2h Melee Necro

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Seikun
Abomination
154 | 8
Now I have a question about
Larzuk's Round Shot
Larzuk's Round Shot
Mystic Orb

Right-Click to Apply
+10% Enhanced Damage
2% Chance of Crushing Blow
Weapon Physical Damage +30%
+20 to Strength
+10 Required Level
and its Adds Strength Bonus to Damage. Is it cumulative, i.e. if I happen to find two UMOs, would it be rational to apply them to the same weapon? And what about similar bonus on
Reaper's Hand
Reaper's Hand
Bonesplitter (Sacred)

Two-Hand Damage: (238 - 336) to (373 - 502)
(Necromancer Only)
Required Level: 100
Required Strength: 512
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
15% Chance to cast level 1 Raid on Melee Attack
Additional Strength Damage Bonus: 0.0390625%
Adds (50 to 90)-(180 to 250) Damage
(50 to 150)% Bonus to Attack Rating
(5 to 10)% Life stolen per Hit
+(130 to 200)% Enhanced Damage
Freezes Target +1
Socketed (6)
, can it combine with Larzuk UMO?
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Giu
Core Lord
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Seikun wrote:Now I have a question about
Larzuk's Round Shot
Larzuk's Round Shot
Mystic Orb

Right-Click to Apply
+10% Enhanced Damage
2% Chance of Crushing Blow
Weapon Physical Damage +30%
+20 to Strength
+10 Required Level
and its Adds Strength Bonus to Damage. Is it cumulative, i.e. if I happen to find two UMOs, would it be rational to apply them to the same weapon? And what about similar bonus on
Reaper's Hand
Reaper's Hand
Bonesplitter (Sacred)

Two-Hand Damage: (238 - 336) to (373 - 502)
(Necromancer Only)
Required Level: 100
Required Strength: 512
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
15% Chance to cast level 1 Raid on Melee Attack
Additional Strength Damage Bonus: 0.0390625%
Adds (50 to 90)-(180 to 250) Damage
(50 to 150)% Bonus to Attack Rating
(5 to 10)% Life stolen per Hit
+(130 to 200)% Enhanced Damage
Freezes Target +1
Socketed (6)
, can it combine with Larzuk UMO?

Yes
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neklp
Stone Warrior
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The guide is very helpful I am doing melee necro this season he's 130 atm and can do most ubers easily haven't tired laz and Rathma yet.Only problem I have is tsin and that's mostly because of my play style.If you wanna hunt trophies I highly recommend this build.
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Anonymous:
Memelistas
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At what point is it good to switch from carnage to parasite ? Using melee set and carnage as main skill. Can rape bosses, can do most of content at my level. How ever fauzt is is a hard at the moment since damage reduction is low (no TA trophy yet) and mobs hurt. But if i get to Bremm town after few deaths - it's a cake walk there. Super easy farming and fast too, carnage owns there.
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Jampula
Amazon Warrior
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Anonymous: wrote:At what point is it good to switch from carnage to parasite ? Using melee set and carnage as main skill. Can rape bosses, can do most of content at my level. How ever fauzt is is a hard at the moment since damage reduction is low (no TA trophy yet) and mobs hurt. But if i get to Bremm town after few deaths - it's a cake walk there. Super easy farming and fast too, carnage owns there.

The moment you find Reaper's Hand or can make Tzeentch / Xis Chthon. Then just ditch the set and get Erawan, Megalith and Truce to boost your phys res.
OrphineM
Gravedigger
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So I recently found
Shadowfang
Shadowfang
Bastard Sword (Sacred)

One-Hand Damage: (164 - 207) to (272 - 341)
Two-Hand Damage: (232 - 285) to (337 - 416)
(Necromancer Only)
Required Level: 100
Required Strength: 535
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Area Effect Attack
20% Chance to cast level 40 Veil King Plague Grasp on Melee Attack
Adds (50 to 75)-(150 to 200) Damage
Ignore Target's Defense
+(160 to 200)% Enhanced Damage
+60 to Stormlord
Slow Target 25%
5% Reanimate as: Veil Terror
Socketed (4)
as a random drop, and I'm wondering if it's actually usable or not? Mostly, I'm not sure if it's usable with carnage/parasite or if you have to have a scythe/dagger for those.

If not, what build would actually want this SSU?
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Anonymous:
Memelistas
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OrphineM wrote:So I recently found
Shadowfang
Shadowfang
Bastard Sword (Sacred)

One-Hand Damage: (164 - 207) to (272 - 341)
Two-Hand Damage: (232 - 285) to (337 - 416)
(Necromancer Only)
Required Level: 100
Required Strength: 535
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Area Effect Attack
20% Chance to cast level 40 Veil King Plague Grasp on Melee Attack
Adds (50 to 75)-(150 to 200) Damage
Ignore Target's Defense
+(160 to 200)% Enhanced Damage
+60 to Stormlord
Slow Target 25%
5% Reanimate as: Veil Terror
Socketed (4)
as a random drop, and I'm wondering if it's actually usable or not? Mostly, I'm not sure if it's usable with carnage/parasite or if you have to have a scythe/dagger for those.

If not, what build would actually want this SSU?


Well only necro can use it. And by the looks of it only melee should. Then you need to brainstorm and look through all those oskills and discover what suits your playstyle. Maybe charged strike or gorefest or something else.
igilmus
Invader
9 | 0
Where do you regain the 15% physical resist you lose when swapping
Rebel (Xis)
with
Erawan

Erawan
Body Armors

'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
?
Maazias
Skeleton
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I just want to say how thankful I'm about the crafting section of your guide along with the loot filter lines. They've helped me enjoy this build like no other. Keep up the good work!
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trunganhnd
Prowler
16 | 0
Bitter Harvest
Bitter Harvest
Scythe (Sacred)

Two-Hand Damage: (127 - 159) to (175 - 219)
(Necromancer Only)
Required Level: 100
Required Strength: 466
Required Dexterity: 466
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
Adds (60 to 80)% of Dexerity as Magic Damage to Weapon
15% Chance to cast level 7 Starfire on Melee Attack
+(140 to 200)% Enhanced Damage
Maximum Fire Resist +(0 to 2)%
Maximum Lightning Resist +(0 to 2)%
Maximum Cold Resist +(0 to 2)%
Maximum Poison Resist +(0 to 2)%
Physical Resist (1 to 10)%
+200 Life on Melee Attack
Socketed (6)
. When i use statsreader, it doesn't show the magic damage from dex. Bug ?