2h Melee Necro

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Giu
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2H Melee Necro
Image


Introduction:
This variant focuses more on dealing damage rather than on defenses the bigger badder(better?) version, hope you like leaping as you rely on Parasite with Reaper active for AoE damage while farming and on Carnage to deal Single-Target damage, Deathward and Deathlord provide lots of defense alongside a bit of Avoid and Movement Speed, sadly no more cool morphs.



Pros
One of the fastest leveling builds
Decent Defense and Avoid
High Leech

Cons
Relies on gear to get Physical Resistance compared to other melee builds.
Melee
Low HP



Active Skills
Image Bend the Shadows - Innate skill, a teleport with short range and cooldown but cant go through walls.
Image Angel of Death - Buff/Mobility
Image Deathlord - Buff.
Image Carnage - Main Damage Skill.
Image Parasite - Main AoE Damage Skill.
Image Rathma's Chosen - Familiar, Aura Buff.



Breakpoints
► Show Spoiler




Important Links:
https://docs.median-xl.com/doc/items/cube - Recipes
https://docs.median-xl.com/doc/quests/challenges - Challenges
https://docs.median-xl.com/doc/quests/dungeons - Ubers
https://docs.median-xl.com/doc/quests/rifts - Uber Farming areas
https://www.median-xl.com/tools.php - Highly recommended to grab D2Stats
https://median-xl.fandom.com/wiki/Maps - Maps (one of the few things that get updated)
viewtopic.php?f=40&t=22672 - General Mechanics Guide




Basic Crafting Guide:
► Show Spoiler




Progression Tips and Notifier List:
► Show Spoiler




Leveling & Ubers Videos (Patch 2.6.2)

Leveling:
► Show Spoiler

105:
► Show Spoiler

110:
► Show Spoiler

115:
► Show Spoiler

120:
► Show Spoiler

125:
► Show Spoiler

130:
► Show Spoiler

The Dimensional Labyrinth:
► Show Spoiler

Scosglen:
► Show Spoiler




Early Game 0-105



Progression
► Show Spoiler


Weapon: Starter Scythe (try buying one with %AR from charsi) ->
Black Cat

Black Cat
Necromancer Scythes

'ElTir'
Runeword Level: 10
10% Chance to cast level 3 Seal of Fire on Melee Attack
25% Chance to cast level 40 Punishers on Kill
20% Attack Speed
75% Bonus to Attack Rating
Adds 8-12 Fire Damage
+(30 to 57)% Enhanced Damage
(3 to 5)% Chance of Crushing Blow
+5 to all Attributes
+7 to Life
(gamble T2 raptor in a4) ->
Talon's Reach
Talon's Reach
Bonesplitter (4)

Two-Hand Damage: (4 - 5) to (22 - 32)
(Necromancer Only)
Required Level: 6
Required Strength: 53
Item Level: 10
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
15% Chance to cast level 14 Hunting Banshee on Kill
+(6 to 13) to Maximum Damage
Adds 4-5 Cold Damage
+(18 to 40)% Enhanced Damage
-(11 to 13)% to Enemy Cold Resistance
(3 to 4)% Chance of Crushing Blow
(3 to 5)% Chance to Avoid Damage
Socketed (2)
Two-Hand Damage: (18 - 20) to (71 - 85)
(Necromancer Only)
Required Level: 26
Required Strength: 87
Item Level: 36
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
20% Chance to cast level 25 Hunting Banshee on Kill
+(21 to 28) to Maximum Damage
Adds 10-15 Cold Damage
+(64 to 86)% Enhanced Damage
-(16 to 18)% to Enemy Cold Resistance
(5 to 6)% Chance of Crushing Blow
(9 to 11)% Chance to Avoid Damage
Socketed (4)
Two-Hand Damage: (39 - 44) to (159 - 179)
(Necromancer Only)
Required Level: 47
Required Strength: 176
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
25% Chance to cast level 38 Hunting Banshee on Kill
+(36 to 43) to Maximum Damage
Adds 30-40 Cold Damage
+(109 to 132)% Enhanced Damage
-(21 to 23)% to Enemy Cold Resistance
(7 to 8)% Chance of Crushing Blow
(15 to 17)% Chance to Avoid Damage
Socketed (5)
Two-Hand Damage: (53 - 58) to (205 - 227)
(Necromancer Only)
Required Level: 57
Required Strength: 350
Item Level: 77
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
30% Chance to cast level 50 Hunting Banshee on Kill
+(43 to 50) to Maximum Damage
Adds 90-120 Cold Damage
+(132 to 154)% Enhanced Damage
-(23 to 25)% to Enemy Cold Resistance
(9 to 10)% Chance of Crushing Blow
(18 to 20)% Chance to Avoid Damage
Socketed (6)
(Good base damage and 20% Avoid)
Helm:
Honor
Honor
Helms

'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
->
Umbaru's Jinx
Umbaru's Jinx
Mask (4)

