Wulf wrote:L H wrote:Wulf wrote:A bit before mid game (I guess the second you find a sacred marrow staff in late terror/destruction). Seems like +13 instantly makes you ditch the T6 marrow.
Yea but don't forget that we aren't just using the TU Marrow for +skills. It also has all resist, great minion bonuses (especially socketed with blood stones), and faster cast rate.
the minion bonuses is easily offset by the extra +7 skills (giving your minions more dmg and hp. Moreover, its probably bettet to get base hp because minion hp% is a multiplier, meaning that getting more base hp is better than just getting like 50% more hp bonus). As for the FCR, I'm pretty much capped with 0 fcr with just the passive. Do we have the charts yet for fcr breakpoints? Caus I didnt see any difference and I'm well over 200% fcr.
Well yea but my point being it's still a nice staff for mid game. I haven't gotten so far to be able to start crafting one, but I have a general idea in mind.
I don't have speedcalc myself, but aahz posted that it should be updated now with the new break points