Melee Sorceress [1.1.3]

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Solfege
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annoying cat wrote:approaching end game gears, crafted leather gloves and sash with easy charms. no great runes yet. doing TA trophy runs and K3K for set items. i went back to hammertime cuz my on kill leech is too low for me to sustain under balefire.


Since you're that far along without the Set, Crafts are probably your best option. For TA runs, try swapping out that crafted sash for
Truce
Truce
Belts

'Vith'
Runeword Level: 98
-5% Decreased Attack Speed
-5% Slower Cast Rate
Stun Attack
+(172 to 200)% Enhanced Defense
+5% Increased Healing Rate from Apples
Damage Reduced by 10%
Slows Attacker by 5%
just for the %DR. It seems like you have plenty of Abandoned Shrines, so craft a Circlet-class helm to make up for the DEX loss from swapping out the belt and Abandoned-craft a Spiked Shield with 2% CtB and 10% DR (this will also help with Toraja farming). You can also try having
Khany
Khany
Sorceress Crystal Swords

'On'
Runeword Level: 100
5% Chance to cast level 29 Shuriken Flurry on Melee Attack
+(1 to 2) to Sorceress Skill Levels
50% Increased Attack Speed
50% Faster Cast Rate
+(115 to 143)% Enhanced damage
+(0.5 per level) to Maximum Damage (Based on Character Level)
+(16 to 20)% to Spell Damage
+(8 to 17) to Stormblast
Total Character Defense Plus 5%
on-switch in TA. Use Stormblast for the tight corridors, then switch back to your main weapon and Bladestorm for open areas.

As for Set farming, try supplementing K3K runs with other areas when looking for Set pieces. For example, A3 Kurast areas, A4 Chaos Sanctuary, and A5 Worldstone areas are full of Elite mobs (I've had good luck with Upper Kurast especially). I've also had decent luck with the Avatars in Khalimgrad.

Regarding the Set, you don't actually need it. If farming for it is too much of a pain (and it is IMO), you can just use crafted gear,
Nero
Nero
Belts

'Auhe'
Runeword Level: 100
10% Chance to cast level 14 Fortress on Melee Attack
Adds 7-25 damage
+150% Damage to Demons
Adds 125-250 fire damage
+(16 to 20)% to Fire Spell Damage
3% Deadly Strike
+(7 to 12) to Path of Flames
+(115 to 143)% Enhanced Defense
, and
Hellfire Plate


Hellfire Plate
Body Armor

'FiFiFiFiFiFi'
Runeword Level: 100
5% Chance to cast level 5 Blink when you Take Damage
+(0 to 2) to All Skills
Adds 245-317 fire damage
+(3 to 14) to Ancient Blood
+(171 to 200)% Enhanced Defense
+1000 Defense
Damage Reduced by 10%
.
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Prime_Evil
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lul at that neg.

have a cookie to even that out.
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annoying cat
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Solege: thanks. i'll get back here if i have problems farming stuff.
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Skyfysh
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Hey Solfege, thank you for the guide. It happen to get me back into playing again (well path of exile has me right now :P ) Also with learning the mod as well. Keep up the good work.
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Muilpeer
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Think I'll just start playing with the full set immediately. Would Asheara's belt and der nebelring complement the melee set?
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Solfege
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Skyfysh wrote:Hey Solfege, thank you for the guide. It happen to get me back into playing again (well path of exile has me right now :P ) Also with learning the mod as well. Keep up the good work.


Thanks. Hopefully this Feedback Sorc guide turns out well, too.

Muilpeer wrote:Think I'll just start playing with the full set immediately. Would Asheara's belt and der nebelring complement the melee set?


Sure. If you're just looking for something with %DR, then
Ashaera's Armor
Ashaera's Armor
Belt (Sacred)

Defense: (1687 to 1760)
Required Strength: 529
Required Level: 100
+(21 to 25) Energy Factor to Spell Damage
+(11 to 15)% to Spell Damage
(11 to 15)% Bonus to Energy
+500 Defense
All Resists +(21 to 30)%
Damage Reduced by 10%
Socketed (2)

is certainly better than
Truce
Truce
Belts

'Vith'
Runeword Level: 98
-5% Decreased Attack Speed
-5% Slower Cast Rate
Stun Attack
+(172 to 200)% Enhanced Defense
+5% Increased Healing Rate from Apples
Damage Reduced by 10%
Slows Attacker by 5%
, and it's a lot cheaper than
Dementia
Dementia
Belt (Sacred)

Defense: (3052-3384) to (3209-3561)
Required Strength: 634
Required Level: 100
Adds 7-13 damage
-(7 to 18)% to All Enemy Resistances
+(13 to 23) to Fowl Fight
Slows Target by 5%
+(115 to 143)% Enhanced Defense
+500 Defense
+(20 to 25) to all Attributes
Increase Maximum Life 5%
+3% to All Maximum Resistances
Damage Reduced by 5%
Requirements +20%
Socketed (2)

. As for rings,
Der Nebelring
Der Nebelring
Ring (Sacred)

Required Level: 120
+(21 to 30)% Bonus to Summoned Minion Damage
+(21 to 30)% Bonus to Summoned Minion Life
+1000 Defense
+400 to Life
Damage Reduced by 5%
+(41 to 50) Life after each Kill
-2 to Light Radius

is a good choice. Really, it's only drawback is that it can't be orbed.
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annoying cat
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i'm having problems in farming elemental runes and going after terul in teganze, however, i almost made it to the middle of the stage until my lappy had BSoD. what's the best res specs that i should aim for.

thanks.
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Solfege
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annoying cat wrote:i'm having problems in farming elemental runes and going after terul in teganze, however, i almost made it to the middle of the stage until my lappy had BSoD. what's the best res specs that i should aim for.

thanks.


Res doesn't really matter there. Umbaru Spirits pierce like 1000% or something, so you could never feasibly stack enough to make a difference. And their high respawn rate makes Teganze as a whole a real pain if all you want to do is get to Terul. Unless you wanted to spec into Fire and max Living Flame, about all you can do is dodge and use your Blade Spirits as shields/distractions. Each Spirit only fires it's elemental ball thing occasionally, so after it's fired, that's the best time to attack. What I sometimes do is try to get a group to fire all their ball things at once, then dodge them all or let Blade Spirits soak them. That way, they're easy pickings for Bladestorm and Fusillade.

Also, what skillplan are you using? I saw a pic you posted in the Screenshot Thread and you had something like 6 Familiars, I think. Just curious what your skillplan looked like.
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annoying cat
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i think its like this if remember it right.

Max -moonstrike, Baneblade, Fusillade
24 points - warp armor
25 Points – snowqueen, familiars
1 Point - Wraithsword, Blade Spirits, Bladestorm, Nova Charge, Symbol of Esu, Force Blast.

beaten terul last night. earlier i'm trying to survive farming fautz for the great runes and completed the whole melee sorc set and i'm using it for farming fautz, i think i'm not killing mobs fast enough and it takes some time cuz i need to replenish moon cookies a lot in between mobs.
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Solfege
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annoying cat wrote:
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Good to hear you made it through Teganze. I'm not a huge fan of Umbaru Spirits respawning.

As for Fauzt, Necrobots make it a real pain for a Phys/Magic-based Melee Sorc. CB doesn't work on them and you can't leech off them. Even w/ Stormblast, it still takes too much time to kill them, and every attack spent using Stormblast is one less opportunity to leech off other enemies. TBH, I never go there with this build unless I have to. It's too obnoxious.

Looking at your skillplan, why so many points into Familiar? Again, just curious.