2h Melee Necro

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zen101
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Been doing this build with eathquake as the clear skill over parasites and 10pt carange for single target. Pretty awesome, You cant use AoD and earthquake it will desync you where you have to leave game everytime. Still trying to find/craft better gear. Using Reapers hand but have been rolling a kukuri to try 1h version.
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Giu
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zen101 wrote:Been doing this build with eathquake as the clear skill over parasites and 10pt carange for single target. Pretty awesome, You cant use AoD and earthquake it will desync you where you have to leave game everytime. Still trying to find/craft better gear. Using Reapers hand but have been rolling a kukuri to try 1h version.

I dont see any reason to use EQ instead of parasite atm.
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felix0808
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Tried melee necro this season. Used
Bitter Harvest
Bitter Harvest
Scythe (Sacred)

Two-Hand Damage: (127 - 159) to (175 - 219)
(Necromancer Only)
Required Level: 100
Required Strength: 466
Required Dexterity: 466
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
Adds (80 to 110)% of Dexerity as Magic Damage to Weapon
10% Chance to cast level 30 Wyrd on Melee Attack
+(140 to 200)% Enhanced Damage
Maximum Fire Resist +(0 to 2)%
Maximum Lightning Resist +(0 to 2)%
Maximum Cold Resist +(0 to 2)%
Maximum Poison Resist +(0 to 2)%
Physical Resist (1 to 10)%
+200 Life on Melee Attack
Socketed (6)
, crafted dex scythe
► Show Spoiler

Leviathan


Leviathan
Necromancer Scythes

'QorQorJah'
Runeword Level: 100
30% Attack Speed
+(101 to 125) to Maximum Damage
+(401 to 500) to Attack Rating
+(156 to 186)% Enhanced Damage
+(17 to 21) to Dark Power
(7 to 10)% Deadly Strike
Slow Target (21 to 25)%
(36 to 50)% to Strength
(36 to 50)% to Dexterity
+(75 to 125) to Life
Physical Resist (12 to 15)%
,
Reaper's Hand
Reaper's Hand
Bonesplitter (Sacred)

Two-Hand Damage: (238 - 336) to (373 - 502)
(Necromancer Only)
Required Level: 100
Required Strength: 512
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
20% Chance to cast level 1 Raid on Melee Attack
Additional Strength Damage Bonus: 0.046875%
Adds (50 to 90)-(180 to 250) Damage
(150 to 250)% Bonus to Attack Rating
(5 to 10)% Life stolen per Hit
+(130 to 200)% Enhanced Damage
Freezes Target +1
Socketed (6)
(probably require facebreaker to get decent dps), kukri (not best roll)
► Show Spoiler
The Defiler
The Defiler
Spirit Edge (Sacred)

One-Hand Damage: (170 - 211) to (362 - 441)
(Necromancer Only)
Required Level: 100
Required Dexterity: 537
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
Parasite: +6 Targets
Deathlord Morph
+(1 to 3) to Necromancer Skill Levels
Adds (90 to 115)-(220 to 270) Damage
(10 to 15)% Life stolen per Hit
+(150 to 200)% Enhanced Damage
(10 to 15)% Deadly Strike
Socketed (3)
► Show Spoiler

They are all viable weapons with more or less same damage (Daggers get extra damage from
The Intrepid
The Intrepid
Buckler (Sacred)

Defense: 1061 to 1101
Chance to Block: Class%
Required Level: 100
Required Strength: 500
Required Dexterity: 469
Item Level: 105
7% Chance to cast level 36 Bloodlust when Blocking
20% Movement Speed
(15 to 35)% Block Speed
Adds (10 to 30)-(40 to 80) Damage
-500 Defense
Maximum Life +(2 to 8)%
Socketed (4)
) . But i don't like defiler. For some reason i get stunlocked too often with it. When i running with the same gear with kukri - it doesnt happen. Even it much easier to get, but i better go with good rolled angelic dagger or kukri. Doesn't try elem daggers, because necro has no IED passives, so don't expect much from them.

Also tried EQ vs parasite (25 + relic). Vs medium group of mobs they are same, but vs large group of mobs parasite are clearly better. The only advantage of EQ is it saves you 25 points, but you anyway need to spend 30 points in melee tree, so unless forced to lvlup carnage - parasite is better. I even go with mastery for extra 5 targets.