Defense: (116 - 126) to (195 - 209)
Required Level: 7
Required Strength: 30
Item Level: 10
+(0 to 1) to Necromancer Skill Levels
15% Hit Recovery
+(6 to 10)% to Summoned Minion Damage
+(21 to 40)% to Summoned Minion Attack Rating
+(31 to 50)% Enhanced Defense
+(51 to 100) Defense
Poison Length Reduced by (11 to 20)%
Physical Resist 1%
(6 to 10)% Bonus to Defense
Socketed (1)
Defense: (416 - 448) to (546 - 587)
Required Level: 24
Required Strength: 60
Item Level: 31
+(0 to 1) to Necromancer Skill Levels
30% Hit Recovery
+(11 to 15)% to Summoned Minion Damage
+(41 to 60)% to Summoned Minion Attack Rating
+(61 to 80)% Enhanced Defense
+(151 to 200) Defense
Poison Length Reduced by (21 to 30)%
Physical Resist 2%
(11 to 20)% Bonus to Defense
Socketed (3)
Defense: (927 - 994) to (1163 - 1249)
Required Level: 42
Required Strength: 210
Item Level: 51
+(0 to 2) to Necromancer Skill Levels
45% Hit Recovery
+(16 to 20)% to Summoned Minion Damage
+(61 to 80)% to Summoned Minion Attack Rating
+(91 to 110)% Enhanced Defense
+(251 to 300) Defense
Poison Length Reduced by (31 to 40)%
Physical Resist 3%
(21 to 30)% Bonus to Defense
Socketed (4)
Defense: (1422 - 1515) to (1759 - 1876)
Required Level: 50
Required Strength: 420
Item Level: 77
+(1 to 2) to Necromancer Skill Levels
60% Hit Recovery
+(21 to 25)% to Summoned Minion Damage
+(81 to 100)% to Summoned Minion Attack Rating
+(121 to 140)% Enhanced Defense
+(351 to 400) Defense
Poison Length Reduced by (41 to 50)%
Physical Resist 4%
(31 to 40)% Bonus to Defense
Socketed (4)
(2 necro skills, Physical Resist, Hit Recovery, etc).
Body:
Akara's Robe (1)
Akara's Robe
Quilted Armor (1)
Defense: 74 to 100
Required Level: 10
Required Strength: 10
Item Level: 255
+50 Defense
+(6 to 10) to all Attributes
+50 to Life
Elemental Resists +(11 to 15)%
Cannot be Upgraded
Socketed (2)
(cain quest) ->
Werecat
Werecat
Breast Plate (4)

Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 30
Item Level: 10
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 60
Item Level: 36
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 210
Item Level: 51
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 420
Item Level: 85
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)
(Physical Resist and Attack Speed).
Belt:
Rainbow
Rainbow
Belts

'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
->
Wormtongue
Wormtongue
Light Belt (4)

Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
(Life leech and helps with AR).
Boots:
Epicenter
Epicenter
Boots

'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
->
Death Spur
Death Spur
Heavy Boots (4)

Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
(wdm proc and max damage).
Gloves:
Enlightenment
Enlightenment
Gloves

'El'
Runeword Level: 6
10% Combat Speeds
2% Life stolen per Hit
2% Mana stolen per Hit
+5 to all Attributes
+(3 to 5) Life Regenerated per Second
Lightning Resist +15%
+(4 to 6) to Light Radius
->
Visegrip
Visegrip
Light Gauntlets (4)

Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 10
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(21 to 50)% Bonus to Attack Rating
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 31
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(75 to 100)% Bonus to Attack Rating
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 51
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(105 to 125)% Bonus to Attack Rating
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 77
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(130 to 150)% Bonus to Attack Rating
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
(Attack Rating and %attributes).
Rings: Rares, Look for Skills, Flat Damage, Experience, Life and Str -> 2x
Ripstar
Ripstar
Ring

Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack
(big flat damage).
Amulet: Rares, Look for Skills, Flat damage, Experience, Life and Str ->
Angel Heart
Angel Heart
Amulet

Required Level: 40
Item Level: 40
+(1 to 2) to All Skills
(5 to 10)% to Strength
(5 to 10)% to Dexterity
(15 to 25)% Bonus to Defense
+(3 to 5) to Light Radius
/
Athulua's Oracle
Athulua's Oracle
Amulet

Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
(All good stats with Cannot be Frozen cherry on top).
Switch Weapon: (OPTIONAL)
Blackheart
Blackheart
Grim Wand (4)

One-Hand Damage: 6 to 8
(Necromancer Only)
Required Level: 11
Required Dexterity: 15
Item Level: 1
Dexterity Damage Bonus: (0.06 per Dexterity)%
+1 to Necromancer Skill Levels
15% Cast Speed
15% Hit Recovery
+50% Damage to Undead
+(6 to 9) to Summon Darklings
+1 to Dark Power
+(9 to 10)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (1)
One-Hand Damage: 11 to 17
(Necromancer Only)
Required Level: 29
Required Dexterity: 23
Item Level: 31
Dexterity Damage Bonus: (0.06 per Dexterity)%
+2 to Necromancer Skill Levels
25% Cast Speed
25% Hit Recovery
+50% Damage to Undead
+(12 to 16) to Summon Darklings
+2 to Dark Power
+(16 to 20)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 17 to 26
(Necromancer Only)
Required Level: 47
Required Dexterity: 46
Item Level: 51
Dexterity Damage Bonus: (0.06 per Dexterity)%
+3 to Necromancer Skill Levels
35% Cast Speed
35% Hit Recovery
+50% Damage to Undead
+(20 to 26) to Summon Darklings
+3 to Dark Power
+(26 to 30)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
One-Hand Damage: 20 to 31
(Necromancer Only)
Required Level: 55
Required Dexterity: 92
Item Level: 77
Dexterity Damage Bonus: (0.06 per Dexterity)%
+4 to Necromancer Skill Levels
40% Cast Speed
40% Hit Recovery
+50% Damage to Undead
+(32 to 36) to Summon Darklings
+4 to Dark Power
+(36 to 40)% to Summoned Minion Damage
+1 Life Regenerated per Second (Based on Character Level)
Socketed (2)
(Dark Power) and
Pax Mystica
Pax Mystica
Staves

'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
in inventory for teleport.
Switch Shield: (OPTIONAL)
Cloudladder
Cloudladder
Spiked Shield (4)

Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 10
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 36
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 51
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 85
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
(all skills).

note: recommended to remake helmet if it rolls 1 necro skills and scythe if it fails to add attack rating from oil of luck.

