Totem Hybrid Necromancer

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Totem Hybridmancer (Summon/Caster)


Introduction
This guide largely focuses on one of the more common early-game setups you can make with extremely cheap gear (mostly crafts/honorifics, as you will see throughout the gear sections below), which allows you to "race" to lvl 120 and pick up easy, quick charms with a lot of safety and high damage output from multiple elemental sources. The concept behind this character is to have huge innate spell damage from your Skeletal Flayer's Demon Blood Aura and your innate skill, Burning Veil, while using a ton of minions to "stack" on top of you when you use Bend The Shadows and take all of the incoming damage while your totems/spells take care of killing. We will not be using buffs to Minion Damage -- they are only used as tanks to protect us while we focus on more of a caster damage output.

*Disclaimer*
The new MXL17 1.1 Patch has a lot of changes in it concerning locations of bosses, uberlevels, and itemization, and more. This guide may not be fully accurate, but should still be effective for 90% of the content listed below, apart from corrected locations to suit the new patch. Consult the changelog if you get confused about what the Unformed Land is (name changed in current patch), for example. If you're still confused after reading the changelog and the information provided in this guide, then feel free to post your questions and comments. Otherwise, this guide should still serve as a pretty strong starter, and questions are welcome if you become stuck.



Pros
-Variety of damage types allows you to deal with immunities.
-Countless tanky minions ensure your survival.
-Plenty of buffs to boost spell damage and elemental pierce without much investment.
-Cheap gear to make and find.

Cons
-Can be a very boring playstyle.
-May need respecs for some later ubers, especially the purify bosses (See End-Game Content).
-Very low defense can be a potential issue in some areas that have area/piercing physical damage



Jump to Mid-Game Content (Click the image)
Image



Jump to End-Game Content
End-Game Content (Images and Updates in progress)



Utilized Skills and Descriptions


Miscellaneous

Mythal
Generates a sparkling spiral effect that reduces monsters' max resistances by -20%, which can break immunities on enemies.

Image Burning Veil
Necromancer's Innate Skill - Wall of burning rage is opened up at the target location, allowing you to buff your damages after passing through it. Not affected by +skill bonuses, but increases with character level. Always make sure this buff is active when summoning the totems, and then after the totems are summoned, it can be cast on those again for a second buff.

Image Bloodlust
The amazon's innate skill doesn't scale up with +skills, but we will be gaining this as an oskill, thus benefiting from +skills, around the midgame section. This will be another buff to our spell damage.



Malice Tree
Image Funeral Pyre
Spawns a burning mass of undead corpses on a target enemy that explode for 5 seconds per cast, dealing fire damage.

Image Rotting Flesh
Requires a summon as a target, it will consume the summon and explode into a poison nova. Counter-intuitive to the build since we want summons to tank for us.

Image Boneyard
Fires a ghost spear which upon impact, explodes into a sparkling nova. The initial target takes no damage, but any monsters that are hit by the sparkling trails will take physical/magic damage.

Image Nightwalker
Grants Faster Cast Rate and Poison Length Reduction with soft skill levels (+skills, etc.), and %Avoid to your Totems and %Spell Damage towards Malice tree spells per hard point.



Totem Tree
Image Death's Fury Totem
Summons a totem from a corpse that grants Fire/Cold/Lightning damage per hit with weapon damage. We will not be using weapon damage and don't rely on summons to do damage.

Image Frostclaw Totem
Summons a totem from a corpse that shoots a trail of blue fire, dealing massive cold damage to the target. Also pierces through and can hit multiple targets. Hits 25x per second as it passes through the target, and will be our single-target boss-killing spell, along with dealing with fire immunes.

Image Fireheart Totem
Summons a totem from a corpse that shoots a barrage of fireballs at nearby enemies. The damage displayed is the damage per fireball in the cast. Main damage dealer and area-clearer.



Summon Tree
Image Skeletal Flayers
Source of huge, easy-access spell damage because of Demon Blood Aura, which grants Life Regeneration (skill icon doesn't show this), %Spell Damage, and %Max Life. Can summon 9 of these without items that give +maximum Necro summons.

Image Rampagor
Large, beefy summons that will be the core of our tanky summons. They have huge amounts of life and large bodies, so they will take most of the hits. Can summon 6 of these without items that give +maximum Necro summons.

Image Lamia
Summons a ghost that can cast Doom on attack and slows the target down very significantly, benefiting from soft points. They are fairly weak summons but they help take damage still, instead of the Necromancer. Can summon 9 of these without items that give +maximum Necro summons.

Image Veil King
Summons an undead warrior with 75%Damage Reduction, small range area damage, and a low chance to deal fatal damage to the monster. However, when it dies, it reanimates and becomes hostile and will likely kill you instantly.
*Note* Do not use Veil Kings until and only when you are comfortable with their survivability and/or reliability of other minions to take the damage so Veil Kings do not die and instakill you in return.

Image Void Archon
Summons an apparition that has a high amount of life and provides you with an enemy debuff aura, slowing their movement and attack speed, along with preventing monster heal.



Support Tree
Image Embalming
Grants passive bonuses to %Mana Regeneration and %Max Life to both you and your summons (does not boost totem HP).

Image Sacrifices
Summons "sacrificial lambs" that instantly die and provide you with free corpses to summon your totems. Can proc reanimates to spawn from the corpses, as well.

Image Bend The Shadows
Requires a minion as a target - teleports you and your entire army/totems to the minion. Using this skill also grants a slight boost to Magic Find.



Reward Tree
Image Jinn
Summons a fire elemental with Hellfire Aura - grants %Max Fire Resist, - %Enemy Resists. Can summon 5 of these without items that give +maximum Necro summons.

Image Black Mass
Ennead Challenge Reward. Channels dark forces in a rapid-cast aura to all party-members, summons, and reanimates within a screen-wide range, massively boosts their speeds, grants Ignore Target Defense and huge amounts of Life on Striking in Melee. Useful in areas like Toraja.

Image Graveyard
Black Road Challenge Reward. Casts a Punisher bolt every 0.6 seconds, and gains an extra punisher per 8 hard points.



Early Game


From the very beginning, it is best to use your Signet of Gold that you begin with and run over to Charsi to buy any Raptor Scythe. This will allow you to deal more damage with a regular attack to help in the leveling process until you can access some of your skills.

In my experience, by Level 6, it's best to have 1pt in Skeletal Flayers, Embalming, Death's Fury Totem, Funeral Pyre, and Frostclaw Totem. Starting with this setup allows you to prep yourself for the skill spec without having to waste Akara's free respec from the Den of Evil quest, as respecs are very valuable in this patch. Save the Akara respecs unless you absolutely need to use one.



