Melee Sorceress [1.3]

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ScarletEdge
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iamq1803 wrote:My spec: Light/Ice trees, my lategame gears:

Weapon:
Brocken (Xis)
,
Khany
with Stormblast oskill, I found it useful vs Necrobots.
Shield:
Akarat's Crucifix

Armor:
Rebel (Xis)

Belt:
Nero

Gloves: Abandoned craft
Boots:
Craton (Xis)
, or Abandoned craft
Helm:
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)

Amulet: found a good Rare with Lightning Arena oskill
Rings: I don't have decent one, just using
Ring of Truth
Ring of Truth
Ring

Required Level: 20
Item Level: 20
25% Block Speed
15% Hit Recovery
(31 to 50)% Bonus to Attack Rating
Slows Attacker by (3 to 5)%
(11 to 15)% Bonus to Defense
+2 to Light Radius
, the pros is they have plenty space to MO. I wish to find sacred rings but no luck.
Sockets + MO + Jewels: %ED, %Dex, %AR, %TCD, +Life (LoA, LaeK)


I'm curious, what was your final damage output? With and without moonstrike buff. I just want to know how fast it can clear when you max EWD like that
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iamq1803
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ScarletEdge wrote:
iamq1803 wrote:My spec: Light/Ice trees, my lategame gears:

Weapon:
Brocken (Xis)
,
Khany
with Stormblast oskill, I found it useful vs Necrobots.
Shield:
Akarat's Crucifix

Armor:
Rebel (Xis)

Belt:
Nero

Gloves: Abandoned craft
Boots:
Craton (Xis)
, or Abandoned craft
Helm:
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)

Amulet: found a good Rare with Lightning Arena oskill
Rings: I don't have decent one, just using
Ring of Truth
Ring of Truth
Ring

Required Level: 20
Item Level: 20
25% Block Speed
15% Hit Recovery
(31 to 50)% Bonus to Attack Rating
Slows Attacker by (3 to 5)%
(11 to 15)% Bonus to Defense
+2 to Light Radius
, the pros is they have plenty space to MO. I wish to find sacred rings but no luck.
Sockets + MO + Jewels: %ED, %Dex, %AR, %TCD, +Life (LoA, LaeK)


I'm curious, what was your final damage output? With and without moonstrike buff. I just want to know how fast it can clear when you max EWD like that

Not so big damage but I find it very good at farming as my first intention, can clear D-Fauzt, DCows.. on /players 8 easily.

330k attack rating; 650k def; max FHR, FBR rate; many LoA, LaeK
*Without Moonstrike buff:
Bladestorm: max 6k damage
Wraithsword: max 7.5k damage
*With Moonstrike buff:
Bladestorm: max 7.7k damage
Wraithsword: max 9.8k damage
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ScarletEdge
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iamq1803 wrote:
ScarletEdge wrote:
iamq1803 wrote:My spec: Light/Ice trees, my lategame gears:

Weapon:
Brocken (Xis)
,
Khany
with Stormblast oskill, I found it useful vs Necrobots.
Shield:
Akarat's Crucifix

Armor:
Rebel (Xis)

Belt:
Nero

Gloves: Abandoned craft
Boots:
Craton (Xis)
, or Abandoned craft
Helm:
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)

Amulet: found a good Rare with Lightning Arena oskill
Rings: I don't have decent one, just using
Ring of Truth
Ring of Truth
Ring

Required Level: 20
Item Level: 20
25% Block Speed
15% Hit Recovery
(31 to 50)% Bonus to Attack Rating
Slows Attacker by (3 to 5)%
(11 to 15)% Bonus to Defense
+2 to Light Radius
, the pros is they have plenty space to MO. I wish to find sacred rings but no luck.
Sockets + MO + Jewels: %ED, %Dex, %AR, %TCD, +Life (LoA, LaeK)


I'm curious, what was your final damage output? With and without moonstrike buff. I just want to know how fast it can clear when you max EWD like that

Not so big damage but I find it very good at farming as my first intention, can clear D-Fauzt, DCows.. on /players 8 easily.

