Barbarian, The Lazy Conqueror

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Pain
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Barbarian, The Lazy Conqueror

By Pain

Image



Heja, boys and girls, i'm Maks and big fat fun of summoners in every game :mrgreen: I noticed there is a low amount of my sumbrothers on server so i decided to get rid of this! A points of this miniguide are making fun, untwinked and not meta character + popularization of summoners ofc. Now we start a new era of mad drugged barbarians leading their army to conquest all.
Actually, this build could be full guide but it's not bcoz of two reasons:
1. I never do ubers( i dont mean common uberlevels like Duncraig here). And here wont be uber section.
2. Just a little can be said about early game: it's hard/slow so better to level as melee.
Thus, i'll be short here :twisted: But before you start to waste your time reading this guide i must warn you:
1. It's act5 mercenary based build, 70% of damage - ur merc, 30% - ur summons. You're just afk bag of meat. :lol: It's not viable without act5 merc. (well, it is but ultra slow and unsafe)
2. Casters cast spell. Warriors swing their weapons. Summoners summon minions. And minions are not one-time cast. Deal with it.




Pros:

  • Cheap as fuck. You dont need all this su's and hard charms to be viable. Crafted gear is ur bro. And almost every useful su for you is ~10-30 tg.
  • Fun to play. (they say summoners are boring but not this version and not for me :evil: )
  • You dont care about sprite limit.
  • Ez season starter, can farm tons of skulls/toraja runes/items for ur future builds ( or smth you play for)
  • Flexible. He can farm Sewers/TA/Toraja/Dunc/Triune/Fauzt with appropriate investments ofc.(it's more charms then items btw, especially void)
  • Requires some skill switching/fast fingers to keep merc and Veil King alive sometimes. (not a big plus probably)

Cons:

  • Not clearspeed meta. Your clearspeed is average and mostly depends on merc.
  • Life and def is average also, sometimes you can get screwed after Spirit Walk (SW) if you havent enuff defense due to unknown for me reason bcoz mobs just start to attack you instead of summons or merc. (if smbd knows wtf is this please clarify in comments)
  • You have to avoid some mobs and missiles/spells to survive with SW so gameplay can be a bit clunky and hard in first time


Areas you will farm:

1. Toraja. Ez life, just spirit walk there and dont dive too much. See my video below.
2. Unreformed Land. Ez life also. Prepare pots, resummon Veil King when he's on yellow life and keep merc alive. See my video below.
3. Tran Athulua and K3K. All builds can farm this so no special here, just spirit walk to avoid missiles and stun mobs. See video of Ta run also.
4. Duncraig. Average, better to do it with void charm, sometimes mobs just attack and shred you after SW, you cant kill them fast enough, so keep SWing around and let ur merc do the job.
5. Triune. Same garbage as Dunc, i highly recommend to get void charm and better gear before you start this, bcoz you cant oneshot spires after SW and jitan's 10 sec cd blink will make you mad.
6. Fauzt. Not the best place for summoners but definitely viable for you, tho it'll be slow and hard. Void charm helps here a lot. You dont need any runes here anyway, unless you'll trade them or hunting for su jewelry. Probably i'll make a vid later when could buy void charm and some better gear.
7. Yshari. Never attempted yet, i dont see any reason to do it but ask me if you want, i'll test.
► Show Spoiler


Core of the build:

Here i will explain why we use act5 merc and Protector Spirits. The core of all build is your merc bcoz he does a lot more damage than summons and he can proc dirty things :twisted: Protector Spirit Bloodlust gives to party free 639% spell damage/310 elem damage on 60 lvl with 31 pts invested and garbage charms. Buy
Blade of the Jitan
Blade of the Jitan
Bronze Sword (Sacred)

One-Hand Damage: (111-126) to (169-233)
Required Strength: 576
Required Level: 100
(Barbarian Only)
Current Strength Damage Bonus: (76/256 per Strength)%
40% Faster Cast Rate
+(115 to 143)% Enhanced damage
+(51 to 100) to Maximum Damage
Adds 375-500 fire damage
Adds 375-500 lightning damage
+(15 to 18) to Death's Fury Totem
+(15 to 18) to Elemental Totem
Slows Target By (21 to 25)%
+100% Damage to Protector Spirit Bloodlust
Socketed (6)

+
Toraja's Champion
Toraja's Champion
Gilded Shield (Sacred)

Defense: (7944-8978) to (9847-11129)
Chance to Block: 1%
Required Strength: 655
Required Level: 100
(Barbarian Only)
+(2 to 3) to Barbarian Skill Levels
40% Faster Cast Rate
+(201 to 250)% Damage to Protector Spirit Bloodlust
+(41 to 50)% Bonus to Summoned Minion Damage
+(115 to 143)% Enhanced Defense
+2 to Maximum Barbarian Minions
+500 to Life
+500 to Mana
All Resists +(11 to 15)%
+10 Life on Striking
+(21 to 25) Mana on Striking
Socketed (4)

and you'll have ez 950+% spell dmg for procs of your merc. He easily can attack 2 times per second with tons of procs so just imagine this beef :x
I tried Defender Spirits and wasnt impressed by them, they're too sad :\



Stats:


All goes into STR if you wanna superbuff your army or 500 str/500 vit for moar fat. I go to full STR build.

