Unholy Melee Paladin [105-125 content in TU's]

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rugby_1
Son of Lucion
724 | 4
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Based wrote:I'm using the set for this build right now but against bosses i have literally 0 mana because i lost all the mana on hit from the TU and a lot of life on hit. What do i do?

As OP said, mana on attack MOs are the way to go. Especially since the set weapon has a level req of 80 you have lots of space for MOs, mana on attack should be prioritized. I ran this last season and noticed a huge improvement once I reached 100 mana on attack.
Based
Acid Prince
48 | 1
Rip i should have done that, i went with spell damage first.
BagboyBrown
Acid Prince
45 | 0
125 Ubers in TUs, seems balanced.
Istaryu
Harpylisk
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rugby_1 wrote:
Based wrote:I'm using the set for this build right now but against bosses i have literally 0 mana because i lost all the mana on hit from the TU and a lot of life on hit. What do i do?

As OP said, mana on attack MOs are the way to go. Especially since the set weapon has a level req of 80 you have lots of space for MOs, mana on attack should be prioritized. I ran this last season and noticed a huge improvement once I reached 100 mana on attack.


You forgot a very important detail: you need attack rating to hit bosses to get mana from mana on hit, because ignore target defense doesnt work on bosses.
Based
Acid Prince
48 | 1
Okay so i'm having massive trouble with the 120 ubers. Any advice?

https://tsw.vn.cz/acc/char.php?name=BasedDemon

I know i need to hit 400 sigs but i don't think thats the problem.
Diaco
Void Archon
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Based wrote:Okay so i'm having massive trouble with the 120 ubers. Any advice?

https://tsw.vn.cz/acc/char.php?name=BasedDemon

I know i need to hit 400 sigs but i don't think thats the problem.


You have no spell focus. Start crafting jewels with spell focus + fire spell dmg
Cupelix14
Skeleton
3 | 0
How much spell focus is needed? When should you switch Ohms to crafted jewels?

I'm not quite finding dealing damage to be an issue. But I can't even make it part way through Duncraig or Teganze without getting destroyed in 3 seconds.
akbugger
Pit Knight
101 | 3
Cupelix14 wrote:How much spell focus is needed? When should you switch Ohms to crafted jewels?

I'm not quite finding dealing damage to be an issue. But I can't even make it part way through Duncraig or Teganze without getting destroyed in 3 seconds.

From changelog:

The new Spell Focus damage bonus formula is: % Damage bonus = Spell Focus / 10 capping at 100%.
So every 10 points of Spell Focus will increase your total spell damage by 1%
Now Spell Focus will grant significant damage bonuses for early & mid game characters, while actually having a reachable cap in the endgame


Did u reach speed (faster recovery is very important) breakpoints on your UHM? Mobs in Dunc hurt in melee. Teganze u should be stomping however....just use equipment that raises max elemental resists (
Topspin
Topspin
Skull Cap (4)

Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
,
Wheel of Fortune
Wheel of Fortune
Large Shield (4)

Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
).
Btw, I think UHM is the most overrated build in the game.
Thaloria
Fallen
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My priorities when hitting 120 is to get the life/mana recovery system to work by hitting often and reliable in the first place:
FHR: 414
IAS: 250 (with full Set)
Attack Rating: 20k+ (crafted ZOD jewels with a focus on % Attack Rating next to Fire Spell Dmg)
Mana on Hit: min 100 (MO weapon) preferable some additional points elsewhere

I think the stat squish did not help on the mana situation. I can't remember having mana issues during the last seasons i played (with 200 mana on hit on the Weapon), but i also can't remember the mana costs of the spells previously.
Cupelix14
Skeleton
3 | 0
akbugger wrote:
Cupelix14 wrote:How much spell focus is needed? When should you switch Ohms to crafted jewels?

I'm not quite finding dealing damage to be an issue. But I can't even make it part way through Duncraig or Teganze without getting destroyed in 3 seconds.

From changelog:

The new Spell Focus damage bonus formula is: % Damage bonus = Spell Focus / 10 capping at 100%.
So every 10 points of Spell Focus will increase your total spell damage by 1%
Now Spell Focus will grant significant damage bonuses for early & mid game characters, while actually having a reachable cap in the endgame


Did u reach speed (faster recovery is very important) breakpoints on your UHM? Mobs in Dunc hurt in melee. Teganze u should be stomping however....just use equipment that raises max elemental resists (
Topspin
Topspin
Skull Cap (4)

Defense: (76 - 83) to (115 - 125)
Required Level: 3
Required Strength: 28
Item Level: 1
5% Attack Speed
+(31 to 50)% Enhanced Defense
+(31 to 50) Defense
(3 to 5)% to Dexterity
(3 to 5)% to Energy
Maximum Elemental Resists +1%
10% Bonus to Defense
Socketed (1)
Defense: (277 - 301) to (365 - 397)
Required Level: 20
Required Strength: 55
Item Level: 31
15% Attack Speed
+(61 to 80)% Enhanced Defense
+(71 to 100) Defense
(6 to 8)% to Dexterity
(6 to 8)% to Energy
Maximum Elemental Resists +1%
20% Bonus to Defense
Socketed (3)
Defense: (704 - 760) to (876 - 943)
Required Level: 37
Required Strength: 192
Item Level: 51
25% Attack Speed
+(91 to 110)% Enhanced Defense
+(151 to 200) Defense
(9 to 11)% to Dexterity
(9 to 11)% to Energy
Maximum Elemental Resists +2%
30% Bonus to Defense
Socketed (4)
Defense: (1182 - 1258) to (1471 - 1564)
Required Level: 47
Required Strength: 384
Item Level: 77
30% Attack Speed
+(121 to 140)% Enhanced Defense
+(301 to 400) Defense
(12 to 14)% to Dexterity
(12 to 14)% to Energy
Maximum Elemental Resists +2%
40% Bonus to Defense
Socketed (4)
,
Wheel of Fortune
Wheel of Fortune
Large Shield (4)

Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
).
Btw, I think UHM is the most overrated build in the game.


Still working on gear. I'm at 6 FPA attack and 5 FPA recovery. It's funny. I did some messing around and replaced some Ohms with +max res gems to get each res up to 81% with the set equipped and I was able to clear Teganze without much trouble. Maybe died once or twice. Duncraig was rougher but doable.

What's really messing me up is attack rating. I got lucky and got +100% AR on my weapon but it's not even close to enough on bosses or elite mobs. I know Bloodthorns goes by regular AR for bosses, so checking on Kabraxis I still only have like 75% chance to hit with around 20k AR. The guide doesn't mention with the set weapon...are you supposed to MO +AR%? Checking with another weapon that gives me near 30k AR is still not enough to reach the 95% level. Seems like that will be hard to reach without incredibly rolled jewels.

Fire absorb mobs are also annoying. Is there a point that having more pierce helps? Anything not fire absorb melts. Or does the fire damage eventually ramp to the point that monster absorb doesn't matter?

Build may be overrated but it has already taken me much farther than I got with fire sorc, cold sorc, or summon pally.