330k attack rating; 650k def; max FHR, FBR rate; many LoA, LaeK
*Without Moonstrike buff:
Bladestorm: max 6k damage
Wraithsword: max 7.5k damage
*With Moonstrike buff:
Bladestorm: max 7.7k damage
Wraithsword: max 9.8k damage


Wow, that's like twice the damage mine does. I have
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
,
Sway of the Stars
,
Nero
,
Hellfire Plate

Hellfire Plate
Body Armors

'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
with two
Empyrean Band
Empyrean Band
Ring

Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
s and the rest are Abandoned Crafts. My bladestorm damage unbuffed and buffed are 2.5k max and 3.4k max respectively.

How's your survivability tho? You seem to have sacrificed a lot of DR% and flat HP for the EWD
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iamq1803
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ScarletEdge wrote:
iamq1803 wrote:
ScarletEdge wrote:
iamq1803 wrote:My spec: Light/Ice trees, my lategame gears:

Weapon:
Brocken (Xis)
,
Khany
with Stormblast oskill, I found it useful vs Necrobots.
Shield:
Akarat's Crucifix

Armor:
Rebel (Xis)

Belt:
Nero

Gloves: Abandoned craft
Boots:
Craton (Xis)
, or Abandoned craft
Helm:
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)

Amulet: found a good Rare with Lightning Arena oskill
Rings: I don't have decent one, just using
Ring of Truth
Ring of Truth
Ring

Required Level: 20
Item Level: 20
25% Block Speed
15% Hit Recovery
(31 to 50)% Bonus to Attack Rating
Slows Attacker by (3 to 5)%
(11 to 15)% Bonus to Defense
+2 to Light Radius
, the pros is they have plenty space to MO. I wish to find sacred rings but no luck.
Sockets + MO + Jewels: %ED, %Dex, %AR, %TCD, +Life (LoA, LaeK)


I'm curious, what was your final damage output? With and without moonstrike buff. I just want to know how fast it can clear when you max EWD like that

Not so big damage but I find it very good at farming as my first intention, can clear D-Fauzt, DCows.. on /players 8 easily.

330k attack rating; 650k def; max FHR, FBR rate; many LoA, LaeK
*Without Moonstrike buff:
Bladestorm: max 6k damage
Wraithsword: max 7.5k damage
*With Moonstrike buff:
Bladestorm: max 7.7k damage
Wraithsword: max 9.8k damage


Wow, that's like twice the damage mine does. I have
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
,
Sway of the Stars
,
Nero
,
Hellfire Plate

Hellfire Plate
Body Armors

'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
with two
Empyrean Band
Empyrean Band
Ring

Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
s and the rest are Abandoned Crafts. My bladestorm damage unbuffed and buffed are 2.5k max and 3.4k max respectively.

How's your survivability tho? You seem to have sacrificed a lot of DR% and flat HP for the EWD


You are right. My %DR is too low, only 12%. But thanks for LoA, LaeK and Symbol of esu that instantly heal my life. Sometimes I could die easily if I don't play with great attention.
My life with Moonstrike unbuffed and buffed are 10k and 12k respectively.
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Solfege
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ScarletEdge wrote:
iamq1803 wrote:
ScarletEdge wrote:I'm curious, what was your final damage output? With and without moonstrike buff. I just want to know how fast it can clear when you max EWD like that

Not so big damage but I find it very good at farming as my first intention, can clear D-Fauzt, DCows.. on /players 8 easily.

330k attack rating; 650k def; max FHR, FBR rate; many LoA, LaeK
*Without Moonstrike buff:
Bladestorm: max 6k damage
Wraithsword: max 7.5k damage
*With Moonstrike buff:
Bladestorm: max 7.7k damage
Wraithsword: max 9.8k damage


Wow, that's like twice the damage mine does. I have
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
,
Sway of the Stars
,
Nero
,
Hellfire Plate

Hellfire Plate
Body Armors

'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
with two
Empyrean Band
Empyrean Band
Ring

Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
s and the rest are Abandoned Crafts. My bladestorm damage unbuffed and buffed are 2.5k max and 3.4k max respectively.

