Melee Sorceress (Rewrite in Progress)

Find a handful of guides and walkthroughs here!
User avatar
Solfege
Monkey King
293 | 41
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Image




FOREWORD
PLEASE READ

This guide is in the process of being rewritten for M2017.

With the exception of the hardest Ubers and an ultimate end-game gear setup, most of this guide is now up-to-date. Uber strategies are being updated as I complete them and an interim end-game gear setup is listed until that section is finalized.

Thanks for your patience.



EZ NAV - JUMP TO:
Early Game - Mid-Game - End-Game - Uberquests - Challenges - Minigames



INTRODUCTION

The Melee Sorceress relies on speed and versatility to take down her enemies while still being tough enough to stand against the strongest foes. But while she can achieve high defensive stats, a Melee Sorc is not a tank. She lacks the necessary Life bonuses to be able to simply rush into a mob blindly and come out of it alive. Instead, she lets her minions do the tanking while she uses the good old "hit-and-run" strategy. Outmanoeuvre, outflank, hit, retreat and repeat. These are the keys to a Melee Sorc's success.

For this guide, you'll be using two specs: a Lightning/Ice spec for early and mid-game, then a Fire/Lightning spec for end-game. Lightning/Ice will give you superior defense and an army of summons, which will help with survivability in both the regular game and during early Uberquests. By the beginning of end-game, you'll have good enough gear and Charms to achieve max block, which makes high defense and an army of summons less important. So you'll switch to a Fire/Lightning spec for the innate life regen and higher damage potential.


A MELEE SORC:
WHAT SHE IS, AND WHAT SHE ISN'T

Some may think a Melee Sorc is basically a Barbarian or Paladin, just with bigger...dreams. Well, that's partially correct. But though her dreams may be big, her melee skillset simply can't compare to that of a Barb or Pally. After all, those classes are supposed to be melee; a Sorc isn't. With melee-centric classes, almost their entire skillsets are geared toward survivability in melee combat. They can do crazy damage while facetanking mobs, even with junk gear, because it's their nature to do so. But just ask anyone who's tried a Caster Barb how well they did. Chances are, they didn't do well.

So it is with a Melee Sorc. Just like with a Caster Barb, you're playing her against her nature, trying to do the best you can with what you have. For this reason, a Melee Sorc isn't the easiest build to play. She's heavily reliant on gear to make up for her shortcomings, and many people get frustrated once they hit Destruction and start doing early Ubers because they can't just faceroll the content anymore. A Melee Sorc isn't about facerolling the game and 1-shotting Ubers, it's about finding innovative ways to overcome challenges with a build nobody expects much from.



DISCLAIMER

1. I make no claims as to the originality of this build, nor to the ideas and strategies contained in this guide.

2. Because this is a Melee Sorc, caster respecs will not be used, even if using a caster spec would be easier for completing certain tasks.

3. Since circumstances on the Realm can change from Season to Season, this guide is written around the base M2017-003.1 patch (i.e. Single Player). Be aware, if playing TSW, gameplay adjustments may be necessary. In other words: adapt, or die.

4. Please consult Median XL's Official Documentation for more in-depth information and to get a better understanding of the game's mechanics.



Image



FINAL STATS

STR - Enough for gear
DEX - Enough for Max Block
VIT - None
NRG - Everything else



FINAL SKILLS - WIP

Moonstrike, Living Flame, Warp Armor, Baneblade – SMax
Fusillade – 9 points
Familiar, Wraithsword, Bladestorm, Firedance, Nova Charge, Symbol of Esu – 1 point
Blade Spirits – All remaining points



SKILL BREAKDOWN


MELEE TREE

Moonstrike
Increases max life and damage dealt for a short time. Keep this active at all times whenever in combat.

Wraithsword
Short to mid-range attack. Deals pure Physical damage. Suited for close-quarters combat with dense mobs, Magic Immunes, and times when tanking to sustain Life resources is necessary. Best paired with the Life Leech mod.