Gear
Weapon:
Lord of Thorns
Lord of Thorns
Marrow Staff (6)

Two-Hand Damage: 9 to 12
Required Strength: 37
Required Level: 11
(Necromancer Only)
Current Strength Damage Bonus: (25/256 per Strength)%
2% Chance to cast level 5 Spike Nova when Struck by a Missile
+1 to Necromancer Skill Levels
30% Faster Cast Rate
+50% Damage to Undead
Hit Causes Monster to Flee 3%
+(21 to 25)% Bonus to Summoned Minion Life
+(21 to 25)% Bonus to Summoned Minion Damage
+(16 to 25) to Energy
All Resists +(11 to 15)%
Socketed (2)

Two-Hand Damage: 12 to 16
Required Strength: 56
Required Level: 20
(Necromancer Only)
Current Strength Damage Bonus: (25/256 per Strength)%
3% Chance to cast level 7 Spike Nova when Struck by a Missile
+(1 to 2) to Necromancer Skill Levels
40% Faster Cast Rate
+50% Damage to Undead
Hit Causes Monster to Flee (4 to 5)%
+(26 to 30)% Bonus to Summoned Minion Life
+(26 to 30)% Bonus to Summoned Minion Damage
+(26 to 35) to Energy
All Resists +(16 to 20)%
Socketed (3)

Two-Hand Damage: 16 to 21
Required Strength: 80
Required Level: 31
(Necromancer Only)
Current Strength Damage Bonus: (25/256 per Strength)%
4% Chance to cast level 9 Spike Nova when Struck by a Missile
+(2 to 3) to Necromancer Skill Levels
50% Faster Cast Rate
+50% Damage to Undead
Hit Causes Monster to Flee (6 to 7)%
+(31 to 35)% Bonus to Summoned Minion Life
+(31 to 35)% Bonus to Summoned Minion Damage
+(36 to 45) to Energy
All Resists +(21 to 25)%
Socketed (4)

Two-Hand Damage: 20 to 26
Required Strength: 114
Required Level: 41
(Necromancer Only)
Current Strength Damage Bonus: (25/256 per Strength)%
5% Chance to cast level 11 Spike Nova when Struck by a Missile
+(2 to 4) to Necromancer Skill Levels
60% Faster Cast Rate
+50% Damage to Undead
Hit Causes Monster to Flee (7 to 8)%
+(36 to 40)% Bonus to Summoned Minion Life
+(36 to 40)% Bonus to Summoned Minion Damage
+(46 to 55) to Energy
All Resists +(26 to 30)%
Socketed (4)

Two-Hand Damage: 25 to 32
Required Strength: 160
Required Level: 51
(Necromancer Only)
Current Strength Damage Bonus: (25/256 per Strength)%
6% Chance to cast level 13 Spike Nova when Struck by a Missile
+(3 to 5) to Necromancer Skill Levels
70% Faster Cast Rate
+50% Damage to Undead
Hit Causes Monster to Flee (9 to 10)%
+(41 to 45)% Bonus to Summoned Minion Life
+(41 to 45)% Bonus to Summoned Minion Damage
+(56 to 65) to Energy
All Resists +(31 to 35)%
Socketed (5)

Two-Hand Damage: 29 to 38
Required Strength: 222
Required Level: 59
(Necromancer Only)
Current Strength Damage Bonus: (25/256 per Strength)%
7% Chance to cast level 15 Spike Nova when Struck by a Missile
+(3 to 6) to Necromancer Skill Levels
80% Faster Cast Rate
+50% Damage to Undead
Hit Causes Monster to Flee (10 to 11)%
+(46 to 50)% Bonus to Summoned Minion Life
+(46 to 50)% Bonus to Summoned Minion Damage
+(66 to 75) to Energy
All Resists +(36 to 40)%
Socketed (6)

: +3-6 Skills, %Minion Life, %FCR, %All Resist *Obtainable from Hatred Gift Box*
Armor:
Lumen Arcana
Lumen Arcana
Body Armor

'Ith'
Runeword Level: 15
+1 to All Skills
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Fire Resistance
+(28 to 45)% Enhanced Defense
+2 to Light Radius
-->
Queen of Glass
Queen of Glass
Ancient Armor (6)

Defense: (286-313) to (572-625)
Required Strength: (82-86)
Required Level: 11
5% Faster Run/Walk
15% Faster Cast Rate
-(6 to 8)% to All Enemy Resistances
+(18 to 29)% Enhanced Defense
+(151 to 250) to Mana
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Decrease Maximum Durability -90%
Requirements -(15 to 11)%
Socketed (2)

Defense: (501-540) to (978-1054)
Required Strength: (112-118)
Required Level: 20
10% Faster Run/Walk
20% Faster Cast Rate
-(8 to 10)% to All Enemy Resistances
+(30 to 40)% Enhanced Defense
+(251 to 350) to Mana
Cold Resist +(26 to 30)%
Lightning Resist +(26 to 30)%
Decrease Maximum Durability -90%
Requirements -(20 to 16)%
Socketed (3)

Defense: (817-881) to (1562-1684)
Required Strength: (153-161)
Required Level: 30
15% Faster Run/Walk
25% Faster Cast Rate
-(11 to 13)% to All Enemy Resistances
+(41 to 52)% Enhanced Defense
+(351 to 450) to Mana
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Decrease Maximum Durability -90%
Requirements -(25 to 21)%
Socketed (4)

Defense: (1260-1351) to (2387-2560)
Required Strength: (207-219)
Required Level: 38
20% Faster Run/Walk
30% Faster Cast Rate
-(13 to 15)% to All Enemy Resistances
+(52 to 63)% Enhanced Defense
+(451 to 550) to Mana
Cold Resist +(36 to 40)%
Lightning Resist +(36 to 40)%
Decrease Maximum Durability -90%
Requirements -(30 to 26)%
Socketed (4)

Defense: (1894-2021) to (3555-3794)
Required Strength: (278-296)
Required Level: 47
25% Faster Run/Walk
35% Faster Cast Rate
-(16 to 18)% to All Enemy Resistances
+(64 to 75)% Enhanced Defense
+(551 to 650) to Mana
Cold Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Decrease Maximum Durability -90%
Requirements -(35 to 31)%
Socketed (5)

Defense: (2738-2910) to (5136-5459)
Required Strength: (373-398)
Required Level: 54
30% Faster Run/Walk
40% Faster Cast Rate
-(18 to 20)% to All Enemy Resistances
+(75 to 86)% Enhanced Defense
+(651 to 750) to Mana
Cold Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Decrease Maximum Durability -90%
Requirements -(40 to 36)%
Socketed (6)

: %FCR, -%Enemy Resist, %C/L Resist, some defense *Obtainable from Hatred Gift Box*
Helm: Any helmet until Act 5 Honorific Cap (1): MO'd %Minion Life, %Minion Resist, %Fire Spell Damage, +Strength
Gloves:
Iblis
Iblis
Gloves

'Nef'
Runeword Level: 13
+(11 to 15)% Bonus to Poison Skill Duration
+(8 to 10)% to Fire Spell Damage
10% Bonus to Energy
Fire Absorb 5%
+5 to Light Radius
--> Honorific Leather Gloves (1): MO'd %Minion Life, %Fire Spell Damage, %Minion Resist, +Strength
Belt:
Rainbow
Rainbow
Belts