How's your survivability tho? You seem to have sacrificed a lot of DR% and flat HP for the EWD


Your damage is still low b/c you're still using "survivability" gear. Once you've eaten enough sigs and can maintain max block, you can start focusing on damage-boosting gear such as
Nero
,
Akarat's Crucifix
,
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
,
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2068 - 2350) to (2208 - 2510)
Required Level: 100
Required Strength: 600
Item Level: 120
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Weapon Physical Damage +(60 to 90)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)
,
Dervish of Aranoch
Dervish of Aranoch
Kazarghand (Sacred)

Defense: (5959 - 6735) to (6832 - 7722)
(Sorceress Only)
Required Level: 100
Required Dexterity: 550
Item Level: 105
5% Chance to cast level 6 Claw Tornado on Striking
40% Attack Speed
(5 to 20)% Life stolen per Hit
Stun Attack
Weapon Physical Damage +30%
+(115 to 143)% Enhanced Defense
20% to Dexterity
-20% to Energy
+1000 to Life
Socketed (6)
, etc. If you use
Khany
and Stormblast, substitute SSU Kazarghand for
Hide of the Basilisk
Hide of the Basilisk
Chain Mail (Sacred)

Defense: (5807 - 6817) to (6568 - 7711)
Required Level: 100
Required Strength: 600
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Lightning Spell Damage
-35% to Enemy Lightning Resistance
+(13 to 16) to Thunderstone
+(130 to 170)% Enhanced Defense
+250 to Mana
Maximum Lightning Resist +4%
Physical Resist 15%
1% Reanimate as: Random Monster
Socketed (6)
and Nero for
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
and you just tear shit apart.

Survivability-wise, with max block, high regen, and high sustain (LL/LoA/LaeK), defense isn't that important (I only have 190k). And %DR isn't a huge deal either unless you're farming Fauzt (b/c Necrobots). But again, even with low %DR (I only have 7%), with high enough damage, regen, and sustain, you can almost faceroll Fauzt. Also, there's only a marginal Life difference between the Fire and Ice trees. The main difference is high innate regen vs. extra defense. It's a personal choice. I choose Fire b/c I don't like having to constantly worry about my Life globe during boss fights and Firedance adds a nice little damage boost when I need it. Add in about 30% CB and DS from Rainbow Stones and UMOs respectively, and you've got a well rounded farmer and boss-killer.

Right now, my damage/life is as follows:
*Unbuffed Damage (no Baneblade or Moonstrike)
3.8k-6.9k Bladestorm
7.1-13k Fusillade
*Unbuffed Life (no Moonstrike)
11.8k
*Buffed Damage (Baneblade+Moonstrike)
5.8k-11k Bladestorm
11k-21k Fusillade
*Buffed Life (Moonstrike)
14.3k
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ScarletEdge
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Solfege wrote:Your damage is still low b/c you're still using "survivability" gear. Once you've eaten enough sigs and can maintain max block, you can start focusing on damage-boosting gear such as
Nero
,
Akarat's Crucifix
,
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
,
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2068 - 2350) to (2208 - 2510)
Required Level: 100
Required Strength: 600
Item Level: 120
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Weapon Physical Damage +(60 to 90)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)
,
Dervish of Aranoch
Dervish of Aranoch
Kazarghand (Sacred)

Defense: (5959 - 6735) to (6832 - 7722)
(Sorceress Only)
Required Level: 100
Required Dexterity: 550
Item Level: 105
5% Chance to cast level 6 Claw Tornado on Striking
40% Attack Speed
(5 to 20)% Life stolen per Hit
Stun Attack
Weapon Physical Damage +30%
+(115 to 143)% Enhanced Defense
20% to Dexterity
-20% to Energy
+1000 to Life
Socketed (6)
, etc. If you use
Khany
and Stormblast, substitute SSU Kazarghand for
Hide of the Basilisk
Hide of the Basilisk
Chain Mail (Sacred)

Defense: (5807 - 6817) to (6568 - 7711)
Required Level: 100
Required Strength: 600
Item Level: 120
+(1 to 2) to All Skills
30% Cast Speed
+(25 to 38)% to Lightning Spell Damage
-35% to Enemy Lightning Resistance
+(13 to 16) to Thunderstone
+(130 to 170)% Enhanced Defense
+250 to Mana
Maximum Lightning Resist +4%
Physical Resist 15%
1% Reanimate as: Random Monster
Socketed (6)
and Nero for
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
and you just tear shit apart.

