Helzopro wrote:sure might be some new endgame items to tinker about with, but nothing about the class has changed
Thank a lot, I got a little worried because already started building my char according this plan. It seems to be really powerful, hope that on ubers will be effective too
I would say you can get a good grasp on the build even if the guide is outdated. You'll need only to make some adjustments as putting more points into Solar Flare and keeping in mind the new itens as SSU Flail. Also looks like Hadriel set will be a good midgame alternative.
Tldr. Same game play style. End game gear can be changed to
Fire Hydra
. You can use
The Pyre
The Pyre Bonebreaker (Sacred) One-Hand Damage: 51 to 52 (Paladin Only) Required Level: 100 Required Strength: 544 Item Level: 105 Strength Damage Bonus: (0.14 per Strength)% +(2 to 3) to Paladin Skill Levels 50% Cast Speed +50% Damage to Undead +(30 to 40)% to Physical/Magic Spell Damage +(15 to 25)% to Fire Spell Damage -15% to Enemy Fire Resistance +(17 to 28) to Flamestrike Elemental Resists +15% +(75 to 100) Life after each Kill 30% Gold Find Socketed (3)
Veil of the Tainted Sun
Veil of the Tainted Sun Blackguard Helm (Sacred) Defense: (3042 - 3434) to (3680 - 4093) (Paladin Only) Required Level: 100 Required Dexterity: 387 Item Level: 120 +(3 to 4) to Paladin Skill Levels +150 Spell Focus +(35 to 40)% to Physical/Magic Spell Damage +(25 to 30)% to Fire Spell Damage -(20 to 25)% to Enemy Fire Resistance +(10 to 15) to Pentagram +(160 to 200)% Enhanced Defense +(500 to 1000) Defense Physical Resist -6% 1% Reanimate as: Random Monster Socketed (4)
or even cataclysm set... If you can skill switching