Fusillade
Trap-like skill that fires linear streams of blades at nearby targets. More base points reduces it's seek range (meaning you'll need to use it closer to the target), but it also reduces it's cooldown period. In crowded areas, it will attack a single target until it's dead before seeking another. For this reason, it's best used against single targets, as a source of supplemental damage in crowds, and for enemies you don't want to engage in melee.

Summon Blade Spirits
About as simple a summon as can be had. These ghostly floating swords won't provide any buffs, but they're remarkably tough. They will be your tanks.

Bladestorm
Mid to long-range attack that converts nearly all Physical damage dealt to Magic damage. Suited for general gameplay. Best paired with the Life on Attack mod.


ICE TREE

Snow Queen
Passive that grants percentage-based max life (will not exceed 25%) and flat defense bonuses. Only affected by base points, not soft points from +skills gear.

Summon Ice Elementals
Adorable little snowballs meant as a support summon. They emit a Frost Armor aura that gives a 150% defense boost and 15% DR. They're squishier than Blade Spirits, so they'll need to be resummoned fairly often.

Frigid Sphere
Used as a synergy for Ice Elementals, granting them a larger overall life boost than putting points into the Ice Elementals skill itself, and without the extra mana cost per summoning.


LIGHTNING TREE

Warp Armor
Defensive skill that grants %TCD and Avoid. Both base and soft points increase its %TCD bonus, but with every 2 base points invested, an extra 1% chance to avoid damage is gained.

Nova Charge
Periodically emits a lightning nova. The main reason for putting a point here is for the 25% base DEX added to NRG, which will all but eliminate any mana problems.


FIRE TREE

Living Flame
Passive that provides a flat life boost as well as an innate source of life regen. This skill works on the principle of increasing returns (i.e. becoming more effective with more base points).

Firedance
Buff that increases both physical weapon damage and elemental damage (i.e. proc damage) to all allies while inside the fire circle.


MANA TREE

Familiar
Familiars are untargetable, can only be killed by reflected damage, and their attacks stun their targets. They also have the Zann Esu's Rite aura, which grants 15% FCR, a 25% bonus to NRG, and a +1 skill level boost for every four base points, as well as an extra cat for every 5 base points.


REWARD SKILLS

Baneblade
Buff that provides velocity, damage, and defense boosts, as well as a skill-based source of Life on Attack and Increased Chance to Block. It does come at a cost, locking out nearly every other skill that's not a dedicated melee or summon skill.

Symbol of Esu
Ennead Challenge reward skill. It allows for the creation of an infinite number of Moon Symbols (aka moon cookies), which are used just like potions to restore a flat amount of life instantly. But unlike Healing Potions, they don't remove Poison effects.



WRAITHSWORD vs. BLADESTORM

The following is a more in-depth look at how Wraithsword and Bladestorm function for the purposes of this guide specifically:

Early on, Wraithsword is a superior close-quarters attack. It does more damage and gets bigger buffs from Moonstrike and %EWD. It also doesn't suffer from Next Delay like Bladestorm does. However, later on when Crushing Blow is added to the mix, Bladestorm eventually surpasses Wraithsword in killspeed simply for it's potential to deliver more CBs more often--even against single targets and despite ND. That said, it doesn't mean Wraithsword is useless later on. Aside from being better at dealing with Magic Immunes, CB's effectiveness quickly diminishes as a monster loses life. This means, when engaging a single target with a large life pool (such as a Boss), a Moonstrike-empowered Wraithsword will eventually start killing the target faster than Bladestorm once that target's health falls below a certain point. Also, Wraithsword can take full advantage of both LoA/MoA and LL/ML, whereas Bladestorm suffers stiff penalties to LL/ML due to its high Magic damage conversion.