Survivability-wise, with max block, high regen, and high sustain (LL/LoA/LaeK), defense isn't that important (I only have 190k). And %DR isn't a huge deal either unless you're farming Fauzt (b/c Necrobots). But again, even with low %DR (I only have 7%), with high enough damage, regen, and sustain, you can almost faceroll Fauzt. Also, there's only a marginal Life difference between the Fire and Ice trees. The main difference is high innate regen vs. extra defense. It's a personal choice. I choose Fire b/c I don't like having to constantly worry about my Life globe during boss fights and Firedance adds a nice little damage boost when I need it. Add in about 30% CB and DS from Rainbow Stones and UMOs respectively, and you've got a well rounded farmer and boss-killer.

Right now, my damage/life is as follows:
*Unbuffed Damage (no Baneblade or Moonstrike)
3.8k-6.9k Bladestorm
7.1-13k Fusillade
*Unbuffed Life (no Moonstrike)
11.8k
*Buffed Damage (Baneblade+Moonstrike)
5.8k-11k Bladestorm
11k-21k Fusillade
*Buffed Life (Moonstrike)
14.3k


I guess that's why. I've only eaten 200+ sigs so far, I'll see what happens when I max out my dex with sigs. I already have
Akarat's Crucifix
and
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
, I only need to find
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2068 - 2350) to (2208 - 2510)
Required Level: 100
Required Strength: 600
Item Level: 120
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Weapon Physical Damage +(60 to 90)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)
and
Dervish of Aranoch
Dervish of Aranoch
Kazarghand (Sacred)

Defense: (5959 - 6735) to (6832 - 7722)
(Sorceress Only)
Required Level: 100
Required Dexterity: 550
Item Level: 105
5% Chance to cast level 6 Claw Tornado on Striking
40% Attack Speed
(5 to 20)% Life stolen per Hit
Stun Attack
Weapon Physical Damage +30%
+(115 to 143)% Enhanced Defense
20% to Dexterity
-20% to Energy
+1000 to Life
Socketed (6)
to really increase my damage
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Solfege
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ScarletEdge wrote:I guess that's why. I've only eaten 200+ sigs so far, I'll see what happens when I max out my dex with sigs. I already have
Akarat's Crucifix
and
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
, I only need to find
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2068 - 2350) to (2208 - 2510)
Required Level: 100
Required Strength: 600
Item Level: 120
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Weapon Physical Damage +(60 to 90)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)
and
Dervish of Aranoch
Dervish of Aranoch
Kazarghand (Sacred)

Defense: (5959 - 6735) to (6832 - 7722)
(Sorceress Only)
Required Level: 100
Required Dexterity: 550
Item Level: 105
5% Chance to cast level 6 Claw Tornado on Striking
40% Attack Speed
(5 to 20)% Life stolen per Hit
Stun Attack
Weapon Physical Damage +30%
+(115 to 143)% Enhanced Defense
20% to Dexterity
-20% to Energy
+1000 to Life
Socketed (6)
to really increase my damage


Well, those items will serve as the foundation for damage potential. You'll still need stuff with flat Physical damage to really give your damage a boost. That's where UMOs come in.
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ScarletEdge
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Solfege wrote:
ScarletEdge wrote:I guess that's why. I've only eaten 200+ sigs so far, I'll see what happens when I max out my dex with sigs. I already have
Akarat's Crucifix
and
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
, I only need to find
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2068 - 2350) to (2208 - 2510)
Required Level: 100
Required Strength: 600
Item Level: 120
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Weapon Physical Damage +(60 to 90)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)
and
Dervish of Aranoch
Dervish of Aranoch
Kazarghand (Sacred)

Defense: (5959 - 6735) to (6832 - 7722)
(Sorceress Only)
Required Level: 100
Required Dexterity: 550
Item Level: 105
5% Chance to cast level 6 Claw Tornado on Striking
40% Attack Speed
(5 to 20)% Life stolen per Hit
Stun Attack
Weapon Physical Damage +30%
+(115 to 143)% Enhanced Defense
20% to Dexterity
-20% to Energy
+1000 to Life
Socketed (6)
to really increase my damage


Well, those items will serve as the foundation for damage potential. You'll still need stuff with flat Physical damage to really give your damage a boost. That's where UMOs come in.


