Poison Resist +(41 to 50)%
50% Enhanced Damage vs. Necrobots

Coldzero
Stone Warrior
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ShadowDawn wrote:Looks pretty good, i'll try it out at some point.

But the colors for uberquests confuse me..

Green should be easy, and red should be hard right?

But "Death Projector" etc is entirely green, even though merc is useless there. (Can't avoid = instantly dead = very hard for merc)

I think you should make the ubers where the merc is useful to be green, and the less useful he is, the more dark the color.


I now change the font colour. The colour is depends on difficulty on documetation.
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Seekers
Mangler
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The fact that theres no boarfrost in the helm slot makes me question this guide's viability. Or falxis helm.
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Stealthmaster
The Smith
4604 | 154
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I kept this gear suggestion in my inbox for a while, but since there's a guide now I'll put it here: :-D

All credits go to noal because originally it was his post:

Some endgame barb gear option:

Weapon:
Durandal the Blazing Sword
Durandal the Blazing Sword
Giant Sword (Sacred)

One-Hand Damage: (214-226) to (322-335)
Two-Hand Damage: (276-295) to (382-401)
Required Strength: 480
Required Level: 100
Current Strength Damage Bonus: (76/256 per Strength)%
25% Chance to cast level 13 Earthquake on Melee Attack
+(2 to 3) to Barbarian Skill Levels
(40 to 50)% Faster Run/Walk
25% Increased Attack Speed
+(172 to 200)% Enhanced damage
Adds 100-200 damage
(100 to 150)% Bonus to Attack Rating
+100 to Strength
Total Character Defense Plus (50 to 100)%
3% Reanimate as: Void Archon
Socketed (4)

,
Gilgamesh
Gilgamesh
Barbarian Weapons

'Auhe'
Runeword Level: 100
25% Chance to cast level 34 Spike Nova on Melee Attack
+(172 to 200)% Enhanced damage
Adds 125-188 damage
5% Deadly Strike
+(6 to 14) to Ancients' Hand
-50% Bonus to Summoned Minion Damage
+250 to Strength
-50 to Vitality
, ETH
Esubane
Esubane
Bronze Sword (Sacred)

One-Hand Damage: (204-219) to (274-290)
Required Strength: 576
Required Level: 100
(Barbarian Only)
Current Strength Damage Bonus: (76/256 per Strength)%
5% Chance to cast level 18 Thunder Slam when you Kill an Enemy
+2 to Barbarian Skill Levels
+(172 to 200)% Enhanced damage
Adds 63-125 damage
Adds 1-125 lightning damage
(42 to 47)% Mana stolen per Hit
+100 to Strength
+100 to Dexterity
All Resists +(31 to 40)%
Socketed (6)

etc.
Armor:
Wolverine Skin
Wolverine Skin
Plate Mail (Sacred)

Defense: (6480-7197) to (7610-8452)
Required Strength: 288
Required Level: 100
20% Chance to cast level 20 Crucify on Melee Attack
+(1 to 2) to All Skills
50% Faster Hit Recovery
+38 to Maximum Damage
(10 to 15)% Life stolen per Hit
+(144 to 171)% Enhanced Defense
+(50 to 100) to Strength
+(50 to 100) to Dexterity
Replenish Life +100
75% Better Chance of Getting Magic Items
Requirements -50%
Socketed (6)

,
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Defense: (7580-8361) to (9196-10143)
Required Strength: 614
Required Level: 100
Area Effect Attack
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 damage
-10% Target Defense
150% Bonus to Attack Rating
+150% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Inarius
-5 to Light Radius
Socketed (6)

,
Khazra Plate
Khazra Plate
Ancient Armor (Sacred)

Defense: (7820-8625) to (9683-10680)
Required Strength: 1998
Required Level: 100
Level 1 Demon Blood Aura when Equipped
+100% Damage to Demons
8% Chance of Crushing Blow
10% Deadly Strike
25% Bonus to Vitality
+(172 to 200)% Enhanced Defense
25% Bonus to Strength
Damage Reduced by 10%
Requirements +200%
Socketed (6)

,
Razorspine
Razorspine
Studded Leather (Sacred)

Defense: (3779-4449) to (4096-4822)
Required Strength: 499
Required Level: 100
Indestructible
25% Chance to cast level 7 Spike Nova when Struck
(31 to 40)% Chance of Open Wounds
+(58 to 86)% Enhanced Defense
+(41 to 50) to Strength
Replenish Life +(11 to 15)
Damage Reduced by 10%
Socketed (6)

,
Marchosias' Might
Marchosias' Might
Marchosias' Essence Set
Full Plate Mail (Sacred)