BREAKPOINTS

IAS:
10/37/92 (5 fpa) - Crystal Sword (-20 WSM)
6/23/56/129 (5 fpa) - Warp Blade (-10 WSM)
FBR:
3/7/13/20/32/48/75/129/280 (4 fpa)
FHR:
5/11/20/35/60/109/280 (3 fpa)
FCR:
6/19/42/83/194 (5 fpa) - Staff
8/22/42/78/157 (6 fpa) - Crystal Sword/Warp Blade

Source: Speed Calculator v. 1.2 by Terryys.

Total DEX per +%CtB Needed for Max Block (75%):
+3% CtB = 3015 DEX
+2% CtB =
+1% CtB =



MERCENARIES

Mercs aren't necessary for this build, but in certain situations (such as farming and clearing T-Cows/D-Cows), they can be extremely helpful. I find Act 1 Rogue Sisters and Act 3 Iron Wolves the most useful for a Melee Sorc due to their ranged attacks and tendency to stay out of the way.

Rogues:
Ranger (Offense) - Physical-based ranged attacker. Has higher damage potential thanks to War Spirit (%CB).
Priestess (Support) - Physical/Magic-based ranged attacker. Uses Tremor to reduce enemy life. Curses enemies with Vindicate, which heals you when you kill a cursed enemy.

Iron Wolves:
Abjurer (Offense) - Lightning and Physical/Magic-based caster. Uses Banish to reduce enemy life.
Bloodmage (Support) - Fire and Poison-based caster. Uses Gift of Inner Fire to instaheal the entire party.

Tip:
Mercs inherit both your %GF and %MF, on top of any they get from gear, as long as they get the kill. They also benefit from the +Skills mod found on gear.

A more comprehensive Merc section will be added later.



SUMMONED MINION RESISTANCES

Summons have innate resistances, gaining 15% per Skill Point up to their natural cap of 75%. Base Points aren't necessary to increase their innate resistances. The +Skills/+Sorc Skills mods found on gear/Charms will work fine. They also suffer from the same resistance penalties you do in later difficulties. While the +Summoned Minion Resistances mod can bring them back up to their cap, summons can't utilize more than +75% additional resistances from gear/Charms/MOs, nor can their resistances be increased beyond the 75% cap.

Summoned Minion Resistance Breakdown per Difficulty (assuming at least 5 Skill Points into a Summon skill):

Hatred (+/-0%)
75% innate resistances. No additional Summoned Minion Resistances are necessary.
Terror (-50%)
25% innate resistances. +50% Summoned Minion Resistances is needed to cap.
Destruction (-100%)
-25% innate resistances. +75 Summoned Minion Resistances is needed to cap, giving them 50% resistances.

h/t Suchbalance for clarifying this.



ACRONYMS AND TERMINOLOGY

► expand



Image



Image



Summary
Spec: Lightning/Ice
Core Gear: TU Warp Blade and TU Ceremonial Armor
Objectives: Level Challenge 1, Ennead Challenge, Level Challenge 2

BUILD

► expand


GEAR

► expand


GAMEPLAY

► expand



Image



Image



Summary
Spec: Lightning/Ice
Core Gear: Crafted Warp Blade, Crafted Sorc armor, Crafted Shield
Objectives: Black Road Challenge, "easy" Uberquests, Destruction Baal

BUILD

► expand


GEAR

► expand


GAMEPLAY

► expand



Image



Image



Summary
Spec: Lightning/Ice, switching to Fire/Lightning (WIP)
Core Gear: TBA
Objectives: All remaining Uberquests

BUILD (WIP - Currently Testing)

► expand


GEAR (WIP - Currently Testing)

► expand


GAMEPLAY (WIP - Currently Testing)

► expand
Edited by Solfege 17 hours.
User avatar
Solfege
Monkey King
293 | 41
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide

Image



Image



Note:
1. The Uber strategies marked "WIP" are either Ubers with partial strategies, or no strategies yet because I haven't fully tested them.

