Summonmancer mini guide

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hippo
Ice Clan
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Can Minions inherit Magic find & Gold find from GEARS?
Grasshopper
Azure Drake
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Do you put only 1 point in Rathma's Chosen? I didn't see it in the list of maxed skills, even in late game.

Also, I assume the other Reward skills (Talons Hold and Graveyard) are not used at all? Even as 1-point.

I'm not clear if Talons would do anything anyway since it's not the player doing the hitting but the summons?
Agirai
Prowler
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hippo wrote:Can Minions inherit Magic find & Gold find from GEARS?


Minions do use your characters MF and GF values when they kill stuff.

Grasshopper wrote:Do you put only 1 point in Rathma's Chosen? I didn't see it in the list of maxed skills, even in late game.

Also, I assume the other Reward skills (Talons Hold and Graveyard) are not used at all? Even as 1-point.

I'm not clear if Talons would do anything anyway since it's not the player doing the hitting but the summons?


It depends on your build. Abyss Knights and Blood Skeletons scale well with extra points in Rathma's Chosen but Jinns are better if Abyss Knights are the backbone of your build. Night Hawks don't scale as well with extra points in Rathma's Chosen though because they don't get better with higher attack speed.

"Sacrifices" does proc reanimates from Talon's Hold but even then it's not worth taking unless you got some more reanimates on your gear.
Bliyadolubov
Grubber
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totemancer had become so stronk. why no guides for it.
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Pinball
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Bliyadolubov wrote:totemancer had become so stronk. why no guides for it.


Cuz Summoner, Melee and Xbow is much stronger.

TLDR: Totemancer sucks.
Bliyadolubov
Grubber
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Pinball wrote:
Bliyadolubov wrote:totemancer had become so stronk. why no guides for it.


Cuz Summoner, Melee and Xbow is much stronger.

TLDR: Totemancer sucks.

You are a liar
Vigoss1996
Destroyer
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What can i MO's to my gear?
PlayerOne
Abomination
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I'm wondering how advisable it is to use items that need Dex.

The only 2 in the guide seem to be (1) a circlet to get the +3 skills and (2) if using a shield.

Since other hats can get +2 skills it doesn't seem a big difference and using a staff avoids having 450ish in Dex for a sacred shield (ok there's some defence loss by using a staff).

I'm not sure which way to jump on this - I get the feeling that 200+ points in Vit (and/or Energy) could make a big difference?
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Pinball
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Dont put points into vit. Thats damn wasted since vit doesnt increase much hp for necro.

For attributes. Put points into str anf dex for gear req then the rest into energy.

My necro has 0 points into vit but still have 28k hp and 18k mana.
PlayerOne
Abomination
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Actually once you hear that, it's obvious. :roll: Cheers! :-D