Unholy Melee Paladin [105-125 content in TU's]

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casually1987
Thunder Beetle
54 | 1
Great guide. I managed to smash all the 115 and below ubers so far (legacy of blood being the toughest due to no summons) but i'm just wondering where do you find Maltheal pieces?
I'm in single player but i've been farming K3K Hell since 115 (almost 119 now) and I still haven't found a single mid gear piece. it's really shocking since I thought the set drop bias would be in my favor. Maybe i'll find some at Duncraig?

i went for the blood thorns route btw.
Mehasto
Balrog
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Knight_Saber wrote:I have to say, my UMP does the same thing as this guide, but I don't waste skill points and I don't equip trash gear.
So many of the SU/SSU recommendations are just trash.
Anything cold damage related is for the %cold damage only, the -%res is irrelevant on UMP (you get it all for free).
You're better of with quiet shrine crafts than SU/SSU's, get all the good +skills, 0-skills and procs.

Any guide that has
Shiverhood
Shiverhood
Full Helm (Sacred)

Defense: (3596 - 4141) to (4218 - 4803)
Required Level: 100
Required Strength:
300
Item Level: 105
You may Only use Melee, Summon and Support Skills
+(1 to 2) to All Skills
+(20 to 30)% to Cold Spell Damage
-(15 to 25)% to Enemy Cold Resistance
+(15 to 20) to Winter Avatar
+(25 to 50)% to Summoned Minion Life
+(120 to 160)% Enhanced Defense
+(600 to 1000) Defense
Maximum Mana +(10 to 20)%
+100 Life on Melee Attack
Requirements -50%
Socketed (4)
and
Icetomb
Icetomb
Field Plate (Sacred)

Defense: (5937 - 7017) to (7053 - 8335)
Required Level: 100
Required Strength: 625
Item Level: 105
+(1 to 2) to All Skills
+50 Spell Focus
+(20 to 30)% to Cold Spell Damage
-(20 to 25)% to Enemy Cold Resistance
+(120 to 160)% Enhanced Defense
+(31 to 40) to all Attributes
(11 to 15)% to Strength
Maximum Fire Resist -1%
Cannot Be Frozen
Socketed (6)
as recommended items on this build can fuck right off.


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Zipper2Fly
Stone Warrior
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Just wondering how you get around the massive mana costs.. I run oom in about 7 autos even while chugging mana pots.
Using basically the recommended set up on lemurs
Istaryu
Harpylisk
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Zipper2Fly wrote:Just wondering how you get around the massive mana costs.. I run oom in about 7 autos even while chugging mana pots.
Using basically the recommended set up on lemurs


2 words: Attack rating. ITD doesnt work on bosses.
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Knight_Saber
Monkey King
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Zipper2Fly wrote:Just wondering how you get around the massive mana costs.. I run oom in about 7 autos even while chugging mana pots.
Using basically the recommended set up on lemurs

You didn't put more than one skill point in Lemurs did you? I feel like you did if you are having mana issues.
Respec and 1 point it.
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Knight_Saber
Monkey King
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Istaryu wrote:
Zipper2Fly wrote:Just wondering how you get around the massive mana costs.. I run oom in about 7 autos even while chugging mana pots.
Using basically the recommended set up on lemurs


2 words: Attack rating. ITD doesnt work on bosses.

Lemurs (or thorns) does not use attack rating, why would you even equip ITD gear for an ability that does not require a 'hit roll'.
It's a spell cast that uses attack animation, let's not over complicate things.
Istaryu
Harpylisk
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Knight_Saber wrote:
Istaryu wrote:
Zipper2Fly wrote:Just wondering how you get around the massive mana costs.. I run oom in about 7 autos even while chugging mana pots.
Using basically the recommended set up on lemurs


2 words: Attack rating. ITD doesnt work on bosses.

Lemurs (or thorns) does not use attack rating, why would you even equip ITD gear for an ability that does not require a 'hit roll'.
It's a spell cast that uses attack animation, let's not over complicate things.


Why talk about something you dont understand? You get ITD from one of the uh passives for free, and the melee swing that procs lemures and blood thorns does use attack rating, and you dont get life/mana on hit if you miss that melee swing.
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Knight_Saber
Monkey King
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Istaryu wrote:Why talk about something you dont understand? You get ITD from one of the uh passives for free, and the melee swing that procs lemures and blood thorns does use attack rating, and you dont get life/mana on hit if you miss that melee swing.


LMAO, since when did UMP care about life/mana on hit? Not since 2012 brother. I understand fine.

Regen thousands of life per second passively, done.
A few hundred life on attack, who gives a fuck?
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Knight_Saber
Monkey King
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I put more than 1 point in Sanguine Covenant if I am GOOD AT THIS GAME!
Istaryu
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Knight_Saber wrote:
Istaryu wrote:Why talk about something you dont understand? You get ITD from one of the uh passives for free, and the melee swing that procs lemures and blood thorns does use attack rating, and you dont get life/mana on hit if you miss that melee swing.


LMAO, since when did UMP care about life/mana on hit? Not since 2012 brother. I understand fine.

Regen thousands of life per second passively, done.
A few hundred life on attack, who gives a fuck?


No, you are just barfing comments here again, so i can definetly see that you dont understand. Mana on hit mo'd on weapon is how you sustain mana if you use blood thorns or lemures.