2h Melee Necro

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kolyeah8
Azure Drake
173 | 5
what does overlord do on
Leviathan


Leviathan
Necromancer Scythes

'QorQorJah'
Runeword Level: 100
30% Attack Speed
+(101 to 125) to Maximum Damage
+(401 to 500) to Attack Rating
+(156 to 186)% Enhanced Damage
+(17 to 21) to Dark Power
(7 to 10)% Deadly Strike
Slow Target (21 to 25)%
(36 to 50)% to Strength
(36 to 50)% to Dexterity
+(75 to 125) to Life
Physical Resist (12 to 15)%
?
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Giu
Core Lord
386 | 61
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kolyeah8 wrote:what does overlord do on
Leviathan


Leviathan
Necromancer Scythes

'QorQorJah'
Runeword Level: 100
30% Attack Speed
+(101 to 125) to Maximum Damage
+(401 to 500) to Attack Rating
+(156 to 186)% Enhanced Damage
+(17 to 21) to Dark Power
(7 to 10)% Deadly Strike
Slow Target (21 to 25)%
(36 to 50)% to Strength
(36 to 50)% to Dexterity
+(75 to 125) to Life
Physical Resist (12 to 15)%
?

Summon that increase max necro summons by 1
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kolyeah8
Azure Drake
173 | 5
so "overlord" is the same as "summon overlord" ?
wasn clear to me :D
Lorath
Imp
4 | 0
Better to use a shitty eth raptor scythe or go for best normal base u can craft? thx
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Giu
Core Lord
386 | 61
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Lorath wrote:Better to use a shitty eth raptor scythe or go for best normal base u can craft? thx

Raptor, you can do the math yourself.
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Giu
Core Lord
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kolyeah8 wrote:so "overlord" is the same as "summon overlord" ?
wasn clear to me :D

yea, useless.
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Seikun
Abomination
154 | 8
1) I wonder, what does aurhor of the guide think about
Dux Infernum
Dux Infernum
War Axe (Sacred)

One-Hand Damage: (115 - 128) to (140 - 156)
Required Level: 100
Required Strength: 581
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
Level 8 Hellfire Aura
+(4 to 5) to All Skills
Adds 500-1000 Fire Damage
0.5% to Fire Spell Damage (Based on Character Level)
+(150 to 180)% Enhanced Damage
+200% to Summoned Minion Life
Maximum Cold Resist -2%
+200 Life on Melee Attack
Socketed (6)
as on-switch weapon for this build? +(5-6) to all skills is neat, having between 50% and 70% (depending on clvl) fire spell dmg is good if you use
Nero
and its Path of Flames,and there's also Jinn summons that effectively let Necro use two uberskills at once.

My main concern with Jinni is whether they stay after you place Dux Infernum to your inventory, or not. Generally, do item-granted summons vanish once you move the item out of its equipment slot? I remember having
Leviathan


Leviathan
Necromancer Scythes

'QorQorJah'
Runeword Level: 100
30% Attack Speed
+(101 to 125) to Maximum Damage
+(401 to 500) to Attack Rating
+(156 to 186)% Enhanced Damage
+(17 to 21) to Dark Power
(7 to 10)% Deadly Strike
Slow Target (21 to 25)%
(36 to 50)% to Strength
(36 to 50)% to Dexterity
+(75 to 125) to Life
Physical Resist (12 to 15)%
in MXL 2012, Overlord it let me summon would die very quickly... in towns. I can't figure out what was the case - Overlord skill working that way by concept, or it being bugged, or the sudden death syndrome of item-granted summons. Can anyone educate me on this?

2) Why not use Blood Skeletons as 1-pointer mid- and lategame? Are they so weak and their aura so useless that they don't deserve a single point investment?