Ah, you mean like
Crystal of Tears
Crystal of Tears
Mystic Orb

Right-Click to Apply
Adds 3-6 Damage
+10 Required Level
. But that thing is really expensive atm. Oh well, guess I'll have to try to get as much flat physical damage from my warp blade for now. There are also
Relic of Yaerius
and
Warbringer
Warbringer
Mystic Orb

Right-Click to Apply
3% Chance to cast level 5 Arrow on Striking
Adds 3-4 Damage
+10 Required Level
but they only give 5 max damage per orb
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Solfege
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ScarletEdge wrote:
Solfege wrote:
ScarletEdge wrote:I guess that's why. I've only eaten 200+ sigs so far, I'll see what happens when I max out my dex with sigs. I already have
Akarat's Crucifix
and
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
, I only need to find
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2068 - 2350) to (2208 - 2510)
Required Level: 100
Required Strength: 600
Item Level: 120
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Weapon Physical Damage +(60 to 90)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)
and
Dervish of Aranoch
Dervish of Aranoch
Kazarghand (Sacred)

Defense: (5959 - 6735) to (6832 - 7722)
(Sorceress Only)
Required Level: 100
Required Dexterity: 550
Item Level: 105
5% Chance to cast level 6 Claw Tornado on Striking
40% Attack Speed
(5 to 20)% Life stolen per Hit
Stun Attack
Weapon Physical Damage +30%
+(115 to 143)% Enhanced Defense
20% to Dexterity
-20% to Energy
+1000 to Life
Socketed (6)
to really increase my damage


Well, those items will serve as the foundation for damage potential. You'll still need stuff with flat Physical damage to really give your damage a boost. That's where UMOs come in.


Ah, you mean like
Crystal of Tears
Crystal of Tears
Mystic Orb

Right-Click to Apply
Adds 3-6 Damage
+10 Required Level
. But that thing is really expensive atm. Oh well, guess I'll have to try to get as much flat physical damage from my warp blade for now. There are also
Relic of Yaerius
and
Warbringer
Warbringer
Mystic Orb

Right-Click to Apply
3% Chance to cast level 5 Arrow on Striking
Adds 3-4 Damage
+10 Required Level
but they only give 5 max damage per orb


It's true,
Crystal of Tears
Crystal of Tears
Mystic Orb

Right-Click to Apply
Adds 3-6 Damage
+10 Required Level
is super good right now (and super expensive). And yes, they are certainly helpful, but you can do just fine without them. Besides, I'd almost guarantee they'll get nerfed in the next patch.

UMOs such as
Relic of Yaerius
and
Marksman's Eye
Marksman's Eye
Mystic Orb

Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
are much better than you might think. By end-game, you'll have over 2000% to Physical damage. That means even a measly +5 to max damage will add hundreds of points to your damage when stacked.

A properly-crafted Warp Blade is also a superior weapon for UMOs. When orbed with 3x
Vizjun's Ball Bearing
Vizjun's Ball Bearing
Mystic Orb

Right-Click to Apply
2% Deadly Strike
+25 to Dexterity
+10 Required Level
and socketed with P-Rainbow Stones, you have one weapon you can use for both farming and Uber bosses.

In case you haven't seen it, I finally updated the end-game gear section the other day, as well as what UMOs to use, and where to use them.

Edit:
You can also farm the Triune for Cycles to boost your damage if you can't afford UMOs. Strength Cycles will give you flat damage and AR, and Power Cycles can give you flat DEX and %DEX. The Life bonuses on Wealth Cycles and the Increased Overall Speed bonuses on Speed Cycles are also handy.
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ScarletEdge
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Solfege wrote:
ScarletEdge wrote:
Solfege wrote:
ScarletEdge wrote:I guess that's why. I've only eaten 200+ sigs so far, I'll see what happens when I max out my dex with sigs. I already have
Akarat's Crucifix
and
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
, I only need to find
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2068 - 2350) to (2208 - 2510)
Required Level: 100
Required Strength: 600
Item Level: 120
+2 to Necromancer Skill Levels
25% Life stolen per Hit
Weapon Physical Damage +(60 to 90)%
Hit Causes Monster to Flee +1%
+(120 to 150)% Enhanced Defense
+(40 to 50) to Strength
+(40 to 50) to Dexterity
Target Takes Additional Damage of 500
25% Gold Find
+5 to Light Radius
Socketed (4)
and
Dervish of Aranoch
Dervish of Aranoch
Kazarghand (Sacred)