My Stats at this moment

Image



Ok, lets talk about our skills.

Image Thunder Slam. Your perf crowd control 1-pointer. Just use it when needed.
Image Protector Spirit. Your main spirit, meatshield and buff machine. Smax this ofc.
Image Greater Manifestation. Nice passive for your spirits, smax this or put here all rest points after Bear Stance.
Image Spirit Walk. Classic 1-pointer. Your kind of teleport, it will teleports you and your party to monster with some timer + gains you needed radius of stance to buff all party. No need more 1 pt here bcoz timer will be nullified anyway.
Image Bear Stance. Your main stance. Provides crucial bonus to act5 merc. Free 50% DR, good defense and damage are perfect stats for summons and such merc with high life regen. They almost wont die from physical attacks. Smax this.

► Show Spoiler


Image Ancient Blood. Overall nice passive, you can put any amount pts here, i put up to +5 to all skill levels. Nuff said.
Image Spirit guide. 1-pointer. You dont need damage and def bonuses from this, much better to smax Bear Stance for you+party.
Image Mountain King. 1-pointer, stats are always nice thing to have :bounce:
Image Immortal. Your Ennead Skill. Very good passive for you bcoz you almost always dont move but no need to put more 1 pts here. Your def is ok without this. Tho you can try to smax this if you love Fauzt runs.
Image Thundergod. Your Black Road Skill. 1 point is enuff, plus stun nova every 15 seconds is good.
Image Shamanic Trance. Your Uber Skill. Adds good life/damage bonus to ALL your summons(tho there is no such info in description). This means your Veil King is buffed too. That's why i recommend to use him. I tested a lot and found you dont need more than 25 spirits, so put here 10-14 points. (10 if you have
Toraja's Champion
Toraja's Champion
Gilded Shield (Sacred)

Defense: (7944-8978) to (9847-11129)
Chance to Block: 1%
Required Strength: 655
Required Level: 100
(Barbarian Only)
+(2 to 3) to Barbarian Skill Levels
40% Faster Cast Rate
+(201 to 250)% Damage to Protector Spirit Bloodlust
+(41 to 50)% Bonus to Summoned Minion Damage
+(115 to 143)% Enhanced Defense
+2 to Maximum Barbarian Minions
+500 to Life
+500 to Mana
All Resists +(11 to 15)%
+10 Life on Striking
+(21 to 25) Mana on Striking
Socketed (4)

)

Final Skillplan:

http://skillplan.median-xl.com/planner?id=vW5xUWac

Mid Game Gear

Unfortunately, i havent screenies for all examples bcoz i lost my old crap but i'll add some and will craft more later when find shrines.

Weapon:
Tainted/Magical Crafted 1-H Barbarian Sword, must have:
+X to Barbarian Skills
+% Bonus to Summoned Minion Damage
+% Bonus to Summoned Minion Attack Rating


MO this with +% Bonus to Summoned Minion Damage/Life
Socket with Yuls.

Shield:
Tainted/Magical Crafted Barbarian Shield, must have:
+X to Barbarian Skills
+% Bonus to Summoned Minion Damage
+% Bonus to Summoned Minion Life
Good Defense


Shield is one of your main defense source, so try to get max def and MO this with +% Bonus to Summoned Minion Damage/Life.
Socket with Jahs/Kra runes for moar minion res.

Helm:
Tainted/Magical Crafted Barbarian Helm, must have:
+X to Barbarian Skills
+% Bonus to Summoned Minion Damage
+% Bonus to Summoned Minion Attack rating
Good Defense (better to have)


Or: Morthwyrtha Runeword for Death's Fury Totem. MO them also for max def + % Bonus to Summoned Minion Damage/Life.
Socket with Thai runes if it's crafted, you'll lack of resistances.

