Melee Sorceress [1.3]

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Solfege
Mahasattva
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Afzofa wrote:i just got the sleep charm, which trophy should I cube it with?


Depends on your final setup and what you need to balance out your build. Viz-jun Trophy is almost always useful, but Rathma, Laz, or Dunc also look promising.
ZealotofDeath
Destroyer
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Hey Solfege,

have another question concerning
Empyrean Band
Empyrean Band
Ring

Required Level: 40
5% Chance to cast level 7 Singularity on Kill
(3 to 5)% Bonus to All Attributes
Increase Maximum Life and Mana 10%
(26 to 50)% Extra Gold from Monsters

- all the ones I found so far have only 1% chance of singularity - another mistake like
Cauldron
Cauldron
The Mysteries Set
Large Shield (Sacred)

Defense: (3734-4220) to (4196-4743)
Chance to Block: 1% + class%
Required Strength: 384
Required Dexterity: 423
Required Level: 100
10% Chance to cast level 25 Spike Nova when Attacked
+1 to Sorceress Skill Levels
35% Faster Block Rate
1% Increased Chance of Blocking
(101 to 150)% Bonus to Miasma Haunt Duration
+(115 to 143)% Enhanced Defense
Requirements -20%
Socketed (6)
or did it change in the last patch?

greetings!
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Solfege
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Both. There was a bug with Empys in one of the recent patches that was fixed, and it dropped ctc Singularity to 1%. Looks like the docs listing and item tag for it haven't been updated.

Edit:
I'll report these errors in the Docs Bugs & Feedback thread.
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Skeptic_Zero
Balrog
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Have you tried this with other elemental trees?

Warp armor seems amazing since sorc doesn't have any other skill-based avoid.
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Solfege
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Yes. I ran Lightning/Cold, Poison/Lightning, and Poison/Fire from start to finish when I was reworking the build for 1.3. And I added Fire/Lightning to End-Game testing just for comparison since it's the standard tree combo. They all work fine, depending on how aggressively you want to play. But Fire/Lightning is a tougher sell for Fusillade-based Melee Sorcs b/c you don't have enough skill points to max everything you want, so you have to make some tough choices.

I like to change the build when major content patches are released to keep things fresh. So I went with Poison/Fire this time to shake things up a bit. When Sigma is released, I'll probably change the build again when I update the guide, depending on what changes Sigma brings.
Marmelad
Imp
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is this build still avalible and still works?
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Solfege
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Yes. There were no content changes between S17 and S18, so all guides marked with the 1.3 tag are still up to date.
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Skeptic_Zero
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What about
Dryhten Ealdor
Dryhten Ealdor
Warp Blade (Sacred)

One-Hand Damage: (183-197) to (333-358)
Required Dexterity: 400
Required Level: 100
(Sorceress Only)
Current Dexterity Damage Bonus: (76/256 Per Dexterity)%
Area Effect Attack
5% Chance to cast level 59 Doom on Melee Attack
25% Chance to cast level 44 Crucify on Melee Attack
+(3 to 5) to Sorceress Skill Levels
50% Increased Attack Speed
+(172 to 200)% Enhanced Damage
Adds 50-100 damage
Adds 250-625 magic damage
Slows Target by 15%
Socketed (6)

as a late game weapon? Crucify and doom procs seem to pair exceptionally well with the high % EWD items you have.

And what are your thoughts on
Starhawk
Starhawk
Warp Blade (Sacred)

One-Hand Damage: 49 to 86
Required Dexterity: 400
Required Level: 100
(Sorceress Only)
Current Dexterity Damage Bonus: (76/256 Per Dexterity)%
Area Effect Attack
25% Chance to cast level 29 Magic Missiles on Melee Attack
+(3 to 5) to Sorceress Skill Levels
50% Increased Attack Speed
Adds 625-1000 magic damage
Adds 625-1000 fire damage
Adds 625-1000 lightning damage
Adds 625-1000 cold damage
-(22 to 35)% to All Enemy Resistances
10% Chance to Avoid Damage
Socketed (6)

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Solfege
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Dryhten works fine. Really, most late game weapons work fine. By that stage, you're thinking marginally in terms of damage anyway, so it's more about what you like and what fits your playstyle. Best thing you can do is just try it for awhile and see how you like it. Personally, I'm kinda meh on Crucify as a proc for this build. It's not terrible, but I've found it redundant. You already have blades flying everywhere and a built-in AoE on the weapon itself. Plus, it's delayed hit is a turn-off. Doom is nice, but it doesn't proc often enough to be super effective, imo.

As for Starhawk, the old Starhawk+AotOR combo still works if you want to go with an Elemental build. And even if you don't go Elemental, it's still useful in places such as Yshari. And it makes doing the Soul of Kabraxis upgrade a whole lot easier.
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Skeptic_Zero
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Solfege wrote:Dryhten works fine. Really, most late game weapons work fine. By that stage, you're thinking marginally in terms of damage anyway, so it's more about what you like and what fits your playstyle. Best thing you can do is just try it for awhile and see how you like it. Personally, I'm kinda meh on Crucify as a proc for this build. It's not terrible, but I've found it redundant. You already have blades flying everywhere and a built-in AoE on the weapon itself. Plus, it's delayed hit is a turn-off. Doom is nice, but it doesn't proc often enough to be super effective, imo.

As for Starhawk, the old Starhawk+AotOR combo still works if you want to go with an Elemental build. And even if you don't go Elemental, it's still useful in places such as Yshari. And it makes doing the Soul of Kabraxis upgrade a whole lot easier.


Sorry, what is AotOR? And what build changes would you suggest if one were to go with Starhawk?

One more itemization question - how about using
The Chained Mail
The Chained Mail
Chain Mail (Sacred)

Defense: (6161-6842) to (6968-7739)
Required Strength: 538
Required Level: 100
10% Chance to cast level 53 Bloodstorm when Attacked
-10% Slower Run/Walk
Stun Attack
Attacker Flees after Striking 10%
+(144 to 171)% Enhanced Defense
(21 to 25)% Bonus to Dexterity
(21 to 25)% Bonus to Strength
+250 Life on Attack
Damage Reduced by 10%
Slows Attacker by 15%
Socketed (6)

paired with
Baron Sludge's Bonecrusher
Baron Sludge's Bonecrusher
Light Gauntlets (Sacred)

Defense: (536 to 610)
Required Strength: 544
Required Level: 100
30% Increased Attack Speed
+(26 to 38) to Maximum Damage
-50% Target Defense
Stun Attack
+100 Life on Attack
Damage Reduced by 8%
Target Takes Additional Damage of (500 to 1000)
Socketed (4)

to go fully into the life on attack mod? I know Chained mail isn't considered best in slot, but the slow, dex, and DR is nice and most importantly the life on attack on these two items seems to pair well with Baneblade. You could probably jack it up as high as 700 life per hit overall. Is this viable or would it reduce damage too much?