Defense: (5959 - 6735) to (6832 - 7722)
(Sorceress Only)
Required Level: 100
Required Dexterity: 550
Item Level: 105
5% Chance to cast level 6 Claw Tornado on Striking
40% Attack Speed
(5 to 20)% Life stolen per Hit
Stun Attack
Weapon Physical Damage +30%
+(115 to 143)% Enhanced Defense
20% to Dexterity
-20% to Energy
+1000 to Life
Socketed (6)
to really increase my damage


Well, those items will serve as the foundation for damage potential. You'll still need stuff with flat Physical damage to really give your damage a boost. That's where UMOs come in.


Ah, you mean like
Crystal of Tears
Crystal of Tears
Mystic Orb

Right-Click to Apply
Adds 3-6 Damage
+10 Required Level
. But that thing is really expensive atm. Oh well, guess I'll have to try to get as much flat physical damage from my warp blade for now. There are also
Relic of Yaerius
and
Warbringer
Warbringer
Mystic Orb

Right-Click to Apply
3% Chance to cast level 5 Arrow on Striking
Adds 3-4 Damage
+10 Required Level
but they only give 5 max damage per orb


It's true,
Crystal of Tears
Crystal of Tears
Mystic Orb

Right-Click to Apply
Adds 3-6 Damage
+10 Required Level
is super good right now (and super expensive). And yes, they are certainly helpful, but you can do just fine without them. Besides, I'd almost guarantee they'll get nerfed in the next patch.

UMOs such as
Relic of Yaerius
and
Marksman's Eye
Marksman's Eye
Mystic Orb

Right-Click to Apply
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% to Dexterity
+10 Required Level
are much better than you might think. By end-game, you'll have over 2000% to Physical damage. That means even a measly +5 to max damage will add hundreds of points to your damage when stacked.

A properly-crafted Warp Blade is also a superior weapon for UMOs. When orbed with 3x
Vizjun's Ball Bearing
Vizjun's Ball Bearing
Mystic Orb

Right-Click to Apply
2% Deadly Strike
+25 to Dexterity
+10 Required Level
and socketed with P-Rainbow Stones, you have one weapon you can use for both farming and Uber bosses.

In case you haven't seen it, I finally updated the end-game gear section the other day, as well as what UMOs to use, and where to use them.

Edit:
You can also farm the Triune for Cycles to boost your damage if you can't afford UMOs. Strength Cycles will give you flat damage and AR, and Power Cycles can give you flat DEX and %DEX. The Life bonuses on Wealth Cycles and the Increased Overall Speed bonuses on Speed Cycles are also handy.


I think I finally got it. I got myself a
Dervish of Aranoch
Dervish of Aranoch
Kazarghand (Sacred)

Defense: (5959 - 6735) to (6832 - 7722)
(Sorceress Only)
Required Level: 100
Required Dexterity: 550
Item Level: 105
5% Chance to cast level 6 Claw Tornado on Striking
40% Attack Speed
(5 to 20)% Life stolen per Hit
Stun Attack
Weapon Physical Damage +30%
+(115 to 143)% Enhanced Defense
20% to Dexterity
-20% to Energy
+1000 to Life
Socketed (6)
and replaced my
Hellfire Plate

Hellfire Plate
Body Armors

'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
and then made a
Shark (Xis)
RW on an Eth Warp Blade. Without any flat damage UMOs, I've managed to raise my damage to up to 2k-5.9k unbuffed and 3k-9.1k buffed with Baneblade+Moonstrike. My killspeed with mobs and bosses have become significantly faster, altho it doesn't feel quite right to see such a huge difference in my minimum and maximum damage, it hasn't been an issue during actual gameplay so far. Thanks for the awesome guide man, I'll see how far I can push this once I get a hold of the necessary UMOs