2h Melee Necro

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kolyeah8
Azure Drake
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i just craft good ones. since i have enough leech i craft with Lem runes for little stat boost.
So ias / fhr, stats is all i look for.
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Glamdring26
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kolyeah8 wrote:So, why is nobody considering
Tzeentch


Tzeentch
Necromancer Scythes

'TahaTahaQor'
Runeword Level: 100
4% Chance to cast level 27 Punisher Barrage on Kill
20% Chance to cast level 40 Punisher Bolt on Striking
Adds 63-125 Damage
(17 to 21)% Mana stolen per Hit
-(10 to 15)% to Enemy Elemental Resistances
+(126 to 154)% Enhanced Damage
5% Deadly Strike
Hit Causes Monster to Flee +5%
?
I used it in endgame last season.. the punisher dmg is insane, and since youre hitting 30 times per attack in crowds or at least 3 times per carnage you get a bazillion punisher all over the place. i didnt even use any +psn dmg / -psn res items and the punishers 1shot everything in duncraig for excample.

As for other items i used
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2068 - 2350) to (2208 - 2510)
Required Level: 100
Required Strength: 600
Item Level: 120
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Weapon Physical Damage +(60 to 90)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)
after
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)

Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
, dunno for midgame..
Candlewake
Candlewake
Splint Mail (Sacred)

Defense: (8032 - 9339) to (11077 - 12593)
Required Level: 100
Required Strength: 600
Item Level: 105
-2% Base Block Chance
Additional Strength Damage Bonus: 0.0390625%
-(11 to 15)% to Enemy Cold Resistance
+(150 to 200)% Enhanced Defense
+(1500 to 3500) Defense
(10 to 25)% to Strength
(50 to 100)% Bonus to Defense
Cannot Be Frozen
(1/2 chance to appear)
Socketed (6)
was superior in def and dmg to
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Defense: (8339 - 9198) to (10115 - 11157)
Required Level: 100
Required Strength: 675
Item Level: 120
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 Damage
150% Bonus to Attack Rating
+50% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Random Monster
-5 to Light Radius
Socketed (6)
! Erewan for midgame
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
or
Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength:
780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
. Both very good and expensive :) Good crafted boots can be very nice too. I crafted the perfect ones i think but the uniques were better.
Blind Anger
Blind Anger
Light Gauntlets (Sacred)

Defense: (1179 - 1447) to (1342 - 1647)
Required Level: 100
Required Strength: 600
Item Level: 105
8% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(1 to 5)% Chance of Crushing Blow
Blinds Attacker +3
+(120 to 170)% Enhanced Defense
(11 to 15)% to All Attributes
Socketed (4)
>
Hammerfist
Hammerfist
Gauntlets (Sacred)

Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Weapon Physical Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
i think, because skills is worth more now, and 15% all attributes is huge.
For rings you have all the options..
Amulet: banish or doom proc, lightning area, stats , skills. the more the better.

Consider, thjat you get + dmg from dex from Famine! So +%attriobutes is worth a lot!

For skills:
In the other melee necro guide they considered putting points in resurgence, which givbes +8% def to death ward. which is more than the +4% from a point in death ward. I dont think its worth putting 5 points in the summon tree, but if you want to go the bane route you could do that.

Also i currently have 1 point in Dragonfire oil, which gives around 100 dmg and +16%Def. I dont know if thats better than 3%DS.

Discuss! :)


Sha'ad is really good but single target damage is a bit low and people dont really farm toraja so prices of a sha'ad rune is pretty high. Candlewake got really fucked with the nerfs so i doubts its better than SBS now. 4 Earth rw boots is really good option as well as the other ones.

For amulet dyers eve with good dr seems best although botsq is pretty nice as well.

Resurgence doesnt seem good since you put 5 points for the first %8 def. Maybe if you get to level 140+ then if you have plenty skills that might be considerable. But since bremm nerfs making a 140 level char seems very difficult.