'Eth'
Runeword Level: 15
+3 to Maximum Damage
+3% to Spell Damage
All Resists +(11 to 15)%
(6 to 8)% Better Chance of Getting Magic Items
+2 to Light Radius
--> Honorific Sash (1): MO'd %Minion Resist, %Minion Life, %Fire Spell Damage, +Strength
Boots: Honorific Boots (1): MO'd %All Resist, Strength, %Fire Spell Damage, +Strength
Rings: Rares: +1 to All Skills, rest of stats don't matter for now. MO'd %F/C/L/P Resists
Amulet: Rare: +2 to All Skills, rest of stats don't matter for now. MO'd %F/C/L/P Resists

► Notes on Gearing



Stats
Strength: Enough to equip higher T4-5 Marrow Staff and T3-4 Ancient Armor
Dexterity: None
Vitality: None
Energy: Allocate all points here up to Level 30, then work on Strength to uptier some gear, then return back here to Energy.



Skillplan
Max: Skeletal Flayers, Embalming, Nightwalker
1-Point: Sacrifices, Bend the Shadows, Frostclaw Totem, Fireheart Totem, Pestilence, all pre-requisites, all summons.
Leftovers: Can be dropped into Summon Rampagor (to give yourself more minions through early game) or Summon Void Archon (for stronger debuff aura)



Gameplay
The trick to totemancer's boosted damage is that the totems will keep whatever buffs you have at the time of summoning. This being said, they can effectively get a double buff from Burning Veil. This will be explained below.

Check the summoning sequence I have listed just a little lower down, follow that, summon the rest of your minions. Keep Skeletal Flayers on LMB (Left Mouse Button) and Bend the Shadows on RMB (Right Mouse Button). This will let you aim your Skeletal Flayer summons, then Bend the Shadows to collect your summons and totems on top of you. You can comfortably walk about 1.5-2 screens away from your totems before they're at risk from poofing. This is why Bend the Shadows is used -- to keep them near at all times. Another cool feature is that when you teleport, all of your minions and totems stack on top of you. By the game mechanics, the first object to move "goes to the top of the stack" and thus becomes the first target to take damage, so when you teleport each time, make sure to stay still momentarily to make sure you aren't the one taking damage. This part is important and is the sole reason you can do everything so safely (especially areas like Tran Athulua (Level Challenge 1) without expensive gear and less than 1,000 defense).

Summoning Sequence:
Use Sacrifices to get corpses, Summon Skeletal Flayer for spell damage buff, use/walk through Burning Veil for more spell damage, summon 3 Fireheart Totems (better area coverage and range) and 1 Frostclaw Totem (Instakills most monsters/bosses and deals with fire immunities). From there, you're able to then cast Burning Veil on the totems themselves to enable the "second" buff, as mentioned earlier in this section.

Just keep summoning a new Skeletal Flayer from LMB and have Bend the Shadows hotkeyed somewhere on RMB to continually use that. This will be how you move. Walking is overrated. Keep Burning Veil activated (Generally, you turn red when the buff is active, unless you have items that prevent you from seeing the red animation). Totems will clear most everything for you pretty quickly once you get more skills and gear allocated. You can use 1pt Boneyard in between teleports to help with mob clearing (be aware of how the skill mechanic works).

Play through Hatred, be sure to do all of the extra quests that give you extra skills and stats (Den of Evil in Act 1, Radament in Act 2, Lam Esen's Tome and Jade Figurine in Act 3, Izual in act 4). Don't worry about getting your Class Charm,
Soulstone Shard
Soulstone Shard
(Necromancer Challenge Item)

Keep in Inventory to Gain Bonus
Required Level: 90
(Necromancer Only)
Can Be Upgraded with Black Road Challenge
Can Be Upgraded with Ennead Challenge
Maximum Skill Level Increased by 1

, until after you defeat Hatred, unless you're comfortable enough with the playstyle. See the Ennead Challenge section further below for how to easily do this.



Challenges
Level Challenge 1 - Tran Athulua - Max Level: 50
Reward:
Elemental Prism
Elemental Prism
Cube this Charm with Sunstones!
Keep in Inventory to Gain Bonus
Required Level: 50
Adds 4-5 fire damage
Adds 4-5 lightning damage
Adds 4-5 cold damage

(upgraded with the Sunstones of Fire/Ice/Lightning)
Bonus: Completing the Anya quest in Act 5 will reward you with a Scroll of Resistance (+10% All Resist) -- Cube this with your Prism each difficulty that you complete the quest in -- +30% All Resists total.

The following video only shows the completion of the Ice Priestess upgrade, but it's simply a demo video so you can see how it's done and then go complete the Fire and Light upgrades from there.


► Notes, Map, and Image



Once you finish Hatred, you can go back and do Hatred Cows to get to level 60 quickly, or continue onto your Ennead Challenge before moving onto Terror:

Ennead Challenge - Max Level: 80
Reward: Ennead Skill Unlocked -- Black Mass
Reward: Class Charm and Upgrade --
Soulstone Shard
Soulstone Shard
(Necromancer Challenge Item)

Keep in Inventory to Gain Bonus
Required Level: 90
(Necromancer Only)
Can Be Upgraded with Black Road Challenge
Can Be Upgraded with Ennead Challenge
Maximum Skill Level Increased by 1

and +2 Necro Skill Levels, 40% Minion Damage, Poison Length Reduced by 33%


► Notes on Ennead Challenge



Proceed onto Terror and run through the difficulty, just the same as you did Hatred, probably orbing your gear and uptiering/respeccing stats as needed to equip your things. Some challenges pop up in Act 1 and Act 2 that are easily completed along the way:



Witch Queen Minigame
Reward: Class Charm upgrade -- +1 Max Skill Levels

► Notes and Video



Level Challenge 2 - Max Level: 90
Reward: Class Charm upgrade -- 10% Minion Damage, +1 Max Totems


► Notes



From this point forward, there are no more level challenges that you need to be concerned about. You should have access to your Level 90 Uberskills at this point, so we will adjust the skillplan slightly.

Skillplan
Max: Skeletal Flayers, Embalming, Nightwalker, Jinn
5-Point: Fireheart Totem, Frostclaw Totem
1-Point: Sacrifices, Bend the Shadows, all pre-requisites, all summons.
Leftovers: Can be dropped into Summon Rampagor (up to 6 Rampagors with +skills), Void Archon for a stronger debuff aura, split them between Frost/Fire Totems for more damage/HP, or simply save them for when we start to get charms with +max skill levels.