Defense: (7905-8669) to (9461-10398)
Required Strength: 1254
Required Level: 100
5% Chance to cast level 3 Bladestorm on Melee Attack
+50 to Maximum Damage
+(144 to 171)% Enhanced Defense
(6 to 10)% Bonus to Strength
+1000 Defense
+(151 to 200) to Strength
(41 to 50)% Chance of Uninterruptable Attack
Requirements +100%
Socketed (6)
etc.
Helm:
Wandelkoning
Wandelkoning
Assault Helmet (Sacred)

Defense: (3255-3591) to (3563-3930)
Required Strength: 456
Required Level: 100
(Barbarian Only)
Indestructible
40% Increased Attack Speed
+(51 to 75) to Maximum Damage
Enhanced Weapon Damage +(101 to 150)%
-50% Penalty to Summoned Minion Life
(21 to 30)% Bonus to Energy
(21 to 30)% Bonus to Dexterity
+(172 to 200)% Enhanced Defense
(21 to 30)% Bonus to Vitality
(21 to 30)% Bonus to Strength
Total Character Defense Plus (21 to 25)%
Socketed (4)

,
Boarfrost
Boarfrost
Jawbone Cap (Sacred)

Defense: (1954-2236) to (2025-2317)
Required Strength: 442
Required Level: 100
(Barbarian Only)
50% Chance to cast level 20 Ice Bolt Nova on Melee Attack
20% Increased Attack Speed
Adds 125-250 cold damage
-50% to Enemy Cold Resistance
+(21 to 25)% to Cold Spell Damage
(6 to 8)% Chance of Crushing Blow
Enhanced Weapon Damage +150%
(21 to 25)% Bonus to Strength
+(87 to 114)% Enhanced Defense
Socketed (4)

,
Headbanger
Headbanger
Full Helm (Sacred)

Defense: (2928-3309) to (3145-3555)
Required Strength: 546
Required Level: 100
+150 Strength Factor to Spell Damage
-50 Energy Factor to Spell Damage
5% Chance to cast level 2 Thunder Slam when Struck
+2 to All Skills
15% Faster Cast Rate
+(16 to 20)% to Cold Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(115 to 143)% Enhanced Defense
+150 to Strength
-50 to Energy
Socketed (4)

etc.
Glove: crafted with Stormblast on attack, + str, crushing blow,
Ironbound Impact Tome
Ironbound Impact Tome
Heavy Gloves (Sacred)

Defense: (1338-1476) to (1419-1566)
Required Strength: 484
Required Level: 100
+2 to Paladin Skill Levels
Adds 38-50 damage
+150% Damage to Undead
+(11 to 15)% to Cold Spell Damage
3% Chance of Crushing Blow
+(14 to 18) to Cone of Cold
Slows Target by 5%
+(172 to 200)% Enhanced Defense
Socketed (4)

,
Blind Anger
Blind Anger
Light Gauntlets (Sacred)

Defense: (1307-1452) to (1488-1653)
Required Strength: 544
Required Level: 100
20% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(6 to 8)% Chance of Crushing Blow
(11 to 15)% Bonus to All Attributes
+(144 to 171)% Enhanced Defense
+2% to All Maximum Resistances
Socketed (4)

etc.
Belt:
Nero
Nero
Belts

'Auhe'
Runeword Level: 100
10% Chance to cast level 14 Fortress on Melee Attack
Adds 7-25 damage
+150% Damage to Demons
Adds 125-250 fire damage
+(16 to 20)% to Fire Spell Damage
3% Deadly Strike
+(7 to 12) to Path of Flames
+(115 to 143)% Enhanced Defense
,
Marchosias' Hatred
Marchosias' Hatred
Marchosias' Essence Set
Heavy Belt (Sacred)

Defense: (3111-3455) to (3359-3731)
Required Strength: 568
Required Level: 100
5% Chance to cast level 3 Bladestorm on Melee Attack
3% Chance of Crushing Blow
Enhanced Weapon Damage +(91 to 100)%
+(51 to 100)% Bonus to Summoned Minion Life
(6 to 10)% Bonus to Strength
+(144 to 171)% Enhanced Defense
Socketed (2)
(in combo with
Marchosias' Might
Marchosias' Might
Marchosias' Essence Set
Full Plate Mail (Sacred)

Defense: (7905-8669) to (9461-10398)
Required Strength: 1254
Required Level: 100
5% Chance to cast level 3 Bladestorm on Melee Attack
+50 to Maximum Damage
+(144 to 171)% Enhanced Defense
(6 to 10)% Bonus to Strength
+1000 Defense
+(151 to 200) to Strength
(41 to 50)% Chance of Uninterruptable Attack
Requirements +100%
Socketed (6)
), crafted belt with str and disintegrate on attack,
The Asteroid Belt
The Asteroid Belt
Plated Belt (Sacred)

Defense: (3325-3693) to (3642-4046)
Required Strength: 606
Required Level: 100
1% Chance to cast level 12 Blast Wave when Attacked
1% Chance to cast level 12 Meteor Shower when Attacked
1% Chance to cast level 12 Shower of Rocks when Struck
Indestructible
+1 to All Skills
(21 to 25)% Bonus to Strength
+(144 to 171)% Enhanced Defense
Fire Resist +(36 to 40)%
(21 to 30)% Chance of Uninterruptable Attack
(11 to 15)% Better Chance of Getting Magic Items
Socketed (2)

etc.
Boots:
Death Spur
Death Spur
Heavy Boots (6)

Defense: (27 to 39)
Required Strength: 28
Required Level: 3
1% Chance to cast level 6 Spike Nova when you Take Damage
+(0.09375 per level) to Maximum Damage (Based on Character Level)
(21 to 25)% Chance of Open Wounds
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)

Defense: (59 to 82)
Required Strength: 41
Required Level: 11
1% Chance to cast level 8 Spike Nova when you Take Damage
+(0.125 per level) to Maximum Damage (Based on Character Level)
(26 to 30)% Chance of Open Wounds
+(16 to 20) to Strength
+(16 to 20) to Dexterity
Socketed (2)

Defense: (109 to 141)
Required Strength: 59
Required Level: 20
1% Chance to cast level 10 Spike Nova when you Take Damage
+(0.15625 per level) to Maximum Damage (Based on Character Level)
(31 to 35)% Chance of Open Wounds
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)

Defense: (173 to 215)
Required Strength: 85
Required Level: 28
1% Chance to cast level 12 Spike Nova when you Take Damage
+(0.1875 per level) to Maximum Damage (Based on Character Level)
(36 to 40)% Chance of Open Wounds
+(26 to 30) to Strength
+(26 to 30) to Dexterity
Socketed (3)

Defense: (248 to 310)
Required Strength: 124
Required Level: 38
1% Chance to cast level 14 Spike Nova when you Take Damage
+(0.21875 per level) to Maximum Damage (Based on Character Level)
(41 to 45)% Chance of Open Wounds
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)

Defense: (346 to 427)
Required Strength: 179
Required Level: 46
1% Chance to cast level 16 Spike Nova when you Take Damage
+(0.25 per level) to Maximum Damage (Based on Character Level)
(46 to 50)% Chance of Open Wounds
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)

,
Clawfeet
Clawfeet
Chain Boots (Sacred)

Defense: (1803-2002) to (1954-2170)
Required Strength: 527
Required Level: 100
+1 to Druid Skill Levels
+25% Bonus Elemental Damage to Mark of the Wild
+50% Bonus to Poison Skill Duration
+150% Bonus Damage to Mark of the Wild
30% Faster Run/Walk
10% Increased Attack Speed
Adds 13-38 damage
50% Bonus to Attack Rating
+(144 to 171)% Enhanced Defense
Socketed (4)

,
Steppe Sleeper
Steppe Sleeper
Tundra Walker Set
Boots (Sacred)

Defense: (651 to 671)
Required Level: 100
+1 to Barbarian Skill Levels
+(21 to 30)% to Cold Spell Damage
+(3 to 7) to Blood Hatred (Barbarian Only)
(31 to 40)% Bonus to Strength
Requirements -100%
Socketed (4)
etc
Amulet:
Dyers Eve
Dyers Eve
Amulet (Sacred)

Required Level: 100
5% Chance to cast level 5 Time Strike on Striking
+(2 to 3) to All Skills
Adds 7-13 damage
5% Life stolen per Hit
All Resists +10%
Damage Reduced by 5%

if u can afford it, or rare amu with + life and base damage

From my real experience, barb merc + wolf druid is the best b/c as wolf constantly pounces, the merc comes with him (and avoid a lot of attacks/barrels etc). But if you want to keep him for other chars, then you have to stack some %dr on him and have some reanimates. In that case my recommended armor would be Khazar plate or razor spine, TU heavy boots, maybe even ssu full helm and stack some lifeleech on your weapon choice. (c)
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Segolia
Ice Clan
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1. My mercenary stands there and doesn't do anything!
This is a bug with mercenary AI in Diablo II. If you walk, the mercenary will also walk, and this occasionally causes it to freeze up. To cure this, jump into a town portal OR using teleport skill.

2. My mercenary is slow, does less damage and easily die!
Due to various bugs with mercenary auras in Diablo II, reequipping items and dying are excuses for your mercenary to slack off. In addition, after being revive he easily goes dying too.Thus to prevent this from happening the merc must revive 1st if he dead then restart the game or rejoin game.


I've been looking around for ages for an explanation on how to fix them. Thank you, get a cookie