Captcha wrote:Ah I get it now, thanks.
Your post on p19, is that just for Lemures or would you build a fire-based UHM the same way?
I think it was written after the DA nerf so I guess it's still viable to use Lemures and DA within a cold build. I try to get "Spell damage" over fire or cold damage when I can so that I can use either Lemures or the fire one.
I'm also planning to try vit crafts and see how that works out.
PS If anyone can explain Uninterruptible Attack that would be good.
I actually haven't properly tested the fire variant of UHM (i have now so feel free to ask 1/31/2020) but I believe the Radiance setup is fine. The focus of the build is to get more damage out of Bloodthorns, so maxing it is essential unlike my Lemures setup which relies on procs/Divine Apparition for most of its damage. Fire/Bloodthorns is superior to cold/Lemures UHM because it has a lot more skills and items tailored towards it like a Fire-based Vessel of Justice,
Mark of the Que-Hegan
Mark of the Que-Hegan
Targe (Sacred)
Defense: (4742 - 5541) to (5247 - 6097)
Chance to Block: 2%
(Paladin Only)
Required Level: 100
Required Dexterity: 437
Item Level: 120
+4 to Paladin Skill Levels
-(20 to 30)% to Enemy Fire Resistance
+20 to Ranged Blood Thorns
+20% to Summoned Minion Resistances
+(150 to 200)% Enhanced Defense
+(750 to 1000) Defense
+(75 to 225) Life Regenerated per Second
Maximum Fire Resist +2%
5% Reanimate as: Random Monster
Socketed (4)
which has Ranged Bloodthorns for certain ubers albeit gigantic manacost,
Adjudicator
Adjudicator
Goedendag (Sacred)
One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns: +40% Damage Multiplier
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
+50% Damage to Undead
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)
for more Bloodthorns damage, better procs (Cataclysm, Flamestrike) etc... There's just a lot more going for fire.
forget radiance setup seriously follow the post below instead 1/31/2020 editIf you can't do the Radiance setup for obvious reasons, you could craft everything similar to Lemures guide with emphasis on %fire spell damage and %vitality. Paladin helms spawn up to +5 Paladin skills and can spawn Spellbind proc which is very very very strong utility. Paladin Shields also have up to +5 Paladin skills and can roll Bear Stance. Gloves and Belts roll up to +2 paladin skills with a few useful procs on both, but not as good as Spellbind on helm. Body can roll +2 all skills, 10-15% all attributes, high energy factor and 50% magic find.
Boots are trash no matter how hard you try to craft a good pair (Use Wake of Destruction TU at all stages of the game).
I would just use Honorifics and MO with UMO's if I got my hands on a few good ones. If you don't have any UMOs, boots with high +energy factory, 30-40% movespeed and %fire spell are the best you can do. All these crafts are done by Quiet (+%vit) or Fascinating (+%fire spell) and Eerie (+EF) for boots/body. (no longer relevant since honorific nerf just use Wake of Destruction).Uninterruptible attack or UA is exactly as it implies - attacks cannot be interrupted so it's like a get out of jail free card. With 100% UA you can ignore every attack that puts you in Faster Hit Recovery mode as long as you are attacking something and if you're attacking something you'll be leeching forever in situations where you would normally get stuck in FHR mode and mowed down by mobs. Well not exactly accurate but it more-less explains it I think
edit: i should've mentioned that manacost becomes gigantic and didn't mention that %AR is necessary for bosses. Jewels are the best way to circumvent this issue. If you plan to challenge labs its different i cba in this post.