Also tried to max AngelOfDeath (25). But 1.8k poison damage per second, for 3s is like a joke, when you have 30k phys and 4 attacks per second (~120k dps). And you need to spend 35 skill points and use weird rebuff every 10s. No comments :D

The idea of melee necro is to play around Famine (gives extra EWD for str/dex), stack as many attributes and flat phys damage as you can. Don't care about +skills. Managed to reach T10, but in this season with scrolls and overpowered charm it's not big achievment.

► Some gameplay
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cnlnjzfjb
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felix0808 wrote:Also tried EQ vs parasite (25 + relic). Vs medium group of mobs they are same, but vs large group of mobs parasite are clearly better. The only advantage of EQ is it saves you 25 points, but you anyway need to spend 30 points in melee tree, so unless forced to lvlup carnage - parasite is better. I even go with mastery for extra 5 targets.

Nice job, appreciated.


I also did some tests on 2h melee nec in sp (no scrolls or the braindead op Halloween Stone). I would agree most of ur ideas. Outside labs, I feel EQ is equal or a bit faster than parasite, since u have enough dmg for these mobs so u can attack the ground to do hit and run with EQ; Inside labs, EQ is not faster than parasite, but it is much safer. Parasite has only 100% weapon dmg and 50% converted magic, while EQ is 80% +180%=260% weapon dmg and no convert. The leech of EQ allows my 2h melee nec hardly has to drink potions in t10 lab. Parasite works much worse in terms of leeching if no Life Spark scrolls on helmet and gloves. They both need 25 extra points, but with EQ u can put them all into DeathLord to gain more def. As we all know, big def makes a difference in labs. Personally, I prefer EQ in labs, with big leech and big def, it feels very tanky and more braindead. Although it is not faster than parasite and the 1.4 sec delay is not cool.

But I have to say, both EQ and parasite are not fast in labs. :) The better choice would be Cherubim with 8+ targets, which unfortunately, only gets 6 targets now.
Edited by cnlnjzfjb 1 month.
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Giu
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cnlnjzfjb wrote:
felix0808 wrote:Also tried EQ vs parasite (25 + relic). Vs medium group of mobs they are same, but vs large group of mobs parasite are clearly better. The only advantage of EQ is it saves you 25 points, but you anyway need to spend 30 points in melee tree, so unless forced to lvlup carnage - parasite is better. I even go with mastery for extra 5 targets.

Nice job, appreciated.


I also did some tests on 2h melee nec in sp (no scrolls or the braindead op Halloween Stone). I would agree most of ur ideas. Outside labs, I feel EQ is equal or a bit faster than parasite, since u have enough dmg for these mobs so u can attack the ground to do hit and run with EQ; Inside labs, EQ is not faster than parasite, but it is much safer. Parasite has only 100% weapon dmg and 50% converted magic, while EQ is 80% +180%=260% weapon dmg and no convert. The leech of EQ allows my 2h melee nec hardly has to drink potions in t10 lab. Parasite works much worse in terms of leeching if no Life Spark scrolls on helm and gloves. They both need 25 extra points, but with EQ u can put them all into DeathLord to gain more def. As we all know, big def makes a difference in labs. Personally, I prefer EQ in labs, with big leech and big def, it feels very tanky and more braindead. Although it is not faster than parasite and the 1.4 sec delay is not cool.

But I have to say, both EQ and parasite are not fast in labs. :) The better skill would be Cherubim with 8+ targets, which unfortunately, only gets 6 targets now.

The aoe proc added to parasite is full phys so idk what you mean leech being better on eq.
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cnlnjzfjb
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Giu wrote:The aoe proc added to parasite is full phys so idk what you mean leech being better on eq.

So area effect added by Reaper is full phys? Cool to know, but I still feel EQ leeches better for nearly 3 times the % weapon dmg (260% vs 100%).
And u dont get that many pts into DeathLord to boost def if go parasite since nec overall lacks pts.
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felix0808
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cnlnjzfjb wrote:But I have to say, both EQ and parasite are not fast in labs. :) The better choice would be Cherubim with 8+ targets, which unfortunately, only gets 6 targets now.

I run 5 t8 and 5 t9 labs, tested Parasite, EQ and pal Retaliate. Retaliate have less dmg, and way more less AoE, than EQ, so skip it almost immediately.