Belt:
Tainted Crafted Plated Belt, must have:
+X to Barbarian Skills
+% Bonus to Summoned Minion Damage
+% Bonus to Summoned Minion Attack rating
Good Defense (better to have)


MO this with +% Bonus to Summoned Minion Damage/Life. Socket with Thai runes/Lums. Here's a pict of my garbage:
Image

Boots:
Tainted Crafted Greaves/Light Plated Boots, must have:
Good Defense (better to have)
+% Bonus to Summoned Minion Damage
+% Bonus to Summoned Minion Attack rating


MO this with +% Bonus to Summoned Minion Damage/Life. Socket with Thur runes for nice AR (should be over 30k) Here's a pict of my garbage:
Image

Gloves:
Tainted Crafted Gauntlets/Light Gauntlets, must have:
Good Defense (better to have)
+% Bonus to Summoned Minion Damage
+% Bonus to Summoned Minion Attack rating


MO this with +% Bonus to Summoned Minion Damage/Life. Socket with Jahs/Lums. Here's a pict of my garbage:
Image

Body:
Tainted Crafted Sacred Armor/Full Plate Mail, must have:
Good Defense
+2 to all skills
+% Bonus to Summoned Minion Damage
+% Bonus to Summoned Minion Attack rating


OR:
Laz's Chasuble


MO this with +% Bonus to Summoned Minion Damage/Life. Socket with Jahs.

Amulet:
Rare with 3-5 to all skills+life/stats/minion damage/life

MO this with +% Bonus to Summoned Minion Damage/Life.

Rings:
Rare with 1 to all skills+life/stats/minion damage/life

MO this with +% Bonus to Summoned Minion Damage/Life.

I still dont have any summoner's jewelry to show bcoz we cant reroll rares in this season, so i use random crap from my melee barb spec. I'll upload examples as soon as i could.

Act5 Mercenary Mid Game Gear

Lets talk about your damage dealer :mrgreen: His gear is pretty simple also, just do as many procs as you can.

Weapon:
Crafted Flamberge, must have:
33% Chance to Cast Level 22 Balefire on Melee Attack
Good Damage (better to have)
-enemy fire/lightning resists


You can try 33% Chance to Cast Level 50 Spiral Dance on Melee Attack/10 CTC Level 60 Flamestrike but i found Balefire >>> all in any cases.
Use any shrines to craft but better to use Ornate/Fascinating ofc. MO up to 350 ED, get 60 IAS for 2 attacks per second, rest goes into - enemy lightning/fire resists. Socket with Jahs. Also i found that CTC Punisher Barrage is very useful in Toraja and UL even without -enemy pois resistance.
Examples:
Image
Image

Helm:
Lavadome
Lavadome
Helm (6)

Defense: (66-72) to (96-105)
Required Strength: 39
Required Level: 4
1% Chance to cast level 4 Rain of Fire on Melee Attack
1% Chance to cast level 4 Tremor on Melee Attack
1% Chance to cast level 4 Lava Pit on Melee Attack
+(2 to 3)% to Fire Spell Damage
-(50 to 21) to Monster Defense per Hit
+(18 to 29)% Enhanced Defense
+(7 to 10) to Strength
Socketed (1)

Defense: (137-148) to (187-201)
Required Strength: 57
Required Level: 13
1% Chance to cast level 9 Rain of Fire on Melee Attack
1% Chance to cast level 9 Tremor on Melee Attack
1% Chance to cast level 9 Lava Pit on Melee Attack
+(3 to 4)% to Fire Spell Damage
-(80 to 51) to Monster Defense per Hit
+(30 to 40)% Enhanced Defense
+(11 to 14) to Strength
Socketed (2)

Defense: (248-267) to (322-348)
Required Strength: 82
Required Level: 22
1% Chance to cast level 14 Rain of Fire on Melee Attack
1% Chance to cast level 14 Tremor on Melee Attack
1% Chance to cast level 14 Lava Pit on Melee Attack
+(5 to 6)% to Fire Spell Damage
-(110 to 81) to Monster Defense per Hit
+(41 to 52)% Enhanced Defense
+(15 to 18) to Strength
Socketed (3)

Defense: (401-430) to (521-559)
Required Strength: 119
Required Level: 30
1% Chance to cast level 19 Rain of Fire on Melee Attack
1% Chance to cast level 19 Tremor on Melee Attack
1% Chance to cast level 19 Lava Pit on Melee Attack
+(6 to 7)% to Fire Spell Damage
-(140 to 111) to Monster Defense per Hit
+(52 to 63)% Enhanced Defense
+(19 to 22) to Strength
Socketed (3)

Defense: (615-656) to (792-845)
Required Strength: 172
Required Level: 39
1% Chance to cast level 24 Rain of Fire on Melee Attack
1% Chance to cast level 24 Tremor on Melee Attack
1% Chance to cast level 24 Lava Pit on Melee Attack
+(8 to 9)% to Fire Spell Damage
-(170 to 141) to Monster Defense per Hit
+(64 to 75)% Enhanced Defense
+(23 to 26) to Strength
Socketed (4)

