Melee Sorceress [1.3]

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zelgadis
Destroyer
7 | 0
It would be great to see this build updated:).
Fingers corssed.
Rainb0w
Prowler
15 | 0
So i decided to try your build, how can i get my life back with this build?. There is no way to regeneretae life early on or am i missing something?

Keep in mind that i just started my adventure with MedianXL.
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Solfege
Mahasattva
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zelgadis wrote:It would be great to see this build updated:).
Fingers corssed.


It will be. Updates began the other day, and the build is current up to LC2. It may take some time though b/c irl stuff (work, volunteering, that sort of thing); so be patient my friend. :)

The guide itself is also being reworked to be more comprehensive, but more concise. The "foreword" at the beginning of the guide lists the basic changes I intend to make.

Rainb0w wrote:So i decided to try your build, how can i get my life back with this build?. There is no way to regeneretae life early on or am i missing something?

Keep in mind that i just started my adventure with MedianXL.


In the VERY beginning, you gotta rely on health pots unless you went Fire from the start. Look for Magic/Rare items with the "Life stolen per hit" (a.k.a Life Leech) or "Life on Attack" (LoA) mods. TUs such as
Haareis
Haareis
Diadem (6)

Defense: (36 to 80)
Required Dexterity: 28
Required Level: 10
1% Chance to cast level 1 Shackles of Ice on Melee Attack
(4 to 5)% Bonus to Buff/Debuff/Cold Skill Duration
(2 to 4)% Life stolen per Hit
(7 to 10)% Chance of Open Wounds
(4 to 5)% Bonus to Vitality
Cold Resist +(16 to 25)%
Socketed (2)

Defense: (64 to 127)
Required Dexterity: 50
Required Level: 19
2% Chance to cast level 3 Shackles of Ice on Melee Attack
(6 to 7)% Bonus to Buff/Debuff/Cold Skill Duration
(5 to 7)% Life stolen per Hit
(11 to 14)% Chance of Open Wounds
(6 to 7)% Bonus to Vitality
Cold Resist +(26 to 35)%
Socketed (2)

Defense: (103 to 194)
Required Dexterity: 82
Required Level: 28
2% Chance to cast level 5 Shackles of Ice on Melee Attack
(8 to 9)% Bonus to Buff/Debuff/Cold Skill Duration
(8 to 10)% Life stolen per Hit
(15 to 18)% Chance of Open Wounds
(8 to 9)% Bonus to Vitality
Cold Resist +(36 to 45)%
Socketed (2)

Defense: (152 to 278)
Required Dexterity: 128
Required Level: 37
3% Chance to cast level 7 Shackles of Ice on Melee Attack
(10 to 11)% Bonus to Buff/Debuff/Cold Skill Duration
(11 to 13)% Life stolen per Hit
(19 to 22)% Chance of Open Wounds
(10 to 11)% Bonus to Vitality
Cold Resist +(46 to 55)%
Socketed (3)

Defense: (215 to 386)
Required Dexterity: 196
Required Level: 46
3% Chance to cast level 9 Shackles of Ice on Melee Attack
(12 to 13)% Bonus to Buff/Debuff/Cold Skill Duration
(14 to 16)% Life stolen per Hit
(23 to 26)% Chance of Open Wounds
(12 to 13)% Bonus to Vitality
Cold Resist +(56 to 65)%
Socketed (3)

Defense: (296 to 523)
Required Dexterity: 294
Required Level: 54
4% Chance to cast level 11 Shackles of Ice on Melee Attack
(14 to 15)% Bonus to Buff/Debuff/Cold Skill Duration
(17 to 19)% Life stolen per Hit
(27 to 30)% Chance of Open Wounds
(14 to 15)% Bonus to Vitality
Cold Resist +(66 to 75)%
Socketed (4)

and
Wormtongue
Wormtongue
Light Belt (6)

Defense: (53-58) to (71-78)
Required Strength: 27
Required Level: 3
(31 to 50)% Bonus to Attack Rating
Adds (1 to 2)-(2 to 3) poison damage over 1 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)

Defense: (114-123) to (148-159)
Required Strength: 39
Required Level: 12
(51 to 70)% Bonus to Attack Rating
Adds (3 to 6)-(6 to 13) poison damage over 2 seconds
(5 to 7)% Life stolen per Hit
+(30 to 40)% Enhanced Defense
+(16 to 20) to Dexterity
Socketed (2)

Defense: (214-231) to (259-279)
Required Strength: 57
Required Level: 21
(71 to 90)% Bonus to Attack Rating
Adds (10 to 19)-(19 to 38) poison damage over 3 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)

Defense: (352-378) to (424-454)
Required Strength: 82
Required Level: 29
(91 to 110)% Bonus to Attack Rating
Adds (25 to 50)-(50 to 100) poison damage over 4 seconds
(11 to 13)% Life stolen per Hit
+(52 to 63)% Enhanced Defense
+(26 to 30) to Dexterity
Socketed (2)

Defense: (544-581) to (649-693)
Required Strength: 119
Required Level: 38
(111 to 130)% Bonus to Attack Rating
Adds (63 to 125)-(125 to 250) poison damage over 5 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)

Defense: (801-851) to (946-1006)
Required Strength: 173
Required Level: 46
(131 to 150)% Bonus to Attack Rating
Adds (151 to 300)-(301 to 600) poison damage over 6 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)

will give you a source of Life Leech;
Lanterne Rouge
Lanterne Rouge
Great Helm (6)

