Cupelix14 wrote:Fire absorb mobs are also annoying. Is there a point that having more pierce helps? Anything not fire absorb melts. Or does the fire damage eventually ramp to the point that monster absorb doesn't matter?
Build may be overrated but it has already taken me much farther than I got with fire sorc, cold sorc, or summon pally.
You shouldn't worry with pierce on UHM, you get that free anyway. Absorb, from a post by suchbalance:
"% Absorb acts like a "second resistance" that stacks multiplicatively with the normal ones.
Example: 90% fire res and 40% fire absorb. You get hit by 100 fire damage. Resistance reduces it to 10. Then the absorb heals you for 4 and then it reduces the damage by 4. So you end up taking 6 fire damage and healing for 4."
Even a 1 point Lemures will probably clear such mobs better.
The real problem with UHM isn't absorbs, it's bossess. In this game eventually you'll come to a point where farming Teganze, Duncraig and Fauzt just gets old and tiresome. You'll be breezing through these areas, finding some new item every 10 or so runs, it's irrelevant of your chosen build - they all get to that point sometime. You'll want more, so you go to Labs, since it has an enemy which *always* drops the fabled UMOs, the only real progression in items you'll be able to get. And with it's attacks skills UHM is really, really slow there. Low defence, melee, no avoid, no block - bad. For bosses, low ar, to add salt to the wound. And the fact one has to keep being buffed up with minimum 3 skills (regen, rapture, convenant) in the middle of some fights where you barely have time to move as it is is plain awful. Sure, you have a vitality build, but those lab thigies hurt...badly.