Mirror, Mirror Minigame
Reward: Class Charm upgrade -- +1 Max Skill Levels
► Notes and Video



Act Boss Dogma Scrolls
Reward: Signet of Skill (+1 free skill point, up to 3 max)
► Notes and Images



Veteran Tokens
Reward: Class Charm upgrade -- +1 to your class skills, +20% Experience Gain
► Descriptions and Images



Black Road Challenge
Reward: Unlocks Black Road Skill -- Graveyard
Reward: Class Charm upgrade -- +150 Life/Mana

The Black Road Challenge is a collection of five trials that must be completed separately, and most of them can be done as you move through terror, but it's not imperative. You can return back after completing Terror if you want to feel more comfortable with your gear and skills/stats to make this a breeze. Two of the five quests here require the Book of Summoning that you receive from defeating the Summoner in the Arcane Sanctuary on Terror.

Trial of Fear -- The Butcher -- Black Marsh, Hole Level 2
► Notes and Video

Trial of Greed - Collect some gold
► Notes and Video

Trial of Contrition - King Koth - Arreat Summit
► Notes and Video

The other two Black Road Trials will be completed a bit further below, once we have access to a few of the early charms to help boost our minions, damage, and survivability.
Edited by L H 3 months.
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L H
Zhar the Mad
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Mid Game


As you make your way through Terror, you are going to want to keep an eye out for two sets of new gear to be created. The first set will be re-creating your T1 Honorifics into T6 to open up max slots on each item, but still keeping the Strength requirements low enough to allow you to not heavily invest in Strength just to be able to wear your gear. You're also going to want to start keeping an eye out for Magical Shrines and Fascinating Shrines, as shrines can start dropping in Act 2 around the Arcane Sanctuary, roughly.

Mid-Game Gear
Weapon: Fascinating Craft Marrow Staff: +10-13 Nec Skills, %Fire Spell/Pierce, +Max Totems, +Minion Life
Armor:
Queen of Glass
Queen of Glass
Ancient Armor (6)

Defense: (286-313) to (572-625)
Required Strength: (82-86)
Required Level: 11
5% Faster Run/Walk
15% Faster Cast Rate
-(6 to 8)% to All Enemy Resistances
+(18 to 29)% Enhanced Defense
+(151 to 250) to Mana
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Decrease Maximum Durability -90%
Requirements -(15 to 11)%
Socketed (2)

Defense: (501-540) to (978-1054)
Required Strength: (112-118)
Required Level: 20
10% Faster Run/Walk
20% Faster Cast Rate
-(8 to 10)% to All Enemy Resistances
+(30 to 40)% Enhanced Defense
+(251 to 350) to Mana
Cold Resist +(26 to 30)%
Lightning Resist +(26 to 30)%
Decrease Maximum Durability -90%
Requirements -(20 to 16)%
Socketed (3)

Defense: (817-881) to (1562-1684)
Required Strength: (153-161)
Required Level: 30
15% Faster Run/Walk
25% Faster Cast Rate
-(11 to 13)% to All Enemy Resistances
+(41 to 52)% Enhanced Defense
+(351 to 450) to Mana
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Decrease Maximum Durability -90%
Requirements -(25 to 21)%
Socketed (4)

Defense: (1260-1351) to (2387-2560)
Required Strength: (207-219)
Required Level: 38
20% Faster Run/Walk
30% Faster Cast Rate
-(13 to 15)% to All Enemy Resistances
+(52 to 63)% Enhanced Defense
+(451 to 550) to Mana
Cold Resist +(36 to 40)%
Lightning Resist +(36 to 40)%
Decrease Maximum Durability -90%
Requirements -(30 to 26)%
Socketed (4)

Defense: (1894-2021) to (3555-3794)
Required Strength: (278-296)
Required Level: 47
25% Faster Run/Walk
35% Faster Cast Rate
-(16 to 18)% to All Enemy Resistances
+(64 to 75)% Enhanced Defense
+(551 to 650) to Mana
Cold Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Decrease Maximum Durability -90%
Requirements -(35 to 31)%
Socketed (5)

Defense: (2738-2910) to (5136-5459)
Required Strength: (373-398)
Required Level: 54
30% Faster Run/Walk
40% Faster Cast Rate
-(18 to 20)% to All Enemy Resistances
+(75 to 86)% Enhanced Defense
+(651 to 750) to Mana
Cold Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Decrease Maximum Durability -90%
Requirements -(40 to 36)%
Socketed (6)


Helm: Magical Craft Circlet: +2-3 All Skills, %Fire Spell/Pierce, %Minion Life/Resist
Gloves: Magical Craft Leather Gloves: %Fire Spell/Pierce, %Minion Life/Resist
Belt: Magical Craft Sash: %Fire Spell/Pierce, %Minion Life/Resist
Boots: Magical Craft Boots: +1-2 Nec Skills, %Minion Life/Resist
Rings: Rares: +1 Skills, %Fire/Cold Spell/Pierce
Amulet: Rare: +2-3 Skills (+3-4 with Oil of Luck), %Fire/Cold Spell/Pierce

On Switch: Some new options items/buffs are going to be added here.
Weapon:
Seid
Seid
Necromancer Daggers

'Kur'
Runeword Level: 78
+(1 to 2) to Necromancer Skill Levels
+(6 to 8)% Bonus Elemental Damage to Bloodlust
15% Faster Run/Walk
20% Increased Attack Speed
+(144 to 171)% Enhanced damage
+(1 to 4) to Bloodlust
Increase Maximum Mana (21 to 25)%
: +4 Bloodlust = more spell damage. Make in Tier 1 Necro Dagger for low requirements
Shield Option 1:
Goddess
Goddess
Shields

'Ber'
Runeword Level: 63
+2 to All Skills
-150 Defense
50% Chance of Uninterruptable Attack
Cannot Be Frozen
Requirements -10%
: +2 Skills to help buff Bloodlust
Shield Option 2:
Trollskull
Trollskull
Preserved Head (Sacred)

Defense: (2612-2952) to (2795-3159)
Chance to Block: 2%
Required Dexterity: 292
Required Level: 100
(Necromancer Only)
+(2 to 3) to Necromancer Skill Levels
20% Faster Run/Walk
25% Faster Cast Rate
1% Increased Chance of Blocking
+(5 to 7) to Bloodlust
+(115 to 143)% Enhanced Defense
Replenish Life +150
Fire Resist -50%
Damage Reduced by 10%
Requirements -33%
Socketed (4)

: +5-7 Bloodlust

► Sockets, MOs, and Shrine Blessing

Inside this spoiler, you can see some images of the gear I was using. Once I hit 75% Minion Resist from the crafts and blessing, I began to use Fascinating Shrines to bless the items with to gain more fire spell damage and pierce. The stats could be a bit better on each, but this gives you a general direction of what you want to search for:

► Screenshots of Example Crafts

Now that we've introduced a weapon/shield on switch for pre-buffing, we will see a slight addition to our summoning sequence:

Use Sacrifices to get corpses. Weapon-switch to
Seid
Seid
Necromancer Daggers

'Kur'
Runeword Level: 78
+(1 to 2) to Necromancer Skill Levels
+(6 to 8)% Bonus Elemental Damage to Bloodlust
15% Faster Run/Walk
20% Increased Attack Speed
+(144 to 171)% Enhanced damage
+(1 to 4) to Bloodlust
Increase Maximum Mana (21 to 25)%
and whichever shield you have. Cast Bloodlust. Weapon-switch back to your main gear. Buff with Burning Veil, summon Skeletal Flayers, summon 4 Fireheart Totems, 1 Frostclaw Totem, and the Rampagors, Lamia (not necessary, but why not?), Void Archon, and Jinn.