2. The Uber ranking system and gear/SoL recommendations are still being tweaked.


For this guide, Uberquests are grouped into 3 tiers, and are ranked depending on gear requirements, number of Signets of Learning needed, and the amount of strategy/player skill necessary to complete them. They are listed in Documentation order.

Easy
  • Gear: Combination of Early and Mid-Game gear recommended
  • Signets of Learning: 0
  • Strategy/Player Skill: Low

Medium
  • Gear: Mid-Game gear, with some End-Game upgrades recommended
  • Signets of Learning: 50-150
  • Strategy/Player Skill: Medium

Hard
  • Gear: Full End-Game or other specific gear
  • Signets of Learning: 150+
  • Strategy/Player Skill: High

This symbol indicates an Uberquest has a corresponding Trophy.



DUNGEON

Death Projector
Location: Act 3 -> Flayer Jungle -> Swampy Pit (Level 3) a.k.a. The Proving Grounds
Reward:
Laser Focus Crystal
Laser Focus Crystal
Keep in Inventory to Gain Bonus
Required Level: 80
Increase Maximum Life and Mana 10%
+(6 to 15)% to Experience Gained



► More info


Creature of Flame
Location: Act 2 -> Lost City -> Dimensional Sanctum
Reward:
Horazon's Focus
Horazon's Focus
Keep in Inventory to Gain Bonus
Required Level: 40
(3 to 5)% Mana stolen per Hit
(3 to 5)% Life stolen per Hit
-50 Defense
+(21 to 25) to all Attributes



► more info


Infernal Machine
Location: Act 1 -> Tamoe Highland -> The Pit (Level 2)
Reward:
Optical Detector
Optical Detector
Keep in Inventory to Gain Bonus
Required Level: 60
+(5 to 15) to all Attributes
All Resists +(10 to 15)%
+2 to Light Radius



► More Info


Rathma Square
Location: Act 3 -> Kurast Causeway -> Rathma Square
Reward:
Spirit Trance Herb
Spirit Trance Herb
Keep in Inventory to Gain Bonus
Required Level: 100
10% Increased Attack Speed
10% Faster Cast Rate
(21 to 150)% bonus to Attack Rating
Replenish Life +(11 to 40)



► more info


Azmodan
Location: Act 3 -> Upper Kurast -> Azmodan's Reliquary
Reward:
Azmodan's Heart
Azmodan's Heart
Keep in Inventory to Gain Bonus
Required Level: 100
+5% to All Maximum Resistances
All Resists +(31 to 40)%
Reduces all Vendor Prices 10%



► more info


Cathedral of Vanity
Location: Act 1 -> Cold Plains/Dark Wood -> Underground Passage (Level 2) a.k.a. The Cathedral of Vanity
Reward:
Idol of Vanity
Idol of Vanity
Keep in Inventory to Gain Bonus
Required Level: 100
15% Increased Overall Speed


► more info


Vizjun
Location: Act 3 -> Kurast Bazaar -> Vizjun
Reward:
Cold Fusion Schematics
Cold Fusion Schematics
Keep in Inventory to Gain Bonus
Required Level: 100
100% Chance to cast level 59 Blast Wave when you Die
5% Chance to cast level 10 Time Strike on Striking
+(11 to 50) to Strength
+(11 to 50) to Dexterity
+(11 to 50) to Vitality
+(11 to 50) to Energy



Note
Requires the Purify skill.

► more info


Toraja
Location: Act 5 -> Frigid Highlands -> Toraja
Reward: CFM with added bonuses
*Maximum Skill Level Increased by 1
*All Resists +10%
*Regenerate Life +100

Note
Requires the CFM and an Arcane Crystal.

► more info


Startled Witch - WIP
Location:
Reward:
The Sleep
The Sleep
Cube with Trophy to Add Bonus
Keep in Inventory to Gain Bonus
Required Level: 100



Note
Requires the Purify skill

► more info


Uldyssian - WIP
Location: Act 2 -> Canyon of the Magi -> Tal Rasha's Tomb (through the teleport pad on the east side of the room where you met Tyrael)
Reward:
Uldyssian's Sword
Uldyssian's Sword
Keep in Inventory to Gain Bonus
Required Level: 120
5% Chance to cast level 1 Uldyssian's Time Freeze when Struck
+(0 to 2) to All Skills
All Resists +(11 to 30)%
Level 1 Purify (100 Charges)



Note
Requires the Purify skill

► more info


The Void - WIP
Location:
Reward:
Sigil of the 7 Deadly Sins
Sigil of the 7 Deadly Sins
Quest Ring
Sigil of Deadly Sins (Sacred)

Required Level: 120
+1 to Mage Rage
+(26 to 50) to all Attributes
+200 to Life
+200 to Mana
+(6 to 15) to Light Radius

Rathma's Supremacy
Rathma's Supremacy
Keep in Inventory to Gain Bonus
Required Level: 120
+(5 to 10) to Light Radius


► More Info



SUMMONING

The Butcher
Location: Act 1 -> Black Marsh -> The Hole (Level 2)
Reward:
The Butcher's Tooth
The Butcher's Tooth
Keep in Inventory to Gain Bonus
Required Level: 40
50% Chance of Open Wounds
+10 to all Attributes
50% extra gold from monsters
20% better chance of getting magic item



► More Info


The Binding of Baal
Location: Act 2 -> Valley of Snakes
Reward:
Scroll of Kings
Scroll of Kings
Keep in Inventory to Gain Bonus
Required Level: 60
+(8 to 10)% to Spell Damage
(16 to 20)% Bonus to All Attributes



► more info


Assault on Mount Arreat
Location: Act 5 -> Arreat Summit
Reward:
Sacred Worldstone Key
Sacred Worldstone Key
Keep in Inventory to Gain Bonus
Required Level: 80
Enhanced Weapon Damage +(41 to 50)%
Total Character Defense Plus (21 to 30)%



► more info


Akarat
Location: Act 3 -> Kurast Causeway
Reward:
Visions of Akarat
Visions of Akarat
Keep in Inventory to Gain Bonus
Required Level: 100
+(201 to 250) Defense
+(21 to 25) to all Attributes



► more info


Legacy of Blood
Location: Act 1 -> Black Marsh -> Forgotten Tower (the small room before entering the basement)
Reward:
Legacy of Blood
Legacy of Blood
Keep in Inventory to Gain Bonus
Required Level: 100
(2 to 4)% Mana stolen per Hit
(2 to 4)% Life stolen per Hit
Maximum Skill Level Increased by 2



► more info


Lord Aldric Jitan
Location: Act 5 -> Nihlathak's Garden (a.k.a. the Pindlegarden)
Reward:
Moon of the Spider
Moon of the Spider
Keep in Inventory to Gain Bonus
Required Level: 100
+(21 to 25) Energy Factor to Spell Damage
+1 to Jitan's Gate
Maximum Skill Level Increased by 1
Half Freeze Duration



► more info


Judgement Day
Location: Act 1 -> Inner Cloister
Reward:
Crystalline Flame Medallion
Crystalline Flame Medallion
Keep in Inventory to Gain Bonus
Required Level: 120
+1 to Summon Edyrem
Cold Absorb 10%
Lightning Absorb 10%
Fire Absorb 10%



► more info


Zorun Tzin - WIP
Location:
Reward:
Mystic Shard


Note
Requires the Purify skill

► more info


Archbishop Lazarus - WIP
Location: Act 3 -> Flayer Jungle -> Swampy Pit (Level 3 a.k.a. The Proving Grounds)
Reward:
The Glorious Book of Median
The Glorious Book of Median
Keep in Inventory to Gain Bonus
Required Level: 100
+1 to All Skills
+13 damage
+(51 to 75)% Damage to Demons
All Resists +(11 to 15)%
(0 to 3)% Reanimate as: Groupie
(101 to 125)% extra gold from monsters



