Spinaker wrote:1) Which item do you suggest using for your merc as an off hand (it is not included in the guide section or i m blind, which might be the case)?
I was thinking on sacred bone shield as merc will have enough dex to pick it + it has 6 sox as a sacred item (and only this one and spiked shield - with much more dex requirements - can have 6 sox).
2) Why do you use lower str req items on merc instead of i.e. Ancient Armor?
3) Also wanted to ask if 25%minion res, which is left to be aquired by buff, aura, etc., can be received from charms, or those count as a gear - which has a cap of 75% (Not yet there with Median's in-game mechanics, sorry if that's an obvious question and I've missed it in documentation section).
4) I've rolled Marrow Staff of (including orbs and blessing but excluding jewels) +12 Necro skills, 74% MLife, 84% Fire (44@ to all spell), -25% Fire pierce, 50% MF and added 36% FCR to hit 2nd to last Frame window. Is The Creep[/i] still worth trading in this case. I haven't hit the end game with main focus on spell dmg as i can see later in the End Game section, so I'm not yet there to see by myself how important morph and other stats on the runeword are worth, compared to what I've rolled on the staff.
Thanks in advance for the answers.
1.) I must've left it out on accident. I haven't fully equipped my mercenary yet. You'd want to use a Crafted Bone or Spiked Shield for the 6 socket, +2 skill possibility, and I'm 99% sure you can naturally get spell damage from the shield as well without the affixes from the shrine itself.
2.) I had crafted a Quilted Armor and Boots at the time because they were all I had, and ended up getting nice rolls on them, and my merc barely had enough strength at the time to equip those. With more items, there will be + attributes and + str, etc to help him equip stronger gear.
3.) To my knowledge, minion resist is not obtainable from anything but item affixes. It can't be granted by any auras or buffs or from any charms (though some charms/trophies can give minion life/damage).
4.) That sounds like a nicely rolled Marrow staff. I'd just use that for now. The Creep begins to shine more when you can afford the drop in pierce and minion life (i.e. better crafts and/or Goetia), etc. The cast rate is also much noticeably faster. If I recall, Creep staff's sorc morph at the highest breakpoint (which should be easily obtainable with gear/charms/Nightwalker passive skill) gets 5 frame cast, whereas Necro with marrow staff only gets 7 frame.