Merc Gear - Act 3 Abjurer
Weapon: Ornate Crafted Crystal Sword: %FCR, +Energy Factor, %Lightning Spell/Pierce
Armor: Ornate Crafted Body Armor: +2 Skills, %Lightning Spell/Pierce
Helm: Ornate Craft Circlet: +2-3 All Skills, %Lightning Spell/Pierce
Gloves: Ornate Craft Gloves: %Lightning Spell/Pierce
Belt: Ornate Craft Belt: %Lightning Spell/Pierce, %Phys/Magic Spell
Boots: ZOMG Ornate Craft Boots: %Lightning Spell/Pierce, Low Level Reqs
Amulet: Rare: +2-3 Skills (+3-4 with Oil of Luck), %Lightning Spell/Pierce

► Sockets, MOs, and Shrine Blessing

► Screenshots of Example Crafts - In Progress



Stats
Strength: Enough to equip your Sacred Glove/Sash/Boot Crafts and
Queen of Glass
Queen of Glass
Ancient Armor (6)

Defense: (286-313) to (572-625)
Required Strength: (82-86)
Required Level: 11
5% Faster Run/Walk
15% Faster Cast Rate
-(6 to 8)% to All Enemy Resistances
+(18 to 29)% Enhanced Defense
+(151 to 250) to Mana
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Decrease Maximum Durability -90%
Requirements -(15 to 11)%
Socketed (2)

Defense: (501-540) to (978-1054)
Required Strength: (112-118)
Required Level: 20
10% Faster Run/Walk
20% Faster Cast Rate
-(8 to 10)% to All Enemy Resistances
+(30 to 40)% Enhanced Defense
+(251 to 350) to Mana
Cold Resist +(26 to 30)%
Lightning Resist +(26 to 30)%
Decrease Maximum Durability -90%
Requirements -(20 to 16)%
Socketed (3)

Defense: (817-881) to (1562-1684)
Required Strength: (153-161)
Required Level: 30
15% Faster Run/Walk
25% Faster Cast Rate
-(11 to 13)% to All Enemy Resistances
+(41 to 52)% Enhanced Defense
+(351 to 450) to Mana
Cold Resist +(31 to 35)%
Lightning Resist +(31 to 35)%
Decrease Maximum Durability -90%
Requirements -(25 to 21)%
Socketed (4)

Defense: (1260-1351) to (2387-2560)
Required Strength: (207-219)
Required Level: 38
20% Faster Run/Walk
30% Faster Cast Rate
-(13 to 15)% to All Enemy Resistances
+(52 to 63)% Enhanced Defense
+(451 to 550) to Mana
Cold Resist +(36 to 40)%
Lightning Resist +(36 to 40)%
Decrease Maximum Durability -90%
Requirements -(30 to 26)%
Socketed (4)

Defense: (1894-2021) to (3555-3794)
Required Strength: (278-296)
Required Level: 47
25% Faster Run/Walk
35% Faster Cast Rate
-(16 to 18)% to All Enemy Resistances
+(64 to 75)% Enhanced Defense
+(551 to 650) to Mana
Cold Resist +(41 to 45)%
Lightning Resist +(41 to 45)%
Decrease Maximum Durability -90%
Requirements -(35 to 31)%
Socketed (5)

Defense: (2738-2910) to (5136-5459)
Required Strength: (373-398)
Required Level: 54
30% Faster Run/Walk
40% Faster Cast Rate
-(18 to 20)% to All Enemy Resistances
+(75 to 86)% Enhanced Defense
+(651 to 750) to Mana
Cold Resist +(46 to 50)%
Lightning Resist +(46 to 50)%
Decrease Maximum Durability -90%
Requirements -(40 to 36)%
Socketed (6)


Dexterity: Enough to equip your Sacred Circlet Craft
Vitality: None
Energy: All remaining points

You will need to heavily invest in Strength early on to be able to equip the Sacred Crafted items. Once you gather more charms that give a lot of +attributes, you will hopefully have a few Belladonna Elixirs along the way that allow you to respec and put more in Energy for more spell damage.



Skillplan
Max: Skeletal Flayers, Embalming, Nightwalker, Jinn
5-Point: Fireheart Totem, Frostclaw Totem
1-Point: Sacrifices, Bend the Shadows, Graveyard (If you have it already), Boneyard, all pre-requisites, all summons.
Leftovers: If you do in fact have leftovers, save them for now because we will be getting some easy charms soon that give more +max skill levels.



Gameplay
Gameplay will remain the same as we have been doing all game with just one more addition. You will continue to teleport around as normal, while adding Boneyard into the mix for mob clearing and dealing with Fire/Cold immune monsters, if you haven't already been using it. You can go for a Devouring Cloud oskill amulet or on your crafted gloves, but that just adds more time to crafting. It's up to you. I find that Boneyard is very strong and has decent area damage, so I've been using that. By now, you should be comfortable and more familiar with what attacks to be aware of and how to effectively use Bend the Shadows to move around evasively or offensively, depending on your situation.

Another additional option is if you feel strong and comfortable enough with how tanky/durable your minions are, you can begin to use your Veil King summon. Just keep him on an easy hotkey and keep an eye on his life if you know you're moving into a crowded area. If you're not comfortable with using him, you don't need to -- I wouldn't use him in a new uber area where he's at more risk of dying and killing you in return.

Resummoning a Veil King will not turn the previous one hostile. This is why I said if you begin to use him, keep an eye on his health, and easy access to a hotkey to resummon before he dies, if his HP starts to get lower.