3) What about
Tzeentch


Tzeentch
Necromancer Scythes

'TahaTahaQor'
Runeword Level: 100
4% Chance to cast level 27 Punisher Barrage on Kill
20% Chance to cast level 40 Punisher Bolt on Striking
Adds 63-125 Damage
(17 to 21)% Mana stolen per Hit
-(10 to 15)% to Enemy Elemental Resistances
+(126 to 154)% Enhanced Damage
5% Deadly Strike
Hit Causes Monster to Flee +5%
and
Craton (Xis)
? Do they have any use lategame?
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Giu
Core Lord
386 | 61
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Seikun wrote:1) I wonder, what does aurhor of the guide think about
Dux Infernum
Dux Infernum
War Axe (Sacred)

One-Hand Damage: (115 - 128) to (140 - 156)
Required Level: 100
Required Strength: 581
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
Level 8 Hellfire Aura
+(4 to 5) to All Skills
Adds 500-1000 Fire Damage
0.5% to Fire Spell Damage (Based on Character Level)
+(150 to 180)% Enhanced Damage
+200% to Summoned Minion Life
Maximum Cold Resist -2%
+200 Life on Melee Attack
Socketed (6)
as on-switch weapon for this build? +(5-6) to all skills is neat, having between 50% and 70% (depending on clvl) fire spell dmg is good if you use
Nero
and its Path of Flames,and there's also Jinn summons that effectively let Necro use two uberskills at once.

My main concern with Jinni is whether they stay after you place Dux Infernum to your inventory, or not. Generally, do item-granted summons vanish once you move the item out of its equipment slot? I remember having
Leviathan


Leviathan
Necromancer Scythes

'QorQorJah'
Runeword Level: 100
30% Attack Speed
+(101 to 125) to Maximum Damage
+(401 to 500) to Attack Rating
+(156 to 186)% Enhanced Damage
+(17 to 21) to Dark Power
(7 to 10)% Deadly Strike
Slow Target (21 to 25)%
(36 to 50)% to Strength
(36 to 50)% to Dexterity
+(75 to 125) to Life
Physical Resist (12 to 15)%
in MXL 2012, Overlord it let me summon would die very quickly... in towns. I can't figure out what was the case - Overlord skill working that way by concept, or it being bugged, or the sudden death syndrome of item-granted summons. Can anyone educate me on this?

2) Why not use Blood Skeletons as 1-pointer mid- and lategame? Are they so weak and their aura so useless that they don't deserve a single point investment?

3) What about
Tzeentch


Tzeentch
Necromancer Scythes

'TahaTahaQor'
Runeword Level: 100
4% Chance to cast level 27 Punisher Barrage on Kill
20% Chance to cast level 40 Punisher Bolt on Striking
Adds 63-125 Damage
(17 to 21)% Mana stolen per Hit
-(10 to 15)% to Enemy Elemental Resistances
+(126 to 154)% Enhanced Damage
5% Deadly Strike
Hit Causes Monster to Flee +5%
and
Craton (Xis)
? Do they have any use lategame?

1) Iiirc they unsummon if you cast a buff, even if they stay they'll die pretty easily.

2) Too fragile to be worth keeping alive for aura.
3) Nope, other options simply perform better.
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Seikun
Abomination
154 | 8
Summons being fragile shouldn't be a problem when they're invincible under Rathma's Chosen buff. Then again, guide suggests to use darklings who aren't any more durable (I may be wrong about that) but don't have aura.
Maybe I'm missing something...

Also, what about Overlord summoned via
Leviathan


Leviathan
Necromancer Scythes

'QorQorJah'
Runeword Level: 100
30% Attack Speed
+(101 to 125) to Maximum Damage
+(401 to 500) to Attack Rating
+(156 to 186)% Enhanced Damage
+(17 to 21) to Dark Power
(7 to 10)% Deadly Strike
Slow Target (21 to 25)%
(36 to 50)% to Strength
(36 to 50)% to Dexterity
+(75 to 125) to Life
Physical Resist (12 to 15)%
? Does this one have any use?
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Giu
Core Lord
386 | 61
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Seikun wrote:Summons being fragile shouldn't be a problem when they're invincible under Rathma's Chosen buff. Then again, guide suggests to use darklings who aren't any more durable (I may be wrong about that) but don't have aura.
Maybe I'm missing something...

Also, what about Overlord summoned via
Leviathan


Leviathan
Necromancer Scythes

'QorQorJah'
Runeword Level: 100
30% Attack Speed
+(101 to 125) to Maximum Damage
+(401 to 500) to Attack Rating
+(156 to 186)% Enhanced Damage
+(17 to 21) to Dark Power
(7 to 10)% Deadly Strike
Slow Target (21 to 25)%
(36 to 50)% to Strength
(36 to 50)% to Dexterity
+(75 to 125) to Life
Physical Resist (12 to 15)%
? Does this one have any use?

You use then to cast Bane, and no.