Defense: (903-959) to (1151-1223)
Required Strength: 250
Required Level: 48
1% Chance to cast level 29 Rain of Fire on Melee Attack
1% Chance to cast level 29 Tremor on Melee Attack
1% Chance to cast level 29 Lava Pit on Melee Attack
+(9 to 10)% to Fire Spell Damage
-(200 to 171) to Monster Defense per Hit
+(75 to 86)% Enhanced Defense
+(27 to 30) to Strength
Socketed (4)

:


Or: Dreadlord/Fawkes Runewords. Procs are not so strong but better than nothing and happen often.
MO with -enemy fire/lightning resists, defense.

Belt:
Ornate/Fascinating Crafted Plated Belt, must have:
5% Chance to Cast Level 13 Disintegrate on Melee Attack
-enemy fire/lightning resists
Good Defense (better to have)


MO this with - enemy lightning/fire resists. Socket with Hels/Lums. Here is mine:
Image

Boots:
Ornate/Fascinating Crafted Greaves/Light Plated Boots, must have:
15% Chance to Cast Level 8 Earthquake on Melee Attack
-enemy fire/lightning resists


Or:
Toesie Warmer
Toesie Warmer
Chain Boots (Sacred)

Defense: (1381-1581) to (1497-1714)
Required Strength: 527
Required Level: 100
10% Chance to cast level 57 Lava Pit when you Kill an Enemy
25% Faster Run/Walk
Adds 38-100 fire damage
(21 to 25)% Bonus to Vitality
+(87 to 114)% Enhanced Defense
Fire Resist +(31 to 50)%
Total Character Defense Plus (11 to 15)%
Socketed (4)

Proc is strong tho it's on kill. MO with - enemy lightning/fire resists. Socket with Hels/Lums. Here's a pict of my garbage:
Image

Gloves:
Ornate/Fascinating Crafted Gauntlets/Light Gauntlets, must have:
7% Chance to Cast Level 5 Stormblast on Melee Attack/1% Chance to cast Level 16 Burning Veil When You Kill an Enemy
-enemy fire/lightning resists


BV gloves works better in crowded areas, farming UL and Toraja i didnt notice some difference.

MO with - enemy lightning/fire resists. Socket with Hels/Lums. Here's a pict of my garbage:
Image
Image

Body:
Dragon's Blood
Dragon's Blood
Light Plate (6)

Defense: (241-284) to (487-573)
Required Strength: 79
Required Level: 8
5% Chance to cast level 4 Wrath on Melee Attack
15% Faster Cast Rate
+(31 to 50)% Damage to Demons
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(24 to 46)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)

Defense: (465-535) to (899-1034)
Required Strength: 115
Required Level: 16
7% Chance to cast level 9 Wrath on Melee Attack
20% Faster Cast Rate
+(51 to 70)% Damage to Demons
+(8 to 10)% to Physical/Magic Spell Damage
+(8 to 10)% to Fire Spell Damage
+(47 to 69)% Enhanced Defense
+(36 to 40) to Vitality
+(26 to 35) Life after each Demon Kill
Socketed (3)

Defense: (806-915) to (1526-1733)
Required Strength: 166
Required Level: 25
9% Chance to cast level 14 Wrath on Melee Attack
25% Faster Cast Rate
+(71 to 90)% Damage to Demons
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Fire Spell Damage
+(69 to 92)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)

Defense: (1322-1474) to (2463-2745)
Required Strength: 241
Required Level: 34
11% Chance to cast level 19 Wrath on Melee Attack
30% Faster Cast Rate
+(91 to 110)% Damage to Demons
+(13 to 15)% to Physical/Magic Spell Damage
+(13 to 15)% to Fire Spell Damage
+(92 to 114)% Enhanced Defense
+(46 to 50) to Vitality
+(46 to 55) Life after each Demon Kill
Socketed (4)

Defense: (2057-2268) to (3809-4199)
Required Strength: 349
Required Level: 43
13% Chance to cast level 24 Wrath on Melee Attack
35% Faster Cast Rate
+(111 to 130)% Damage to Demons
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Fire Spell Damage
+(115 to 137)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)

Defense: (3094-3380) to (5716-6245)
Required Strength: 506
Required Level: 51
15% Chance to cast level 29 Wrath on Melee Attack
40% Faster Cast Rate
+(131 to 150)% Damage to Demons
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(138 to 160)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6)

or
Werecat
Werecat
Breast Plate (6)