Sockets:
► Show Spoiler


Mystic Orbs:
► Show Spoiler




Stats:
Strenght: ALL
Dexterity: 0
Vitality: 0
Energy: 0/ALL (everything here to sustain maxed parasite early, 0 points later).



Skills:
Max: Parasite, Onslaught, Demonic Commune, Ominous Vigor, Embalming, Rathma's Chosen.
1-Point: Carnage, Reaper, Melee Devotion, Famine, Death Pact, Voodoo Practice (xbow Tree), Life From Death (xbow tree), Talon's Hold.
10-Point: Angel of Death.
Rest: Deathward > Tenacity > Famine.



Gameplay:
Switch to Blackheart/Cloudladder, activate Deathlord, Rathma's Chosen and Keep Dark Power up, keep Angel of Death up to buff Parasite.



Merc:
A1 Ranger.

► Show Spoiler




Mid Game 105-125



Progression/Ubers

► Show Spoiler


Weapon:
Chthon


Chthon
Necromancer Scythes

'UmSurMal'
Runeword Level: 75
13% Chance to cast level 10 Crucify on Kill
25% Chance to cast level 3 Tremor on Kill
50% Attack Speed
+(50 to 70) to Maximum Damage
+(250 to 400) to Attack Rating
+(101 to 125)% Enhanced Damage
5% Chance of Crushing Blow
Weapon Physical Damage +75%
3% to All Attributes
Regenerate Mana +15%
Elemental Resists +10%
+(80 to 100) Life after each Kill
/
Rathma's Tyranny
Rathma's Tyranny
Raptor Scythe (Sacred)

Two-Hand Damage: (247 - 270) to (280 - 304)
(Necromancer Only)
Required Level: 90
Required Strength: 414
Item Level: 1
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
15% Chance to cast level 1 Guard Tower on Kill
40% Attack Speed
Adds 63-88 Damage
+(140 to 170)% Enhanced Damage
Slow Target (21 to 25)%
+(51 to 70) to Strength
Socketed (6)

Rathma's Empire
(Necromancer Melee Set)
(higher damage than TU bonesplitter but you lose 20% avoid) ->
Lemuria


Lemuria
Necromancer Scythes

'IgnLewFal'
Runeword Level: 110
45% Attack Speed
+(201 to 250) to Maximum Damage
-(30 to 35)% to Enemy Fire Resistance
+200% Enhanced Damage
+(25 to 28) to Soulshatter
+50% to Summoned Minion Life
+(115 to 165) to Strength
(7 to 10)% to Dexterity
+40 to Vitality
(6 to 10)% to Vitality
+40 to Energy
3% Reanimate as: Random Monster
/ Creepy/Intimidating Craft /
Reaper's Hand
Reaper's Hand
Bonesplitter (Sacred)

Two-Hand Damage: (238 - 336) to (373 - 502)
(Necromancer Only)
Required Level: 100
Required Strength: 512
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
15% Chance to cast level 1 Raid on Melee Attack
Additional Strength Damage Bonus: 0.0390625%
Adds (50 to 90)-(180 to 250) Damage
(50 to 150)% Bonus to Attack Rating
(5 to 10)% Life stolen per Hit
+(130 to 200)% Enhanced Damage
Freezes Target +1
Socketed (6)
/
Leviathan


Leviathan
Necromancer Scythes

'QorQorJah'
Runeword Level: 100
30% Attack Speed
+(101 to 125) to Maximum Damage
+(401 to 500) to Attack Rating
+(156 to 186)% Enhanced Damage
+(17 to 21) to Dark Power
(7 to 10)% Deadly Strike
Slow Target (21 to 25)%
(36 to 50)% to Strength
(36 to 50)% to Dexterity
+(75 to 125) to Life
Physical Resist (12 to 15)%
(very costly but pretty good if you need phys res)
Helm:
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
/
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
(Physical Resist and %stats for both) /
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2068 - 2350) to (2208 - 2510)
Required Level: 100
Required Strength: 600
Item Level: 120
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Weapon Physical Damage +(60 to 90)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)
(big dmg and leech) /
Eidolon
Eidolon
Helms

'QorSil'
Runeword Level: 100
+2 to All Skills
10% Combat Speeds
Adds 3-5 Damage
Adds 7-15 Damage
5% Deadly Strike
+(144 to 171)% Enhanced Defense
(20 to 25)% to All Attributes
Elemental Resists +(35 to 40)%
(25 to 30)% Bonus to Defense
+4 to Light Radius
(if somehow you didnt find any of the others)
Gloves:
Visegrip
Visegrip
Light Gauntlets (4)

Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 10
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(21 to 50)% Bonus to Attack Rating
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 31
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(75 to 100)% Bonus to Attack Rating
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 51
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(105 to 125)% Bonus to Attack Rating
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 77
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(130 to 150)% Bonus to Attack Rating
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
/
Mercy
Mercy
Gloves

'LewElq'
Runeword Level: 110
10% Chance to cast level 18 Punishers on Melee Attack
10% Combat Speeds
+(59 to 69) to Maximum Damage
+26 Defense
+(151 to 200) to Strength
(15 to 20)% to Vitality
/
Savage

Savage
Gloves

'YstFelKa'
Runeword Level: 110
+1% Weapon Physical Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find
/
Hammerfist
Hammerfist
Gauntlets (Sacred)

Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Weapon Physical Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
(all pretty good, don't underestimate visegrip)
Boots:
Megalith
Megalith
Boots

'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
(phys res) ->
Steppe Sleeper
Steppe Sleeper
Boots (Sacred)

Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 80
Item Level: 1
+1 to Barbarian Skill Levels
(10 to 40)% Movement Speed
+(100 to 150)% Enhanced Defense
30% to Strength
Requirements -100%
Socketed (4)

Tundra Walker
(Barbarian Windcarver Set)
(big %str) ->
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
(BIG damage, BIG leech, BIG attack rating, BIG attack speed).
Belt:
Truce
Truce
Belts

'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
(Big Phys resist) /
Cinadide's Anvil
Cinadide's Anvil
Plated Belt (Sacred)

Defense: (3271 - 3680) to (3583 - 4031)
Required Level: 100
Required Strength:
337
Item Level: 1
+1 to Paladin Skill Levels
Adds 13-25 Damage
Adds 50-100 Fire Damage
+(140 to 170)% Enhanced Defense
(21 to 25)% to Strength
Requirements -50%
Socketed (2)

Cinadide's Craft
(Paladin Honor Set)
(big damage) /
Celestia's Ribbon
Celestia's Ribbon
Plated Belt (Sacred)

Defense: (3271 - 3680) to (3583 - 4031)
Required Level: 90
Required Strength: 675
Item Level: 1
+1 to Amazon Skill Levels
15% Attack Speed
+(140 to 170)% Enhanced Defense
(11 to 15)% to Strength
+(31 to 50) to Dexterity
Physical Resist 5%
Socketed (2)

Celestia's Myth
(Amazon Spear Set)
(in-between option)
Chest: a lot of options here depending on what you need
    Erawan

    Erawan
    Body Armors

    'LemKoCham'
    Runeword Level: 83
    15% Combat Speeds
    5% Chance of Crushing Blow
    +(144 to 171)% Enhanced Defense
    (27 to 30)% to Strength
    (27 to 30)% to Vitality
    Physical Resist (13 to 15)%
    (15 to 20)% Bonus to Defense
    (Big Phys resist and Strength)
    Razorspine
    Razorspine
    Hard Leather Armor (Sacred)

    Defense: (3714 - 4372) to (3961 - 4663)
    Required Level: 100
    Required Strength: 550
    Item Level: 105
    20% Chance to cast level 7 Spike Nova when Struck
    +(58 to 86)% Enhanced Defense
    +(41 to 50) to Strength
    +(250 to 400) Life Regenerated per Second
    Physical Resist 15%
    Socketed (6)
    (similar to erawan but you get to keep sockets)
    The Petulant
    The Petulant
    Hard Leather Armor (Sacred)

    Defense: 7053 to 7521
    Required Level: 100
    Required Strength: 550
    Item Level: 120
    While Tantrum is Active:
    +0.5% Deadly Strike per Tantrum Skill Level
    +0.5% Crushing Blow per Tantrum Skill Level
    +3% Weapon Physical Damage per Tantrum Skill Level
    25% Movement Speed
    Weapon Physical Damage +(30 to 60)%
    +200% Enhanced Defense
    (15 to 20)% to All Attributes
    Physical Resist 10%
    Socketed (6)
    (another good option with phys res)
    Khazra Plate
    Khazra Plate
    Ancient Armor (Sacred)

    Defense: (8603 - 9489) to (10651 - 11748)
    Required Level: 100
    Required Strength:
    2310
    Item Level: 120
    Level 1 Demon Blood Aura
    +60% Damage to Demons
    5% Chance of Crushing Blow
    10% Deadly Strike
    +(172 to 200)% Enhanced Defense
    (20 to 25)% to Strength
    (20 to 25)% to Vitality
    Physical Resist 10%
    Requirements +200%
    Socketed (6)
    (best phys res option in this bracket)
    Rebel

    Rebel
    Body Armors

    'ZolSilSilLo'
    Runeword Level: 100
    15% Combat Speeds
    Adds 6-10 Damage
    Weapon Physical Damage +(80 to 100)%
    +(172 to 200)% Enhanced Defense
    +(151 to 200) to Strength
    +(151 to 200) to Dexterity
    -75 to Vitality
    -75 to Energy
    +60 to Mana
    Maximum Elemental Resists +1%
    Elemental Resists +(40 to 50)%
    (a lot of flat stats = a lot of WPD and Attack rating, max res and res good for later content)
    Wolverine Skin
    Wolverine Skin
    Plate Mail (Sacred)

    Defense: (6374 - 7171) to (7485 - 8421)
    Required Level: 100
    Required Strength:
    312
    Item Level: 120
    15% Chance to cast level 20 Crucify on Melee Attack
    +(1 to 2) to All Skills
    50% Hit Recovery
    +40 to Maximum Damage
    (10 to 15)% Life stolen per Hit
    +(140 to 170)% Enhanced Defense
    +(50 to 100) to Strength
    +(50 to 100) to Dexterity
    +50 Life Regenerated per Second
    50% Magic Find
    Requirements -50%
    Socketed (6)
    (If you want magic find)
    Strength Beyond Strength
    Strength Beyond Strength
    Gothic Plate (Sacred)

