marco311 wrote:Mana steal is physical wpn dmg based / main attacks : lemures/blood thorns are not wpn dmg based...
Unholy melee is basically a sorceress that casts spell in melee range that doesn't need %ar to land the hit and that has a little mana pool and "nobody knows" how it's supposed to recover that mana pool...
in fact every single unholy melee u find goes 00%mana in 10-15s of continuos fight in melee...
Endgame set of gears too eh... it's not a low lvl issue... blood thorn / lemures cost increase with lvl as well...
Mana on attack works "if u land the attack" (not the spell) so u need %ar/chance to hit to do it... no gear suggested allow to have a decent "chance to hit"...
Hmm I thought unholy melee skills connected with the weapon then cast the spell after the initial melee hit. If it was simply just a spell then on attack leech technically wouldn’t work then right? Also -
Lemurs - Effect: melee attack that unleashes homing cold spirits, scales with Vitality. Requires Grim Presence.
Blood thorns - Effect: melee attack that unleashes burning nails, scales with Vitality. Requires Grim Presence.
They both count as a melee attack then a spell cast. So on hit and leech both would work right?