Yeah, I think that's always been the way to do it. Glad to hear it still works.
It's taken a lot longer than I wanted, but I'll finally start posting guide updates in the next few days. Major changes have been made. Here's the situation so far:
Fusillade's damage boost is nice, and the conversion of Force Blast from a cone to a nova was a major step up. The boosts to Vengeful Power and Living Flame have made them more attractive passive options than they used to be, so this new build version will showcase how they can work in practice.
This will still be a Fusillade+Bladestorm build, but the spec will change to Poison/Fire. I initially considered using 2 specs at different stages, but I've written a guide like that before, and all it did was confuse people. So this will use a Poison/Fire spec from the start.
Using this spec will require more tact early on and more skill-switching later on, but it's aggressive playstyle and higher damage potential emanates so much masculinity that it's guaranteed to turn growers into showers. It's survivability is also surprisingly good in places I never expected it to be (e.g. Toraja). The downside is, you'll have less summons to tank and/or distract enemies. But Blade Spirits will still be tanky enough, and cheap enough, to do their job. Mana will aslo be an issue, but that will be corrected for with specific gear choices. Speaking of which...
Gear choices will generally remain the same, but some minor tweaks will be made to Early-Game TUs just because I felt like it. Some low-level RW options will also be added to make life easier before loading up on TUs. Mid-Game gear will be tweaked slightly to offset the high Mana cost this build incurs. I'll also add a cheap and effective gear set as an alternative to the Melee Sorc Set, for those like me who find collecting the full Set too tedious.
I'm still not happy about Frost Armor (mostly because it meant more work for me having to rewrite this fekkin guide), but I'm fairly satisfied with this reworked version of the build. Change is inevitable, and adaptability is necessary for survival.