Easy -- Medium -- Hard -- Very Hard


The Butcher - Summoning Uber
Reward:
The Butcher's Tooth
The Butcher's Tooth
Keep in Inventory to Gain Bonus
Required Level: 40
50% Chance of Open Wounds
+10 to all Attributes
50% Extra Gold from Monsters
20% Better Chance of Getting Magic Items


► Show Spoiler

Infernal Machine - Dungeon Uber
Reward:
Optical Detector
Optical Detector
Keep in Inventory to Gain Bonus
Required Level: 60
Maximum Skill Level Increased by 1
All Resists +(11 to 15)%


► Notes and Video

Judgment Day - Summoning Uber
Reward:
Crystalline Flame Medallion
Crystalline Flame Medallion
Keep in Inventory to Gain Bonus
Required Level: 120
+1 to Summon Edyrem
Cold Absorb 10%
Lightning Absorb 10%
Fire Absorb 10%


► Notes, Video, and Image

Creature of Flame - Dungeon Uber
Reward:
Horazon's Focus
Horazon's Focus
Keep in Inventory to Gain Bonus
Required Level: 40
(3 to 5)% Mana stolen per Hit
(3 to 5)% Life stolen per Hit
-50 Defense
+(21 to 25) to all Attributes


► Notes and Video

Tal Rasha and the Binding of Baal - Summoning Uber
Reward:
Scroll of Kings
Scroll of Kings
Keep in Inventory to Gain Bonus
Required Level: 60
+(8 to 10)% to Spell Damage
(16 to 20)% Bonus to All Attributes


► Notes and Video



At this point, we will go back and complete our Black Road Challenge, with the Trial of Knowledge and Trial of Blood still remaining.

Trial of Knowledge - Fauztinville Robot Brains - Stony Tomb
► Notes, Video, and Map

Trial of Blood - Tran Athulua - Halls of the Dead, Twin Seas
► Notes, Map, and Instructions

If you've followed along correctly, your class charm should now say "All Trials Completed!"

If your charm says that, all you have to do now is go farm two Arcane Crystals, and cube them with your class charm to unlock the Black Road stat reward on the charm and gain access to the Black Road skill, Graveyard.

Image


Now that we have all the challenges and minigames completed, you should go back and collect the rest of the Veteran Evil Eyes if you haven't done so already. If you have, then we will proceed onto gathering some more of the early charms. Again, I'm listing these in the order that I completed them in, as I progressed through Destruction. You can choose to do whichever charms, whenever you want.



Legacy of Blood - Summoning Uber
Reward:
Legacy of Blood
Legacy of Blood
Keep in Inventory to Gain Bonus
Required Level: 100
(2 to 4)% Mana stolen per Hit
(2 to 4)% Life stolen per Hit
Maximum Skill Level Increased by 2


► Notes and Video

Azmodan - Dungeon Uber
Reward:
Azmodan's Heart
Azmodan's Heart
Keep in Inventory to Gain Bonus
Required Level: 100
+5% to All Maximum Resistances
All Resists +(31 to 40)%
Reduces all Vendor Prices 10%


► Notes and Video

Quov Tsin - Heroic Boss
The Stony Tomb is a Heroic Level, therefore has a drop bias for rare items.
Reward:
Silver Seal of Ureh
Silver Seal of Ureh
Keep in Inventory to Gain Bonus
Required Level: 120
+(21 to 30) Energy Factor to Spell Damage
+1 to All Skills
+(21 to 25)% Bonus to Summoned Minion Damage
+(11 to 15)% Bonus to Summoned Minion Resistances
+(21 to 30) to Strength
+(21 to 30) to Dexterity
+(21 to 30) to Vitality
+(21 to 30) to Energy


► Notes, Video, and Image

Death Projector
Reward:
Laser Focus Crystal
Laser Focus Crystal
Keep in Inventory to Gain Bonus
Required Level: 80
Increase Maximum Life and Mana 10%
+(6 to 15)% to Experience Gained


► Notes

Akarat - Summoning Uber
Reward:
Visions of Akarat
Visions of Akarat
Keep in Inventory to Gain Bonus
Required Level: 100
+(201 to 250) Defense
+(21 to 25) to all Attributes


► Notes and Video

Rathma Square - Dungeon Uber
Reward:
Spirit Trance Herb
Spirit Trance Herb
Keep in Inventory to Gain Bonus
Required Level: 100
10% Increased Attack Speed
10% Faster Cast Rate
(21 to 150)% Bonus to Attack Rating
Replenish Life +(11 to 40)


► Notes and Video

Toraja - Dungeon Uber
Reward: Crystalline Flame Medallion upgrade (See Judgment Day), Toraja Great Runes: Krys, Auhe, Sha'ad
► Notes and Video

Lord Aldric Jitan - Summoning Uber
Reward:
Moon of the Spider
Moon of the Spider
Keep in Inventory to Gain Bonus
Required Level: 100
+(21 to 25) Energy Factor to Spell Damage
+1 to Jitan's Gate
Maximum Skill Level Increased by 1
Half Freeze Duration


► Notes and Video

Tran Athulua - Uberlevel
Increased chance to drop unique items.
Reward:
Sunstone of the Gods
Sunstone of the Gods
Keep in Inventory to Gain Bonus
Required Level: 100
Adds (13 to 25)-(26 to 38) fire damage
Adds (13 to 25)-(26 to 38) lightning damage
Adds (13 to 25)-(26 to 38) cold damage
Increase Maximum Life (11 to 15)%
Increase Maximum Mana (11 to 15)%


► Notes

Kurast 3000 BA - Uberlevel
Increased chance to drop set items.
Reward:
Hammer of the Taan Judges
Hammer of the Taan Judges
Keep in Inventory to Gain Bonus
Required Level: 40
+(21 to 25) Energy Factor to Spell Damage
+1 to All Skills
Enhanced Weapon Damage +(0.25 per level)% (Based on Character Level)


► Notes

Khalimgrad - Uberlevel
Increased chance to drop rare items.
Reward:
Zakarum's Ear
Zakarum's Ear
Keep in Inventory to Gain Bonus
Required Level: 80
(6 to 10)% Bonus to All Attributes
+(16 to 25)% to Experience Gained


► Notes and Video

Belial - Heroic Boss
The Icy Cellar is a Heroic Level, therefore has a drop bias for rare items.
Reward:
The Book of Lies
The Book of Lies
Keep in Inventory to Gain Bonus
Required Level: 60
+(51 to 500) to Life
+(51 to 500) to Mana


► Notes and Video

King Koth and the Assault on Mount Arreat - Summoning Uber
Reward:
Sacred Worldstone Key
Sacred Worldstone Key
Keep in Inventory to Gain Bonus
Required Level: 80
Enhanced Weapon Damage +(41 to 50)%
Total Character Defense Plus (21 to 30)%


► Notes

Bull Prince Rodeo - Heroic Boss
BPR has a 1/30th chance to drop a Unique Mystic Orb.
Reward:
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo!

Keep in Inventory to Gain Bonus
Required Level: 100
+(-10 to 38) to Strength
+(-10 to 38) to Dexterity
+(-10 to 38) to Vitality
+(-10 to 38) to Energy
Total Character Defense Plus (11 to 15)%
3% Reanimate as: Random monster (1/3 elite chance)
-38% Less Gold from Monsters
(16 to 20)% Better Chance of Getting Magic Items


► Notes and Video

Cathedral of Vanity - Dungeon Uber and Summoning Uber (Charm upgrade)
Reward:
Idol of Vanity
Idol of Vanity
Keep in Inventory to Gain Bonus
Required Level: 100
15% Increased Overall Speed
Maximum Skill Level Increased by 1


► Notes and Video



Finally, we have most of the early and midgame charms completed. We will do a respec here, as we now have plenty of +attributes and some more max skills from charms and upgrades, allowing us to equip gear more easily and dump more points into Energy, along with boosting our primary skills. See the Endgame section below for the new stat and skill spec.


