Unholy Melee Paladin [105-125 content in TU's]

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Bojac
Abomination
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I was thinking about the viability of a radiance setup for UHM, great work so far, will definitely try this if i get the key items.
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physics
Sasquatch
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awesome guide, looking forward to more gear choices for lemures!
Daiug2
Cultist
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Do you max Stormlord or just place 2X points in it?
Istaryu
Harpylisk
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Daiug2 wrote:Do you max Stormlord or just place 2X points in it?


I think maxing it is the way to go, it gives you str to wear high def items, dex for ar, and energy for more mana sustain trough mana regen, and ofc vitality.
TheError
Rust Claw
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I wouldn't max it later on, once you got most/all desired charms you can just put enough points so that you can wear your gear.
ozyrys
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good job :)
Furystrikesx1
Invader
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Istaryu wrote:
Daiug2 wrote:Do you max Stormlord or just place 2X points in it?


I think maxing it is the way to go, it gives you str to wear high def items, dex for ar, and energy for more mana sustain trough mana regen, and ofc vitality.


I'd agree as I did this at first but then swapped to putting just enough to wear gear(15) and then was able to dump the other 13 points i had into other abilities helped alot with my clearing.
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Hrishi
Bone Archer
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Nicely written guide. If I could suggest something, would it be possible to have a section dedicated to the pros and cons of choosing between Lemures and Blood Thorns?
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Giu
Core Lord
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Hi, would like the recommend:
-General-
Rare Rings and Amulets can now roll Energy Factor too (might wanna include a guide on ef)
-Blood Thorns-
Adjudicator
Adjudicator
Goedendag (Sacred)

One-Hand Damage: 53 to 54
(Paladin Only)
Required Level: 100
Required Strength: 574
Item Level: 120
Strength Damage Bonus: (0.14 per Strength)%
Holy: Holy Fire Deals 4.5% of Strength as More Total Damage (max 250%)
Unholy: Blood Thorns: +40% Damage Multiplier
Nephalem: +25% Total Vessel Damage Bonus from Passives
+1 to Paladin Skill Levels
+50% Damage to Undead
Adds 175-325 Fire Damage
Adds 1-600 Lightning Damage
Adds 200-250 Cold Damage
+800 Poison Damage over 1 seconds
-(15 to 25)% to Enemy Elemental Resistances
Socketed (3)

-Early Game-
The Angiris Pike
The Angiris Pike
Tepoztopilli (4)

Two-Hand Damage: (8 - 9) to (15 - 16)
(Paladin Only)
Required Level: 11
Required Strength: 112
Item Level: 29
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+1 to Paladin Skill Levels
+(21 to 50) Spell Focus
+(11 to 15)% to Fire Spell Damage
+(18 to 29)% Enhanced Damage
+(11 to 15)% to Cold Spell Damage
Slow Target (3 to 5)%
Physical Resist (3 to 5)%
3% Reanimate as: Random Monster
Socketed (2)
Two-Hand Damage: (23 - 25) to (40 - 44)
(Paladin Only)
Required Level: 31
Required Strength: 165
Item Level: 40
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+2 to Paladin Skill Levels
+(81 to 110) Spell Focus
+(16 to 25)% to Fire Spell Damage
+(41 to 52)% Enhanced Damage
+(16 to 25)% to Cold Spell Damage
Slow Target (9 to 11)%
Physical Resist (9 to 11)%
4% Reanimate as: Random Monster
Socketed (4)
Two-Hand Damage: (52 - 56) to (88 - 94)
(Paladin Only)
Required Level: 51
Required Strength: 325
Item Level: 67
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+3 to Paladin Skill Levels
+(141 to 170) Spell Focus
+(31 to 40)% to Fire Spell Damage
+(64 to 75)% Enhanced Damage
+(31 to 40)% to Cold Spell Damage
Slow Target (15 to 17)%
Physical Resist (15 to 17)%
5% Reanimate as: Random Monster
Socketed (5)
Two-Hand Damage: (59 - 63) to (129 - 137)
(Paladin Only)
Required Level: 60
Required Strength: 641
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
+4 to Paladin Skill Levels
+(171 to 200) Spell Focus
+(41 to 50)% to Fire Spell Damage
+(75 to 86)% Enhanced Damage
+(41 to 50)% to Cold Spell Damage
Slow Target (18 to 20)%
Physical Resist (18 to 20)%
6% Reanimate as: Random Monster
Socketed (6)

Honorific Gloves
-Radiance-
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1960 - 2352) to (2170 - 2604)
Required Level: 100
Required Strength: 625
Item Level: 120
2% Chance to cast level 30 Hammertime on Melee Attack
2% Chance to cast level 30 Thunder Wave on Melee Attack
2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack
(10 to 40)% Movement Speed
+(15 to 20) to Charged Strike
Weapon Physical Damage +(60 to 90)%
+(150 to 200)% Enhanced Defense
10% to All Attributes
+10 to Light Radius
Socketed (4)
Edited by Giu 4 years.
damatt
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So there's NO runewords you can recommend to use before you get decent crafts (or even find the shrines, sp players??) pr the set?