Yeah dragonfire is not that great either. Maxing rahma's choosen seems best for that ds and ias
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Giu
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kolyeah8 wrote:So, why is nobody considering
Tzeentch


Tzeentch
Necromancer Scythes

'TahaTahaQor'
Runeword Level: 100
4% Chance to cast level 27 Punisher Barrage on Kill
20% Chance to cast level 40 Punisher Bolt on Striking
Adds 63-125 Damage
(17 to 21)% Mana stolen per Hit
-(10 to 15)% to Enemy Elemental Resistances
+(126 to 154)% Enhanced Damage
5% Deadly Strike
Hit Causes Monster to Flee +5%
?
I used it in endgame last season.. the punisher dmg is insane, and since youre hitting 30 times per attack in crowds or at least 3 times per carnage you get a bazillion punisher all over the place. i didnt even use any +psn dmg / -psn res items and the punishers 1shot everything in duncraig for excample.

As for other items i used
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2068 - 2350) to (2208 - 2510)
Required Level: 100
Required Strength: 600
Item Level: 120
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Weapon Physical Damage +(60 to 90)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)
after
Witchhunter's Hood
Witchhunter's Hood
Cap (Sacred)

Defense: (2136 - 2611) to (2161 - 2642)
Required Level: 90
Required Strength:
250
Item Level: 1
+(80 to 120)% Enhanced Defense
10% to Strength
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
(16 to 20)% Bonus to Defense
Requirements -50%
Socketed (4)

Witchhunter's Attire
(Assassin Claw Set)

Black Void
Black Void
Heavy Belt (Sacred)

Defense: (3060 - 3442) to (3304 - 3717)
Required Level: 100
Required Strength: 625
Item Level: 120
20% Attack Speed
Adds 10-15 Damage
(10 to 15)% Life stolen per Hit
Slow Target 10%
+(140 to 170)% Enhanced Defense
10% to Strength
10% to Dexterity
Target Takes Additional Damage of (25 to 50)
30% Magic Find
Socketed (2)
, dunno for midgame..
Candlewake
Candlewake
Splint Mail (Sacred)

Defense: (8032 - 9339) to (11077 - 12593)
Required Level: 100
Required Strength: 600
Item Level: 105
-2% Base Block Chance
Additional Strength Damage Bonus: 0.0390625%
-(11 to 15)% to Enemy Cold Resistance
+(150 to 200)% Enhanced Defense
+(1500 to 3500) Defense
(10 to 25)% to Strength
(50 to 100)% Bonus to Defense
Cannot Be Frozen
(1/2 chance to appear)
Socketed (6)
was superior in def and dmg to
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Defense: (8339 - 9198) to (10115 - 11157)
Required Level: 100
Required Strength: 675
Item Level: 120
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 Damage
150% Bonus to Attack Rating
+50% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Random Monster
-5 to Light Radius
Socketed (6)
! Erewan for midgame
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
or
Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength:
780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
. Both very good and expensive :) Good crafted boots can be very nice too. I crafted the perfect ones i think but the uniques were better.
Blind Anger
Blind Anger
Light Gauntlets (Sacred)

Defense: (1179 - 1447) to (1342 - 1647)
Required Level: 100
Required Strength: 600
Item Level: 105
8% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(1 to 5)% Chance of Crushing Blow
Blinds Attacker +3
+(120 to 170)% Enhanced Defense
(11 to 15)% to All Attributes
Socketed (4)
>
Hammerfist
Hammerfist
Gauntlets (Sacred)

Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Weapon Physical Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
i think, because skills is worth more now, and 15% all attributes is huge.
For rings you have all the options..
Amulet: banish or doom proc, lightning area, stats , skills. the more the better.

Consider, thjat you get + dmg from dex from Famine! So +%attriobutes is worth a lot!

For skills:
In the other melee necro guide they considered putting points in resurgence, which givbes +8% def to death ward. which is more than the +4% from a point in death ward. I dont think its worth putting 5 points in the summon tree, but if you want to go the bane route you could do that.

Also i currently have 1 point in Dragonfire oil, which gives around 100 dmg and +16%Def. I dont know if thats better than 3%DS.