Edited by L H 5 months.
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End Game


At this point, the only thing left to complete on your Class Charm should be the Bremmtown upgrade. You should have all of your Level Challenges, Ennead and Black Road Challenges, both minigames, Veteran Tokens collected and completed, and all of the Dogmas of the Act Bosses for Signets of Skill. Your gear setup should at least be some decent crafts according to the midgame section, along with the proper buff items on switch. If you have all of this completed, you're probably overprepared to continue forward to some of the harder ubers.



"Cheap" Setup - End Game Gear
Archbishop Lazarus Set Bonuses
Credit to Pinball for this hoverable item tag.

Weapon:
Lazarus' Votive Lamp
Lazarus' Votive Lamp
Archbishop Lazarus Set
Bone Wand (Sacred)

One-Hand Damage: 37 to 40
Required Dexterity: 170
Required Level: 100
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(3 to 4) to Necromancer Skill Levels
+1 Extra Totems
50% Faster Hit Recovery
1% Increased Chance of Blocking
+50% Damage to Undead
-21% to Enemy Cold Resistance
-21% to Enemy Lightning Resistance
-21% to Enemy Fire Resistance
15% Bonus to Energy
Total Character Defense Plus (50 to 60)%
Socketed (2)
: +Skills, +1 Totem, -%Enemy Resist
Shield:
The Sentinel's Sorrow
The Sentinel's Sorrow
Gargoyle Head (Sacred)

Defense: (1389 to 1649)
Chance to Block: 2%
Required Dexterity: 443
Required Level: 100
(Necromancer Only)
100% Chance to cast level 1 Taunt when Attacked
+1 Extra Totems
1% Increased Chance of Blocking
(0.375 per level)% to Lightning Spell Damage (Based on Character Level)
(0.375 per level)% to Fire Spell Damage (Based on Character Level)
+(31 to 36) to Searing Orb
+(5 to 8) to Sacred Armor
+25 to all Attributes
All Resists +75%
Socketed (4)

: +1 Totem, +Atts, +All Res, %Fire Spell
Armor:
Lazarus' Chasuble
Lazarus' Chasuble
Archbishop Lazarus Set
Light Plate (Sacred)

Defense: (8895 to 10548)
Required Strength: 602
Required Level: 100
+(1 to 2) to Necromancer Skill Levels
+(100 to 150)% Bonus to Summoned Minion Damage
+25% Bonus to Summoned Minion Resistances
+(100 to 150)% Bonus to Summoned Minion Life
+200% Enhanced Defense
+666 Defense
+5% to All Maximum Resistances
Damage Reduced by 5%
Socketed (6)
: +Skills, Minion Stats, +5% Max Res, +5%DR
Helm:
Lazarus' Surplice Cap
Lazarus' Surplice Cap
Archbishop Lazarus Set
Cap (Sacred)

Defense: (3561 to 3603)
Required Strength: 456
Required Level: 100
+(1 to 2) to Necromancer Skill Levels
25% Faster Run/Walk
+75% Bonus to Summoned Minion Damage
+50% Bonus to Summoned Minion Life
+200% Enhanced Defense
All Resists +35%
Socketed (4)
: +Skills, Minion Stats, +All Res
Gloves: Keep/upgrade your Midgame Gloves
Belt:
Lazarus' Lamen
Lazarus' Lamen
Archbishop Lazarus Set
Sash (Sacred)

Defense: (1013 to 1027)
Required Strength: 452
Required Level: 100
+(2 to 3) to Necromancer Skill Levels
25% Faster Run/Walk
+(10 to 15)% to Spell Damage
(15 to 20)% Life stolen per Hit
+50% Bonus to Summoned Minion Life
Total Character Defense Plus 50%
Socketed (2)
: +Skills, +%Spell Damage, %Minion Life
Boots: Keep/Upgrade your Midgame Boots
Rings: Rares with +1 Skills, -%Enemy F/C Resist, %F/C Spell Damage
Amulet: Rare with +2-3 Skills (3-4 with Luck Bonus), -%Enemy F/C Resist, %F/C Spell Damage, %Minion Life

On Switch: See Below.



"Expensive" Hybrid Caster/Totem/Summoner Setup - End Game Gear
Weapon:
The Creep
The Creep
(Secret)
Staves

''
Runeword Level: ?
: Sorceress Morph, +50% FCR, +(6-10) All Skills, +(21-25)% Spell Damage, +(0-5)% Max Resist
Make this in a War Staff or Marrow Staff (Requires 6 sockets) -- Rune Order: PoisonMagicFireColdLightEarth (PoMaFiCoLiEa)
► Image of Creep Staff

Armor:
Goetia Plate
Goetia Plate
Gothic Plate (Sacred)

Defense: (7580-8361) to (9196-10143)
Required Strength: 614
Required Level: 100
+3 to All Skills
+5 to Maximum Necromancer Minions
+(201 to 250)% Bonus to Summoned Minion Life
+(101 to 150)% Bonus to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+1000 to Life
Replenish Life +1000
+1000 to Mana
-4 to Light Radius
Socketed (6)

: Everything on this armor is great
Helm:
Rathma's Blessing

Rathma's Blessing
Circlets

'CoCoCoCo'
Runeword Level: 100
+(0 to 3) to All Skills
Adds 52-100 cold damage
+(16 to 28) to Summon Sinner
+50% Bonus to Summoned Minion Damage
+50% Bonus to Summoned Minion Resistances
+50% Bonus to Summoned Minion Life
Cold Resist +40%
+10 Cold Absorb
: +Skills, +Minion Stats (Most importantly, the minion resist now)
Gloves: Keep/Upgrade your Midgame Gloves or -->
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Defense: (1361-1512) to (1593-1769)
Required Strength: 344
Required Level: 100
+150 Strength Factor to Spell Damage
+2 to All Skills
30% Faster Cast Rate
+(16 to 20)% to Spell Damage
+(144 to 171)% Enhanced Defense
+75 to Strength
-100 to Life
All Resists +(21 to 25)%
Requirements -40%
Socketed (4)

: Everything on these gloves are great besides the -100 Life
Belt: Keep/Upgrade your Midgame Belt
Boots: Keep/Upgrade your Midgame Boots
Rings: Rares with +1 Skills, -%Enemy Fire, +%Fire Spell
Amulet: Rare with +3 Skills, -%Enemy Fire, +%Fire Spell, +%Minion Life

The really great thing about the 4x Ice Circlet is the 50% Minion Resists. That, combined with your Bremmtown class charm upgrade (+15% Minion Resist) and the Quov Tsin charm (another +15% Minion Resist) puts you at 80%, which is above the cap value, without investment from any other crafts or items. With that being capped, you can focus this gear setup more towards your damage output, pierce, and minion life.

