Melee Sorceress [1.1.3]

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Necroglycerin
Azure Drake
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Have you any experience with the Sorc Melee set? Is it at least a decent mid-game option? I just found all the parts, just my Sorc is not there yet :D
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Solfege
Djinn
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ScarletEdge wrote:I think I finally got it. I got myself a
Dervish of Aranoch
Dervish of Aranoch
Kazarghand (Sacred)

Defense: (5959-6735) to (6832-7722)
Required Dexterity: 550
Required Level: 100
(Sorceress Only)
10% Chance to cast level 6 Claw Tornado on Melee Attack
50% Faster Run/Walk
40% Increased Attack Speed
(16 to 20)% Life stolen per Hit
Enhanced Weapon Damage +50%
Knockback
-10% Penalty to Energy
20% Bonus to Dexterity
+(115 to 143)% Enhanced Defense
+1000 to Life
Socketed (6)

and replaced my
Hellfire Plate


Hellfire Plate
Body Armor

'FiFiFiFiFiFi'
Runeword Level: 100
5% Chance to cast level 5 Blink when you Take Damage
+(0 to 2) to All Skills
Adds 245-317 fire damage
+(3 to 14) to Ancient Blood
+(171 to 200)% Enhanced Defense
+1000 Defense
Damage Reduced by 10%
and then made a
Shark (Xis)

Shark
Weapons

'TalXis'
Runeword Level: 121
1% Chance to cast level 31 Bloodlust when you Kill an Enemy
+(201 to 250)% Bonus Damage to Bloodlust
50% Increased Attack Speed
+230% Enhanced damage
+(3.25 per level) to Maximum Damage (Based on Character Level)
66% Chance of Open Wounds
+5 to all Attributes
-500 to Mana
RW on an Eth Warp Blade. Without any flat damage UMOs, I've managed to raise my damage to up to 2k-5.9k unbuffed and 3k-9.1k buffed with Baneblade+Moonstrike. My killspeed with mobs and bosses have become significantly faster, altho it doesn't feel quite right to see such a huge difference in my minimum and maximum damage, it hasn't been an issue during actual gameplay so far. Thanks for the awesome guide man, I'll see how far I can push this once I get a hold of the necessary UMOs


Cool. Just don't forget about that
Hellfire Plate


Hellfire Plate
Body Armor

'FiFiFiFiFiFi'
Runeword Level: 100
5% Chance to cast level 5 Blink when you Take Damage
+(0 to 2) to All Skills
Adds 245-317 fire damage
+(3 to 14) to Ancient Blood
+(171 to 200)% Enhanced Defense
+1000 Defense
Damage Reduced by 10%
bug if it's still in your inventory/stash. If you're doing fine with Dervish, I'd suggest either unmaking it or putting it on a mule to avoid any potential problems.

And I don't think the difference between your min and max damage is gonna be a huge deal. I'm interested to hear how
Shark (Xis)

Shark
Weapons

'TalXis'
Runeword Level: 121
1% Chance to cast level 31 Bloodlust when you Kill an Enemy
+(201 to 250)% Bonus Damage to Bloodlust
50% Increased Attack Speed
+230% Enhanced damage
+(3.25 per level) to Maximum Damage (Based on Character Level)
66% Chance of Open Wounds
+5 to all Attributes
-500 to Mana
performs, especially during boss fights. I considered it, but never bothered actually testing it since it lacks any extra CB or DS potential. If you have some free time, would you mind timing and posting here how fast you can kill Destruction Duriel with that weapon using Bladestorm (with only Baneblade and Moonstrike active; no Nova Charge, PoF, summons, or merc)? He's what I was using to test the single-target killspeed different weapons.

Allso and again, the UMOs aren't really necessary (I did all the Ubers listed in the guide without them) and TBH I don't like the idea of having to rely on so many of them just to get damage. IMO, 10x
Crystal of Tears
Crystal of Tears
Mystic Orb

Cube Reagent

Cube with Any Armor to Add Bonus

Adds 7-12 Damage
-25 to Life
+10 Required Level
, 8x
Marksman's Eye
Marksman's Eye
Mystic Orb


Cube with Item to Add Bonus

5% Increased Attack Speed
+5 to Minimum Damage
10% Bonus to Attack Rating
2% Bonus to Dexterity
+10 Required Level
, and 8x
Relic of Yaerius
Relic of Yaerius
Mystic Orb

Cube Reagent

Cube with Ring/Amulet to Add Bonus

+25% Damage to Undead
+5 to Maximum Damage
Replenish Life +50
+10 Life after Each Kill
+10 Required Level
is way too expensive just to make what should already be viable build actually work decently.

Necroglycerin wrote:Have you any experience with the Sorc Melee set? Is it at least a decent mid-game option? I just found all the parts, just my Sorc is not there yet :D


I didn't test it b/c I never found
Pentacle
Pentacle
The Mysteries Set
Gambeson (Sacred)

Defense: (6192-6877) to (6600-7330)
Required Dexterity: 486
Required Level: 100
(Sorceress Only)
+3 to Sorceress Skill Levels
Adds 25-50 damage
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
+(31 to 50) to all Attributes
Damage Reduced by 10%
Total Character Defense Plus (21 to 25)%
Socketed (4)
, but it looks like a decent mid-game option, especially while using the Lightning/Ice spec.
Arbatel
Destroyer
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Hi Solfege!

