1h Melee Necro (Dagger & Dex)

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smartasss
Cow Ninja
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WARBANDIT30 wrote:Hi guys I have been rolling daggers and was wondering whats the highest max damage roll anyone has seen . Don't really know what damage I'm looking for.....[Sry if you covered this already]


120-190
ManaLeech
Prowler
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Bliyadolubov wrote:
ManaLeech wrote:I've managed to progress pretty well to 125, I did have a few questions more out of curiosity than anything.

1. What sort of a wormhole should I be building? A MF one seems obvious but is it worth making one that's pure dex stacking? Or a flat life one for harder content?

2. What sort of tooldip damage on carnage/parasite should I be looking at when going for the 125 ubers? Curious what a sort of baseline is
Stacking life is more important in a lategame. You should have 2 wormholes, 1 with crappy small charms you dont need, second - with stat you need (large/medium) Most important stat in game are life and breakpoints, if you manage to cover your breakpoints then you need life. Carnage around 15k-20k at lategame, dont know about 125 ubers, maybe 8-10k.


Cheers mate. Will focus on breakpoints then life as carnage is almost at 8k as it is
infidell209
Lava Lord
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hello is the build updated and everything for the new season coming out? mainly interested in if theres better gear for the end game section. gatta get them goblins.
vechlereduard
Dark Huntress
12 | 0
Hello. I am new here and study your tutorial, great help for me, thanks. What you say about dragonfire oil skill? It increase overall damage and increase death pact effect because double deffence bonus (from melee and crossbow trees).
Istaryu
Harpylisk
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vechlereduard wrote:Hello. I am new here and study your tutorial, great help for me, thanks. What you say about dragonfire oil skill? It increase overall damage and increase death pact effect because double deffence bonus (from melee and crossbow trees).


I dont recommend going for dagger on melee necro, the dmg of daggers is a joke compared to 2h necro scythes. It is only worth it if you get something like a
The Defiler
The Defiler
Spirit Edge (Sacred)

One-Hand Damage: (170 - 211) to (362 - 441)
(Necromancer Only)
Required Level: 100
Required Dexterity: 537
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
Parasite: +6 Targets
Deathlord Morph
+(1 to 3) to Necromancer Skill Levels
Adds (90 to 115)-(220 to 270) Damage
(10 to 15)% Life stolen per Hit
+(150 to 200)% Enhanced Damage
(10 to 15)% Deadly Strike
Socketed (3)
and when you have access to decent dex for block, id say 115+. Also fragonfire is fake dmg, it just inflates your char sheet dmg, but without investing in fire pierce, its gonna be bad.
Semigloss
Onyx Knight
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Istaryu wrote:
vechlereduard wrote:Hello. I am new here and study your tutorial, great help for me, thanks. What you say about dragonfire oil skill? It increase overall damage and increase death pact effect because double deffence bonus (from melee and crossbow trees).


I dont recommend going for dagger on melee necro, the dmg of daggers is a joke compared to 2h necro scythes. It is only worth it if you get something like a
The Defiler
The Defiler
Spirit Edge (Sacred)

One-Hand Damage: (170 - 211) to (362 - 441)
(Necromancer Only)
Required Level: 100
Required Dexterity: 537
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
Parasite: +6 Targets
Deathlord Morph
+(1 to 3) to Necromancer Skill Levels
Adds (90 to 115)-(220 to 270) Damage
(10 to 15)% Life stolen per Hit
+(150 to 200)% Enhanced Damage
(10 to 15)% Deadly Strike
Socketed (3)
and when you have access to decent dex for block, id say 115+. Also fragonfire is fake dmg, it just inflates your char sheet dmg, but without investing in fire pierce, its gonna be bad.


Dragonfire Oil deals respectable damage while leveling when combined with
Compass of Souls
Compass of Souls
Hexblade (4)

(Necromancer Only)
Required Level: 11
Required Dexterity: 27
Item Level: 19
Innate Fire Damage: (10.0% of Dexterity)
Adds 5-6 Fire Damage
Adds 5-8 Fire Damage
-(4 to 6)% to Enemy Fire Resistance
+20 to Strength
+20 to Dexterity
Regenerate Mana +(21 to 25)%
+1 Mana on Striking
Socketed (1)
(Necromancer Only)
Required Level: 30
Required Dexterity: 53
Item Level: 36
Innate Fire Damage: (15.0% of Dexterity)
Adds 14-20 Fire Damage
Adds 10-20 Fire Damage
-(7 to 9)% to Enemy Fire Resistance
+35 to Strength
+35 to Dexterity
Regenerate Mana +(31 to 35)%
+2 Mana on Striking
Socketed (2)
(Necromancer Only)
Required Level: 51
Required Dexterity: 114
Item Level: 59
Innate Fire Damage: (20.0% of Dexterity)
Adds 40-60 Fire Damage
Adds 40-60 Fire Damage
-(10 to 12)% to Enemy Fire Resistance
+50 to Strength
+50 to Dexterity
Regenerate Mana +(41 to 45)%
+3 Mana on Striking
Socketed (2)
(Necromancer Only)
Required Level: 59
Required Dexterity: 233
Item Level: 85
Innate Fire Damage: (25.0% of Dexterity)
Adds 120-160 Fire Damage
Adds 120-150 Fire Damage
-(13 to 15)% to Enemy Fire Resistance
+65 to Strength
+65 to Dexterity
Regenerate Mana +(46 to 50)%
+4 Mana on Striking
Socketed (3)
. But its not worth it endgame. There are enough other places to spend points.
nemmate
Grubber
301 | 8
Hy, is this build always viable? Thx for advance
infidell209
Lava Lord
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Hello playing this build again and loving it in 2.0 I’m doing the dagger dex version w a defiler etc but still using the tu shield. What is the best necro shield base to craft a good shield in ? Thanks
Semigloss
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infidell209 wrote:Hello playing this build again and loving it in 2.0 I’m doing the dagger dex version w a defiler etc but still using the tu shield. What is the best necro shield base to craft a good shield in ? Thanks


Since dex will be no issue, go with the highest defense. I think that's a sacred demon head.
majinvegito123
Thunder Beetle
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Still use Rathma over Jinn? -enemy ele res would be good for Carnage wouldn't it?