Unholy Melee Paladin [105-125 content in TU's]

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bapcja
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jvfranco16 wrote:Mana on Hit or Mana stolen per hit MO's ? (while using malthael set)

And i assume the best mo's for the rest of the set are Fire Spell damage% and MF/Vitality right ?

For rare rings i went for fire spell damage, flat phys reduction and defense. what you guys think ?
I was think if it would be better to go for poison lenght reduced instead of defense, but i'm not quite sure.

thanks for the excelent guide =)


Mana on melee attack. You dont have enough psychical weapon damage for % leech to work. For rings id try for energy factor and fire damage first. If you put fire damage and mf mos on the set you end up with lvl 120 req already. Id propably put rest in flat vita to capitalize on sets 40% to vita bonus
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How do you guys deal with Astro? Lemures and BT both seem like bad options as they are aoe?
jollestroger
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Im still with the early game gear.
What should I MO my gear with?
Is it better with flat vit or spell dmg?
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bapcja
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Mehasto wrote:How do you guys deal with Astro? Lemures and BT both seem like bad options as they are aoe?

Doable with Ranged Bloodthorns -
Mark of the Que-Hegan
Mark of the Que-Hegan
Targe (Sacred)

Defense: (4742 - 5541) to (5247 - 6097)
Chance to Block: 2%
(Paladin Only)
Required Level: 100
Required Dexterity: 437
Item Level: 120
+4 to Paladin Skill Levels
-(20 to 30)% to Enemy Fire Resistance
+20 to Ranged Blood Thorns
+20% to Summoned Minion Resistances
+(150 to 200)% Enhanced Defense
+(750 to 1000) Defense
+(75 to 225) Life Regenerated per Second
Maximum Fire Resist +2%
5% Reanimate as: Random Monster
Socketed (4)
. Not fun by any stretch. Charged strike might be an option.

jollestroger wrote:Im still with the early game gear.
What should I MO my gear with?
Is it better with flat vit or spell dmg?


On early game id mo with spell dmg for the biggest kick
skrig
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Mehasto wrote:How do you guys deal with Astro? Lemures and BT both seem like bad options as they are aoe?

Craft a 1H mace with Exorcism o-skill (melee attack, induces damage over time) :D
If you wanna increase your damage, get Shrill Sacrament Boots :mrgreen:
For serial annihilation, craft phys/mag spell% gear :lol:

Don't use vessels or SoD, they bam-bam totems and heal Astro.
Mehasto
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skrig wrote:
Mehasto wrote:How do you guys deal with Astro? Lemures and BT both seem like bad options as they are aoe?

Craft a 1H mace with Exorcism o-skill (melee attack, induces damage over time) :D
If you wanna increase your damage, get Shrill Sacrament Boots :mrgreen:
For serial annihilation, craft phys/mag spell% gear :lol:

Don't use vessels or SoD, they bam-bam totems and heal Astro.


Thanks, I'll give this a try. And btw - your username means "Scream" in Danish :)
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bapcja
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Mehasto wrote:
skrig wrote:
Mehasto wrote:How do you guys deal with Astro? Lemures and BT both seem like bad options as they are aoe?

Craft a 1H mace with Exorcism o-skill (melee attack, induces damage over time) :D
If you wanna increase your damage, get Shrill Sacrament Boots :mrgreen:
For serial annihilation, craft phys/mag spell% gear :lol:

Don't use vessels or SoD, they bam-bam totems and heal Astro.


Thanks, I'll give this a try. And btw - your username means "Scream" in Danish :)


To expand on this
Oriflamme


Oriflamme
Paladin Clubs, Paladin Maces, Paladin Hammers

'TahaQorZod'
Runeword Level: 100
Additional Dexterity Damage Bonus: 0.078125%
80% Attack Speed
+(111 to 140) to Maximum Damage
Adds 400-500 Magic Damage
-(30 to 35)% to Enemy Fire Resistance
+(172 to 200)% Enhanced Damage
5% Deadly Strike
Slow Target 10%
+200 to Strength
+200 to Dexterity
+15 Life after each Kill
roll up to +27 exorcism, while crafted weapon may roll exorcism within 14-20 range. Taha runes are also the most common great runes in fautz.
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Crash
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bapcja wrote:
Crash wrote:the bloodlust on qarak's and gift of the wild on the a5 merc are really minimal for spell damage.


from what i remember the merc boosts boosted my sheet bt damage by around 10%. if you know of a merc that will give a stronger boost you can point it out


I think your damage should already be well past enough on current unholy melee, no? with all the pierce and stat scaling. I'd think you need crowd control more than damage, so I'd personally do a2 fighter mage with his chronofield and glacial nova (plus
Sea Summoner
Sea Summoner
Trident (4)

Two-Hand Damage: (6 - 7) to (9 - 11)
Required Level: 3
Required Strength: 18
Required Dexterity: 29
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
5% Chance to cast level 2 Glacial Nova on Melee Attack
Adds (3 to 5)-(5 to 7) Cold Damage
+(24 to 40)% Enhanced Damage
Slow Target (3 to 5)%
+(16 to 25) to Dexterity
+20 Life Regenerated per Second
(11 to 20)% Bonus to Defense
Socketed (2)
Two-Hand Damage: (18 - 21) to (30 - 33)
Required Level: 21
Required Strength: 39
Required Dexterity: 53
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
6% Chance to cast level 6 Glacial Nova on Melee Attack
Adds (13 to 18)-(21 to 25) Cold Damage
+(58 to 75)% Enhanced Damage
Slow Target (9 to 11)%
+(36 to 45) to Dexterity
+40 Life Regenerated per Second
(21 to 30)% Bonus to Defense
Socketed (4)
Two-Hand Damage: (38 - 41) to (63 - 68)
Required Level: 40
Required Strength: 88
Required Dexterity: 114
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
7% Chance to cast level 10 Glacial Nova on Melee Attack
Adds (51 to 70)-(81 to 100) Cold Damage
+(92 to 109)% Enhanced Damage
Slow Target (15 to 17)%
+(56 to 65) to Dexterity
+60 Life Regenerated per Second
(31 to 40)% Bonus to Defense
Socketed (5)
Two-Hand Damage: (50 - 54) to (83 - 90)
Required Level: 49
Required Strength: 180
Required Dexterity: 230
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
8% Chance to cast level 12 Glacial Nova on Melee Attack
Adds (116 to 140)-(176 to 200) Cold Damage
+(109 to 126)% Enhanced Damage
Slow Target (18 to 20)%
+(66 to 75) to Dexterity
+75 Life Regenerated per Second
(41 to 50)% Bonus to Defense
Socketed (6)
and
Toorc's Fist
are classic pairs to give more glacial nova screen freezing).

Other option might be the new Shapeshifter now that his bloodlust scales with level, so that may be stronger than the proc for you. Otherwise, a5 isnt a bad idea.
skrig
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Oriflamme is an alternative if one wants fast single astro, enchanted craft mace + good all skills + SD% shield is more damage though.
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bapcja
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skrig wrote:Oriflamme is an alternative if one wants fast single astro, enchanted craft mace + good all skills + SD% shield is more damage though.


from what i gathered the chance of +exorcism spawning on a craft is very low. also every 1 slvs in exorcism = 2% more total damage. With shrill sacrament worn of course.