About Parasite vs EQ. In scos they are pretty much same. But in labs the difference become really noticeble. I agree with you they both not fast. And because of extra clear speed i like parasite much more.

Also DeathLord capped at 65k def. And because you have high str/dex, you reach it with 1 skill.
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cnlnjzfjb
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felix0808 wrote:
cnlnjzfjb wrote:But I have to say, both EQ and parasite are not fast in labs. :) The better choice would be Cherubim with 8+ targets, which unfortunately, only gets 6 targets now.

I run 5 t8 and 5 t9 labs, tested Parasite, EQ and pal Retaliate. Retaliate have less dmg, and way more less AoE, than EQ, so skip it almost immediately.


About Parasite vs EQ. In scos they are pretty much same. But in labs the difference become really noticeble. I agree with you they both not fast. And because of extra clear speed i like parasite much more.

Also DeathLord capped at 65k def. And because you have high str/dex, you reach it with 1 skill.

Ty, I just tested DL was capped, 1 pt is enough.


Retaliate only deals 140% weapon dmg and some baby fire dmg, I never take it into account. From my experience of playing holy melee pal, I just pass it from the very beginning. It is nothing but an early game skill, low potential in late game, not even worth a try.

It seems there is still not a way to make 1h/2h melee nec great even in such an entertaining ladder like 2.10, with strong scrolls and braindead stone. Ppl get no choice but to respec to xbow nec or GT nec if they want a faster clear speed.
Newbking
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cnlnjzfjb wrote:
felix0808 wrote:
cnlnjzfjb wrote:But I have to say, both EQ and parasite are not fast in labs. :) The better choice would be Cherubim with 8+ targets, which unfortunately, only gets 6 targets now.

I run 5 t8 and 5 t9 labs, tested Parasite, EQ and pal Retaliate. Retaliate have less dmg, and way more less AoE, than EQ, so skip it almost immediately.


About Parasite vs EQ. In scos they are pretty much same. But in labs the difference become really noticeble. I agree with you they both not fast. And because of extra clear speed i like parasite much more.

Also DeathLord capped at 65k def. And because you have high str/dex, you reach it with 1 skill.

Ty, I just tested DL was capped, 1 pt is enough.


Retaliate only deals 140% weapon dmg and some baby fire dmg, I never take it into account. From my experience of playing holy melee pal, I just pass it from the very beginning. It is nothing but an early game skill, low potential in late game, not even worth a try.

It seems there is still not a way to make 1h/2h melee nec great even in such an entertaining ladder like 2.10, with strong scrolls and braindead stone. Ppl get no choice but to respec to xbow nec or GT nec if they want a faster clear speed.


totally agree!
I started with melee necro years and years ago when I first got into the game. It felt underwhelming then, and I bet still does. Do you think using parasite with the runeword atlacamani could work? I mean you stack dex anyway and although the -enemy res gear would make the build time consuming/expensive to gear but since the tri-elemental would go with each attack, seems feasible? maybe not lol
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felix0808
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This question addressed not me, but i answer anyway :)
I think yes, it could work for some extent. I started with this rw. You need to have at least 45 ele pierce to reduce mobs base res to 0. And some ied would be nice. But i will stop trying to scale ele at this point and go scale phys because necro have huge EWD.

Later i changed it to
Bitter Harvest
Bitter Harvest
Scythe (Sacred)

Two-Hand Damage: (127 - 159) to (175 - 219)
(Necromancer Only)
Required Level: 100
Required Strength: 466
Required Dexterity: 466
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
Adds (80 to 110)% of Dexerity as Magic Damage to Weapon
10% Chance to cast level 30 Wyrd on Melee Attack
+(140 to 200)% Enhanced Damage
Maximum Fire Resist +(0 to 2)%
Maximum Lightning Resist +(0 to 2)%
Maximum Cold Resist +(0 to 2)%
Maximum Poison Resist +(0 to 2)%
Physical Resist (1 to 10)%
+200 Life on Melee Attack
Socketed (6)
, because no need to care about pierce or IED, and other stats are nice, despite phys dmg quite low.

But i don't think necro is weak. Just look at this poor phys assasin - https://tsw.vn.cz/char/Lanaya. The guy have maxed almost every thing, and still only 147. I.e. can only run T7. Necro at least can reach T10. Yes, he is not nearly overpowered like current meta amatoxin builds, or psi sins or many other builds, but he definitely not weak