On Switch:
Weapon:
Firequeen
Firequeen
War Scepter (Sacred)

One-Hand Damage: 30 to 43
Required Dexterity: 296
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+2 to Amazon Skill Levels
+(26 to 35)% Bonus Elemental Damage to Bloodlust
20% Faster Cast Rate
(41 to 50)% Bonus to Buff/Debuff/Cold Skill Duration
+50% Damage to Undead
+(41 to 50)% Bonus to Summoned Minion Life
(21 to 25)% Bonus to Dexterity
(21 to 25)% Bonus to Energy
Replenish Life +(10 per level) (Based on Character Level)
Requirements -40%
Socketed (6)

- Socket 6x Nih Runes, %Elemental Buff to Bloodlust, Increased Buff Duration
Weapon:
Vizharan
Vizharan
Wand (Sacred)

One-Hand Damage: 35 to 36
Required Dexterity: 166
Required Level: 100
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
Indestructible
+(2 to 3) to Necromancer Skill Levels
+50% Damage to Undead
+1 to Tainted Blood
+300 Defense
+(41 to 50) to all Attributes
All Resists +(21 to 25)%
Damage Reduced by 5%
175% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
Socketed (2)

- Socket 2x Nih Runes, Tainted Blood oskill
Shield:
Trollskull
Trollskull
Preserved Head (Sacred)

Defense: (2612-2952) to (2795-3159)
Chance to Block: 2%
Required Dexterity: 292
Required Level: 100
(Necromancer Only)
+(2 to 3) to Necromancer Skill Levels
20% Faster Run/Walk
25% Faster Cast Rate
1% Increased Chance of Blocking
+(5 to 7) to Bloodlust
+(115 to 143)% Enhanced Defense
Replenish Life +150
Fire Resist -50%
Damage Reduced by 10%
Requirements -33%
Socketed (4)

- Socket 4x Nih Runes, Bloodlust oskill

► Sockets, MOs, and Shrine Blessing



Stats
Strength: Enough for gear
Dexterity: Enough for gear
Vitality: None
Energy: Everything leftover



Skillplan
Max: Skeletal Flayers, Embalming, Nightwalker, Jinn
5-Point: Fireheart Totem, Frostclaw Totem
1-Point: Sacrifices, Bend the Shadows, Black Mass, Graveyard, all pre-requisites, all summons.
Leftovers: Funeral Pyre



Duncraig - Uberlevel
Reward:
Demonsbane
Demonsbane
By Robert Marks

Keep in Inventory to Gain Bonus
Required Level: 100
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
Replenish Life +50


► Notes and Videos



Xazax and the Wretched Sands - Uberlevel
Reward:
Xazax's Illusion
Xazax's Illusion
Keep in Inventory to Gain Bonus
Required Level: 120
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Necromancer Skill Levels
(11 to 15)% Faster Run/Walk
Replenish Life +(100 to 250)
Poison Resist +(26 to 50)%
Cannot Be Frozen


► Notes and Videos



At this point, you're free to begin your farming for signets, any gear you might still need, and other farming in general. As this guide is meant as more of a startup character, some of the later ubers will not be written up, as they will likely require gear tweaking and respec to other setups. Happy Hunting :D



Credits
mr_malice and Mord0r_
Teaching necromancer/monster/uber mechanics and this build specifically. I'm simply posting this guide as mostly what they have taught me is the build they've used. It's not my build, simply my guide.

Ben-, vampyra, Seekers, Pinball, o_owningtime, King
Taking me on as a new player years ago to help explain the game/uber/monster mechanics, and regular teammates for playing.

Apollo_Nine
Explaining how to properly craft a Trader's Chest/Other gameplay pointers for ubers and such.

Rishab, aerial
Created some maps for use in the current/past forums and in guides to help explain areas to new players.

Marco, suchbalance, Quirinus, and all TSW Server Hosts/Admins
Carrying on this mod for many years and helping to bring it to what it's become currently.

Patch Testers and all people who have played this guide
Positive/Constructive feedback and questioning choices/how to do certain parts of the game. Allows other new/confused players to read similar issues and responses.


Edited by L H 3 months.
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krex87 wrote:first cookie :) everyone wanted to see a totem necro guide. They are SO powerful


Still quite a bit to go, but wanted to give some people somethin to read for a bit. Lots of editing/reducing text incoming as well, but will try to keep all the little tips and tricks where available for beginner's play.
krex87
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LHawkins1 wrote:
krex87 wrote:first cookie :) everyone wanted to see a totem necro guide. They are SO powerful


Still quite a bit to go, but wanted to give some people somethin to read for a bit. Lots of editing/reducing text incoming as well, but will try to keep all the little tips and tricks where available for beginner's play.


and i saw something about reserving the first few posts for character limit on initial post, if you want me to delete my post let me know

EDIT: suggestion - i can't wait to read about all the item combinations you thought of, but totem is such a powerful build i would emphasize the overall play style in the first section. Like you say.. Right summon sequence + stay still for second after the teleport on minion skill is key to the build imo. I like left key summon shadow and right key teleport after summon sequence. Jump to win
Edited by krex87 11 months.
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L H
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krex87 wrote:
LHawkins1 wrote:
krex87 wrote:first cookie :) everyone wanted to see a totem necro guide. They are SO powerful


Still quite a bit to go, but wanted to give some people somethin to read for a bit. Lots of editing/reducing text incoming as well, but will try to keep all the little tips and tricks where available for beginner's play.


and i saw something about reserving the first few posts for character limit on initial post, if you want me to delete my post let me know


Nope its okay. I can get an admin to move post order around as needed, but I should have tons of space in my first comment that I've been working in.
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Time to test the my first totem necro :mjump:
If it works well then maybe I will try this in next ladder :)
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void
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damn now the veterans dont have the monopoly on ez game anymore :D
frankly, i just woke up so just skimmed through like 70% of the content but as far as i can tell this is a nice and detailed totem guide.
one thing that id like to add (didnt find it yet, but will probably take time to read this guide from top to bottom in the near future, maybe its there) that doenst really need to be in the guide but is still useful is if the gear is really bad its sometimes useful to resummon totems far away with sacrifices. this is useful for places like tran or mangler areas
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void
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embalming does not boost totem life, and as far as i know they are uneffected by any type of item minion boosts, including res

totem get shadows and jinn boost twice. once when they are cast by the nec, and it is applied again when they were summoned, so essentially its not necessary to put more than 1/2 of what you need to reach 100 or 200% pierce enemy res that you dont get from gear or charms

for early game/gris box farming nef staff is highly recommended (personally this ladder i used it as main until i was able to make the creep), not just because its an ok item early, but also as switch the blink saves some time to cut corners or blink away in a very difficult situation (heretics) where bend the shadows would take too long

would be good to mention that you can bless crafted items too, so there are even more gg rolls possible
Edited by void 11 months.