    Defense: (8339 - 9198) to (10115 - 11157)
    Required Level: 100
    Required Strength: 675
    Item Level: 120
    1% Chance to cast level 36 Pyroblast on Striking
    Adds 25-38 Damage
    150% Bonus to Attack Rating
    +50% Damage to Demons
    25% Life stolen per Hit
    10% Deadly Strike
    +(172 to 200)% Enhanced Defense
    1% Reanimate as: Random Monster
    -5 to Light Radius
    Socketed (6)
    (a lot of good stats except phys res).
Ring/Amulet: Same as Early-game, (Assur's Bane (duncraig/purify ring) is useable if somehow you didn't find a decent rare)
Giant's Knuckle
Giant's Knuckle
Ring

Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
&
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
if you're lucky.
Switch Weapon:
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)


set combo:

Full
Rathma's Empire
Rathma's Empire
(Necromancer Melee Set)

Rathma's Chase
Rathma's Death Gaze
Rathma's Skeleton
Rathma's Tyranny

Set Bonus with 2 or more set items:
20% Life stolen per Hit
10% Chance of Crushing Blow

Set Bonus with 3 or more set items:
+25 to all Attributes
Maximum Life +6%

Set Bonus with complete set:
40% Chance to cast level 19 Crucify on Melee Attack
10% Movement Speed
10% Chance of Crushing Blow
+150 to all Attributes
Maximum Elemental Resists +2%
Elemental Resists +35%
150% Bonus to Defense

is pretty mediocre, wind runner and erawan combo is preferred.

Example Crafted Scythes:
► Show Spoiler


Sockets:
► Show Spoiler


Mystic Orbs:
► Show Spoiler




Stats:
Strenght: ALL
Dexterity: 0
Vitality: 0
Energy: 0



Skills
Max: Parasite, Onslaught, Demonic Commune, Ominous Vigor, Embalming, Rathma's Chosen, Deathward, Tenacity.
1-Point: Carnage, Reaper, Melee Devotion, Famine, Death Pact, Voodoo Practice (Xbow Tree), Life From Death (xbow tree), Talon's Hold.
10-Point: Angel of Death.
Rest: Famine.



Gameplay:
Same as early-game.



End Game 130+



Progression/Ubers
► Show Spoiler


Boots:
Wind Runner

Wind Runner
Boots

'SilElqSilGul'
Runeword Level: 100
+(0 to 1) to All Skills
50% Attack Speed
10% Movement Speed
Adds 25-68 Damage
250% Bonus to Attack Rating
(12 to 15)% Life stolen per Hit
+(171 to 200)% Enhanced Defense
/
Steppe Sleeper
Steppe Sleeper
Boots (Sacred)

Defense: (1302 - 1627) to (1342 - 1677)
Required Level: 80
Item Level: 1
+1 to Barbarian Skill Levels
(10 to 40)% Movement Speed
+(100 to 150)% Enhanced Defense
30% to Strength
Requirements -100%
Socketed (4)

Tundra Walker
(Barbarian Windcarver Set)

Weapon:
Lemuria


Lemuria
Necromancer Scythes

'IgnLewFal'
Runeword Level: 110
45% Attack Speed
+(201 to 250) to Maximum Damage
-(30 to 35)% to Enemy Fire Resistance
+200% Enhanced Damage
+(25 to 28) to Soulshatter
+50% to Summoned Minion Life
+(115 to 165) to Strength
(7 to 10)% to Dexterity
+40 to Vitality
(6 to 10)% to Vitality
+40 to Energy
3% Reanimate as: Random Monster
/ Creepy/Intimidating Craft /
Reaper's Hand
Reaper's Hand
Bonesplitter (Sacred)

Two-Hand Damage: (238 - 336) to (373 - 502)
(Necromancer Only)
Required Level: 100
Required Strength: 512
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
15% Chance to cast level 1 Raid on Melee Attack
Additional Strength Damage Bonus: 0.0390625%
Adds (50 to 90)-(180 to 250) Damage
(50 to 150)% Bonus to Attack Rating
(5 to 10)% Life stolen per Hit
+(130 to 200)% Enhanced Damage
Freezes Target +1
Socketed (6)
->
Timefather



Timefather
Necromancer Scythes

'SilKaSilIah'
Runeword Level: 120
Your Fire Damage Is Nullified
Carnage Conversion is Reduced by 1% per Base Level
8% Chance to cast level 30 Time Strike on Striking
40% Attack Speed
Adds 10-20 Damage
Adds (100 to 115)-(190 to 205) Damage
(200 to 250)% Bonus to Attack Rating
(15 to 20)% Life stolen per Hit
+200% Enhanced Damage
7% to Strength
Maximum Elemental Resists +1%
Physical Resist (7 to 10)%

Chest:
Rebel

Rebel
Body Armors

'ZolSilSilLo'
Runeword Level: 100
15% Combat Speeds
Adds 6-10 Damage
Weapon Physical Damage +(80 to 100)%
+(172 to 200)% Enhanced Defense
+(151 to 200) to Strength
+(151 to 200) to Dexterity
-75 to Vitality
-75 to Energy
+60 to Mana
Maximum Elemental Resists +1%
Elemental Resists +(40 to 50)%
/
Arrogance
Arrogance
Gothic Plate (Sacred)