Note
Requires the Purify skill

► more info


UBERLEVEL

Secret Cow Level
Location: Act 1 -> Rogue Encampment -> Secret Cow Level Portal
Reward: None

► More Info


Kurast 3000 B.A.
Location: Act 3 -> Travincal (north-east side)
Reward:
Hammer of the Taan Judges
Hammer of the Taan Judges
Keep in Inventory to Gain Bonus
Required Level: 40
+(21 to 25) Energy Factor to Spell Damage
Enhanced Weapon Damage +(0.25 per level)% (Based on Character Level)



► More Info


Island of the Sunless Sea
Location: Act 5 -> Glacial Trail -> Drifter Cavern
Reward:
Six Angel Bag
Six Angel Bag
Keep in Inventory to Gain Bonus
Required Level: 60
Adds (26 to 38)-(38 to 63) fire damage
Adds (26 to 38)-(38 to 63) lightning damage
Adds (26 to 38)-(38 to 63) cold damage
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Fire Resist +(21 to 25)%

, Sunless Crystal Bird

► more info


Khalimgrad
Location: Act 5 -> Frozen Tundra -> Khalimgrad
Reward:
Zakarum's Ear
Zakarum's Ear
Keep in Inventory to Gain Bonus
Required Level: 80
(6 to 10)% Bonus to All Attributes
+(16 to 25)% to Experience Gained
+2 to Light Radius



► more info


Tran Athulua
Location: Act 2 -> Dry Hills -> Halls of the Dead -> Twin Seas -> Tran Athulua
Reward:
Sunstone of the Gods
Sunstone of the Gods
Keep in Inventory to Gain Bonus
Required Level: 100
Adds (13 to 25)-(26 to 38) fire damage
Adds (13 to 25)-(26 to 38) lightning damage
Adds (13 to 25)-(26 to 38) cold damage
Increase Maximum Life (11 to 15)%
Increase Maximum Mana (11 to 15)%



► more info


Fauztinville
Location: Act 2 -> Rocky Waste -> Stony Tomb -> Fauztinville
Reward: None

► more info


The Triune
Location: Act 1 -> Cathedral -> The Triune (through the red portal at the back)
Reward:
Lucion's Soulstone
Lucion's Soulstone
Keep in Inventory to Gain Bonus
Required Level: 120
+1 Extra Totems
+(0 to 1) to Paladin Skill Levels
+13 to Maximum Damage
Slows Target By 10%
Reduces all Vendor Prices 50%



► more info


The Unformed Land
Location: Act 5 -> Harrogath (small hut in the southernmost corner of the map)
Reward:
Trader's Chest
Trader's Chest
This mighty chest allows you to increase certain
stats but it will lower other stats in exchange!

Cube the chest with a Skull to reset stats!

Keep in Inventory to Gain Bonus
Required Level: 120
+1 to Light Radius


► more info


Kingdom of Shadow
Location: Act 1 -> Burial Grounds -> Ureh
Reward:
Eternal Bone Pile
Eternal Bone Pile
Keep in Inventory to Gain Bonus
Required Level: 100
+(1 to 2) to Amazon Skill Levels
+(1 to 2) to Assassin Skill Levels
+(1 to 2) to Barbarian Skill Levels
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Necromancer Skill Levels
+(1 to 2) to Paladin Skill Levels
+(1 to 2) to Sorceress Skill Levels
+500 Maximum Stamina



► more info


Ghosts of Old Bremmtown
Location: Act 5 -> Arreat Plateau -> Pit of Acheron a.k.a. Bremmtown
Reward: Class Charm with added bonuses
+50 Energy Factor to Spell Damage
Maximum Skill Level Increased by 1

Note
Requires your Class Charm

► more info


Duncraig
Location: Act 1 -> Cold Plains -> The Cave (level 2) a.k.a. Duncraig
Reward:
Assur's Bane
Assur's Bane
Assur's Bane (Sacred)