Defense: (162-183) to (329-372)
Required Strength: 55
Required Level: 5
5% Chance to cast level 1 Claw Tornado on Melee Attack
5% Increased Attack Speed
(21 to 25)% Chance of Open Wounds
+(24 to 40)% Enhanced Defense
+(11 to 15) to Strength
+(11 to 15) to Dexterity
+(11 to 15) to Vitality
Socketed (2)

Defense: (314-350) to (597-665)
Required Strength: 80
Required Level: 14
6% Chance to cast level 4 Claw Tornado on Melee Attack
10% Increased Attack Speed
(26 to 30)% Chance of Open Wounds
+(41 to 57)% Enhanced Defense
+(16 to 20) to Strength
+(16 to 20) to Dexterity
+(16 to 20) to Vitality
Socketed (3)

Defense: (541-600) to (1000-1107)
Required Strength: 116
Required Level: 23
7% Chance to cast level 7 Claw Tornado on Melee Attack
15% Increased Attack Speed
(31 to 35)% Chance of Open Wounds
+(58 to 75)% Enhanced Defense
+(21 to 25) to Strength
+(21 to 25) to Dexterity
+(21 to 25) to Vitality
Socketed (4)

Defense: (876-961) to (1583-1737)
Required Strength: 168
Required Level: 31
8% Chance to cast level 10 Claw Tornado on Melee Attack
20% Increased Attack Speed
(36 to 40)% Chance of Open Wounds
+(75 to 92)% Enhanced Defense
+(26 to 30) to Strength
+(26 to 30) to Dexterity
+(26 to 30) to Vitality
Socketed (4)

Defense: (1340-1458) to (2413-2627)
Required Strength: 243
Required Level: 40
9% Chance to cast level 13 Claw Tornado on Melee Attack
25% Increased Attack Speed
(41 to 45)% Chance of Open Wounds
+(92 to 109)% Enhanced Defense
+(31 to 35) to Strength
+(31 to 35) to Dexterity
+(31 to 35) to Vitality
Socketed (5)

Defense: (1987-2149) to (3557-3846)
Required Strength: 353
Required Level: 50
10% Chance to cast level 16 Claw Tornado on Melee Attack
30% Increased Attack Speed
(46 to 50)% Chance of Open Wounds
+(109 to 126)% Enhanced Defense
+(36 to 40) to Strength
+(36 to 40) to Dexterity
+(36 to 40) to Vitality
Socketed (6)

:


First is much better ofc bcoz proc is boosted by bloodlust. MO with - enemy lightning/fire resists and def until 350 ED.


Amulet:
Rare with 3-5 to all skills+ - enemy lightning/fire res+CTC Hymn or Doom

MO with - enemy lightning/fire resists.

So ideally your merc have to have -100 efr and -100 elr at the end, other space can be used for more defense or more spell damage on items. Hel runes are for Balefire proc of course. With this setup and ez/mid charms you should farm Toraja/Sewers/TA without problems 8-)
But remember your merc have two weak places in this setup:
1. Helm
2. Body
Try to replace them before all other gear, below here i'll show End Game Setups.


End Game Gear

Weapon:
Blade of the Jitan
Blade of the Jitan
Bronze Sword (Sacred)

One-Hand Damage: (111-126) to (169-233)
Required Strength: 576
Required Level: 100
(Barbarian Only)
Current Strength Damage Bonus: (76/256 per Strength)%
40% Faster Cast Rate
+(115 to 143)% Enhanced damage
+(51 to 100) to Maximum Damage
Adds 375-500 fire damage
Adds 375-500 lightning damage
+(15 to 18) to Death's Fury Totem
+(15 to 18) to Elemental Totem
Slows Target By (21 to 25)%
+100% Damage to Protector Spirit Bloodlust
Socketed (6)



Overall good stats but we primarily use it bcoz of bonus to Bloodlust damage. Totems are not needed, their buff is for elemental dmg and ultra low.
Socket with Yuls. MO with +% Bonus to Summoned Minion Damage/Life.
The Might of the Ancients
The Might of the Ancients
Ida (Sacred)

One-Hand Damage: (173-188) to (206-222)
Required Strength: 552
Required Level: 100
(Barbarian Only)
Current Strength Damage Bonus: (76/256 per Strength)%
50% Chance to cast level 36 Rain of Bombs on Melee Attack
+(3 to 4) to Barbarian Skill Levels
60% Increased Attack Speed
+(171 to 200)% Enhanced damage
Adds 38-63 damage
150% bonus to Attack Rating
+(35 to 40)% to Fire Spell Damage
+(100 to 150)% Damage to Protector Spirit Bloodlust
+100% Bonus to Summoned Minion Life
+(100 to 150) Life on Attack
Socketed (6)