Discuss! :)

Tzeentch


Tzeentch
Necromancer Scythes

'TahaTahaQor'
Runeword Level: 100
4% Chance to cast level 27 Punisher Barrage on Kill
20% Chance to cast level 40 Punisher Bolt on Striking
Adds 63-125 Damage
(17 to 21)% Mana stolen per Hit
-(10 to 15)% to Enemy Elemental Resistances
+(126 to 154)% Enhanced Damage
5% Deadly Strike
Hit Causes Monster to Flee +5%
didn't do well in fauzt for me in 1.0,
Chthon (Xis)
was simply faster (and less of a pain to get, even more now with increased essence/runestone drop chance).
Yea rip candlewake, doesn't even give 1/3 of the ewd it used to.
From what i tested
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
and
Knight's Grace
Knight's Grace
Greaves (Sacred)

Defense: (2232 - 2481) to (2519 - 2799)
Required Level: 100
Required Strength:
780
Item Level: 120
2% Chance to cast level 35 Knife Throw on Striking
+1 to All Skills
25% Attack Speed
(10 to 40)% Movement Speed
Adds 10-25 Damage
+(170 to 200)% Enhanced Defense
+(15 to 25) to all Attributes
Physical Resist 5%
Requirements +20%
Socketed (4)
were really close in clear speed with a slight edge to akarat's.
Blind Anger
Blind Anger
Light Gauntlets (Sacred)

Defense: (1179 - 1447) to (1342 - 1647)
Required Level: 100
Required Strength: 600
Item Level: 105
8% Chance to cast level 13 Crucify on Melee Attack
+(0 to 1) to All Skills
(1 to 5)% Chance of Crushing Blow
Blinds Attacker +3
+(120 to 170)% Enhanced Defense
(11 to 15)% to All Attributes
Socketed (4)
>
Hammerfist
Hammerfist
Gauntlets (Sacred)

Defense: (1227 - 1450) to (1436 - 1697)
Required Level: 100
Required Strength: 625
Item Level: 105
Adds (1 to 15)-(20 to 30) Damage
5% Life stolen per Hit
+(15 to 25) to Spiral Dance
5% Chance of Crushing Blow
Weapon Physical Damage +(30 to 60)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
for sure, it's there as an option in case you can't find/get one.
You can simply give your merc banish proc and it'll do just as well, the procs and mf from
In For The Kill
In For The Kill
Amulet

Required Level: 100
Item Level: 120
2% Chance to cast level 20 Widowmaker on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Thunder Hammer Nova on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find
is very nice and
Dyers Eve
Dyers Eve
Amulet

Required Level: 100
Item Level: 120
5% Chance to cast level 5 Time Strike on Striking
+2 to All Skills
Adds 15-20 Damage
5% Life stolen per Hit
Elemental Resists +10%
Physical Resist (1 to 10)%
is just good overall, defensive and offensive wise.
Death ward gives avoid though which is nice and Defense starts giving diminishing returns at that point anyways, dunno why you would need even more defense while using 1h though.
Lordbaron
Destroyer
7 | 0
So quick question.

What do people mean by 'eth' version of an item, usually a weapon.
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Giu
Core Lord
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Lordbaron wrote:So quick question.

What do people mean by 'eth' version of an item, usually a weapon.

ethereal, gives 25% more base damage/defense
Lordbaron
Destroyer
7 | 0
Giu wrote:
Lordbaron wrote:So quick question.

What do people mean by 'eth' version of an item, usually a weapon.

ethereal, gives 25% more base damage/defense



Ahhhh. makes sense. and great build. been playing around with it and have always liked the necro 2 handed
Lordbaron
Destroyer
7 | 0
So what's wrong with Vicegrip that they are no good?
XanKreigur
Prowler
16 | 4
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Lordbaron wrote:So what's wrong with Vicegrip that they are no good?


-Defense per hit affix was removed in the patch making them less appealing cause they were the AR king.
Lordbaron
Destroyer
7 | 0
XanKreigur wrote:
Lordbaron wrote:So what's wrong with Vicegrip that they are no good?


-Defense per hit affix was removed in the patch making them less appealing cause they were the AR king.


Really? thought it had just been reduced so it wasn't as uber but still good.
Lordbaron
Destroyer
7 | 0
They must of changed the unique mask, it now only adds +1 to necro lvl, or I just got a low roll.