Required Level: 100
+1 to All Skills
Adds 7-13 damage
+150% Damage to Undead
+1 to Purify
Increase Maximum Life and Mana 10%
+2 to Light Radius

,
Demonsbane
Demonsbane
By Robert Marks

Keep in Inventory to Gain Bonus
Required Level: 100
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
Replenish Life +50



Note
Requires the Purify skill

► more info


Yshari Sanctum - WIP
Location: Act 3 -> Spider Forest -> Yshari Sanctum
Reward:
The Ancient Repositories
The Ancient Repositories
Keep in Inventory to Gain Bonus
Required Level: 120
+(0 to 1) to All Skills
(101 to 150)% bonus to Attack Rating
+(11 to 15)% to Spell Damage
(6 to 10)% Chance of Crushing Blow
+(5 to 25) to Strength
+(5 to 25) to Dexterity
+(5 to 25) to Vitality
+(5 to 25) to Energy
Increase Maximum Life (6 to 10)%
Cold Resist +(5 to 20)%
Lightning Resist +(5 to 20)%
Fire Resist +(5 to 20)%



► more info


Wretched Sands - WIP
Location: Act 2 -> Tal Rasha's Tomb -> Duriel's Lair -> Maggot Lair (just to the right of where you spoke to Tyrael)
Reward:
Xazax's Illusion
Xazax's Illusion
Keep in Inventory to Gain Bonus
Required Level: 120
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Necromancer Skill Levels
(11 to 15)% Faster Run/Walk
Replenish Life +(100 to 250)
Poison Resist +(26 to 50)%
Cannot Be Frozen



► more info


HEROIC

Bull Prince Rodeo
Location: Act 1 -> Rogue Encampment -> Secret Cow Level
Reward:
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo!

Keep in Inventory to Gain Bonus
Required Level: 100
+(-10 to 38) to Strength
+(-10 to 38) to Dexterity
+(-10 to 38) to Vitality
+(-10 to 38) to Energy
Total Character Defense Plus (11 to 15)%
3% Reanimate as: Random monster (1/3 elite chance)
-38% Less Gold from Monsters
(16 to 20)% better chance of getting magic item



► more info


Quov Tsin
Location: Act 2 -> Rocky Waste -> Stony Tomb
Reward:
Silver Seal of Ureh
Silver Seal of Ureh
Keep in Inventory to Gain Bonus
Required Level: 120
+(21 to 30) Energy Factor to Spell Damage
+1 to All Skills
+(21 to 25)% Bonus to Summoned Minion Damage
+(11 to 15)% Bonus to Summoned Minion Resistances
+(41 to 50) to Strength
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
+(41 to 50) to Energy



► more info


Belial
Location: Act 5 -> Ancients' Way -> Icy Cellar
Reward:
The Book of Lies
The Book of Lies
Keep in Inventory to Gain Bonus
Required Level: 60
+(51 to 500) to Life
+(51 to 500) to Mana



► more info


Athulua
Location: Act 2 -> Halls of the Dead -> Twin Seas
Reward:
Deity’s Bow


► more info


Astrogha - WIP
Location: Act 1 -> Burial Grounds -> Mausoleum
Reward:
Astrogha's Venom Stinger
Astrogha's Venom Stinger
Keep in Inventory to Gain Bonus
Required Level: 120
+1 to All Skills
+(100 to 500) to Life
Poison Length Reduced by 50%



► expand


Kabraxis
Location: Act 3 -> Kurast Causeway -> The Black Road
Reward:
Soul of Kabraxis
Soul of Kabraxis
Keep in Inventory to Gain Bonus
Required Level: 100
50% Chance to cast level 49 Trinity Nova when you Die
+1 to All Skills



► more info
Edited by Solfege 6 hours.
User avatar
Solfege
Monkey King
293 | 41
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide

Image



Image




LEVEL CHALLENGE 1

► More Info


ENNEAD CHALLENGE

► More Info


LEVEL CHALLENGE 2

► More Info


BLACK ROAD CHALLENGE

► More Info



Image



Image



Minigame 1: Witch Queen

► More Info


Minigame 2: Mirror, Mirror

► More Info



Image



Image



JEWEL-CRAFTING

► More Info


SHRINE-CRAFTING

► More Info


BASE-CRAFTING FOR RUNEWORDS

► More Info



Image



Image



Melee Sorc Tips

► More Info


General Tips

► More Info


Elementals of the Unformed Land

► more info


Uldyssian's Stages

► More Info


Alternate End-Game Gear (Still Theoretical)

► More Info


Videos

► More Info



Image



Image



  • Marco, Laz, and the entire MXL team.
  • Blizzard North.
  • Rishab for his “Bestiary.”
  • Suchbalance for the “Workshop” section of his Stormazon guide.
  • Wolfieeiflow for his “Guide to Writing a Guide.”
  • All the people who keep the forum running, maintain the documentation, and host servers.
  • Everyone who's provided feedback on this guide. It's greatly appreciated.

Thanks for reading!

If you have any questions, comments, or suggestions related specifically to this guide, feel free to pm me here on the forum.
Edited by Solfege 20 hours.
User avatar
Goodkidscc
Monkey King
286 | 7
How can you invest into the cold light and fire trees if you can only pick 2?
User avatar
void
Gore Crawler
1571 | 57
Common Posting Badge
Posted over 1.000 messages
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
ok i didnt read yet, but i can already tell nice pics

/e: IAS: 39/80/180 (Warp Blade) i think you forgot to factor the wsm from the weapon itself when you (i assume) checked the bps in the speedcalc, warp blade got a really good wsm
Edited by void 5 months.
User avatar
Pinball
King of Forum Games
5837 | 63
Common Posting Badge
Posted over 1.000 messages
Great Popularity Badge
Has a thread with over 50.000 views
Common Love Badge
Earned over 20 cookies
Goodkidscc wrote:How can you invest into the cold light and fire trees if you can only pick 2?


He starts with Lightning/Ice then switch to Fire/Ice later.
User avatar
L H
Howling Spirit
3634 | 142
Great Posting Badge
Posted over 2.500 messages
Common Popularity Badge
Has a thread with over 10.000 views
Great Love Badge
Earned over 100 cookies
Common Showcase Badge
Median XL Broadcaster
Common Guide Badge
Created a complete character guide
Common Contribution Badge
Has collaborated to our forums, realms or mod
Pinball wrote:
Goodkidscc wrote:How can you invest into the cold light and fire trees if you can only pick 2?


He starts with Lightning/Ice then switch to Fire/Ice later.


He starts with Light/Ice for the def/survivability, but then once he gets later game into some RWs, he can respec to Fire/Ice for more life and damage (firedance), along with Adamantine Guard end game for the Warp Armor passive from Light tree.
User avatar
Goodkidscc
Monkey King
286 | 7
LHawkins1 wrote:
Pinball wrote:
Goodkidscc wrote:How can you invest into the cold light and fire trees if you can only pick 2?


He starts with Lightning/Ice then switch to Fire/Ice later.


He starts with Light/Ice for the def/survivability, but then once he gets later game into some RWs, he can respec to Fire/Ice for more life and damage (firedance), along with Adamantine Guard end game for the Warp Armor passive from Light tree.

Gotcha. I realized it was a misguided question after I read the guide a second time.

Nicely done, and cookied.
User avatar
void
Gore Crawler
1571 | 57
Common Posting Badge
Posted over 1.000 messages
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
ok i read it all, i dont remember anything thats missing, but i would be interested in your source for where you found that adamantine guard oskill warp armor boosts minions as well
User avatar
Solfege
Monkey King
293 | 41
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Uberquests section added. That's enough for today...