1h Melee Necro (Dagger & Dex)

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smartasss
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WARBANDIT30 wrote:Hi guys I have been rolling daggers and was wondering whats the highest max damage roll anyone has seen . Don't really know what damage I'm looking for.....[Sry if you covered this already]


120-190
ManaLeech
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Bliyadolubov wrote:
ManaLeech wrote:I've managed to progress pretty well to 125, I did have a few questions more out of curiosity than anything.

1. What sort of a wormhole should I be building? A MF one seems obvious but is it worth making one that's pure dex stacking? Or a flat life one for harder content?

2. What sort of tooldip damage on carnage/parasite should I be looking at when going for the 125 ubers? Curious what a sort of baseline is
Stacking life is more important in a lategame. You should have 2 wormholes, 1 with crappy small charms you dont need, second - with stat you need (large/medium) Most important stat in game are life and breakpoints, if you manage to cover your breakpoints then you need life. Carnage around 15k-20k at lategame, dont know about 125 ubers, maybe 8-10k.


Cheers mate. Will focus on breakpoints then life as carnage is almost at 8k as it is
infidell209
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hello is the build updated and everything for the new season coming out? mainly interested in if theres better gear for the end game section. gatta get them goblins.
vechlereduard
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Hello. I am new here and study your tutorial, great help for me, thanks. What you say about dragonfire oil skill? It increase overall damage and increase death pact effect because double deffence bonus (from melee and crossbow trees).
Istaryu
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vechlereduard wrote:Hello. I am new here and study your tutorial, great help for me, thanks. What you say about dragonfire oil skill? It increase overall damage and increase death pact effect because double deffence bonus (from melee and crossbow trees).


I dont recommend going for dagger on melee necro, the dmg of daggers is a joke compared to 2h necro scythes. It is only worth it if you get something like a
The Defiler
The Defiler
Hexblade (Sacred)

One-Hand Damage: (155 - 193) to (342 - 417)
(Necromancer Only)
Required Level: 100
Required Dexterity: 463
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
Parasite Gains 6 Additional Targets
Deathlord Morph
+(1 to 3) to Necromancer Skill Levels
+(150 to 200)% Enhanced Damage
Adds (90 to 115)-(220 to 270) damage
(10 to 15)% Life stolen per Hit
(10 to 15)% Deadly Strike
Socketed (3)
and when you have access to decent dex for block, id say 115+. Also fragonfire is fake dmg, it just inflates your char sheet dmg, but without investing in fire pierce, its gonna be bad.
Semigloss
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Istaryu wrote:
vechlereduard wrote:Hello. I am new here and study your tutorial, great help for me, thanks. What you say about dragonfire oil skill? It increase overall damage and increase death pact effect because double deffence bonus (from melee and crossbow trees).


I dont recommend going for dagger on melee necro, the dmg of daggers is a joke compared to 2h necro scythes. It is only worth it if you get something like a
The Defiler
The Defiler
Hexblade (Sacred)

One-Hand Damage: (155 - 193) to (342 - 417)
(Necromancer Only)
Required Level: 100
Required Dexterity: 463
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
Parasite Gains 6 Additional Targets
Deathlord Morph
+(1 to 3) to Necromancer Skill Levels
+(150 to 200)% Enhanced Damage
Adds (90 to 115)-(220 to 270) damage
(10 to 15)% Life stolen per Hit
(10 to 15)% Deadly Strike
Socketed (3)
and when you have access to decent dex for block, id say 115+. Also fragonfire is fake dmg, it just inflates your char sheet dmg, but without investing in fire pierce, its gonna be bad.


Dragonfire Oil deals respectable damage while leveling when combined with
Compass of Souls
Compass of Souls
Spirit Edge (4)

One-Hand Damage: (3 - 4) to (6 - 7)
(Necromancer Only)
Required Level: 12
Required Dexterity: 67
Item Level: 16
Dexterity Damage Bonus: (0.13 per Dexterity)%
+(24 to 40)% Enhanced Damage
(4 to 7)% Mana stolen per Hit
-(4 to 6)% to Enemy Fire Resistance
+(1 to 3) to Dragonfire Oil (Necromancer Only)
+20 to Strength
+20 to Dexterity
Regenerate Mana +(21 to 25)%
Socketed (1)
One-Hand Damage: (12 - 14) to (22 - 24)
(Necromancer Only)
Required Level: 30
Required Dexterity: 104
Item Level: 34
Dexterity Damage Bonus: (0.13 per Dexterity)%
+(58 to 75)% Enhanced Damage
(12 to 15)% Mana stolen per Hit
-(7 to 9)% to Enemy Fire Resistance
+(4 to 7) to Dragonfire Oil (Necromancer Only)
+35 to Strength
+35 to Dexterity
Regenerate Mana +(31 to 35)%
Socketed (2)
One-Hand Damage: (28 - 31) to (55 - 60)
(Necromancer Only)
Required Level: 51
Required Dexterity: 207
Item Level: 57
Dexterity Damage Bonus: (0.13 per Dexterity)%
+(92 to 109)% Enhanced Damage
(20 to 23)% Mana stolen per Hit
-(10 to 12)% to Enemy Fire Resistance
+(8 to 13) to Dragonfire Oil (Necromancer Only)
+50 to Strength
+50 to Dexterity
Regenerate Mana +(41 to 45)%
Socketed (3)
One-Hand Damage: (37 - 40) to (71 - 76)
(Necromancer Only)
Required Level: 59
Required Dexterity: 410
Item Level: 90
Dexterity Damage Bonus: (0.13 per Dexterity)%
+(109 to 126)% Enhanced Damage
(24 to 27)% Mana stolen per Hit
-(13 to 15)% to Enemy Fire Resistance
+(14 to 18) to Dragonfire Oil (Necromancer Only)
+65 to Strength
+65 to Dexterity
Regenerate Mana +(46 to 50)%
Socketed (3)
. But its not worth it endgame. There are enough other places to spend points.