- much better but hard to get. It can be your very late game weapon.
Note about
Colliding Fury
Colliding Fury
Bronze Sword (Sacred)

One-Hand Damage: 52 to 55
Required Strength: 576
Required Level: 100
(Barbarian Only)
Current Strength Damage Bonus: (76/256 per Strength)%
+(2 to 3) to Barbarian Skill Levels
(30 to 35)% Faster Cast Rate
+(75 to 100)% Bonus to Summoned Minion Attack Rating
+(20 to 25) to Fire Elementals
+(20 to 25) to Ice Elementals
+50% Bonus to Summoned Minion Life
+25% Bonus to Summoned Minion Resistances
+(50 to 75)% Bonus to Summoned Minion Damage
(30 to 35)% Bonus to Strength
+500 to Life
Socketed (6)

: dont waste ur time with this, elementals are useless for you.

Shield:
Toraja's Champion
Toraja's Champion
Gilded Shield (Sacred)

Defense: (7944-8978) to (9847-11129)
Chance to Block: 1%
Required Strength: 655
Required Level: 100
(Barbarian Only)
+(2 to 3) to Barbarian Skill Levels
40% Faster Cast Rate
+(201 to 250)% Damage to Protector Spirit Bloodlust
+(41 to 50)% Bonus to Summoned Minion Damage
+(115 to 143)% Enhanced Defense
+2 to Maximum Barbarian Minions
+500 to Life
+500 to Mana
All Resists +(11 to 15)%
+10 Life on Striking
+(21 to 25) Mana on Striking
Socketed (4)



Perfect shield for us, awesome bonus to Bloodlust, nice def, skills, more minions! MO this with +% Bonus to Summoned Minion Damage/Life.
Socket with Jahs runes. No alternative here.

Helm:
Shadowtwin
Shadowtwin
Fanged Helm (Sacred)

Defense: (2978-3285) to (3149-3474)
Required Strength: 446
Required Level: 100
(Barbarian Only)
+2 to Barbarian Skill Levels
+(49 to 55) to Veil King
+(31 to 40)% Bonus to Summoned Minion Resistances
+(41 to 50)% Bonus to Summoned Minion Life
+(172 to 200)% Enhanced Defense
+500 to Mana
Cold Resist +100%
+250 Mana after each Kill
Socketed (4)



Nice stats and awesome Trollking with splash attack :lol: best in slot here. Remember he's boosted by ur Uber skill also.
Socket with Thai runes, MO this with +% Bonus to Summoned Minion Damage/Life.

Belt:
Keep ur Tainted Crafted Plated Belt or craft better one
Also you can use Nero RW, due to high spell damage boost it deals good damage in lategame.

Boots:
Keep ur Tainted Crafted Greaves/Light Plated Boots or craft better ones

Gloves:
Keep ur Tainted Crafted Gauntlets/Light Gauntlets or craft better ones

Body:
Goetia Plate
Goetia Plate
Gothic Plate (Sacred)

Defense: (7580-8361) to (9196-10143)
Required Strength: 614
Required Level: 100
+3 to All Skills
+5 to Maximum Necromancer Minions
+(201 to 250)% Bonus to Summoned Minion Life
+(101 to 150)% Bonus to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+1000 to Life
Replenish Life +1000
+1000 to Mana
-4 to Light Radius
Socketed (6)



Best in slot here. Nice life, skills, minion stats, regen and def, wat can be better?
MO this with +% Bonus to Summoned Minion Damage/Life. Socket with Jahs.

Amulet:
Keep rare with 3-5 to all skills+life/stats/minion damage/life
MO this with +% Bonus to Summoned Minion Damage/Life.

Rings:
Keep rare with 1 to all skills+life/stats/minion damage/life
MO this with +% Bonus to Summoned Minion Damage/Life.

Aaaand finally our big fat bro takes the stage :mrgreen:

Act5 Mercenary End Game Gear

We will keep our strategy - moar procs, moar spell damage and - enemy resists.

