opsayo wrote:I'm currently in the middle of terror and I just wanted to say that this guide has been amazing. Its helped me be aware of all the important things that I've needed to know and learn the ins and outs of the mod. It's super thorough and well written. Thank you for writing this and also keeping it maintained!
I have a question - in the mid game section you say to use a circlet for the magical shrine craft - is there a reason circlet is mentioned over say, a cap?
FIrst off, glad you're enjoying it. I tried to incorporate things where I could to help explain monster skills and things to watch out for in the case of new players.
Secondly, the reason we choose a circlet type item (Circlet, Coronet, TIara, Diadem) is because they can spawn affixes on the item which are much more useful for the setup in comparison to a plain old cap.
On this updated affix search page: https://docs.median-xl.com/doc/wiki/affixes.php
You can scroll down below and type in "Circlet" in the Found On
box and it will filter out all stats that cannot roll on circlets, leaving you with an easier search. Every stat here is listed in order from weakest to strongest of that affix, meaning "+1 All Skills" is listed above +2 and +3, etc.
With that in mind, you'll want to find affixes that are beneficial to your character. In this case, Circlets are extremely beneficial because they can roll up to +3 All Skills, 40% Minion Life, and -%Enemy Fire Resist and %Fire Spell Damage (These last two aren't updated in the page yet, but they do spawn naturally on circlets). That's exactly what you'll be looking for in the rest of the gear, and it all comes from one piece, not even counting the bonuses that the shrine will give you when you craft it. From there, you can add on another 40% Minion Life and 20% Minion Resist (highest possible from Magical Shrine for circlets), giving you up to 80% Minion Life, and 20% Minion Resist. Once you make the craft, you can go ahead and Shrine Bless, which basically stacks on another effect of the shrine bonus onto the current craft, leaving you with a maximum possible roll of:
+3 All Skills, xx% Fire Spell Damage, -xx% Enemy Fire Resist, 120% Minion Life, and 40% Minion Resist, before you even add jewels or Mystic Orbs to the item.
Regular Caps can't spawn any of those affixes, so while using a cap to craft can be nice since you don't have to spend the extra points to also invest in Dexterity to equip a circlet, you'll be missing out on a ton of beneficial stats from the circlet craft. That's why you should try to craft on a circlet instead of a cap for this build.
Hopefully this info also clears up confusion for your other crafts (see boots, belt, and gloves) and help you determine which affixes can spawn naturally on the item (use that link above for the search functions and narrow down your options) and which item type you should use over another.