Defense: (8308 - 9198) to (10078 - 11157)
Required Level: 120
Required Strength:
1350
Item Level: 130
Restitution
(Based on Restore Percentage)
+50% Combat Speeds
Physical Resist +15%
Maximum Life +7%
Cube with Trophy Fragment: Restore +4%
25% Movement Speed
Adds 15-25 Damage
+(18 to 32) to Stormlord
5% Deadly Strike
+(171 to 200)% Enhanced Defense
+(40 to 50) to all Attributes
Requirements +100%
Socketed (6)

Gloves:
Visegrip
Visegrip
Light Gauntlets (4)

Defense: 29 to 56
Required Level: 6
Required Strength: 30
Item Level: 10
5% Chance to cast level 5 Crucify on Melee Attack
+(3 to 4) to Maximum Damage
(21 to 50)% Bonus to Attack Rating
(4 to 5)% to Strength
2% to Dexterity
Socketed (1)
Defense: 120 to 176
Required Level: 24
Required Strength: 60
Item Level: 31
6% Chance to cast level 10 Crucify on Melee Attack
+(6 to 7) to Maximum Damage
(75 to 100)% Bonus to Attack Rating
(8 to 9)% to Strength
(3 to 4)% to Dexterity
Socketed (2)
Defense: 273 to 381
Required Level: 41
Required Strength: 210
Item Level: 51
7% Chance to cast level 19 Crucify on Melee Attack
+(8 to 9) to Maximum Damage
(105 to 125)% Bonus to Attack Rating
(12 to 13)% to Strength
(5 to 7)% to Dexterity
Socketed (3)
Defense: 375 to 522
Required Level: 50
Required Strength: 420
Item Level: 77
8% Chance to cast level 30 Crucify on Melee Attack
+(9 to 10) to Maximum Damage
(130 to 150)% Bonus to Attack Rating
(14 to 15)% to Strength
(8 to 10)% to Dexterity
Socketed (4)
/
Mercy
Mercy
Gloves

'LewElq'
Runeword Level: 110
10% Chance to cast level 18 Punishers on Melee Attack
10% Combat Speeds
+(59 to 69) to Maximum Damage
+26 Defense
+(151 to 200) to Strength
(15 to 20)% to Vitality
/
Savage

Savage
Gloves

'YstFelKa'
Runeword Level: 110
+1% Weapon Physical Damage per 50 Strength or Dexterity
(Whichever is Higher)
75% Attack Speed
+10 Damage
+200% Enhanced Defense
+(10 to 40) to all Attributes
10% to Strength
10% to Dexterity
Maximum Cold Resist +1%
Cold Resist +25%
10% Magic Find

Belt:
Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
(damage sustain mix) /
Angelic Touch
Angelic Touch
Belts

'YhamIah'
Runeword Level: 120
+1000 Life Regenerated per Second While Under 7000 Life
(11 to 15)% Life stolen per Hit
(11 to 15)% Deadly Strike
+(200 to 220)% Enhanced Defense
+5000 Defense
(25 to 30)% to Strength
Maximum Life and Mana +(7 to 9)%
(big damage)
Helm:
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)
/
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
/
Endless Pride
Endless Pride
Cap (Sacred)

Defense: 1187 to 1201
Required Level: 120
Required Strength: 500
Item Level: 130
Restitution
(Based on Restore Percentage)
+2 to All Skills
+50% Bonus to Defense
Maximum Elemental Resists +3%
Cube with Trophy Fragment: Restore +20%
+4 to Life (Based on Character Level)
+2 to Mana (Based on Character Level)
Elemental Resists +10%
(1 to 50)% Magic Find
Socketed (4)
(big max res and life) /
The Conqueror
The Conqueror
Crown (Sacred)

Defense: (7341 - 7770) to (7771 - 8247)
Required Level: 120
Required Strength: 675
Item Level: 130
+1 to All Skills
Adds 25-50 Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
+3333 Defense
Magic Resist +(2 to 5)%
(21 to 25)% Gold Find
Socketed (4)

Trophy Hunter
(Trophy Set)
(combo)
Rings: 2x
Giant's Knuckle
Giant's Knuckle
Ring

Required Level: 100
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(5 to 10)% Life stolen per Hit
5% Deadly Strike
+25 Life Regenerated per Second
Physical Resist 5%
/ 2x
Ripstar
Ripstar
Ring

Required Level: 60
Item Level: 60
+0.5625 to Maximum Damage (Based on Character Level)
+20 Life on Melee Attack

Amulet: Craft /
Felblood
Felblood
Amulet

Required Level: 10
Item Level: 1
Metal Solace: Also Regenerates Totem Life
+(1 to 2) to Necromancer Skill Levels
5% Life stolen per Hit
+4 to Life (Based on Character Level)
3% Reanimate as: Random Monster
(MO space) /
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
(phys res) /
Beads of the Snake Queen
Beads of the Snake Queen
Amulet

Required Level: 100
Item Level: 120
4% Chance to cast level 33 Scorpion Blade on Kill
Adds 5-10 Damage
Stun Attack
+(200 to 500) Defense
(20 to 25)% to Strength
(20 to 25)% to Dexterity
+100 Life after each Kill
(big %stat) /
Lamen of the Archbishop
Lamen of the Archbishop
Amulet

Required Level: 110
Item Level: 120
Orb Effects Applied to this Item are Doubled
+4 to All Skills
(path of brutality) /
Idol of Fortune
Idol of Fortune
Amulet

Required Level: 120
Item Level: 130
+(1 to 2) to All Skills
-1% Base Block Chance
25% Combat Speeds
+(11 to 30)% to Spell Damage
Weapon Physical Damage +(25 to 48)%
Maximum Life +3%
Maximum Mana +10%

Trophy Hunter
(Trophy Set)
(combo)
Switch Weapon:
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
(bloodlust) /
Despondence
Despondence
Despondence
Voidforged Staff
Two-Hand Damage: 13 to 16
Required Level: 125
Item Level: 110
Nearby enemies lose 10% Magic and Elemental resistances
+30% to Spell Damage
+1 to Vindicate
+20 to Voidstar
+(600 to 1000) to Life
Lightning Resist -100%
(vindicate)

Mystic Orbs:
► Show Spoiler

Sockets:
► Show Spoiler


The Sleep
The Sleep
Required Level: 90
Cube with Trophy to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
Trophy options:
► Show Spoiler


Relics:
► Show Spoiler





Stats:
Strenght: ALL
Dexterity: 0
Vitality: 0
Energy: 0



Skills:
There's a few options here, with or without Specialization, if you're using
Timefather



Timefather
Necromancer Scythes

'SilKaSilIah'
Runeword Level: 120
Your Fire Damage Is Nullified
Carnage Conversion is Reduced by 1% per Base Level
8% Chance to cast level 30 Time Strike on Striking
40% Attack Speed
Adds 10-20 Damage
Adds (100 to 115)-(190 to 205) Damage
(200 to 250)% Bonus to Attack Rating
(15 to 20)% Life stolen per Hit
+200% Enhanced Damage
7% to Strength
Maximum Elemental Resists +1%
Physical Resist (7 to 10)%
you need it to reach 100% physical Carnage but keep in mind the mana cost gets pretty high so you'll need
Farnham's Lost Marble
Farnham's Lost Marble
Mystic Orb

Right-Click to Apply
1% Movement Speed
+30 Life on Melee Attack
+30 Mana on Melee Attack
+10 Required Level
to sustain it, ignoring the last 5 points and skipping Specialization is a good choice too as you need 15 skill points for that alone which will require you to remove some points from other skills, before acquiring
Timefather



Timefather
Necromancer Scythes

'SilKaSilIah'
Runeword Level: 120
Your Fire Damage Is Nullified
Carnage Conversion is Reduced by 1% per Base Level
8% Chance to cast level 30 Time Strike on Striking
40% Attack Speed
Adds 10-20 Damage
Adds (100 to 115)-(190 to 205) Damage
(200 to 250)% Bonus to Attack Rating
(15 to 20)% Life stolen per Hit
+200% Enhanced Damage
7% to Strength
Maximum Elemental Resists +1%
Physical Resist (7 to 10)%
it may still be useful to reach a higher level of Parasite for more targets but i wouldn't recommend it.

These you should pick anyways:
Max: Parasite, Onslaught, Demonic Commune, Ominous Vigor, Embalming, Rathma's Chosen, Deathward.
1-Point: Carnage, Reaper, Deathlord, Melee Devotion, Famine, Death Pact, Voodoo Practice (Xbow Tree).
10-Point: Angel of Death.

If you need Physical Resist:
1-5-Point Tenacity.
1-2-Point Life From Death (Xbow Tree).

If you need more HP/Sustain:
1-15-Point: Famine.
1-10-Point: Endurance.

Damage:
1-25-Point: Voodoo Practice (Xbow Tree).

What skills should you lower to use specialization:
If you feel your clear speed is good enough you can lower Parasite
Deathward and Embalming can be lowered if you feel you're tanky enough.
Edited by Giu 6 months.
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Glamdring26
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The breakpoints are updated in the speedcalculator so you might want to edit those parts.

For the skill builds, im really confused why you didnt use Dragonfire Oil, and how does this build deals any damage without it.
Same goes for why you didnt put 1 point into graveyard since it deals a good amount of poison damage and 1 point is more than enough.

I played old melee necro for a LONG time, and didnt really had time to try revorked melee necro so can you please further explain your skill choices?

Also an uber section would be fantastic for newcomers.
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Giu
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Glamdring26 wrote:The breakpoints are updated in the speedcalculator so you might want to edit those parts.

For the skill builds, im really confused why you didnt use Dragonfire Oil, and how does this build deals any damage without it.
Same goes for why you didnt put 1 point into graveyard since it deals a good amount of poison damage and 1 point is more than enough.

I played old melee necro for a LONG time, and didnt really had time to try revorked melee necro so can you please further explain your skill choices?

Also an uber section would be fantastic for newcomers.

Don't think Dragonfire Oil is worth the points specially if you plan on using parasite, you'll deal plenty of physical damage without it, just not enough skill points to spare unless you wish to lose a lot of defense or parasite targets, same applies for graveyard, 1 pt is completely ok just like going for 1 pt in pestilence i just don't find it worth the points imo, pre-rework i used to run 8 points too, i'll add as a optional 1-pointer anyways :) .
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Giu wrote:
Glamdring26 wrote:The breakpoints are updated in the speedcalculator so you might want to edit those parts.

For the skill builds, im really confused why you didnt use Dragonfire Oil, and how does this build deals any damage without it.
Same goes for why you didnt put 1 point into graveyard since it deals a good amount of poison damage and 1 point is more than enough.