Weapon:
Keep Crafted Flamberge with Balefire or craft better one

Also ChamXis in Barb weapons looks pretty sweet:
50% Chance to cast level 46 Flash on Melee Attack
15% Chance to cast level 61 Supernova on Melee Attack
+(301 to 350)% Enhanced damage
+(91 to 110)% to Lightning Spell Damage
-33% to Enemy Lightning Resistance
+10 to Vitality
Lightning Resist +75%
Requirements -40%


Helm:
Hellmaw
Hellmaw
Fanged Helm (Sacred)

Defense: (2354-2660) to (2489-2813)
Required Strength: 379
Required Level: 100
(Barbarian Only)
20% Chance to cast level 34 Flamestrike on Melee Attack
20% Chance to cast level 27 Supernova on Melee Attack
Adds 13-38 damage
Adds 84-167 fire damage
Adds 84-167 lightning damage
Adds 167-333 poison damage over 13 seconds
+(115 to 143)% Enhanced Defense
Lightning Resist +(41 to 50)%
Fire Resist +(41 to 50)%
Poison Resist +(41 to 50)%
Requirements -15%
Socketed (4)

or
Boarfrost
Boarfrost
Jawbone Cap (Sacred)

Defense: (1954-2236) to (2025-2317)
Required Strength: 442
Required Level: 100
(Barbarian Only)
50% Chance to cast level 20 Ice Bolt Nova on Melee Attack
20% Increased Attack Speed
Adds 125-250 cold damage
-50% to Enemy Cold Resistance
+(21 to 25)% to Cold Spell Damage
(6 to 8)% Chance of Crushing Blow
Enhanced Weapon Damage +150%
(21 to 25)% Bonus to Strength
+(87 to 114)% Enhanced Defense
Socketed (4)



First looks much better for me, it has 2 procs and some melee damage boost. And that's serious Flamestrike and Supernova are better crowd killers than Ice Bolt Nova even with -100ecr :mrgreen:
Finally, this deserves testing also:
Fawkes

Zod+Kabraxis' Stone

Barbarian Helms

25% Chance to cast level 38 Elemental on Melee Attack
+(2 to 3) to All Skills
50% Faster Cast Rate
(2 per level)% to Fire Spell Damage (Based on Character Level)
+(26 to 32) to Powder Keg
+50% Enhanced Defense
+150 to Energy
+(61 to 90) Life after each Kill
Slows Attacker by 5%


MO with -enemy fire/lightning resists, defense.

Belt:
Keep Ornate/Fascinating Crafted Plated Belt or craft better one

Boots:
Keep Ornate/Fascinating Crafted Greaves/Light Plated Boots or
Toesie Warmer
Toesie Warmer
Chain Boots (Sacred)

Defense: (1381-1581) to (1497-1714)
Required Strength: 527
Required Level: 100
10% Chance to cast level 57 Lava Pit when you Kill an Enemy
25% Faster Run/Walk
Adds 38-100 fire damage
(21 to 25)% Bonus to Vitality
+(87 to 114)% Enhanced Defense
Fire Resist +(31 to 50)%
Total Character Defense Plus (11 to 15)%
Socketed (4)



Gloves:
1.Ornate/Fascinating Crafted Gauntlets/Light Gauntlets, must have:
7% Chance to Cast Level 5 Stormblast on Melee Attack
-enemy fire/lightning resists


2.
Hammerfist
Hammerfist
Heavy Gloves (Sacred)

Defense: (777-915) to (824-970)
Required Strength: 484
Required Level: 100
25% Chance to cast level 14 Banish when you Kill an Enemy
50% Chance of Open Wounds
+(3 to 7) to Overpower
+(58 to 86)% Enhanced Defense
+(31 to 40) to Strength
Magic Resist +5%
+(31 to 50) Life on Attack
Socketed (4)

- cheap alternative
3.
Gulag's Frenzy
Gulag's Frenzy
Heavy Gloves (Sacred)

Defense: (920-1052) to (976-1117)
Required Strength: 484
Required Level: 100
2% Chance to cast level 13 Broadside when you Kill an Enemy
25% Increased Attack Speed
5% Deadly Strike
+(87 to 114)% Enhanced Defense
15% Bonus to Vitality
+(1.25 per level) to Life (Based on Character Level)
25% better chance of getting magic item
Socketed (4)

- primarily for proc and deadly strike
I prefer to keep crafts but Banish and Broadside procs are very sweet also.
4.
Cinadide's Bender
Cinadide's Bender
Cinadide's Craft Set
Gauntlets (Sacred)

Defense: (1361-1512) to (1593-1769)
Required Strength: 574
Required Level: 100
5% Chance to cast level 34 Lava Pit on Melee Attack
20% Increased Attack Speed
40% Faster Hit Recovery
Adds 63-125 magic damage
+(144 to 171)% Enhanced Defense
+(31 to 50) to Strength
(16 to 25)% better chance of getting magic item
Socketed (4)
Overall good stats tho chance to proc is not high. Good alternative to craft.