Defense: (109-126) to (161-185)
Required Strength: 67
Required Level: 8
5% Chance to cast level 4 Flamefront on Melee Attack
-5% Slower Run/Walk
5% Increased Attack Speed
-(2 to 3)% to Enemy Fire Resistance
+(12 to 29)% Enhanced Defense
Replenish Life +(16 to 25)
Socketed (1)

Defense: (217-243) to (312-350)
Required Strength: 97
Required Level: 16
7% Chance to cast level 6 Flamefront on Melee Attack
-5% Slower Run/Walk
5% Increased Attack Speed
-(3 to 4)% to Enemy Fire Resistance
+(30 to 46)% Enhanced Defense
Replenish Life +(26 to 35)
Socketed (2)

Defense: (388-430) to (536-594)
Required Strength: 141
Required Level: 25
9% Chance to cast level 8 Flamefront on Melee Attack
-10% Slower Run/Walk
10% Increased Attack Speed
-(5 to 6)% to Enemy Fire Resistance
+(47 to 63)% Enhanced Defense
Replenish Life +(36 to 45)
Socketed (3)

Defense: (633-694) to (869-954)
Required Strength: 204
Required Level: 34
11% Chance to cast level 10 Flamefront on Melee Attack
-10% Slower Run/Walk
10% Increased Attack Speed
-(6 to 7)% to Enemy Fire Resistance
+(64 to 80)% Enhanced Defense
Replenish Life +(46 to 55)
Socketed (3)

Defense: (990-1077) to (1343-1461)
Required Strength: 296
Required Level: 43
13% Chance to cast level 12 Flamefront on Melee Attack
-15% Slower Run/Walk
15% Increased Attack Speed
-(8 to 9)% to Enemy Fire Resistance
+(81 to 97)% Enhanced Defense
Replenish Life +(56 to 65)
Socketed (4)

Defense: (1481-1600) to (1999-2161)
Required Strength: 429
Required Level: 51
15% Chance to cast level 14 Flamefront on Melee Attack
-15% Slower Run/Walk
15% Increased Attack Speed
-(9 to 10)% to Enemy Fire Resistance
+(98 to 114)% Enhanced Defense
Replenish Life +(66 to 75)
Socketed (4)

will give some basic life regen. Later, you'll rely on MOs for LoA, then Baneblade for its skill-based source of LoA.
Rainb0w
Prowler
15 | 0
Also is this build faster later on ? I feel like its very slow compared to other builds. I mean walking speed.

And is it better to MO gear with LoA or Life stolen per hit?
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Solfege
Mahasattva
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Rainb0w wrote:Also is this build faster later on ? I feel like its very slow compared to other builds. I mean walking speed.

And is it better to MO gear with LoA or Life stolen per hit?


Yes. Baneblade will give a noticeable boost to your r/w speed. You can get away with running most of the time before Act 3 (just know that your defense will be 0 whenever moving and your chance to block will only be 1/3). Otherwise, put some FR/W MOs on your helm. When you make your Honorific gloves, put FR/W orbs on those too.

As for LoA/LL, put LoA on your weapon and get LL from other gear.

Edit:
Back to the subject of healing, an A1 Priestess or an A3 Bloodmage merc both have skills that can heal you. Priestess uses Vindicate, a curse which heals you whenever a cursed monster is killed. Bloodmage uses Gift of Inner Fire, which will heal you just for funsies.
Rainb0w
Prowler
15 | 0
Thanks for answers. 1 MO LoA was enough with bladestorm. Love your build so far but i believe this mod is all about endgame so we'll see. Anyway very good and detailed guide ;)
peilis
Thunder Beetle
58 | 0
Regarding weapon runeword Ghenna (xar) you should mention that it should be socketed in a warp blade for that Area effect. TU warp blade was still performing better than the Ghenna (xar) in a sacred crystal sword. It actually was horrible. Havent tried normal warp blade (Ghenna), but i had to buy sacred warp blade as i could not find it anywhere.
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bloodsuckern
Bone Archer
71 | 0
lol what does "SMax" mean
soft max
skrillmax
supermax
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Solfege
Mahasattva
917 | 126
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peilis wrote:Regarding weapon runeword Ghenna (xar) you should mention that it should be socketed in a warp blade for that Area effect. TU warp blade was still performing better than the Ghenna (xar) in a sacred crystal sword. It actually was horrible. Havent tried normal warp blade (Ghenna), but i had to buy sacred warp blade as i could not find it anywhere.


That's why I mentioned earlier to look for a Sacred Warp Blade and not a Crystal Sword. :) I'll tweak the item descriptions though to make it clearer. FWIW, mid-game and beyond is still out of date. I'll be working on it this evening after work.

bloodsuckern wrote:lol what does "SMax" mean
soft max
skrillmax
supermax


Supermax. It means to add points to the skill beyond it's normal cap (i.e. with items/charms granting the "Maximum Skill Level Increased by X" mod).
Edited by Solfege 1 year.
Crema
Stone Warrior
33 | 1
Well, been using this build and went from normal to terror a3 very fast. but now i kinda hit a wall. the magic immune mobs in a3/a4 are HORRIBLE to deal with, even with wraithsword. Honestly feels like im taking longer for a3+a4 than for the whole rest.