I played old melee necro for a LONG time, and didnt really had time to try revorked melee necro so can you please further explain your skill choices?

Also an uber section would be fantastic for newcomers.

Don't think Dragonfire Oil is worth the points specially if you plan on using parasite, you'll deal plenty of physical damage without it, just not enough skill points to spare unless you wish to lose a lot of defense or parasite targets, same applies for graveyard, 1 pt is completely ok just like going for 1 pt in pestilence i just don't find it worth the points imo, pre-rework i used to run 8 points too, i'll add as a optional 1-pointer anyways :) .


If i calculated correctly in 126 level, if you have all the charms up to that point, you have 50 points to spend between deathlord-parasite-dragonfire. I thought i would max dragonfire and parasite and leave deathlord as 1. I dont know how much defense you lose by doing that and i actually started playing it and i would be around 110 in 24 hours so i can share some of my results as well :)

I just couldnt understnad why you wouldnt max dragonfire oil since its free damage. I get it you have a lot to smax and not enough points but i think some passives can be sacrified to get that juicy fire damage.

Also you didnt mentioned melee necro set anywhere. Is there a particular reason for that? You find the set useless among other options or what?
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Glamdring26 wrote:
Giu wrote:
Glamdring26 wrote:The breakpoints are updated in the speedcalculator so you might want to edit those parts.

For the skill builds, im really confused why you didnt use Dragonfire Oil, and how does this build deals any damage without it.
Same goes for why you didnt put 1 point into graveyard since it deals a good amount of poison damage and 1 point is more than enough.

I played old melee necro for a LONG time, and didnt really had time to try revorked melee necro so can you please further explain your skill choices?

Also an uber section would be fantastic for newcomers.

Don't think Dragonfire Oil is worth the points specially if you plan on using parasite, you'll deal plenty of physical damage without it, just not enough skill points to spare unless you wish to lose a lot of defense or parasite targets, same applies for graveyard, 1 pt is completely ok just like going for 1 pt in pestilence i just don't find it worth the points imo, pre-rework i used to run 8 points too, i'll add as a optional 1-pointer anyways :) .


If i calculated correctly in 126 level, if you have all the charms up to that point, you have 50 points to spend between deathlord-parasite-dragonfire. I thought i would max dragonfire and parasite and leave deathlord as 1. I dont know how much defense you lose by doing that and i actually started playing it and i would be around 110 in 24 hours so i can share some of my results as well :)

I just couldnt understnad why you wouldnt max dragonfire oil since its free damage. I get it you have a lot to smax and not enough points but i think some passives can be sacrified to get that juicy fire damage.

Also you didnt mentioned melee necro set anywhere. Is there a particular reason for that? You find the set useless among other options or what?

You lose A LOT of defense if you leave deathlord at 1 point, if you're doing ubers going for dragonfire oil over parasite would make sense i'll be sure to add it in the end game section after i test some more in 1.1.

Yea, i find the melee set to be quite lackluster, marchosia's 2 piece is much better.
duychuong099
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is that uber 125 done for this build
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Giu
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duychuong099 wrote:is that uber 125 done for this build

in 1.0 yes no issues, but since it got reworked can't say for sure in 1.1, ill add once i play around with those.
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Glamdring26
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Few more questions, why do you even put points into nightwalker? For poison length reduction?

Also rare marrow staves can have up to +12 necro skills, which can be used in early and mid game as a prebuff weapon.

Also it would be better if you name some unique amulet/ring alternatives, since getting a perticular one is pretty difficult thing to do, especially for newcomers.

For rings; Ring of truth, empriyan bands, Ripstar
For amulets: Athulua's Wrath, Angel heart
etc

Also for mo section, Larzuk's Round Shot is a great umo for all str stacking builds and why you dont use tcd mo's in armours? 1-2 Damage mo is pretty garbage and fhr is covered with jewels so i see no point wasting mo on them. Tcd should be pretty good since deathlord morph gives flat defense and it will get multiplied with tcd as well.

And i think set weapon is pretty crucial in late game boss fights because it has 20-25 slow. Astro, kab, witch, uldy and fights like that requires max slow and its a decent weapon.
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kolyeah8
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Giu wrote:You lose A LOT of defense if you leave deathlord at 1 point, if you're doing ubers going for dragonfire oil over parasite would make sense i'll be sure to add it in the end game section after i test some more in 1.1.

Yea, i find the melee set to be quite lackluster, marchosia's 2 piece is much better.



Are you sure?
i tried out in my old char. you get 0 defense added for points in deathlord. (at 4k str)

You now get an additional bonus from points in the melee skilltree via death pact from it, but thats it. wouldnt you rather put these points into famine or something if you want the def?

in end game, deathlord points dont to anything!
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kolyeah8 wrote:
Giu wrote:You lose A LOT of defense if you leave deathlord at 1 point, if you're doing ubers going for dragonfire oil over parasite would make sense i'll be sure to add it in the end game section after i test some more in 1.1.

Yea, i find the melee set to be quite lackluster, marchosia's 2 piece is much better.



Are you sure?
i tried out in my old char. you get 0 defense added for points in deathlord. (at 4k str)

You now get an additional bonus from points in the melee skilltree via death pact from it, but thats it. wouldnt you rather put these points into famine or something if you want the def?

in end game, deathlord points dont to anything!

Can you show a ss of your def (fully buffed) with 1 pt deathlord and one with max deathlord ?
In the early/mid game you still need it maxed for sure, maybe they just hid the defense cap from it instead of removing it.

cron