Body:
Hellbourne Disciple
Hellbourne Disciple
Light Plate (Sacred)

Defense: (5897-6665) to (7082-8004)
Required Strength: 602
Required Level: 100
+100 Strength Factor to Spell Damage
40% Chance to cast level 15 Mind Flay on Melee Attack
5% Chance to cast level 25 Disintegrate on Melee Attack
20% Faster Run/Walk
+25 damage
+(21 to 25)% to Lightning Spell Damage
-250 to Monster Defense per Hit
+(115 to 143)% Enhanced Defense
Regenerate Mana +25%
Attacker Takes Lightning Damage of 250
Slows Attacker by 15%
Socketed (6)



Nice procs, some damage and strength factor makes this uncommon su very useful for us. No alternative here.
Cinadide's Forge
Cinadide's Forge
Cinadide's Craft Set
Ancient Armor (Sacred)

Defense: (7015-7791) to (8686-9647)
Required Strength: 499
Required Level: 100
15% Chance to cast level 20 Flamestrike on Melee Attack
+(1 to 2) to Paladin Skill Levels
+25 to Maximum Damage
(6 to 8)% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
Total Character Defense Plus (31 to 40)%
Requirements -25%
Socketed (6)
is worse a lot but can be used ofc.

Amulet:
Keep rare with 3-5 to all skills+ - enemy lightning/fire res+CTC Hymn or Doom


Video Section

I made some HD videos of my default runs and created channel on Youtube that you can watch them, so enjoy and ask me if you need more :twisted:

Sewers



Toraja



Tran Athulua



By unknown reason for me video is always broken after rendering in Sony Vegas so sry, probably i'll remake this later :x



If this drugged guide will be useful even for one man i'll assume i didnt waste my time here, hope you'll enjoy this, guys, thanks for reading and watching and feel free to ask about anything!

Credits:

Brother Laz and Marco - for this nice mod
Stealthmaster - for his answers
And all who make guides here, keep this hard work alive!
Edited by Pain 6 months.
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shnurr214
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What spec do you use to gather your charms? Typical stormblaster or something like that?

Looks like a fun farming build ;)
Pain
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I used stormblaster with SU Labrys for ez/mid charms, other i bought bcoz i dont like farming them
krex87
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just reading through and got to the Cons section.
This is my understanding of tele with minion skills:
If you move directly after spirit walking all the mobs will target you. If you stand still for a second after jumping and let your summons move first you won't be targeted by all mobs. It's key thing for totem necros and jumping on minion skill.
Pain
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krex87 wrote:just reading through and got to the Cons section.
This is my understanding of tele with minion skills:
If you move directly after spirit walking all the mobs will target you. If you stand still for a second after jumping and let your summons move first you won't be targeted by all mobs. It's key thing for totem necros and jumping on minion skill.



I know this and this is not thing i talked about. I mean you can be hitlocked instantly after teleporting into pack without any actions from ur side.
krex87
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nice guide dude. I like builds that are fun to farm with but are not necessarily meant for uber charm gathering. Enjoyed the vids you had too! Would like to see a dunc run even if it's not a perfect one :)

For whatever reason I always use act2 mercs but maybe i will switch to act5 now
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The thing about teleport is that when you teleport, it appears as everyone travels together, but the game reads it as you going first and minions following, so any Melee mob will immediately target you first. Ranged monsters will do the same but once your minions move, they go to the "top of the stack" and will take ranged hits for you.
krex87
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LHawkins1 wrote:The thing about teleport is that when you teleport, it appears as everyone travels together, but the game reads it as you going first and minions following, so any Melee mob will immediately target you first. Ranged monsters will do the same but once your minions move, they go to the "top of the stack" and will take ranged hits for you.


so the difference is ranged vs. melee.. that makes sense thanks for the explanation. So bard tele isn't as good cause it's on an enemy and not your minion
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krex87 wrote:
LHawkins1 wrote:The thing about teleport is that when you teleport, it appears as everyone travels together, but the game reads it as you going first and minions following, so any Melee mob will immediately target you first. Ranged monsters will do the same but once your minions move, they go to the "top of the stack" and will take ranged hits for you.


so the difference is ranged vs. melee.. that makes sense thanks for the explanation. So bard tele isn't as good cause it's on an enemy and not your minion


Barb SW is a downside to this mechanic, but I think that's why his barb uses bear stance and has high defense/DR.
Pain
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LHawkins1 wrote:The thing about teleport is that when you teleport, it appears as everyone travels together, but the game reads it as you going first and minions following, so any Melee mob will immediately target you first. Ranged monsters will do the same but once your minions move, they go to the "top of the stack" and will take ranged hits for you.


Thanks for info, It explains all shit :lol: sad game mechanic though...


Would like to see a dunc run even if it's not a perfect one :)


I definitely will do Dunc vid as soon as i could get better def and void charm. Looks like 470k def is not enuff bcoz we havent any life sustain except pots.