First thanks for a great guide! I have a question about Kabbalah RW for Jared's Stone. What would you orb it with? Both before and after socketing the RW. Also what jewels would you craft to socket with it?

Thanks!

Arbatel
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L H
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In the end game gear section, under the part about having Nero to make Legacy of Blood easier, you mention Nova Bombs. Should be Immolation Bombs.
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Solfege wrote:And I don't think the difference between your min and max damage is gonna be a huge deal. I'm interested to hear how
Shark (Xis)

Shark
Weapons

'TalXis'
Runeword Level: 121
1% Chance to cast level 31 Bloodlust when you Kill an Enemy
+(201 to 250)% Bonus Damage to Bloodlust
50% Increased Attack Speed
+230% Enhanced damage
+(3.25 per level) to Maximum Damage (Based on Character Level)
66% Chance of Open Wounds
+5 to all Attributes
-500 to Mana
performs, especially during boss fights. I considered it, but never bothered actually testing it since it lacks any extra CB or DS potential. If you have some free time, would you mind timing and posting here how fast you can kill Destruction Duriel with that weapon using Bladestorm (with only Baneblade and Moonstrike active; no Nova Charge, PoF, summons, or merc)? He's what I was using to test the single-target killspeed different weapons.


Here you go man, about 10 seconds. It feels kind of slow. Is it because I have very little CB?

Edited by ScarletEdge 2 months.
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iamq1803
Cog
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ScarletEdge wrote:Here you go man, it feels kind of slow. Is it because I have very little CB?


How many %CB do you have?
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iamq1803 wrote:How many %CB do you have?


Only 3% right now, I have yet to get the Yshari charm which I'm hoping would give me the least amount of CB I'll need to make any noticeable difference.
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Solfege
Djinn
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Arbatel wrote:Hi Solfege!

First thanks for a great guide! I have a question about Kabbalah RW for Jared's Stone. What would you orb it with? Both before and after socketing the RW. Also what jewels would you craft to socket with it?

Thanks!

Arbatel


Orb it with FCR, then STR and/or DEX. It doesn't matter if you do it before or after making the RW as long as you don't over-orb it. For jewels, just use any that give FCR and STR+DEX bonuses after applying an Oil of Luck to them. Basically, you want to be able to cast Divine Apparition as fast as you can and have enough STR to still wear your gear while Kabbalah is equipped.

L H wrote:In the end game gear section, under the part about having Nero to make Legacy of Blood easier, you mention Nova Bombs. Should be Immolation Bombs.


Fak. Ty. Fixed.

ScarletEdge wrote:Here you go man, about 10 seconds. It feels kind of slow. Is it because I have very little CB?

► Show Spoiler


Awesome. Ty for posting that. You're right, it does seem slow. I'm guessing the lack of any significant amount of CB is hurting here. I'm curious to see how much that time improves once you get the Yshari Charm.

For comparison:
*Sway of the Stars = 8.5s average
*Craft w/ 3x Vizjun's Ball Bearing and 6x Auhe = 7s average
*Craft w/ 3x Vizjun's Ball Bearing and 6x P-Rainbow Stones = 4.8s average
*Khany (Stormblast) = 2.9s average

These are with the Yshari Charm, though.
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Solfege wrote:
ScarletEdge wrote:Here you go man, about 10 seconds. It feels kind of slow. Is it because I have very little CB?

► Show Spoiler


Awesome. Ty for posting that. You're right, it does seem slow. I'm guessing the lack of any significant amount of CB is hurting here. I'm curious to see how much that time improves once you get the Yshari Charm.

For comparison:
*Sway of the Stars = 8.5s average
*Craft w/ 3x Vizjun's Ball Bearing and 6x Auhe = 7s average
*Craft w/ 3x Vizjun's Ball Bearing and 6x P-Rainbow Stones = 4.8s average
*Khany (Stormblast) = 2.9s average

These are with the Yshari Charm, though.


Hey, I changed my gear a bit to compensate for my lack of significant CB. My armor right now is a
Rebel (Xis)
Rebel
Body Armor

'ElXis'
Runeword Level: 121
Enhanced Weapon Damage +300%
+(202 to 230)% Enhanced Defense
+300 to Strength
+300 to Dexterity
-75 to Vitality
-75 to Energy
All Resists +(101 to 150)%
+1 to Light Radius
in an Eth Ceremonial armor while my boots is
Epicenter (Xis)
Epicenter
Boots

'IthXis'
Runeword Level: 121
100% Chance to cast level 33 Tremor when you Die
(0.125 per level)% Chance of Crushing Blow (Based on Character Level)
+(203 to 231)% Enhanced Defense
Increase Maximum Life (31 to 40)%
in an Eth Greaves. I also replaced one of my rings with
Akarat's Nails
Akarat's Nails
Ring (Sacred)

Required Level: 100
10% Chance to cast level 2 Crucify on Melee Attack
8% Chance of Crushing Blow
10% Chance of Open Wounds
Enhanced Weapon Damage +150%
Drain Life -250

for the CB and EWD.
I tried testing it on dest Duriel again and came with an average of 5 seconds per kill. I think that's a huge improvement so I'll be sticking with this variation of end game gear :D

Btw this was done without Yshari charm, I just got the full set yesterday and I'm still working on Valthek. Still trying to figure out how to beat him fast, since it took me around 2 hours to get him down to 50% hp and then my internet went nuts qq.
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Solfege
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Cool. Now go kill Uldy Baal. :twisted: